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Sony to turn PS2 in the Revolution Killer

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I can't see this happening, Sony has to much to focus on already. There getting kicked in the groin in the TV market by Samsung. Owned in the MP3 division by Ipod. Owned in the handheld market by the DS. Sony needs to focus PS3!!!!
 
the rumor seems to indicate that it would involve a device that operated in much the same way the revmote does.

so, i don't understand why people are drawing conclusions from direct comparisons between the eyetoy and the revmote.
 
phonte said:
the rumor seems to indicate that it would involve a device that operated in much the same way the revmote does.

so, i don't understand why people are drawing conclusions from direct comparisons between the eyetoy and the revmote.

So you're saying Sony should dump what they've already got and outright copy Nintendo's approach?
 
Eyetoy will always be limited to analyze inputs by what it sees, so you're mostly stuck to either gimmicky 2d plane games or on rail 3d games, even with the wand which is just a flashlight anyway, you're limited at pointing the thing directly @ the webcam, your only options are to click some buttons to change the light's color and therefor switch its ability, but you cant combine them.

Basicly, a technology relying on visual input and then analyze whats going on and give a rough estimate at what that was supposed to be, then interpret it within the game, gives you what past eyetoy games have shown, unreliable and imprecise inputs for games that are more complex than flash games about washing or punching 2d sprites around.

The wand still limit it to its visual range and analysing capabilities, plus, how are you going to aim and shoot with just the wand?

Rev on the other hand doesnt rely on any visual sensors, all its detection is done inside the controller and sent back wirelessly to the console as clear inputs much like how controllers already work nowadays, there's no "did the user input that?" its either a clear input or nothing. Since the controller doesnt require visual range, you can manipulate the controller in any direction, think of a golf swing, eyetoy would only detect the last few seconds of your swing as the led passes over the cam, missing 95% of your swing input, it could make estimates as to how to swinged but like i said earlier, its just a guess, imprecise and most likely not very useful as a complex game input method. Rev's spatial detection of the controller like its range, axe, tilt, would pretty much be perfectly described into the game, even the tilt of the controller for different swings would play a big role, while eyetoy doesnt know any of that, it just sees a LED pass by, it cant detect the LED's tilt since its just a light, it doesnt give any more info other than roughly where it passed and how fast it did in the eyetoy's visual range.

Do i really need to go on about the difference in precision between direct input detection and guessing the input? Its like comparing the digital age with indian smoke signals
 
Can we drop this? There is no way Sony will try to re-sell PS2 with an extra add on to copy Nintendo and interfere with its own existing PS2 userbase and potential PS3 plans. It'd be dumb and Sony are not dumb.

They wouldn't sell many and it certainly wouldnt come close to any new console or its own existing PS2 fanbase. Waste of resources.
 
On this note, It would be interesing if this were true, and Adobe/Macromedia released a version of Flash that allowed software to be developed on a PC, but run on a PS2. A version of Flash modified to include PS2 hardware features would rock.
 
I have a quick question, if this is true, what would be the quote from The Art of War that would describe what Sony is doing here?
 
xaosslug said:
OH "!!!!!" so you've played with the Revmote controller? What's it like, man. Share! :)

why listen to me when you can read from industry professionals who have posted their hands-on impressions on ign or other game sites?
 
xaosslug said:
OH "!!!!!" so you've played with the Revmote controller? What's it like, man. Share! :)



he didnt say he had played revmote, he said he used an eyetoy. ive used one too, and it leaves alot to be desired in terms of any kind of precision control. also lots of devs and journalists have played with the revmote and have sung its praises. im personally really skeptical about the revolution, and will remain so until they show me real games, this eyetoy arguement is just stupid tho.
 
Why do I have a feeling this years E3 is going to be the most batshit insane gigaton mix up?

I mean not to put any faith in this insane rumour, but imagine if both Sony and Nintendo have stuff like this up their sleeves. Maybe even MS. Fisfights in the streets outside E3? Ballmer turning into the Hulk? A really big explosion when the PS3 is turned on with not enough vents?

Strap yourselves in for May people!
 
aoi tsuki said:
On this note, It would be interesing if this were true, and Adobe/Macromedia released a version of Flash that allowed software to be developed on a PC, but run on a PS2. A version of Flash modified to include PS2 hardware features would rock.
That would rock if the scene started making flash demos you could watch on your telly :) They basically just need to make a browser with flash support though - nothing too fancy. I've been wondering if the DS version of Opera will support flash, and maybe the Revolution later. The PSP browser still doesn't support it, right?
 
Jonnyram said:
Nintendo hasn't revealed everything about the Revolution yet, for precisely this kind of reason. Simply adding a remote control and an eyetoy does not make a Revolution.


Do you honestly believe Nintendo has more announcements as big as the remote? I don't think they have some sort of crazy 3D/hologram display and I can't think of any additional sensors that rev might use in the controller. IMO whatever secrets they have it'll be stuff like web browser on rev, details on virtual console, or maybe they'll add a microphone or something.
 
PolyGone said:
why listen to me when you can read from industry professionals who have posted their hands-on impressions on ign or other game sites?

I wasn't actually talking to you, my friend. But please, continue. lol

dante786 said:
he didnt say he had played revmote, he said he used an eyetoy. ive used one too, and it leaves alot to be desired in terms of any kind of precision control. also lots of devs and journalists have played with the revmote and have sung its praises. im personally really skeptical about the revolution, and will remain so until they show me real games, this eyetoy arguement is just stupid tho.

But, AdmiralViscen did state that "Eyetoy games won't be like games for the Revo." as if there is no doubt. How can he be so sure unless he's played the games, man? :D
 
xaosslug said:
But, AdmiralViscen did state that "Eyetoy games won't be like games for the Revo." as if there is no doubt. How can he be so sure unless he's played the games, man? :D

Can we at least agree that Miyamoto and company can make better games than the ones for the eyetoy? Please?
 
You'd need the tech that's going into the next gen Eyetoy to emulate what the Revmote can supposedly do, as that's the one that uses IR to judge depth. And seeing as the next gen Eyetoy uses gigabit ethernet ports, I don't think the PS2 is going to be compatible.
 
ghostlyjoe said:
The way things are going, next-gen system wars are gonna play out in court, Pheonix Wright style. Patent wars for the win!!!

If Sony is able to emulate the functionality of the revmote (to at least some degree), it would still be well within the patents of the EyeToy.

Sony showed of somewhat similar functionality several years before the revmote even existed ... so it's not like the idea is even new anyway.
 
Wow, I didn't realize that so long after the revmote has been revealed, some people still say it is like eyetoy :lol

This is serious trolling since it can't be a statement involving logical thinking.
You always think about the wild waving promo video. What about slight tilting, twisting, pointing at the screen, 3D positioning with the revmote, and all that with physical feedback (at least rumble confirmed)? Can't do it with ET without waving your entire body. It sure can do things the revmote can't but that's the point. Get over it already!
 
Doesn't the revmote require two sensor bars to be attached to your Television anyway?

the idea is impractical regardless.
 
I'd actually consider buying a PS2 for $99, not because of any EyeToy-related thing but because I'd finally see the price point as justifiable.

At any rate, the notion of it being a Revolution killer is absurd just on the basis that it lacks the "virtual console" aspects and the Nintendo franchises, both of which are almost guaranteed to be among the top three driving forces behind Revolution sales. Trying to counter the Revolution controller is only taking on a third of the system's capacities.
 
If this is true (which it probably isn't) then Sony would seem to think that people want to buy the Revolution for the wagglewand and not for the Nintendo 1st party content. And Sony would be quite mistaken.
 
Oblivion said:
What, so the wagglewand is no longer a gimmick?

I can't speak for everyone in this thread, but I'm certainly not saying that. :p Though, whether what VOOK posted is true or not, I'm glad Sony's not discounting their competition and any "gimmick(s)" they come up with. :D
 
:Motorbass said:
Wow, I didn't realize that so long after the revmote has been revealed, some people still say it is like eyetoy :lol

This is serious trolling since it can't be a statement involving logical thinking.
You always think about the wild waving promo video. What about slight tilting, twisting, pointing at the screen, 3D positioning with the revmote, and all that with physical feedback (at least rumble confirmed)? Can't do it with ET without waving your entire body. It sure can do things the revmote can't but that's the point. Get over it already!

1) I'm not saying it's the same thing.

2) Some of the features have been emulated in eyeToy demonstrations years ago (note: the need for a 'device' in hand ... like a fugly green wand).
 
Jonnyram said:
That would rock if the scene started making flash demos you could watch on your telly :) They basically just need to make a browser with flash support though - nothing too fancy. I've been wondering if the DS version of Opera will support flash, and maybe the Revolution later. The PSP browser still doesn't support it, right?
A Flash-enabled browser would work, but i'm thinking of something that would allow you to use Flash to poll the controller directly, for one thing.

And i sold my PSP months ago (kept the DS), so i wouldn't know about PSP browser Flash support. A thread entitled "i rebought a PSP and need some obscure but cool games (US or import)" will be coming in the coming months. Please look forward to it!
 
PolyGone said:
key word = sensor. Not a cheap webcam, like the eyetoy.

A cheap webcam is already enough to do some decent image based 3D tracking. Check out the thread we had on AR using the Gizmondo to see it in action. This article suggests a device would be released alongside the eyetoy, indicating it would be more elaborate than simply tracking a sponge or a bright wand like we've seen in lots of demos.

I'm not sure what type of device would help tracking with a normal camera, though. This makes much more sense with the infra-red camera, using a device with LEDs for the camera to track. At Siggraph Sony specified they had no plans of releasing the infra-red eyetoy, but they may have just been trying to keep it under wraps. Some of the simple stuff they showed with it (like full body mo-cap) was very cool.

Ultimately, whatever they tie to the eyetoy wouldn't be as effective as the revmote for 3D precision of a single point. You'd need more than one eyetoy for that. Also, it would be an expensive solution, asking consumers to purchase a new eyetoy plus a tracking device, why not just put it on the PS3 instead at that point? And the ultimate power of the revmote involves that fact that it is bundled with the console, we all know how well peripherals tend to go over...

Anyway I doubt this is true; eyetoy has pleanty of room to expand, but new functions will have to be marketed alongside an Eyetoy 2, which would probably have a tough time selling on a console at the tail end of its lifecycle
 
PkunkFury said:
Anyway I doubt this is true; eyetoy has pleanty of room to expand, but new functions will have to be marketed alongside an Eyetoy 2, which would probably have a tough time selling on a console at the tail end of its lifecycle

Eyetoy 2 is suppose to be a PS3 device anyway. They demoed it at E3, the one where someone came on stage and picked up 2 glasses and poured with them.
 
SolidSnakex said:
Eyetoy 2 is suppose to be a PS3 device anyway. They demoed it at E3, the one where someone came on stage and picked up too glasses and poured with them.


Yeah, that's still my favorite PS3 demo :)

Basically because of Eyetoy 2 for PS3, I think this news is false. How do you market a new eyetoy for PS3 alongside a revmote killer eyetoy for PS2? Maybe it can work on both? still, I doubt it... And if you are just making a device that works with Eyetoy 1, it will be very different from the revmote, and not nearly as precise. It would be difficult marketing the two as comparable tech.

Plus, Sony would be selling their revo-like software to the fraction of Eyetoy owners (which are a fraction of the PS2 owners) who purchase the device. Thus it would make more sense just to package the device with Eyeytoy 2 and take advantage of the PS3 tech. Hopefully we will see some cool new PS3 Eyetoy tech at this E3
 
PkunkFury said:
Yeah, that's still my favorite PS3 demo :)

Basically because of Eyetoy 2 for PS3, I think this news is false. How do you market a new eyetoy for PS3 alongside a revmote killer eyetoy for PS2? Maybe it can work on both? still, I doubt it... And if you are just making a device that works with Eyetoy 1, it will be very different from the revmote, and not nearly as precise. It would be difficult marketing the two as comparable tech.

Plus, Sony would be selling their revo-like software to the fraction of Eyetoy owners (which are a fraction of the PS2 owners) who purchase the device. Thus it would make more sense just to package the device with Eyeytoy 2 and take advantage of the PS3 tech. Hopefully we will see some cool new PS3 Eyetoy tech at this E3

exactly. can this thread by locked and thrown away now?
 
Jonnyram said:
Besides, there's more than a slight whiff of BS about this rumour. If Sony wants to do this, they'll do it with the PS3 to make that more attractive, rather than dragging the PS2 on for longer than necessary.

They're already dragging it on longer than necessary with God of War 2 (if the rumor is true). I do agree with you that there is no way Sony could ruin the Revolution simply by tossing on more EyeToy features that would more than likely go unnoticed in the midst of all the next-gen hype.
 
chinmonster said:
They're already dragging it on longer than necessary with God of War 2 (if the rumor is true).

That's what happens when you have an extremely succesful system. You don't just dump it and forget about how many people own one. I'd prefer GoW2 to be on the PS3 also (assuming that leak is real), but I understand why its on the PS2.
 
chinmonster said:
They're already dragging it on longer than necessary with God of War 2 (if the rumor is true).

I think re-using GOW resources for God of War 2 might be a simple reason for this. Perhaps development was well under way before the PS3 devkits arrived and reformatting things will be too much of an issue. PS2 has a huge user base anyway and won't PS3 be backwards compatible?

I'm certain the PS2 will have a long and healthy life well into next gen, much like the PS1 did. It will most likely see many more releases, and won't need some crazy new interface tech to hold interest.

Some truth to this rumor, Revolution may end up competing more with PS2 than it does with the othe next-gen consoles, simply because the price points could be closer. Nintendo will be targeting budget gamers, but budget gamers may grab a $120 PS2 instead :lol
 
The problem with this may be that there's already 100 million PS2 owners. So as a developer, if Sony now includes a Revmote type controller + EyeToy combo, do you make a game for that or do you try to make a game for other 100 million users?

But it is an interesting proposition. I'm assuming Sony would not use just the Eye Toy as a sensor, but would also have a full on Revmote type controller included.
 
Sony is not stupid. PSone was still selling even after PS2 release. They know they should capitalize on the userbase with "easy" sequels.

But I don't see Sony going "Rev killer" with the PS2, I don't see them supporting 2 home consoles & a handheld.
 
Sony did it before with the terrible Nintendogs\AC\Brain training clones for psp.
Cloning the hardware would be the next logical step...
 
Gee said:
Sony did it before with the terrible Nintendogs\AC\Brain training clones for psp.
Cloning the hardware would be the next logical step...

but if they change the dualshock even a little PS2 fanboys will commit suicide... :lol
 
There aren't 100M. PS2 users, no matter how much sony likes you to believe this. 100m+ units shipped means including all replacements, display models, broken units etc.
 
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