Sangetsu-II
Member
That doesn't address the argument whatsoever. Yes, I and others are well aware you'd have the choice to use a Move too - but if a developer has to cater to a DS4 - it means they can't create a game which *depends* on the capabilities of the Move controller, e.g. two tracked points.
If a game developer wanted to design a game where the *core mechanic* required two distinct tracked points interacting with each other, then they couldn't if they also had to cater to the DS4. People could say 'use two DS4s' but that's not practical, especially if it involved pressing buttons at the same time on both.
Unless there would be different modes to the VR game like 1 hand if you have a DS4 or 2 hands if you are using move. It's like drop in co-op where an additional player joins in. The gameplay doesn't change but the added item moves around the gameplay.