• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Soul Sacrifice (Vita) Demo impressions

Why does the Cerberus do so much damage?

Literally my entire team died in seconds.

Just watch his attack patterns.

His two swipe combo leaves him open for one or two shots.
His lunge leaves him open for a second assuming he doesn't jump after it
When weak (orange & red) his lunge will make him drop for a few seconds
When he pulls the lance from his chest just run, this thing sucks
If his mouths starts foaming white hes gonna roar, just pound fuck out of him, it doesnt do damage and his next attack never hits anyways (bad AI?)
If electric is coming from his mouth its either gonna do an AoE attack or straight blast, i haven't figured out if theres a clue to this yet.
His weakness is stone
 
Mwaha touch Librom in the top menu and see what happens. He kinda reminds me of Tyrion from GoT, should have gotten Peter Dinklage for his witty comments.

Just finished the second harpy and tried to keep the defeated mobs untouched so I can replenish myself in the bossfight when I need it. I guess they disappear after some time without saving/sacrificing or dis my AI partners use them? After all, the plan didn't work.
Ressource management is a nice gameplay mechanic. Still need to work on my evasion rate, need to much healing spells.

Sucks that they changed the lore from the japanese version. Don't understand the reason. Merlin would have been recognizable and interesting.
 
I wish there was an easier way to see how many spells you have left. What's wrong with just having a number in the corner of the icon? Am I missing something here? It's literally my only complaint about the demo so far.
 
I wish there was an easier way to see how many spells you have left. What's wrong with just having a number in the corner of the icon? Am I missing something here? It's literally my only complaint about the demo so far.
If it starts blinking red there's a high chance it will break, but I think they didn't want to clog the UI with numbers, that's why we have stars, no enemy hp except from where you die etc. with only numbers being your level.
 
This is pretty ridiculous. One of the coolest parts about the game was the sort of twisted King Arthur connections it had. The Japanese version is exceptionally well-written, and there was clearly a lot of care put into the lore, imagery, and references. It's a shame to see a lot of that just tossed away for seemingly no reason.

did the Japanese version have the book be as annoying and sarcastic? It kind of ruins the atmosphere for me. I kind of prefered the Japanese demo where I didn't understand anything, lol.
 
did the Japanese version have the book be as annoying and sarcastic? It kind of ruins the atmosphere for me. I kind of prefered the Japanese demo where I didn't understand anything, lol.

He's sarcastic and jokey outside of the main game, like when you poke at him and shit. In the main story though, he's generally serious as hell with a tint of irony to a lot of his statements.
 
Played a bit more on my own last night. Still hype. The game really shines online. They have included just enough easy communication options that people seem to actually use them. Just being able to say save me or sacrifice me when your dead is a huge deal. Cannot wait to play the rest of this game. Getting new spells is crazy addictive.
 
I never enjoyed a single monster hunter game but damn Im loving this

I think this may be the case for a lot of people. I myself do like Monster Hunter games but I really hate the material gathering stuff and more MMOish aspects of it. Also no online on handhelds murders Monster Hunter. This is so much faster and less frustrating to get started with.
 
I wish there was an easier way to see how many spells you have left. What's wrong with just having a number in the corner of the icon? Am I missing something here? It's literally my only complaint about the demo so far.

If it starts blinking red there's a high chance it will break, but I think they didn't want to clog the UI with numbers, that's why we have stars, no enemy hp except from where you die etc. with only numbers being your level.

It's probably a mixture of not wanting to make the UI noisier than it is as well as being a conscious design choice. Numbers, psychologically, make things very mechanical, especially on a subconscious level. So displaying them can tend to make the player focus on that number instead of mixing it up. Sure, players will eventually learn, "I can use this X times before it breaks." etc, but that instead becomes part of the challenge of mastering the game.

Note that I'm not arguing for or against it, just outlining some of the potential thought behind the choice.
 
Game looks and runs so great. Magic controls took a bit of getting used to, due to the delay of timing, but there are some really unique spells in there. Would love to see this concept evolve into its own franchise, even if it may not make the numbers for it on Vita.

Thought the book was pretty lol. Reminds me of Weiss from Nier.
 
I wish there was an easier way to see how many spells you have left. What's wrong with just having a number in the corner of the icon? Am I missing something here? It's literally my only complaint about the demo so far.

When a spell is about to expire there comes a red ring around the spell icon. Stop using it otherwise it will expire.
 
Been playing Dissidia & Disgaea on vita and SS adds a different pace for go to games. I dig.
SS has a nice setting/direction and overall disturbingly delicious artwork. Writing on the worlds sky & maggots on screen! Doubled displaced faced minions! Eye guy! Chains reminded me of spawn in first quest, but kinda add to the trapped/owing vibe and arent just there 'because'. High quality production.

Can't come soon enough.

OT:anyone know the name of a ps1 title with small maps and you fight kinda like this/dissidia?Characters; arch angel, rhino, scorpion summoner, ummmm lots of other characters. Was awesome local mp....
 
Played the demo a lot. Online was smooth as we did 2 tried against Harpy. I'm starting to see different builds start to form in my head based on offense and defense esp. after i got the aoe heal spell. The game controls tight tho i need to experiment between toggle and hold lock on to see what i'm more comfortable with. Its rather wordy and they bombard you with a lot of information in the beginning so that may throw people off for a loop, but its been a blast. Shame that textures are a bit more muddy than i expected up close, but the crazy art design and overall style more than makes up for it.

Looking to get pretty active in this game once it comes out.
 
I pretty much got jack o latterns pattern all figured so hes ez as pie now.
Havent even started cerberus, kinda scared to.

And how do u avoid harpy sucking you in?
 
Played the first 3 chapters last night, pretty damn fun so far. I like the dark tone and the mysterious 'who wrote the book' angle. Maybe I just need more time with it, but mapping run to a face button was silly in my opinion - having to stop running to change direction. Oh and holy crap are the character models ugly. I tried making a relatively attractive female character and wow, those are some damn awful customization options.
 
Does the health of the bosses dynamically scale with player count?

It must do surely.
Yes, it does. I found clearing some of the harder bosses much easier with 2 npcs than with 3 friends, lol.


If you're interested in general impressions after playing/clearing the full version (no spoilers), be sure to listen to the 55th and 56th episode of the Red Sun Gamer podcast.
We talked about most of the game systems (I think we forgot the seals, not sure) etc. Episode 55 has 1,5 hour of SS chat and Ep 56 around 20 minutes of it.
 
Do your choices matter story wise?
Multiple ending?

I'm replaying missions and choosing different paths. I just wanted to know if your save/sacrifice choices impact the overall story arch.

If not then I'm grinding like crazy on this save file.

edit: nevermind found my answer.
 
If you get sacrificed during a mission do you still get items? Just miss out on sacrificing? Also what are martyr items? A reward for resurrecting an ally?
 
Cerberus seems really difficult compare to the Japanese demo.....

Also I'm still kind of bum out because of the name changes.


Yep

I got 400 points on the first mission with Sartiara (rats), but didnt get any rare drop. Do I need even more points?
 
Cerberus seems really difficult compare to the Japanese demo.....

They may have done a balance update. Harpy also sucks in someone seemingly guaranteed, and I've heard that they moved a Freeze buff from holy to sacrifice (falling in line with the Japanese Retail version)
 
The demo is so far is ok.


At first, I was amazed by the different powers and abilities, and how cool it was pulling them off, like the boulder and flaming boulder powers.

But as I fought the Harpy in the post-demo missions, I simply cannot enjoy the game enough to want it now.

The Harpy has a diving attack it does near death where it swoops down 3 times. I constructed a shield, hoping to block each attempt, but the Harpy swoops in front, and than through the back, sending me flying.

It also does this pecking attack that seems to home in a bit, and dodging it didn't help.

Finally, it has an inhaling attack, that it did for a good 20 seconds, when my allies and I hid behind a tree and could not be sucked in. I was wondering, "Does one of us HAVE to be sucked in!?" before the 20 second mark passed and it finally got up.

The Harpy also seems to borrow many cues from the Rathian/Rathalos of Monster Hunter, including the running and taking a dive and being prone for a few seconds, and the drool.

It also doesn't help the Harpy does a shit load of damage with its dives. I had my save/sacrifice thing at 8/9 respectively.

I dunno, the Harpy is totally turning me off from the game. It took me 40 minutes and about 15 revives from allies until I got it dead.
 
I think the rarest drop is those ice roses? (long range ice attack)

The pre-mission thing states which drops you can get in the missions. Is the "rare" drop included in those?

For the first level, it says "Healing Seed, Axe Edge, Swordsman Icebrand"
 
The "rare" drops are at the bottom section of the rewards page. Easily obtained if you meet the high score at the end (I forget the amount required).
 
Shit. Think I skipped half the dialogue because I just kept flipping pages thinking there was only 1 line per page. No wonder shit doesn't make sense.

I guess I'm a minority when I think it doesn't look that good visually. Long loading times + non native res + ugly characters. Something about melee combat feels weird too. Something with the animation... But it seems fun. Fun games are good.

Btw why do offerings sometimes break? Is there a whetstone equiv? Think I missed the tutorial prompt.
 
I'm pretty sure you can just sprint away from the Harpy's inhale move.
It doesn't have to get someone.

Cerberus just seems brokenly difficult.
Four of us fought him for ages and when we all died he still had half health...
 
Shit. Think I skipped half the dialogue because I just kept flipping pages thinking there was only 1 line per page. No wonder shit doesn't make sense.

I guess I'm a minority when I think it doesn't look that good visually. Long loading times + non native res + ugly characters. Something about melee combat feels weird too. Something with the animation... But it seems fun. Fun games are good.

Btw why do offerings sometimes break? Is there a whetstone equiv? Think I missed the tutorial prompt.

Offerings have limited charges. You can sacrifice enemies/allies to restore charges or use one of the limited restore points in the stages to recharge them. Once an offering starts flashing red, don't use it or you will lose it.

Also, the Harpy does the inhale attack after landing. Most effective method of preventing it is using the Jack O Lantern morph attack on it once it lands. Knockback effect which stops the inhale move. You also can't be inhaled while you are morphed I don't think. A charged fist attack also does the trick as long as you time it right.
 
Shit. Think I skipped half the dialogue because I just kept flipping pages thinking there was only 1 line per page. No wonder shit doesn't make sense.

I guess I'm a minority when I think it doesn't look that good visually. Long loading times + non native res + ugly characters. Something about melee combat feels weird too. Something with the animation... But it seems fun. Fun games are good.

Btw why do offerings sometimes break? Is there a whetstone equiv? Think I missed the tutorial prompt.

Spells can only be used a certain number of times. This number is stated on the screen when you are making your loadout. In order to recharge them, you have to sacrifice things OR find locations in the arena to do so. Using Minds Eye will show you locations you can do this. Outside of combat, you can use Libram Tears to repair them.

I'm pretty sure you can just sprint away from the Harpy's inhale move.
It doesn't have to get someone.

Cerberus just seems brokenly difficult.
Four of us fought him for ages and when we all died he still had half health...

I don't know if it's brokenly difficult. I think of it more like the Lagiacrus fight in Monster Hunter. It's a gear-check, of sorts. If you're having lots of difficulty, you need to go back and get some sigils to get better defenses, as well as leveling up spells further.
 
How did I get the Soldiers Ember from Jack o Lantern? It doesnt state it as a reward in the pre mission thing. Is that for sacrificing him? Why didnt I get something similar for the Harpy mission?
 
I'm pretty sure you can just sprint away from the Harpy's inhale move.
It doesn't have to get someone.

Cerberus just seems brokenly difficult.
Four of us fought him for ages and when we all died he still had half health...

He is possible. You just need a good team. If you have a person that dies within 30 seconds you're gonna have a bad time.

Stone items are necessary. You also need a team who dont hog all the sacrifices and replenishments.

2 AoE healers are nice too. Have one person run from the fight while aggro'd and let the others heal.

Hard to organise with randoms but its possible :)
 
I get why people might not like the game but Im not to sure about some of your points?

"The story is.. unoriginal so far." A prisoner reading a demonic book on past events to then learna nd absorb there power to eventually overthrow his capture is unoriginal?

"The combat.. not great." For the genre the combat is the most varied I have seen. Most games in the same genre have about or 6 weapon or class types each with a handful of combat options. This game has a huge list of spells that you can customize and upgrade and can take any 6 with you.

"A lack of armour and customisation." there is tons of customization. looks, clothes, tatoos and TONs of spells.

I dunno. I totally get not liking the genre because its just arena fights and you have to really like this style of game to get into any of them but could you expand on what you mean as currently your points dont make much sense to me.

I assume that those are just shallow excuses for why its not their cup 'o tea or why its "not as good as Monster Hunter".

Honestly, this genre isn't going to grow if people keep dismissing a quality, original game because Monster Hunter has been the only true high standard of hunting games.
 
How did I get the Soldiers Ember from Jack o Lantern? It doesnt state it as a reward in the pre mission thing. Is that for sacrificing him? Why didnt I get something similar for the Harpy mission?

Seems random, I think? I got two from the Jack o Lantern when my group saved him and I got 2 harpy screech spell, can't recall the name, from the Harpy the second time, while the first time it didn't give any of it.
 
OK, this game has a crazy amount of depth, they just lock it until after you
fight Sortiara

Your arm is essentially where you put your equivalent of gear by carving Sigils into it. You ahve five slots, and you put in things that grant passive buffs for movement, defense, or offense. You need drops to craft the sigils.

You get the ability to boost spells pretty early, which is probably the essential grind in the game, however unlocking the ability to fuse spells to create new ones together adds an entire other level to this.

This game is incredibly well thought out. I'm very impressed.
 
The sub native res ruined everything for me, makes graphics look very bad. And is every quest in just one arena/zone? So far it has been and it makes the game feel very repetitive and boring. I was so hype for this game. SS is nothing like MH.
 
So anyone think this is a system seller? I love the game but its got that hardcore niche about it that i think won't click with the larger public sadly.
 
Top Bottom