Nope. The age of Japanese 'system sellers' (outside of GT and Nintendo) is long gone.So anyone think this is a system seller? I love the game but its got that hardcore niche about it that i think won't click with the larger public sadly.
Nope. The age of Japanese 'system sellers' (outside of GT and Nintendo) is long gone.So anyone think this is a system seller? I love the game but its got that hardcore niche about it that i think won't click with the larger public sadly.
So anyone think this is a system seller? I love the game but its got that hardcore niche about it that i think won't click with the larger public sadly.
Nope. The age of Japanese 'system sellers' (outside of GT and Nintendo) is long gone.
Yep. I hope the game finds its place.Shame really. At least I have 4 friends buying it. One who's buying the system just for this. And then theres GAF![]()
The sub native res ruined everything for me, makes graphics look very bad. And is every quest in just one arena/zone? So far it has been and it makes the game feel very repetitive and boring. I was so hype for this game. SS is nothing like MH.
Nope. The age of Japanese 'system sellers' (outside of GT and Nintendo) is long gone.
Played the first 3 missions. Haven't got the first fucking idea what I'm doing. I'm going to read around a bit and crack on again later. It's not my kind of game at all, but I want to give it a fair shake.
An action game doesnt need to be like MH to be a good game. Geez, what is up with some people here.
Sony's sending this to die in the west anyways. It's going to have to sell based on word of mouth.
Well everywhere compares it to MH. If they came in blindly expecting a MH clone theyre gonna find one aspect of the game. Stupid internet comparisons.
Although i'd say its took the best part of MH (the boss battles) and got rid of the dull/tedious shit.
What's the purpose of those Life/Soul Shards that you pick up from blue areas?
The Sigils require specific Life/Soul Essenses, not Shards.Those are what you use to craft Sigils, which are essentially your armor.
Well everywhere compares it to MH. If they came in blindly expecting a MH clone theyre gonna find one aspect of the game. Stupid internet comparisons.
Although i'd say its took the best part of MH (the boss battles) and got rid of the dull/tedious shit.
I can't beat that woman. Damn I suck at this game.
MH is a very, very, very good game series, but I feel these two games are completely different as far as 3D action games go. The "dull/tedious" shit is actually something that makes MH stand above most other games, which I really love it for.
one person's tediousness is another's treasure. I got so many wft glances from my wife while mapping dungeons in etrian odyssey 4. I love that Wizardry/D&D shit.
Are there any videos of the english demo up?
Watched some Japenese one but not having a clue what anything was didn't really help the experience
I'm kinda surprised at how much I'm not enjoying the demo here. My biggest problem that I'm finding is I'm put off by the weird division between how fast the game is and how much the game wants to slow you down with all of the HOLD (insert button here) TO SOMETHING SOMETHING; it makes feel really clumsy, especially compared to other fast-paced hunting action titles like God Eater, which really focuses on very snappy controls and actions. It's almost like this game is trying to split the difference between GE and MonHun, and doesn't quite get there.
Are there any videos of the english demo up?
Watched some Japenese one but not having a clue what anything was didn't really help the experience
I have to disagree. The hold attacks that slow you down are a very specific risk/reward. You should only be using those when openings are presented that make sense, else you're going to get rocked trying to do it. But if your timing is on, you do tons of damage. It's like nailing a Rathian in the face with a three hit hammer strike. Sometimes you get the downward pound, other times you eat a fireball or tail flip to the face. And to be fair, the attacks that are solely hold do not seem to decrease mobility, while ones that do require a stop have both a quick attack and the hold attack.
The sub native res ruined everything for me, makes graphics look very bad. And is every quest in just one arena/zone? So far it has been and it makes the game feel very repetitive and boring. I was so hype for this game. SS is nothing like MH.
So anyone think this is a system seller? I love the game but its got that hardcore niche about it that i think won't click with the larger public sadly.
If it's listed as the last drop for a mission, that means you need to get a rank of Divine Sorcerer to obtain it. That's what I've observed, at least.I got the "Soldiers Ember" drop. But I'm nit sure what the conditions were. I would like to boost it![]()
I don't know what's up with Sony changing the names. There's no way someone has a trademark on names like "Merlin" for video games.
I dunno, the Harpy is totally turning me off from the game. It took me 40 minutes and about 15 revives from allies until I got it dead.
Secondary question, so in my example above, what have people used on the Jack-O-Lantern to break all three weak points of interest????
The problem is that combat isn't the only thing that has that whole HOLD THIS TO THAT! philosophy; picking up stuff, grabbing buffs, saving/sacrificing, it's all a hold, and I just can't get down with that at all.
The best way (that I have found) to break all weak points is to use the ice shield to block its rolling attacks, which will make it bounce off into a stunned state for a short period, then attack the weak points when its on the ground. You could probably use some ranged attacks that lock onto enemies but I haven't tried it.
The problem is that combat isn't the only thing that has that whole HOLD THIS TO THAT! philosophy; picking up stuff, grabbing buffs, saving/sacrificing, it's all a hold, and I just can't get down with that at all.
But that still all falls under taking the opportune times to do it. It's still part of the risk/reward. Do you levy the same complaint about drinking a potion, getting in a tail carve, or sharpening in Monster Hunter? Because a G-Rank, the monsters have so much more mobility (I'm looking at you, Black Diablos) that you could say the same thing there. I understand what you're saying, I just don't find it to be problematic.
You can always use the touchscreen to save/sacrifice, although I wouldn't recommend it.No, because I don't have to use the Vita's crappy shoulder buttons to do any of that.
I'm sorry, but I had to get that out. I hate those things so much.
I totally get the intent, and I've certainly done enough Diablos farming to know when it's safe to do anything, but I just don't find it to gel well for me at all in this particular game.
Before you posted I was just thinking of the Ice Shield to block the rolling.
I can already envision this game to be excellent where it comes to playing battles over and over again testing out spells and seeing what works the best in terms of dmg/element/defense and just either putting it all to memory or paper.
This game needs an in-game notepad that you can update strategies against each enemy separately.
Like if you went to the Enemy Database page, selected say the RAT Enemy to review and you could click and drag your most effect spells over to say 3 open circle slots (very similar to your spell equip page) and save that information. And then when you accept a mission you can use that information and preset your build in the armory quicker. Man that could be sweet.
MH would benefit from using hold mechanics because it's too easy to accidentally and irrevocably start some super long actions like setting a pit trap when you thought you were re-sheathing a weapon.No, because I don't have to use the Vita's crappy shoulder buttons to do any of that.
I'm sorry, but I had to get that out. I hate those things so much.
I totally get the intent, and I've certainly done enough Diablos farming to know when it's safe to do anything, but I just don't find it to gel well for me at all in this particular game.
Doesn't the enemy database at least tell you what elements they are weak to?
Also, it does seem to encourage replaying missions by offering more spells if you get a high rank.
No, because I don't have to use the Vita's crappy shoulder buttons to do any of that.
I'm sorry, but I had to get that out. I hate those things so much.
I totally get the intent, and I've certainly done enough Diablos farming to know when it's safe to do anything, but I just don't find it to gel well for me at all in this particular game.