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Sony PSP 3000 announced (Mic/Better screen) - Compare in Post #245 WOW

Something to note with the mention that current games look identical on the PSP-3000: Square Enix specifically announced at the conference that Dissidia will "take full advantage of the PSP-3000 spec", which might mean this could be the first game where there's a noticable difference in quality between models? I'll almost certainly be picking up the bundle for Dissidia, so I guess I'll find out first hand when comparing it with my PSP-1000. :)
 
duckroll said:
Something to note with the mention that current games look identical on the PSP-3000: Square Enix specifically announced at the conference that Dissidia will "take full advantage of the PSP-3000 spec", which might mean this could be the first game where there's a noticable difference in quality between models? I'll almost certainly be picking up the bundle for Dissidia, so I guess I'll find out first hand when comparing it with my PSP-1000. :)
Sounds good to me :D
 
Do we have any confirmation about faster refresh rate? This is more important than color fidelity to me. I hate those "bleeding" blacks.
 
duckroll said:
Something to note with the mention that current games look identical on the PSP-3000: Square Enix specifically announced at the conference that Dissidia will "take full advantage of the PSP-3000 spec", which might mean this could be the first game where there's a noticable difference in quality between models? I'll almost certainly be picking up the bundle for Dissidia, so I guess I'll find out first hand when comparing it with my PSP-1000. :)


you know, i doubt they'd want to split the market, the game will probably be identical on both with the extra RAM of the upgraded models being put to use for caching stuff. Which isn't an issue if you use a mem stick.
 
TTP said:
Do we have any confirmation about faster refresh rate? This is more important than color fidelity to me. I hate those "bleeding" blacks.

Yeah, someone with access to a PSP-3000 should totally make a good video of Popolocrios and GTA:LCS running on it. That would answer everyone's questions on whether ghosting has been reduced by any meaningly rate.

chandoog said:
you know, i doubt they'd want to split the market, the game will probably be identical on both with the extra RAM of the upgraded models being put to use for caching stuff. Which isn't an issue if you use a mem stick.

How is the game looking more vibrate and colorful on the PSP-3000 going to split the market? :P
 
but you said noticeable difference in quality between models , that and square enix claiming to use its full potential >_> .. i assumed you meant that in the 3000 model will run the game better ..
 
chandoog said:
but you said noticeable difference in quality between models , that and square enix claiming to use its full potential >_> .. i assumed you meant that in the 3000 model will run the game better ..

Still, how is that going to split the market? It's not as if it won't work on the 2000 model. If anything, it's an enticement to buy into the new one.
 
forcing the early adapters and the massive 1000 model market to buy the newer one to get the full experience of the games is what i meant by splitting the market. Not everyone wants to / or can do that.
 
This thing is sounding great. I might pick one up on launch and keep my 2000 for cfw benefits (until there's a solid cfw solution for the 3000...)
 
duckroll said:
Something to note with the mention that current games look identical on the PSP-3000: Square Enix specifically announced at the conference that Dissidia will "take full advantage of the PSP-3000 spec", which might mean this could be the first game where there's a noticable difference in quality between models? I'll almost certainly be picking up the bundle for Dissidia, so I guess I'll find out first hand when comparing it with my PSP-1000. :)

They probably meant they're going to take advantage of the extra 64MB RAM on the PSP-2000/3000 for faster load times.
 
So, there's this story going around the web today (but not neoGAF, go figure) saying that the new PSP screen drained the battery 20% more than the old screen. This was based on a video interview with John Koller who pretty clearly says it.

http://uk.gamespot.com/psp/action/ratchetclank/video/6196944/psp-3000-video-feature


Turns out this isn't the case. Apparently there was some miscommunication?

http://blog.us.playstation.com/2008/09/03/new-psp’s-battery-life-equivalent-to-current-psp/

That was fast.
 
x3sphere said:
They probably meant they're going to take advantage of the extra 64MB RAM on the PSP-2000/3000 for faster load times.

That would require a lot of extra effort on their part. Optimizing the color palette would not.
 
x3sphere said:
They probably meant they're going to take advantage of the extra 64MB RAM on the PSP-2000/3000 for faster load times.

They already did that for Crisis Core on the PSP-2000. It loads faster. They said that Dissidia will take advantage of the "full capabilities" of the PSP-3000 specifically. I guess those saying that S-E won't "split the market" didn't play Crisis Core on the PSP-1000 like I did. :)
 
duckroll said:
I guess those saying that S-E won't "split the market" didn't play Crisis Core on the PSP-1000 like I did. :)
you mean off a memstickified iso image? you betch'ya they did.
 
I would love Sony long time if the 3000 came with the component output cables.
I'll still probably buy this for Dissidia.
 
New PSP’s Battery Life Equivalent to Current PSP

Hi, everyone, there have been reports about the battery life of the new PSP system (PSP-3000) being shorter than the current model (PSP-2000), following an interview we recently did with Gamespot. I’d like to make a correction and clarify that the new PSP will have equivalent battery life to the current PSP, about 4 to 6 hours for games and about 4 to 5 hours for UMD videos. While the enhanced screen of the new PSP draws a little more power, our engineers in Japan worked to reduce the power consumption of the overall system including its components, so you won’t have to worry about losing any time when enjoying the more vibrant visuals displayed with the new PSP.

We hope this clears everything up, and we’re certainly excited about letting you all get your hands on the new PSP and checking out the enhanced screen when it hits retail next month.

http://blog.us.playstation.com/2008/09/03/new-psp’s-battery-life-equivalent-to-current-psp/

:)
 
distrbnce said:
So, there's this story going around the web today (but not neoGAF, go figure) saying that the new PSP screen drained the battery 20% more than the old screen. This was based on a video interview with John Koller who pretty clearly says it.

http://uk.gamespot.com/psp/action/ratchetclank/video/6196944/psp-3000-video-feature


Turns out this isn't the case. Apparently there was some miscommunication?

http://blog.us.playstation.com/2008/09/03/new-psp’s-battery-life-equivalent-to-current-psp/

That was fast.

Interestingly enough, he said that the innards of the PSP-3000 was improved so it was possible to have the same battery life.

Out of curiosity, what were the chip sizes from PSP-1000 to PSP-3000 to warrant such an improvement.

TTP said:
8ms compared to 30ms? Nice! :D

Is the 30ms for the PSP-1000 model or the PSP-2000 model, because if so....holy crap.
 
I remember ages ago, Sony was talking about new battery technology that would improve battery life of the PSP by like 50% or something? I can't remember. But it's my only gripe with the PSP, I just wish it lasted longer.
 
dabookerman said:
I remember ages ago, Sony was talking about new battery technology that would improve battery life of the PSP by like 50% or something? I can't remember. But it's my only gripe with the PSP, I just wish it lasted longer.

Same here, I bought a PSP-1000 after the core pack was price dropped from $200 to $170 (someone refresh my memory when it happened), but now my PSP gets an amazing 2 hours of battery life. I need a new battery, and hopefully sony offers something like that to improve it.
 
dabookerman said:
I remember ages ago, Sony was talking about new battery technology that would improve battery life of the PSP by like 50% or something? I can't remember. But it's my only gripe with the PSP, I just wish it lasted longer.
I think they said they were making a battery that would last a flight from New York to Tokyo or something.
 
NomarTyme said:
:lol Thats bad. I can't wait to buy the Core version.

Bad? it's fucking horrible. Like, I knew it was bad from actually playing it, but this is ridiculous. If you take every other display in my room and add up the response time it wouldn't be upto the old PSPs. No wonder it ghosted like crazy.
 
Spiegel said:
04/03/2007

Damn, my PSP is barely 1 year and 5 months old and it had its battery reduced to 2 hours.

I can't imagine how bad it will be once the console turns 2 years old next April 3rd.

:(

Linkzg said:
Bad? it's fucking horrible. Like, I knew it was bad from actually playing it, but this is ridiculous. If you take every other display in my room and add up the response time it wouldn't be upto the old PSPs. No wonder it ghosted like crazy.

So true, I had an idea the PSP display was bad, but having a number like that is mind boggling. Hopefully the PSP-4000 will have an LED display and be at 5ms, because that is the only way that it can be an improvement over the PSP-3000.
 
Even the XBOAT luvz the PSP. ESTABLISH TEMP. SONY FACE. Toot toot!

2842406515_26d46c45f2.jpg
 
wow now i am sold. i am definetely going to upgrade. I am so glad i waited, i was so close to upgrading to a slim a few weeks ago!
 
zoku88 said:
Holy crap, no wonder there's so much ghosting. 30 ms :lol :lol :lol

So true, when I read someone posting that the PSP has at least 16ms of response time, I thought that was pushing it.

Reality sure bites, I had no idea that it was even higher than that.
 
Linkzg said:
Bad? it's fucking horrible. Like, I knew it was bad from actually playing it, but this is ridiculous. If you take every other display in my room and add up the response time it wouldn't be upto the old PSPs. No wonder it ghosted like crazy.
The make me more anxious to upgrade my launch PSP. MMPU for example! would be a nice game to try again.
 
NomarTyme said:
The make me more anxious to upgrade my launch PSP. MMPU for example! would be a nice game to try again.

Ghosting is also prevalent in Phantasy Star Portable, the dark stages are almost unplayable with all the ghosting on the PSP-1000.
 
Linkzg said:
Bad? it's fucking horrible.
PSP screen was designed to have incredible color reproduction at the expense of response time. Trying to paint it's screen as some kind of atrocity is very misleading, as I still think of all pocketable devices that I've seen that came before and after it, the PSP picture still looks the most naturally warm. Ipod Touch that I have in front of me right now has screen with much better response time, but it also has that cold, crispy artificial look that is typical of pocket LCD screens. I really hope PSP 3000 doesn't end up with a screen like that actually.
 
thuway said:
So any estimates on what it costs to produce a PSP?

Odds are that the console is profitable, how profitable? We don't know.

After all, each of the thousand series models came with lots of cost cutting and there have been strides in decreasing chip size and chip count.

(And yes, the crappy UMD tray along with the lack of a matted backside is my idea of cost cutting)
 
http://www.eurogamer.net/article.php?article_id=253828

The difference in visual quality between games running on the PSP-2000 and PSP-3000 isn't as dramatic as the difference between games on the original DS and the DS Lite - the last time we found ourselves considering something of this nature, and a good frame of reference - but it's very noticeable when you return to a PSP-2000 running the same game. Lumines II and God of War: Chains of Olympus on the old hardware look pale and sickly after five minutes playing on the updated hardware.

Something that is noticeable about the new PSP, though, is that the d-pad and face buttons are slightly more pronounced, and feel a bit firmer under the thumb. However, whether this is because we've been puzzling Tetsuya Mizuguchi's block patterns and singing New Order every time we get on a train for a year, or whether this is a genuine update, is harder to say.

We play fewer games that support use of the microphone, of course, because SOCOM is basically the only one, and Zipper Interactive's third-person shooter is the US cultural equivalent of Monster Hunter in Japan: unfathomable to outsiders. The microphone also works with Skype though, and in our test phone calls to friends they had no difficulty hearing us. A definite improvement for those of you used to lugging an unwieldy headset.

Elsewhere, our side-by-side comparison of the current PSP/PSP-2000 firmware, 4.05, and the new 4.20 firmware on the PSP-3000 reveals a "USB Auto-Connect" option, which promises to automatically switch the handheld to USB mode when a cable is connected. It will do this from anywhere on the XMB, but it won't interrupt gameplay. Nor does the PSP charge from USB during gameplay, although - as of the original Slim & Lite revision - it will do so while in USB mode.
 
spindoc said:
I don't really understand what the last bolded part meant. Works in XMB, doesn't interrupt gameplay?

From what I got was that it would automatically detect a USB and go to USB mode automatically when using the system in the XMB, but say you were playing a game and put in a USB cord it wouldn't interrupt gameplay and would not switch over.
 
spindoc said:
I don't really understand what the last bolded part meant. Works in XMB, doesn't interrupt gameplay?

I don't get the "but" there. Sounds like an awesome feature (don't have to exit the game to go into USB mode). I would have used an "and" with three exclamation marks.

Like: "It will do this from anywhere on the XMB, and it won't interrupt gameplay!!!"
 
Rocksteady33 said:
From what I got was that it would automatically detect a USB and go to USB mode automatically when using the system in the XMB, but say you were playing a game and put in a USB cord it wouldn't interrupt gameplay and would not switch over.

Ah, that must be it.
 
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