BlazeHedgehog
Member
Really? No mention of Underhell?
http://underhell.wecreatestuff.com/
Using Smod as a base, Underhell is made up of three completely distinct gameplay styles. The first, which you will be spending the bulk of your time in, is the "tactical shooter" - where Smod shines. Better particle effects, enhanced bullet physics, smarter enemy A.I...
The other part, which you actually start the game from, is "The House" - where the player lives. This plays out more like an adventure game of sorts, where you solve environmental puzzles to progress.
The final piece can best be described as a
The game jumps between all three of these gameplay styles to weave its mysterious plot. Whereas most mods try to push you through their storyline in 1-2 hours, Underhell feels like a much slower burn. The Prologue sets up many mysteries and provides almost no answers. Which is good, because Underhell is crazy atmospheric - more atmospheric than most Source mods I can recall. The voice acting is a little rough (as one would expect), but the rest of the sound design is absolutely incredible and the game flirts with a level of production usually reserved for retail games.
The only problem is that it took 6 years for the "Prologue" to come out, and it ends on a pretty crazy cliffhanger. Whether this will ever be finished or even make it to "Episode 1" remains to be seen, but what is here is really quite good.
http://underhell.wecreatestuff.com/
Underhell is an Episodic Story Line Single Player Modification for Half Life 2.
It is a community project, gathering content with permissions from different authors.
The mod has been in development since 2005, and has evolved many times before reaching a stable concept.
In Underhell, you incarnate Jake Hawkfield, a Special Weapons and Tactics Operative, who recently got married and moved in with his beloved wife. But soon after those happy events, his beloved wife dies in mysterious circumstances, only leaving clues that lead to believe in a suicide. Jake falls apart, and only his best friend, mentor and boss Frank is here to help him get over his grief.
The mod begins with a wake up call from Frank, ordering Jake to come down to the station.An armed group of elite soldiers have taken contol of a hospital and all its personnel.
But Jake will soon realize that it is not a common Hostage Situation
Using Smod as a base, Underhell is made up of three completely distinct gameplay styles. The first, which you will be spending the bulk of your time in, is the "tactical shooter" - where Smod shines. Better particle effects, enhanced bullet physics, smarter enemy A.I...
The other part, which you actually start the game from, is "The House" - where the player lives. This plays out more like an adventure game of sorts, where you solve environmental puzzles to progress.
The final piece can best be described as a
"dreamscape" of sorts. When night falls during "The House", the player can go to sleep. While asleep, they are presented with a series of doors, and behind each door lies a new nightmare. Each nightmare is a new puzzle that must be solved, and your reward for solving them is a new plot tidbit.
The game jumps between all three of these gameplay styles to weave its mysterious plot. Whereas most mods try to push you through their storyline in 1-2 hours, Underhell feels like a much slower burn. The Prologue sets up many mysteries and provides almost no answers. Which is good, because Underhell is crazy atmospheric - more atmospheric than most Source mods I can recall. The voice acting is a little rough (as one would expect), but the rest of the sound design is absolutely incredible and the game flirts with a level of production usually reserved for retail games.
The only problem is that it took 6 years for the "Prologue" to come out, and it ends on a pretty crazy cliffhanger. Whether this will ever be finished or even make it to "Episode 1" remains to be seen, but what is here is really quite good.