I'm surprised at the blanket negativity towards QTEs. They aren't inherently bad. Any of y'all play The Wonderful 101? The QTEs in general are fun and the one at the end of the game is one of my favorite gaming moments of all time.
As long as it's not the entire fight/action sequence it's cool. Like you've beat the boss and the QTE is the finisher. These ones look pretty good, I think.
As long as it's not like the end boss fights for Shadow of Mordor, Uncharted 4, Dying Light, etc it'll could range from acceptable to amazing. I thought the ones from the demo looked pretty hype.
It's a discussion killer for sure because for some reason do not understand that this is just a 9 min demo of a story mission (the missions more likely to feel scripted). Demonstrating what Insomniac has
ready to show to us. It is not indicative of the ENTIRE game, usually demos like this aren't. But gamers like to twist that logic by saying, "yeah, well if it isn't then why would they show it? Their motive is to sell ME on the game!"
No one reaches out to devs begging for QTEs in games, but it's an understandable compromise when it comes to player control. There is not a single game in existence that can replicate Spider-Man stopping that crane or helicopter while offering 100% live control over the character. I don't think anyone is in favor of them, but it's such an innocuous thing if the game itself is good.
Platinum games have some of the most action pact player controlled games out there, but they have never shied away from QTE spectacle. Yet most of those games end up absolutely amazing. Same with the GoW franchise and some part of Uncharted or TLoU. Those moments never hurt the core of those games.
"Beating up thieves for the 47th times in the open world is gonna get old real fast like
every spiderman game before it." I can list a quite a few open world games that had pretty fun combat throughout its playthrough. Also worth noting that this is not in any way, shape, or form connected to any of the previous Spider-Man games. But I guess you've seen this game in its entirety in a 9 min demo, so excuse me. And congrats on knowing the end product before Insomniac themselves.
We do not know how many setpieces will be in the game, the variety of set pieces, the amount of QTEs, the enemy variety, mission variety, the contents of the "massive" story, Spidey's complete moveset and customization, and so on. It would be a lot cooler to speculate those things, discuss what we like or dislike, all while cutting this bulllllllshit. But be hung up on that one thing brehs.