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Spaceforce - Rogue Universe

syllogism

Member
Yeah, never heard about it either. Apparently it's an open-ended space exploration game in the vein of Freelancer (there's mouse support)/Elite/Privateer. The developers are Croatian and it appears this will be their first game of this magnitude. It's actually a sequel but based on screenshots the predecessor plays quite differently. As my knowledge of the game is quite limited, I'll just cut/paste their FAQ and a random QA session. Watch the trailer first as it's quite impressive. Oh, and it's apparently being released in a few weeks and supposedly there will be a demo next week.

http://www.spaceforce-game.com/

http://youtube.com/watch?v=8XtPj2UsXEU




th_97672_2spaceforce-rogue-universe-20070426110117057_122_598lo.jpg



What is SpaceForce2?

Open-ended, beautiful and innovative dynamic three-dimensional space game dressed with stars, planets, moons, asteriods, comets, black holes, starbases, flying cities... is open for exploration, trade, diplomacy, crafting and fight. An in-depth storyline and plenty of opportunities which will inspire the action orientated player but also the real adventurer and trader . SF2 delivers small and huge space battles, a vast range of quests, and a story filled game.


What are your goals with SF2?

SF2 is a rpg space simulation with a heavy focus on ship development, an immersive Universe and freedom of choice . Upon leaving starting zone, SF2 opens up to almost unlimited exploration. SF2 is game in which you can play the role of a starship pilot who explores the space.


What types of gameplay experiences does SF2 offer?

Players will have the opportunity to engage in trade, exploration, fight, crafting, quest solving, and diplomacy in addition to ship development and player activities. The player may choose camera view in 1st or 3rd person. Player can choose beetween 10 professions and more then 14 spacecrafts. Earn money and experience points and advance to higher levels. Since AI plays a crucial part in SpaceForce2, it will create a thrilling playing experience throught the game.


What will starship fight be like?

Players will have the opportunity to engage in large-scale space fight, fighter or capitol ship class, with NPC enemy controlled vessels , each with their own individual characteristics and style . In between missions you get to customise your ship with a selection of different equipment.


How does trading work ?

SF2 is featuring a economic system that allows you to buy and sell stuff for profit and also to buy new ships or new upgrades for your ship . In the space station trade shop , use button to see a list of what goods are traded on the station . Check your ship's characteristic to see how much cargo space and weight you have and how much is already used. Prices and wares differ from one system to the next, so player have to do a little exploring to find the optimal trade routes.


What role does the play with Damage Booster?

Damage booster is neccesary upgrade for your fighter - it improves your damage fighting capitol ships and becomes a very deadly choise for large scale battles. It's better to avoid large ships without one.


Can I change my ship?

Player may choose beetwen 14 different fighter class ships. Every ship has different kind of major characteristic: weponary, shield, maneuverability, armor, speed, afterburner, jammer, target system, cargo space and weight. Player can buy a new ship or repair old one at any time in the game.


Which areas of space will I be able to explore?

After creating your character, you will be in your new ship, orbiting a space station . Player can visit 46 star systems through our Milky Way galaxy . Every system in galaxy has its own specificity: different starbase, buildings, NPC enemies, meteors, black holes.


Will you be able to travel and explore space in any directions ? Will I get to choose where I go next?

Player have complete freedom in movement and choises . How you reach your objectives however is up to you. SpaceForce2 is complete non-linear game.


How important is Diplomacy and how does it relate to other civilizations?

Our actions within the game determine diplomacy rating we made with a specific civilization.If our action is hostile against one civilization, and our rating drop below 80% they will treat us as their enemy. If that same rating drops below 20 %, we will surely be attacked by that civilizations patrols.


How do you improve your diplomacy rating with a civilization?

We can do that with different types of actions like solving their quests or paying them a tribute in credits. Attacking their enemy can be useful, too.


Can I play with mouse?

A mouse and a keyboard puts you in the game. An intuitive interface make SF2 easy to play. Smart controls allow players to quickly select targets and destinations in 3D space.


What sort of technology are we using for graphic engine for SF2?

Our engine supports latest hardware innovations: shaders 3.0,2.0, normal mapping, real time radiosity, true 64bit HDR rendering, HDR fresnel, HDR specular, HDR bloom and glow, star effect, adaptive exposure, HDR antialiasing, cool postprocesing effects – fullscreen motion blur, pixel doubling rendering, screen space refraction and distorsion, etc.


What kind of quest do you prefer?

2000+ Missions include activation, protect, escort, strike, destroy and rescue operations.


Do I always begin at the same starting location?

No. Players begin by choosing an in-game character equipped with a spaceship ready to explore the Universe. Selecting the specific civilization, our starting location will be in their home system allowing us to start exploring in a different type of system.


Money - the most important thing in the Universe

Players can trade goods between space stations or conduct other money-making jobs such as mining asteroids, transporting goods or trading with other ships somewhere in space. Others players may elect to pursue a more dangerous path for money collecting such as piracy, smuggling or headhunters. You have a load of galactic press to read and do your research, by investing make more money or lose everything .


Can I see the galaxy map?

The map allowing you the opportunity to set a course avoiding hostile civilisation regions of space or to find the paying route for speedier travel.


What kind of weapons will the spaceships have?

The weapons systems your ships will have vary from Mass Drivers, Pulse Energizer, Microwave Crusher to missile systems like Ecstasy Warhead, Protorpedoes to extremely powerful weapons like Xenon Bombs, Ion Beams, Pulsar Cannons and Tesla Coil and a whole lot more to throw at your enemies.


What is the role of a cargo ships?

Ships carried cargo from base to the other space stations. Player can visit one of ten different cargo ship in the game to buy and sell items .


How fast can I travel?

In the SF2 jump gates allow travel between star systems. Jump gate is a artificial device which uses a stable tachyons condensation through space strings structure. To travel player must enter the jump gate and come out on the other side of the galaxy. Player can fast travel within the system, but only if enemies are not nearby.

Q: Can you explain a bit more indept the difference between the professions and give some examples of what certain professions can't and can do?

A: This is from my head. I will add if I think of anything else.

Trader - Better chance to trade with other hostile civilisations with ID cards. Bonus on cargo space and weight, id cards, mining tools and nano bots. Wingmen: 2

Spy - Can hide himself better. Less attacking ships when hacking or attacking buidling.
Lower negative diplomacy point when killing other races. Bonus on ID cards, speed and afterburner. Wingmen: 1

Soldier - Bonus on damage booster. 20% higher refund from dismissing wingmen. Bonus on armor, weaponary and maneuverability.Wingmen: 3

Scientist - Better crafting and mining deals. Bonus on shield, nano bots and jammer.
Wingmen: 1

Headhunter - Better reward when solving headhunter and counter strike quests. Bonus on weaponary and maneuverability. Wingmen: 2

Engineer - Price 20% off for repairing. Can modify mining tool to repair other ships (Heal wingmen). Bonus on speed, afterburner and cargo space.
Wingmen: 2

Pirate - Better faction with the pirates. Bonus on speed, afterburner, cargo space ad ID cards. Better chance for someone to drop his cargo to you. Wingmen: 3

Policeman - Lower diplomacy points if attacked by someone first. Better chance for someone to drop his cargo to you. Bonus on weaponary, maneuverability, speed and afterburner. Wingmen: 3

Adventurer - Better advance in experience. Nothing special. Not good in anything specific but not bad. Wingmen: 3

Q: What can we expect out of rank advancement? Can you tell us how many ranks you can gain and give an example or two?

A: You can gain 30 ranks/levels and some of them (names) you can find here on forum. On forum ranks depends on post count and in game rank depends on experience.

Q: Suppose you have gained a very high reputation in the galaxy what kind of advantages does that give us?

A: Higher reputation = lower chance to be attacked by that civilisation. So you can more safely fly on that sector and you have more ally to help you.
Better chance to trade with that civilisation, buy specific weapon from that civilisation or use specific building of that civilisation. Better chance to get wingman from that civilisation to help you. Every buidling has specific purpose. We building can repair you armor, other repair durability, ... rise diplomacy, clear map fog, trade minerals, trade ships by lower price, leave items repository etc.

Q: When you are in battle you said that NPC's will communicate with each other. Can we hear them talk or will you keep it as realistic as possible and we won't be able to hear a thing?

A: Yes you can read and hear what they are talking. Maybe it's not the most realistic but game is much more alive in that way.

Q: At the start of the game will players be able to choose out of different modes to play the game i.e. arcade or sim?

A: Yes and in SF2 we call it difficult (Easy, Normal, Hard). This will influance physics, AI, experience and difficult of game in global.


Q: Will all factions be playable or just the humans?

A: Almost all Factions are playable just not the Collective and Yah-An-Ra.

Q: Will Quests just be available at Station or Bases or can you talk to a battleship or some friendly ships to get some?

A: You can only get quest on station.

Q: Will there be secret systems that you find a jumpgate to get there hidden somewhere deep inside a dangerous place to get too?

A: Yes.

The graphics

Q: Will each system have its distinctive look next to different colors/textures for planets and space stations within that system?

A: Yes every system has different look (objects (count, type, position, scale), sky textures, clouds, nebulas, planets, sub systems, anomalies, buildings, ruins, ships). There is no same planet in any system. Every sector has 0 or more than one station. Also you can find another civilisation station in same system but only if they are friends. For example you can't find pirate station in solar system. All civilisations have same look main station except makkinist and draglon race so you can expect min 14 unique stations in game.

The gameplay

Q: How does the handling feel on the different types of ships we'll get to fly in SF2? Will they all feel the same or will we have to take certain things into account?

A: No it's not the same. We have light, medium and heavy types of fighters. Here starts the first defference. Larger fighter is more heavy and has better resistance to angular velocity. When ship gets hit by a laser or a projectile he gets kicked and gets a small angular velocity (spin). Bigger ship will get smaller influence. Capital ships don't have angular velocity.
Also manoeuvre depends on ship manoeuvre level. Some ships have better starting stats on weapons and other on speed or cargo space.
If our cargo is full our rotation was slower so it's better to dont go into battle with full cargo. You are gamble to loose it. Better leave it at repository. And ship with bigger cargo space and weight will have smaller influance on agility. And difficult on which you are plaing also influnce manoeuvre. For easy mode friction is much higher and is inertia is much lower so controling ship is easy. In hard mode you will much more glide before you kill engine and because of that battle is much more harder.

Q: What will exactly happen when we approach a station we would like to land on? Do we have to select different options on a communication channel to get clearance for landing?

Similar to Freelancer. You must be near station gate to see the enter sign. Then you just pres "Dock" key and short cut scene of entering will bring you in.

Q: How will mining actually take place and can you let us know which kind of materials we get to mine?

A: First buy mining tools. When you spend all mining tools you must buy new ones. When you have the mining tools you must approach an asteorid and target it. After that press mining key and with a yellow beam you start damaging the asteroid. After a few seconds the asteroid will be destroid and you can maybe find minerals between debrises. If you see something, teleport it with your teleport key as any other cargo. You will loose one mining tool only if you find something Chance to find something depends on your class and mining experience. More you mine, you have better chance to find something and loose less time. You can mine only bigger asteroids but not to big. If you find good mining field somewhere its good to mark this field with a bookmark. Collect materials for crafting or selling. If you don't want to carry all cargo leave it at the repository. Next time I will write some material names that we can mine.

Q: Will it be required during the course of the game to purchase all available ships to be able to survive in the universe or can the player upgrade the first ship he/she purchases/repairs enough with upgrades that he/she won't have need of another one?

A: You will need to buy at least one more ship because you starting with light fighter and this fighter can go more than level 5. Medium fighter can upgrade to level 7 and heavy to level 10. And you don't need to buy medium fighter before heavy.

Q: When you enter a new discovered system, will it be up to the player to discover special items or will you get notified on screen that there are special items to be found within that system and you just have to look for them (think about Darkstar One here)?

A: You will not be notified. You will need to discoverd them by yourself.

Q: How does it work to make a ship to drop the cargo for you?

A: You need to open comm channel and tell "Drop your cargo" . He will decide if he will do that. And this depends on your , rank, his rank, your class, his civilisation etc. or he will attack you.

Q: About channel com feature, What kind of usefull commands do we have? Orders to wingmens, droping cargo, anything else?

A: Send insult, request truce, join formation.

Q: Do we have "match speed with enemy" option? For the dog figthing...

A: Yes.

Q: Will missile, laser, torpedo, mines & counter measure mounts be interchangeable? (for example in FL you could switch missiles and lasers but mines, countermeasures and torpedoes/cruise distributors had their own special mounts.)

A: Something like that. Nano bots have special mount slot, mining tools, also. Primary weapons (laser) special slot and projectiles special slot. You can't mix them. You have special key to cycle through primary weapons(lasers) and special key through secondary(projectiles) wepons. Last selection is always full guns or full projectiles.

Q: Will guns have recoil? (i.e. if you shoot a powerfully weapon will you get a slight push back? or will the gun mounts themselves recoil(like in FL))

A: Only biggest one.
 
I'm glad you made this thread as I was contemplating making it myself.

the game sorta popped at me out of nowhere. Looks really swank.
 

phez

Banned
A demo comes out next tuesday

im all for any new space sim that comes out ... but i think i've had enough of these 'open ended' games. lets return back to the storytelling roots!
 
Looks nice, just picked up and played Freespace 2 SCP (Very, very lttp. :p) and loved it. This just might be my next fix.

Is stick support included?
 
Teknopathetic said:
According to a forum post, there is stick support.

Yep, very nice! Seems like it wont support FF (from start) though which is a bummer... though the premise of the game has me hooked already. Will definitely keep an eye on this.
 

Victrix

*beard*
Swank. Been watching this for awhile, I randomly discovered it while updating my list of 'new crap to check out'. Getting the demo now.
 
the screenshots look awesome but the nebula effects look kinda...low res or something it's hard to describe, anyway i'm def giving the demo a shot
 

Zenith

Banned
hmm, their past game efforts are all of the budget bin persuasion. they're the guys who did Alarm for Cobra 11.
 
Zenith said:
hmm, their past game efforts are all of the budget bin persuasion. they're the guys who did Alarm for Cobra 11.

with a name like "Spaceforce" i'm not expecting alot, although, I thought the same thing about Space Rangers 2 and I was dead wrong
 

syllogism

Member
No tutorial and no apparent way of seeing controls in-game are a bad combination for a demo. Luckily the game didn't mind alt-tabbing so I could see the controls via setup. The game seems like a mixed bag. Here are some brief and possibly incoherent thoughts as that's all I've time for. The game doesn't pull you in and space seems somewhat lifeless. Controls work well enough, at least the mouse+keyboard combo, but dog fighting felt a bit too simplistic and targetting system was awkward/confusing. There didn't appear to be shield/engine/gun energy management, but you could toggle between shield states or at least try to since I couldn't tell the difference. Voice acting/writing is quite awful, but that was sadly to be expected. Quite a few and interesting features, but in the end it won't matter if I'm not motivated to play and based on this demo I won't be.
 
Syllogism's sentiments sorta echoed here. It certainly isn't terrible (well besides the voice acting), but the controls are a bit obtuse, and the tutorial certainly doesn't tutor you shit. The HUD doesn't make anything particularly clear to you, either. The radar is in the top-right corner, instead of in the middle, so it's hard to keep track of things while flying :-/.

I couldn't figure out how to set up my joystick to work so I was stuck with KB+M which I definitely don't enjoy. The game seems like a somewhat interesting mashup of the 2 Space sim Styles. The European (Elite, X) and the US (Wing Commander, Freespace). It's an open ended game, but with a heavy focus on combat and story telling + RPG elements. you pick a class (profession) and gain XP and levels in it. So I guess the game's something like a Space Diablo, but without randomized dungeons and a predetermined path.

Continuing with the Joystick bit, I think that may be affecting my impressions of the demo. I do like how getting hit bumps your ship around and messes with its velocity and trajectory, however, even with that it felt like a very disconnected experience for some reason. It just didn't feel like I was shooting the **** out of some ship in space. Unsatisfying. EXCEPT, the explosions which are very nice. Has that FEAR grenade distortion with some decent smoke/fire effects when ships go boom. The game looks pretty decent and runs (surprisingly) well *and* didn't seem unstable/buggy at all.

But good GOD the voice-acting/writing. Like an Engrish Max Payne. If I could figure out how to get my Joystick working I'd play it some more.

It's also worth noting that apparently this is gonna be budget priced (30$, according to gogamer.com), so it may be worth a purchase possibly.

The in-game option menu is disabled so I think one of Syll's complaints may not be an issue for the full game.
 
Had a lot of fun with the demo, even if it didn't work with my joystick. The mouse controls work pretty well, and I like the all the rogue like stats/features built into the game. The VA work is typical Eastern Bloc fare-I'm used to it, so no worries-and I'll ignore the trading aspects of it completely. The combat is nice and smooth with some fun keyboard combat maneuvers which I hope will easily map to a joystick POV hat control.

Performance is great with all the bells and whistles turned on and the game looks good, especially if you turn off the silly physical cockpit graphics and just fly with the HUD.

Looks like a winner. My only fear is that the mission design and combat will get repetitive as the game draws out, and that the loot and levels aspect may not be as well integrated into the package as I hope it will.
 

Victrix

*beard*
I dig it so far

Early combat was fast and frantic, and I actually felt in control, unlike X3's mediocre fighting

Runs smooth with all details cranked at 16x12

More impressions after I chew through the demo content
 
I really wish the demo had some sort of Joystick support so I could get into it. I just cannot do any good with a mouse for flight shit.. Also, I probably would've done a crapton better in the first tutorial fight if I knew I had an afterburner :lol.
 
Demo Tips:

*) To reload your missle banks, Hit I to go into your invetory, choose the weapons/ship screen, and double click the spare missiles at the bottom.

*) To activate the sattelites, move up near them until you see the icon on the left side of the screen, then hit the Enter key.

*) To jump to the intersystem jump gate, hit End. To jump to the nearest station, hit Home. To dock at the station, move up close and hit enter when you see the icon on the left side of the screen.

*) Page Down matches speed, shift hits the burners, SPACE kills the engine.

*) Y uses your EMP charge to kill nearby missles but it will drain your shields something fierce.

*) Hit the comma key to turn on burst fire, helps a ton.

*) Hit the camera key twice to go into a compressed time mode for zooming around the system.
 
I thought the mouse controls were actually excellent. I'm debating on playing this with my joystick when I get the full game-it's designed with the mouse in mind for a lot of the screens.
 
Yeah, I figured out most of that stuff after dorking around the HUD a lot. :p Usually after the point where the knowledge would've been useful.

I dunno, I figure I spent *way* too long trying to kill the first bunch of guys, and I think part of that was my aim, though it could also be due to the fact that I was (not really, but didn't know how to rearm) out of missiles, so I had to laser them to death. Maybe I'll restart and try what I've played again, but with a rudimentary knowledge of the controls :p.
 
Just got my hands on the demo, and I'm disappointed by the lack of stick-support...

That said the demo was certainly looking really good, with everything cranked up and running smoothly it was a feast for the eyes. The ship handling also felt quite good (as good as it gets without my stick) and I loved the feel of collisions. :)


Minor annoyances:

No engine-wash, felt wrong to not be affected by running through a 30 billion ton spaceships thrusters.

The planet textures looked kinda tame, though that is one thing that usually can be fixed by some easy modding...

The voice acting, not that I had high hopes there...

The HUD, felt very confusing, I'm expecting a lot of tweaking once I have the options menu unlocked.

No in-game options. :p


Still, it's just a demo. And with the addition of stick-support in the final game I might actually enjoy this.
 

Munin

Member
I applaud the developers for at least having the courage to tackle such a project. No one does space sims anymore. :/
 
I love hearing about new developers from tiny, under developed countries (no offense meant by that statement). It is very heart warming even if they fail to meet their goals.

I just like seeing different cultures making their contributions rather than seeing the same old peoples chruning out game after game. The rest of the world really has to begin making software and getting into the business. I really want to see South America, India, smaller asian countries, and former eastern block countries get more into game development either with 2D projects bound for VC, XBLA or PSN or actual big budget 3D stuff.
 
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