DangerMouse
Member
Yes
Please.Gravity Rush x Horizon collaboration pls.
Can't wait!In a little over a week, we'll have so much more to talk about ITT. ^_^
I know!! It's so excitingIn a little over a week, we'll have so much more to talk about ITT. ^_^
Yep, can't wait to see what Sony's been up to.In a little over a week, we'll have so much more to talk about ITT. ^_^
So what would be a better way to expand a franchise´s reach than to put one of the most prestigious game studios in the world, Naughty Dog, on the task of making an all but guaranteed blockbuster game in the franchise? I don't know but I do however wonder if Sony would really be willing to assign their most renowned studio to a licensed IP or if ND would even be willing to work on it.On Tuesday, for instance, leaders at Sony spent an hour making their case. Kazuo Hirai, the chief executive, helped give the pitch, which emphasized the studios deep knowledge of Bond and its ideas for expanding the franchises reach.
I know this is mostly baseless but does anyone think it's possible Sony could land the game rights to James Bond, like they did with Spider-Man? There hasn't been any Bond game for a long time and as far as I've been able to find out it is currently unknown who owns the rights.
Naughty Dog's a 'AAA+' IP-creating powerhouse. You don't waste any of that talent and share profits using somebody else's licensed property.
No, you must be thinking of someone else. I've never written the word Bond on this forum before. I would personally prefer if Naughty Dog did something original, preferably Sci-Fi. That doesn't mean one can't brainstorm other possibilities.^ Are you the same dude who's always bringing up James Bond in this thread?
Pretty much, no one ever goes "cool idea".
Why is that?We won't see any WWS studios developing licensed property.
I don't think TLOU II needs to be this year either. I think you probably go with GOW this year and TLOU SP reveal at PSX with another reveal at E3 next year and MP.I can't see God of War and TLOU Part II being at the same conference. They're both heavy-hitter flagship titles that are big enough to headline individual E3 conferences. I'm thinking God of War closes this year with a gameplay demo a la Uncharted 4 in 2015, and then TLOU Part II closes next year with a gameplay demo a la TLOU in 2012.
The point of those studios being purchased is to cultivate homegrown IP. You can have third party studios work with licensed IPs.Why is that?
Why is that?
To add onto this, this is why Insomniac is making Spider-Man.The point of those studios being purchased is to cultivate homegrown IP. You can have third party studios work with licensed IPs.
Its been discussed and I think the consensus was that it's bullshitNot sure if this was posted in here but here is a rumour about FromSofts next game supposedly called Phantom Wail
https://eusgamer.blogspot.co.uk/2017/05/fromsoftwares-new-ip-could-be-called.html
Not sure if this was posted in here but here is a rumour about FromSofts next game supposedly called Phantom Wail
https://eusgamer.blogspot.co.uk/2017/05/fromsoftwares-new-ip-could-be-called.html
Its been discussed and I think the consensus was that it's bullshit
Heavy Rain on the PS3/4 has sold over 4.5m units
https://www.facebook.com/418304094916501/posts/1412394988840735/
No, you must be thinking of someone else. I've never written the word Bond on this forum before. I would personally prefer if Naughty Dog did something original, preferably Sci-Fi. That doesn't mean one can't brainstorm other possibilities.
Cool.
A Naughty Dog Bond game has been brought up several times in this thread. I just assumed it was always by the same person.
Brainstorm away, I didn't mean to be a downer.
I think a Naughty Dog Bond game would be terrible, I like their ips and also want them to keep creating their own. And while I think Spider-Man looks great I am also not a fan of how many AAA Marvel games are coming. Original ideas will have an even harder time if publishers can just sign Marvel instead.
My first post here, wanted to post in this thread since I´ve been lurking for a long time.
Welcome!I think a Naughty Dog Bond game would be terrible, I like their ips and also want them to keep creating their own. And while I think Spider-Man looks great I am also not a fan of how many AAA Marvel games are coming. Original ideas will have an even harder time if publishers can just sign Marvel instead.
My first post here, wanted to post in this thread since I´ve been lurking for a long time.
Thankswelcome to the madness!
Welcome!
But Marvel is projecting that they are interested in quality this time around. This is pretty much the dream though.
Properties that will boost sales irrespective of quality.
Publishers interested in quality and developer freedom.
Large budgets (Spider-Man is Insomniac's biggest budget game yet) which also have to be justified by doubling down on marketing.
Not tied to a movie and therefor a more free release schedule.
The only thing is that due to the license you lose a chunk of money to the license holder.
Creativity is hard to gauge because we're talking about super popular properties and you can create some very creative things in those frameworks if you're allowed to. (Russian Super-Man, Noir Spider-Man.)
To me developers should always be able to create games that they are as a collective excited about and Spider-Man seems to be interesting for a lot of different groups within a development studio (except maybe environmental artists that skew way more stylized).
Heavy Rain on the PS3/4 has sold over 4.5m units
https://www.facebook.com/418304094916501/posts/1412394988840735/
Thanks
Thanks.
Don´t get me wrong I´m excited about Marvel games, well, at least Spider-Man since it´s the one we actually know what it´s gonna be like.
I also agree that devs should work on what they are axcited about. But when I think about the games I love and think a Metal Gear or Shadow of the Colossus could have never happened so a licensed ip could have a game I think that´s sad.
AAA new ip´s are so rare nowadays, hell, even new games are becoming rarer since gaas is a thing. If licensed games is to become the safe net I don´t see why a big publisher would bet on new ips. I know if I were to put my money on the line I´d go for a Marvel game.
AAA new ip´s are so rare nowadays, hell, even new games are becoming rarer since gaas is a thing. If licensed games is to become the safe net I don´t see why a big publisher would bet on new ips. I know if I were to put my money on the line I´d go for a Marvel game.
Sure, the few AA left and indie still make some pretty interesting things. But come on, just stop caring like that is not how it works. I think it´s very exciting discovering hole new very well crafted, beautiful worlds like Horizon or Bloodborne to name some of the late ones I loved.The bolded is your problem. Stop caring so much about what's "Triple A" and focus on ALL games! There's plenty of new IPs out here. Just expand what you play and you'll be happier.
I don´t think it´s overrated. To give an example, this is a very uncommon opinion but my favorite Uncharted is the first one. And that´s because of everything new and the relationships. Hell, the whole game I thought Sully was gonna betray me. I think if it was just an Indiana Jones game at least half the magic would be gone for me.Depending by what you mean when you say new IP, I think it is overrated. To me it's more about the available breadth of game design.
It doesn't matter that much to me what flavor a new Asssasin's Creed Batman-combat collectathon game is. It mostly matters that it is.
For example: I like how Infamous 2 played a whole bunch. I think it's one of the best shooters of last generation due to the mobility and encounter freedom.
If they made a Infamous 2 clone / variant but with a Marvel superhero that fits that gameplay then I wouldn't care that it's not a new character.
But if they made a AC-Batman collectathon game but with a never before seen character I would not be that excited.
(I think those can be okay and have good ideas, it's just super over-saturated just like militry FPS was last gen.)
Thanks.Welcome, Schmitz. Good time of year to join the forum!
Depends on what you consider AAA - do you count stuff like Nioh, Gravity Rush, Persona 5 or Yakuza as 'AAA'? There's also plenty of quality indie games (largely new IPs) that do a good job filling the void created by fewer AA games these days.
Thanks
ld have never happened so a licensed ip could have a game I think that´s sad.
AAA new ip´s are so rare nowadays, hell, even new games are becoming rarer since gaas is a thing. If licensed games is to become the safe net I don´t see why a big publisher would bet on new ips. I know if I were to put my money on the line I´d go for a Marvel game.
They're not that rare I'd say, especially from Sony (or for Sony). If you look at this gen, The Order, Knack, Driveclub, Until Dawn, Bloodborne, Nioh, The Last Guardian, Dreams, Horizon Zero Dawn, Detroit Become Human, Days Gone and Death Stranding are all new IP, and that's without the VR titles. Sucker Punch is working on a new IP as well apparently.
I think a Naughty Dog Bond game would be terrible, I like their ips and also want them to keep creating their own. And while I think Spider-Man looks great I am also not a fan of how many AAA Marvel games are coming. Original ideas will have an even harder time if publishers can just sign Marvel instead.
My first post here, wanted to post in this thread since I´ve been lurking for a long time.
There are, what, two that we know of for sure, with another rumored? Lol
Welcome!
Housemarque should have Nex Machina also listed. Game look insane.
I hope we will see Matterfall this time.
The only thing is that due to the license you lose a chunk of money to the license holder.
The premise of all this is not license in general. The premise is that Marvel is creatively hands-off this time.That's far from the only downside and it's probably not even the worst problem. Working with a license means you have to negotiate and get approval for every single use of anything connected. Want to use the license in advertising? In a theme? That costs you time and energy, not just money. Every plot decision you make, every line of dialogue, every visual change needs to be approved. People working on licensed games lose interest because they don't have nearly enough creative control and everything moves at a snail's pace unless you have a remarkably engaged, invested, and empowered contact.
Then there's the ultimate problem: let's say you're wildly successful. All that increased awareness and perception of quality is attached to something you don't own and will have to negotiate for again in the future, only now it's worth more. That's why companies like to invest money in an IP they own. If it's a hit, they can reap the rewards.
I hope we will see Matterfall this time.
I hope we will see Matterfall this time.
Feels more like a PSX game to me.