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Sony makes statement on AI usage, clarifies usage

Draugoth

Gold Member
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What exactly are the benefits of AI to anybody that isn't a business?

Everything is more expensive, companies are having a hay day laying people off, less job prospects in general, lower likelihood of promotions or pay increases, etc.
 
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Those bullet points are so representative of every company.

Brb praise AI ad nauseum
Brb zero praise for workers

Worker bees just keep being relegated lower and lower down the totem pole.
 
Theres no way to escape the slop AI
I don't think there's anything wrong with AI being used like this. The agents in have at work creating or at least outlining a great deal of bullshit paperwork I have to do is great.

The mantra at work is "AI generates, humans validate" and unfortunately the lack of the latter all across the industry is what creates slop.

You can tell something is AI from a mile away. No one's using AI create endless conversations in an open world, but you'll see Artwork clearly generated from "Make idea X look like concept Y" and just plastered all over the game.
 
I don't think there's anything wrong with AI being used like this. The agents in have at work creating or at least outlining a great deal of bullshit paperwork I have to do is great.

The mantra at work is "AI generates, humans validate" and unfortunately the lack of the latter all across the industry is what creates slop.

You can tell something is AI from a mile away. No one's using AI create endless conversations in an open world, but you'll see Artwork clearly generated from "Make idea X look like concept Y" and just plastered all over the game.

I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
 
I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.

100% agree. I use AI all the time to help write my scripts for my projects that I use through SCCM. There's no way I'd go back to using no AI. It has literally taken things that would take me one full week to create and validate and test and has shrunk it down to a four to six hour project, and that's no lie or BS.

At some point, gamers will have to adjust and learn to understand that AI will be here with us, helping to create the games we love forever. Just like with human creators, the cream will rise to the top and the slop will be passed over and fall to the bottom.
 
I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
AI nowadays literally 10x productivity at work when someone masters it. Hard to imagine in next 10 years STEM field employers would hire people without any AI skills.

In our gaming hobby tho, I think many gamers opposing AI are mainly due to bad first impressions in earlier years when dev used bad AI generated assets or some AI scam games.

Aside from from LLM, most superscaling techs are AI too, and we all embrace DLSS, PSSR, etc.

Take my recent playthrough in AC unity, the crowds are impressive to date but literally there are like 5 face models for 1000 NPCs. AI could really benefit situations like this and diversify the NPC looks.
 
AI nowadays literally 10x productivity at work when someone masters it. Hard to imagine in next 10 years STEM field employers would hire people without any AI skills.

In our gaming hobby tho, I think many gamers opposing AI are mainly due to bad first impressions in earlier years when dev used bad AI generated assets or some AI scam games.

Aside from from LLM, most superscaling techs are AI too, and we all embrace DLSS, PSSR, etc.

Take my recent playthrough in AC unity, the crowds are impressive to date but literally there are like 5 face models for 1000 NPCs. AI could really benefit situations like this and diversify the NPC looks.

And your example is one of like a 100 others that I believe most gamers aren't thinking about when they're trashing AI usage in games.

We all have to embrace the fact that the cost of making games just has to come down. We can't have the average AAA game cost $300 million. The hobby we love will collapse if that's the case.
 
Complain or not, these companies could not give a fuck. AI is here and it will be used extensively EVERYWHERE. So push back as hard as you want and sook all you like but it's here to stay. That's not to say I'm a fan. I love the human touch and prefer it but these money people couldn't give 2 fucks about what we feel.
 
The AI I'm forced to use at work sucks. It's constantly wrong for technical accounting. The only thing it's good for is helping me with editing my emails and documents.
 
Somehow with Sony I question if they'll truly learn to keep their budgets stagnant like Ghost of Yotei, and not just balloon other projects more.

They gotta do something, as it will be only sustainable for fewer and fewer IP.
 
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Your games were garbage slop before AI, Sony. You're saying you want to double down? Big deal.

This is true. AI won't hurt or help them (except for the current version of PSSR which is good, but that's a console system level thing), they will just use it to keep making woke garbage.
 
I'm okay with AI helping to make work more efficient and quicker. Gaming industry needs this with how long games are taking to come out. What I have problems with is when people start getting laid off and are replaced with AI.
 
I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
That's my experience, too. I can architect and scaffold enterprise systems in a fraction of the time it takes to do it by hand. AI can lose the plot if you don't stay on top of it, but human devs go down the rabbit hole, too. Always inspect what you expect regardless of how it gets done.

If human devs don't master this tech they're going to principle themselves out of jobs. Let the tools do the rote work so you can focus on creative and productive work. It's a great feeling when you get into that loop.
 
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I have no ethical issues with AI. I think certain municipalities have gotten screwed over by politicians giving data centers sweetheart deals to enrich themselves. But the tech itself has limitless potential when properly wielded. Like anything else it can be done in bad taste and it can be used to steal, but you can say that about a lot of things.
 
I'm constantly having to course correct AI in my projects. I don't have a problem with it though. What used to take months/years now takes days/weeks. That is the kind of efficiency that video games really need to embrace.
Couldn't agree more. AI is a great tool, especially for minuet and backend tasks that make workflows better and easier. I think there's so many ways that the industry could really benefit using those tools to leverage positions without eliminating them.

I feel like the way Epic showcased themselves using AI to "doctor up" previously done concept art was... the opposite of that, lol. To CREATE concept art, and then build from that, sure, I can see that. But it was weird to see them put unique creative art together only to have AI completely alter it, lol.
 
100% agree. I use AI all the time to help write my scripts for my projects that I use through SCCM. There's no way I'd go back to using no AI. It has literally taken things that would take me one full week to create and validate and test and has shrunk it down to a four to six hour project, and that's no lie or BS.

At some point, gamers will have to adjust and learn to understand that AI will be here with us, helping to create the games we love forever. Just like with human creators, the cream will rise to the top and the slop will be passed over and fall to the bottom.
I'm all for AI use. If it makes things better and faster, it's all good. Even for normies goofing around on the net using generative tools for laughs, it's not perfect but it's still fun. Google AI recaps arent always accurate, but it' just a tool.

The problem people like you will face using AI is if your job or company runs into AI-haters. So anyone like you who use AI will be labeled a cheater or unskilled slob because you arent grassrooting your work doing it by hand or a more traditional way.

For my job in finance, I've not ran into AI stuff yet. It's still old school ways of doing things, but in a way you can argue there's some AI-ish stuff for decades. Instead of learning 3 different ERP systems, big companies can hire tech companies to lease their specialized software that can combine 10 sources of data into 1 general database anyone can use. Ya you need some core people who know how to use many systems, but most people who need data dont want to go to different programs when one good one compiles it all for what 95% of what the common desk jobber needs.

Maybe to an AI-hater, that's cheating because the right thing to do is have everyone learn lots of software as well as have the company pay seat licenses like crazy.
 
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People all of sudden have a problem when Sony announced they'll be using Ai to speed up game development, but yet have no problem playing games with Unreal Engine 5 that has Ai basked into its framework....or better yet, a game with AI that won game of the year!

Brady Bunch K GIF
 
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The problem people like you will face using AI is if your job or company runs into AI-haters. So anyone like you who use AI will be labeled a cheater or unskilled slob because you arent grassrooting your work doing it by hand or a more traditional way.
I haven't met a developer still employed who wishes they could go back to doing everything from scratch by hand.
 
AI nowadays literally 10x productivity at work when someone masters it. Hard to imagine in next 10 years STEM field employers would hire people without any AI skills.

In our gaming hobby tho, I think many gamers opposing AI are mainly due to bad first impressions in earlier years when dev used bad AI generated assets or some AI scam games.

Aside from from LLM, most superscaling techs are AI too, and we all embrace DLSS, PSSR, etc.

Take my recent playthrough in AC unity, the crowds are impressive to date but literally there are like 5 face models for 1000 NPCs. AI could really benefit situations like this and diversify the NPC looks.

Tbf, this example has more to do with console memory constraints than asset creation.
 
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