Voost Kain
Banned
If there's one thing you can say about Kinect, it was the first and last time a console add-on was a massive break-out success. Of course it did many things wrong as well, but that's another thread. I just find it interesting console add-ons went back to being failures or mild success relatively. Kinect must have been lightning in a bottle.
So let's talk about Nintendos attempt to integrate education with its fast-selling hybrid console, The Labo.
The Labo, Nintendos uh..... Google AIY Cardboard competitor? Was originally part of the much rumored "quality of Life" initiative that would expand Nintendo beyond games. Among other rumored expansions at the time, which included a fitness club.
Labo launched to middling success, it had a good launch and seemed like it would go places initially. But as sales data continued to come in from retailers and Nintendo themselves, it became clear Labo wasn't going anywhere. Even YouTube could not give Labo the bump it needed, and up till now there hasn't been any NEW kits for Labo in quite a long time.
It seems when you view things from every angle that's available to the public, The Labo clearly ended up a massive failure, at least for what Nintendos original goal for it was, and the result is not only Nintendo basically not even bothering expanding upon Labo, but also dropping the prices toward the bargin bin rage.
https://www.polygon.com/deals/2019/...games-and-more-of-the-weeks-best-gaming-deals
Strangely, looking back on it, Nintendo actually gave up on Labo arguably just 6 months or so after release. that's quite early, so the rumors of poor retail confidence among other things were indeed true. Back then, people claimed it was too early to tell and people were implementing heavy hyperbole tactics. But once we started getting real numbers, along with NPD and GFK leaks, It didn't turn out too well.
But I always found it curious for why Nintendo never tried to salvage the project, especially given what they expected from it and how they build The Labo up until launch. A very strange decision in my opinion. I'm sure they have their reasons.
On top of all this, for several months now gaming media has basically all but buried any real topics on The Labo outside deals and sales updates, mostly in a negative light. YouTube has long dropped it, and social media barely ever talks about it.
Apparently in the whole year of 2018, which included price cuts and gift cards, especially during the holidays, Nintendo only sold 1 million the whole year.
https://variety.com/2019/gaming/news/nintendo-labo-sales-2018-1203125619/
So what do you think is the reason why Labo never really took off or gained the attention of parents or children (its target audience)?
So let's talk about Nintendos attempt to integrate education with its fast-selling hybrid console, The Labo.
The Labo, Nintendos uh..... Google AIY Cardboard competitor? Was originally part of the much rumored "quality of Life" initiative that would expand Nintendo beyond games. Among other rumored expansions at the time, which included a fitness club.
Labo launched to middling success, it had a good launch and seemed like it would go places initially. But as sales data continued to come in from retailers and Nintendo themselves, it became clear Labo wasn't going anywhere. Even YouTube could not give Labo the bump it needed, and up till now there hasn't been any NEW kits for Labo in quite a long time.
It seems when you view things from every angle that's available to the public, The Labo clearly ended up a massive failure, at least for what Nintendos original goal for it was, and the result is not only Nintendo basically not even bothering expanding upon Labo, but also dropping the prices toward the bargin bin rage.
https://www.polygon.com/deals/2019/...games-and-more-of-the-weeks-best-gaming-deals
Strangely, looking back on it, Nintendo actually gave up on Labo arguably just 6 months or so after release. that's quite early, so the rumors of poor retail confidence among other things were indeed true. Back then, people claimed it was too early to tell and people were implementing heavy hyperbole tactics. But once we started getting real numbers, along with NPD and GFK leaks, It didn't turn out too well.
But I always found it curious for why Nintendo never tried to salvage the project, especially given what they expected from it and how they build The Labo up until launch. A very strange decision in my opinion. I'm sure they have their reasons.
On top of all this, for several months now gaming media has basically all but buried any real topics on The Labo outside deals and sales updates, mostly in a negative light. YouTube has long dropped it, and social media barely ever talks about it.
Apparently in the whole year of 2018, which included price cuts and gift cards, especially during the holidays, Nintendo only sold 1 million the whole year.
https://variety.com/2019/gaming/news/nintendo-labo-sales-2018-1203125619/
So what do you think is the reason why Labo never really took off or gained the attention of parents or children (its target audience)?