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Soul Calibur V goes gold - New Vids, Screens

Seth's bitchmade anyway. I said fuck it and just continued to play VS matches with my main.

it would suck if your main is actually one of the unlockables. and i really hate the feeling of people not knowing their main char (ie: Talim) is still in the game or not.
 
This is such a false dilemma. Why are you arguing for grinding and checklists when you could have fun and compelling single player content instead?

For example, Virtua Fighter's Quest mode was fantastic, and was based around taking on more and more difficult challenges and getting ranked for them rather than mindlessly doing the same damn thing 200 times.
But if little Bradley FG fan just wants to fight, why would he care about a quest/edgemaster/devil within mode? And of the devs want to ensure the player keeps playing, why not offer simple unlocks/rewards?
 
I like the way Soul Calibur III handled unlocks where you didn't HAVE to engage in the single player mode. You could unlock stuff just by playing battles if you wanted to.

One of the reasons I like Soul Calibur though is because it actually gives you a lot to do whenever you can't play VS, which for me was most of the time before fighting games started to have online.
 
Last generation I would of wanted all sorts of single player modes, unlockables and so forth but these days I just want solid core fighting system with a smooth online mode. The achievements basically act as my unlockables. I'll take team battle over a story mode to be really honest, why put effort into something I'll only play once?
 
New info from a stream earlier, this is from a guy on 8wayrun who watched:

1) There are at least 4 characters left apart from Algol and Edgemaster
2)One of the remaining characters is a male and said fun to play (no clue for his fighting style yet)
3)More info for the story mode coming next week
4)The characters left will be revealed prior to release
5)The remaining characters won't be revealed all together
6)Something that has to do with frame traps in the gameplay(didn't really pay attention but was pointing out Cervantes for this)
7)Taki got pretty much disconfirmed since he mentioned her and that Natsu is almost the same as her(in terms of gameplay)
8)Xiba's fighting style consists of many stances
9)Dampierre will be DLC for those who did not pre-order the game
10)most likely more DLCs will follow
 
Damn. The internet generation really did turn people into impatient, low tolerant pricks(no offense).


Flip the script. You'd flip out if you had to go online and win 100 ranked matches to unlock story mode.


In SC4, the achievements unlocked customization items. You needed 30, but you could get 30 just by playing MP matches , or just by playing SP modes. That's the type of unlocking I support.

My only complaint about SC4 unlocking in that regard was that you couldn't get gold via player matches, and ranked matches didn't give enough.
 
Damn. The internet generation really did turn people into impatient, low tolerant pricks(no offense).


Flip the script. You'd flip out if you had to go online and win 100 ranked matches to unlock story mode.


In SC4, the achievements unlocked customization items. You needed 30, but you could get 30 just by playing MP matches , or just by playing SP modes. That's the type of unlocking I support.

My only complaint about SC4 unlocking in that regard was that you couldn't get gold via player matches, and ranked matches didn't give enough.
Well that's just a crazy scenario. Unlocking characters was a thing since nearly the beginning. If that were never the case and then all of a sudden they locked out characters with this iteration, I can see why blood would boil.

Was it proven that they're locked? Trophy list or something?
 
http://www.amazon.co.uk/dp/3869930543/

Has anyone seen this?

"Written by the world's best players" sounds like typical bradygames hype, except this one is written by futurepress, who have made some of the better guides out there. I wonder if they're in touch with some of the French SC players (given it's a European company). Also says it has frame data for all moves, which is a suggestion that they know what they're on about. Have added it to my basket.
 
Mortal Kombat single player suite made it one of the best game experiences I played last year.
I played through that once. I can't say I ever care to do that again. Tower mode or whatever was meh.

Of course, I barely played MK at all.

Was anyone excited over Tekken 6's lousy beat em up mode?
 
http://www.amazon.co.uk/dp/3869930543/

Has anyone seen this?

"Written by the world's best players" sounds like typical bradygames hype, except this one is written by futurepress, who have made some of the better guides out there. I wonder if they're in touch with some of the French SC players (given it's a European company). Also says it has frame data for all moves, which is a suggestion that they know what they're on about. Have added it to my basket.
Yeah, considering the outstanding quality of Future Press's Bayonetta guide, I wouldn't hesitate to order any of their other books for technical action games or fighting games. They don't fool around.
 
wait, why do you need a strategy guide for fighting games? if you need info then head over to 8wayrun.com

I'd rather have all the info up-front instead of waiting for people to figure things out, I don't have internet on all the time, I like extras like art/interviews/character bios and they're nice collectibles.

Hope the Future Press book comes out here, I recall the Dark Souls guide coming in a week or two after the game, though :/
 
If you want to organize a tournament where the characters are not unlocked, it comes with the territory: you get someone to spend most likely 15-45min in single player (or more if developers were dumb), and bam, you are ready to go. I do not see the issue, honestly.

Yes, it could be better. But if it is not, that is just a hassle ONCE, cause I assume you will not destroy saves. On 360, you just bring the HDD with the SCIV/V save file on it with yourself next time. If THAT cannot be organized, the "organizing" part of tournament organizing will kinda fail the organizers, imho :D
 
Well that's just a crazy scenario. Unlocking characters was a thing since nearly the beginning.
I don't recall having to unlock anyone in Street Fighter 2 or Virtua Fighter. The most anyone had to bother with were simple button codes for boss characters who'd be banned anyway.

There's just no defense or reason for locking essential game components like characters behind any kind of grind. It doesn't add anything to the experience and only serves to inconvenience players. Can't say I appreciated an extra hour delay to my Final Round XIV pool, and I can say with certainty that if my (non-transferrable) Brawl save file is ever corrupted then I'm never playing that game ever again.

Why can't the singleplayer content be robust enough to stand on its own? Why do core multiplayer elements have to be held hostage instead?
 
Why can't the singleplayer content be robust enough to stand on its own? Why do core multiplayer elements have to be held hostage instead?

I hope you realize that you can only say that because you're only focused on the multiplayer modes.
Perhaps ( maybe ) some people wants the whole package.

It's a hostage situation that can be solved by 1 hours (tops) of other modes .. and during that time you're already feelign the new addition to the battle system in a painless way...

EDIT: i remember my run of unlocking in street fighter 4 .... i did eveything to unlock in 1h20 and during that time i was trying , testing how focuses worked.
And ..then i went online to be greeted by a bunch of Ken ( but that's another story )...
 
I hope you realize that you can only say that because you're only focused on the multiplayer modes.
Perhaps ( maybe ) some people wants the whole package.

It's a hostage situation that can be solved by 1 hours (tops) of other modes .. and during that time you're already feelign the new addition to the battle system in a painless way...

If that's the case, then lock characters for single player modes only.
 
I don't recall having to unlock anyone in Street Fighter 2 or Virtua Fighter. The most anyone had to bother with were simple button codes for boss characters who'd be banned anyway.
About the closest thing is probably Old characters in Super Turbo, but that's a code unlock. Like you say, in other games like TMNT:TF you could code unlock Rat King and Karai but they were broken as fuck.

There's just no defense or reason for locking essential game components like characters behind any kind of grind. It doesn't add anything to the experience and only serves to inconvenience players. Can't say I appreciated an extra hour delay to my Final Round XIV pool, and I can say with certainty that if my (non-transferrable) Brawl save file is ever corrupted then I'm never playing that game ever again.
Indeed, loading up Marvel 3 to find out that characters weren't unlocked was always "fun".
 
Was anyone excited over Tekken 6's lousy beat em up mode?

I played through the whole thing... it... it wasn't worth it.
One thing that irks me about Tekken is that there aren't ENOUGH items to get for your characters.

I think SCV is handling it right in that regard, I'm sure there will be alot of items and I'd wager at least half are from SCIV, but you can put designs and 3D objects on your dude. That is such a huge step forward for games like these.
They're getting closer to wrestling game creation modes. Which is awesome.
 
If that's the case, then lock characters for single player modes only.

This is a perfectly good solution if people enjoy grinding through checklists to think they're getting more mileage. Locking characters away from multiplayer modes until you grind through single player modes is garbage for fighting games. Unlocking icons, titles, colors, or other superfluous content is also fine if people want some sort of reward.

Having to unlock characters in fighting games via single player is akin to needing to play a bunch of multiplayer in Uncharted in order to have access to story campaign levels.

Some people don't want to touch multiplayer and others only care about single player. Someone shouldn't have to play one to unlock the *core* content in another.
 
Where did I say that, joker?

Oh sorry. You're the guy that's buying it for no good reason. The "I'm only buying it for CAS" is some other nut. ;)

I'll be honest here: I played Soul Blade to death but never was big on Calibur. I played maybe month of 4. Used Yunsung, Rock and Nightmare.
I don't want to use Nightmare in this and so far I don't see many characters I'd like play with apart of trying out Zwei and Devil Jin custom.
So I hope last revealed characters will be Hwang or Yunsung ripoff or I'll drop this one as fast as 4. :/

Still getting it day1, just because it's a new fg.
 
Oh sorry. You're the guy that's buying it for no good reason. The "I'm only buying it for CAS" is some other nut. ;)
Next time check your intel before posting mr white knight of the whiny order.
Don't worry about my reasoning I still have 6 chances my purchase will be justified.

Really guys, when you'll be flooding the forum with cries of what unfair hardship namco has bestowed upon you normal player will have those characters long unlocked. I mock you guys just because you're crying over petty things.
 
I think we did this unlocking convo in the KoF XIII forums a month or 2 ago:) As a person who already doesn't mind ublockables, even if they are characters, I'll just say, I hope SC still keeps the "Multi ways to unlock" scheme. Nothing needs to be as bad as SFIV's original "unlock half the cast" stuff.

I'm a bit annoyed to not see Talim yet. She was definitely my main in 2 and 4. I'd also like to see how she grew up, hope she's one of these last hidden ones! Losing out on Zasalamel would also really suck.

Amyway, as far as bonus modes in fighters... I rather enjoy them myself. I didn't like Tekken's devil-within mode from 3 or so, but I like 6's, seemed like a budget version of PS2's Urban Reign, lol. Kinda like an XBLA game or something. Would have been better with 2P offline out the box.

Also really liked the strategy mode for SCIII. My friend and I had great fun making our own characters and taking to the story. I was rather impressed with the quality map graphics and stuff they made for it, compared to, say, that lifeless map they had in a similiar mode for Blazblue. I also like how it fleshed out characters like Arthur and Obelia, or even the Revenant; it was like getting to peer into the life of some of the cool NPCs and bit-characters, which was fun. (I miss Grieve-Edge too, while we're at it, lol.)

Even that had nothing on Tobal No. 1 and 2's RPG modes, complimented by Erghiez! They might have felt a little rough, but I rather enjoyed such offerings.

I find that as much as I FOCUS on the VS aspect on fighters, of course, I rather enjoy them as "full products" also. I remember back in the SNES days, while I felt like they gave me the most replay, I did occassionally laugh at how swiftly you could see all the content in a fighting game.

Because of this, I don't mind unlocks being an annoyance for the competitive scene as much, when the plushing up of the package as a whole is good for the genre sales overall. "You'll see it all in an hour!" isn't a great selling point to get a curious onlooker into a game.

I'm a little offput by the unlock stuff in THIS game's case, but because it seems awkward to be in mystery THIS close to release. It makes it seem sloppy. The whole development of the game seems kinda haphazard and rushed...

...But at the same time, I've always enjoyed the experimentation aspects of the Soul series. Interactive endings in SC1, customizable openings and guest in SC2, RPG mode and mini games in 3, truly fleshed out customization in IV... a bit of "goofy" and "awkward" seems like a part of the series, just as how senseless characters and joke endings seem a part of Tekken.

III and IV were some of the most-hyped I ever felt for 3D fighters, V I think is going to have to grow on me....
 
Really guys, when you'll be flooding the forum with cries of what unfair hardship namco has bestowed upon you normal player will have those characters long unlocked. I mock you guys just because you're crying over petty things.

Or else we're saying it's pointless and annoying so they'd be better off doing away with the practice.

It really is a minor but annoying trend that needs to die.
 
http://www.amazon.co.uk/dp/3869930543/

Has anyone seen this?

"Written by the world's best players" sounds like typical bradygames hype, except this one is written by futurepress, who have made some of the better guides out there. I wonder if they're in touch with some of the French SC players (given it's a European company). Also says it has frame data for all moves, which is a suggestion that they know what they're on about. Have added it to my basket.

If this does have frame data, it's so bought.
 
Awesome, any idea how what build they will be playing? I'm hoping to see Cervantes & Xiba in action.

Pretty sure it will be the same preview build all the sites got a couple days ago. So yeah, Xiba and Cervantes will be in it.
 
Uh, no? As long as you know where the changes are.

Those changes won't be posted by Namco so you're going to have to go to the community regardless for frame data. Which makes the guide book useless. Knowing SCIV, it's probably going to change significantly within the month or so.

Spoken like somebody who buys fighting games and doesn't actually play them.

I won't be using out of date frame data for reference, I'll be fine.
 
Those changes won't be posted by Namco so you're going to have to go to the community regardless for frame data. Which makes the guide book useless. Knowing SCIV, it's probably going to change significantly within the month or so.



I won't be using out of date frame data for reference, I'll be fine.

Actually, knowing SC4, I'll be fine.

Raph's BB is the only significant property change I can think of, and I don't know that data changed on that, just the tracking.
 
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