qa_engineer
Member
That's probably because they have nothing else to put their full support behind.
When will people learn?
That's probably because they have nothing else to put their full support behind.
1-3 month window you think? I'm thinking/hoping it will be a simultaneous PS4 and PC release.
Why are people gung-ho about Sony buying this 10 person studio? Let these guys do things their way and find success across all platforms. Locking away their ability to reach more gamers would be bad for them.
Besides, I'm curious about what thousands of PC gamers can mod in to such a vast tapestry of possibilities.
didn't you get the memo? indie games, free2play, pre-season don't matter
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Wow, why does this happen in NMS threads? It just blows my mind. I dont want the thread to be locked though![]()
Q: Is there any combat in the game and if so what does it play like? A shooter? A first person brawler? Thanks !
A: Yes, there is combat in the game, and I was able to watch some of it. While I was in the studio, there was a great moment that i did not have space for in my story. I was hunkered down at a table opposite Sean, and suddenly David Ream who is focussing on gameplay jumped out of his seat and said something like "this is a game!" That morning he was working on laser cannons for a ship, and he was also working on ship handling. As a test, he shot at a freighter, and then descended to a planet. A few minutes later, police ships began firing at him on the planet's surface. At first he thought it was a glitch, but then realized that the police had tracked him down because he had fired at the freighters in orbit while testing the lasers. It was one of those moments where you could feel the many various aspects of the game coming together, and his excitement was really genuine. So yes, combat, yes!
1-3 month window you think? I'm thinking/hoping it will be a simultaneous PS4 and PC release.
I've got no idea, the game looks amazing.Wow, why does this happen in NMS threads? It just blows my mind. I dont want the thread to be locked though![]()
Don't worry. I'm sure Microsoft will have some thrilling cgi trailers for 2017 games. I don't expect much either way.Confirmed, E3 will be barebones for them this year.
I've got no idea, the game looks amazing.
Not surprised Sony want to push this game, it has the potential to interest a lot of buyers.
On a positive note about it, here's a bit from the New Yorker thread that people may have missed
Nah, it's first on PS4, probably advertised with all the "exclusive" paraphernalia for a while, and then it will get to PC afterwards. There is no date or timeline for it though, so it's a matter of what Sony's terms are
If that is true they should fund Morpheus support, it could be big.
WhoaaaaaaaaOn a positive note about it, here's a bit from the New Yorker thread that people may have missed
Whoaaaaaaaa
This thread right now:
On a positive note about it, here's a bit from the New Yorker thread that people may have missed
Hello have been very clear in how theyre developing the game. Theyve been very clear that they are making a palette for the game to paint its own picture on.If it made a developer jump up at this point, thinking "this is a game!" then it sounds more like a one-off and kinda worrying.
So the developer is not fully aware of how the AI works in his own game?
Which makes total sense, if you've been following the development of the game at all. They aren't "programming an AI", per se.
I'm aware, I just thought it was a funny post in the context of the recent delays and all. I took it to be a cheeky ribbing.
If it made a developer jump up at this point, thinking "this is a game!" then it sounds more like a one-off and kinda worrying.
Which makes total sense, if you've been following the development of the game at all. They aren't "programming an AI", per se.
So the developer is not fully aware of how the AI works in his own game? I hope that's just a bad article writing, because surely it doesn't sound too good.
I'm pretty sure they are programming AI for the game... what did you read to suggest otherwise?
Then there is no AI in this game, per se! Is that what you are saying? Or you just think the procedural generation covers everything?
That's probably because they have nothing else to put their full support behind.
Unless you own stock in Sony or Activision, I don't think that matters.
As far as I can tell, they are programming "AI" in a loose sense, but they are not scripting what specific behaviors any individual NPC, animal, or group behavior is going to exhibit. They are programming rules and interactions and the procedural algorithm spits out what it thinks is appropriate, just like everything else in the game. If they change the terrain, for example, the animals behave differently all on their own, they don't need to be "reprogrammed". They have talked about that kind of thing before. They've been surprised by one seemingly inconsequential or small environmental change affecting NPC/Animal behaviors in unexpected ways before.
As a person who's closely following the game and is confident that it will be good, I found that passage incredibly weird too.
Because of its algorithmic structure, nearly everything in it is interconnected: changes to the handling of a ship can affect the way insects fly. The universe must be developed holistically; sometimes it must be deconstructed entirely, then reassembled. Before I arrived, Murray warned me, The game is on the operating table, so you will see it in parts. Other games will have the benefit of having a level that plays really well, while the studio works on other levels. We dont have that. The previous builds of No Mans Sky that he had publicly shownthe ones that had generated so much excitementcontained choreographed elements. Features that might have been light-years apart were pressed closer together; animals were invisibly corralled so that they could be reliably encountered. Shifts in the weather that would normally follow the rhythm of atmospheric change were cued to insure that they happened during a demo. Imagine trying to convey life on Earth in minutes: shortcuts would have to be taken.