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Spider-Man E3 2017 Gameplay - PS4 - 2018

I think it rings a little hollow to say that there are only two alternatives; cutscene or QTE.
Its not like this is a faithful recreation of historical events - the alternatives could be absolutely anything.
Absolutely anything in what way? You mean like, for example, not have the crane and do something else instead? Or are you saying that you know of a solution to do the crane thing without what amounts to qte's, and which would be feasible in a real world development environment?
 
Yep, it is! One of my favourite Spidey stories.

Neat! I'll have to check it out. Tim Sale has coincidentally illustrated my all time favourite Batman story (Long Halloween/Dark Victory) and all time favourite Superman story (Superman Of All Seasons). For him to pull a hat-trick with Spide-Man for me would be pretty astonishing.
 
Neat! I'll have to check it out. Tim Sale has coincidentally illustrated my all time favourite Batman story (Long Halloween/Dark Victory) and all time favourite Superman story (Superman Of All Seasons). For him to pull a hat-trick with Spide-Man for me would be pretty astonishing.
I recommend it as well! It's a really nice story, not too long and quite interesting. As you may know it's mostly about Peter's relationship with Gwen; he recalls some of the events of the earlier issues of The Amazing Spider-Man run.
 
I recommend it as well! It's a really nice story, not too long and quite interesting. As you may know it's mostly about Peter's relationship with Gwen; he recalls some of the events of the earlier issues of The Amazing Spider-Man run.

Ah, interesting! Thank you for the recommendation! I've heard a lot of really positive buzz about it and I absolutely adore Jeph Loeb/Sale as a creative partnership from their past work, so I'm really excited to check it out.
 
the only thing i disliked about the entire thing is the added shine they've added to the suit. it looks cheap. before it was matte, like a fabric would be and it looked a damn sight better.
 
the only thing i disliked about the entire thing is the added shine they've added to the suit. it looks cheap. before it was matte, like a fabric would be and it looked a damn sight better.

Dont know the teaser version, but spidey suits in general always looked kinda rubbery and shiny to me.
 
This is a mission, certainly in the line with the main quest. Don't forget, the game is an open world. You are making rules with some exceptions, this is not the good method to reach the truth of something.

And what would have you prefered instead of QTE ? An annoying cinematic for watching? Because it is really about it.

1) Stop saying "this is the main story" yeah so what ? Isn't the story supposed to be the best part ? Beating up thieves for the 47th times in the open world is gonna get old real fast like every spiderman game before it. So the set pieces are supposed to be the best.

2) I'd take a cutscenes triggered by my actions rather than frequent QTE that are dictating what happens. (Apparently they have both, I still think the later should not be in the game at all)

3) Find ways to let players play the amazing looking parts. As I said apparently they have some of that in place, where depending on where you go you get a different sequence, this is great design. But forcing down my throat an automated running sequence where all I have to do is press a button is obnoxious.
 
Neat! I'll have to check it out. Tim Sale has coincidentally illustrated my all time favourite Batman story (Long Halloween/Dark Victory) and all time favourite Superman story (Superman Of All Seasons). For him to pull a hat-trick with Spide-Man for me would be pretty astonishing.
Those are some of my favourites too :)

Have you read Daredevil: Yellow?
 
1) Stop saying "this is the main story" yeah so what ? Isn't the story supposed to be the best part ? Beating up thieves for the 47th times in the open world is gonna get old real fast like every spiderman game before it. So the set pieces are supposed to be the best.

2) I'd take a cutscenes triggered by my actions rather than frequent QTE that are dictating what happens. (Apparently they have both, I still think the later should not be in the game at all)
Beating up thugs for the 47th time in the Arkham games never got old. That's the good thing about having a fun combat system

Doing a cutscene would be much more limiting and gives the player less freedom than what they're doing here. Here, you can seamless shift between different gameplay and contextual scenarios (prompts, scripted set piece, swinging, fighting on the helicopter, etc.) while staying in-game rather than switching between cinematic and gameplay.
 
Oh my god. This QTE shit is going to dog this game until release, isn't it? Jesus Christ, dudes, give it a rest already. Every frigging page...
 
Beating up thugs for the 47th time in the Arkham games never got old. That's the good thing about having a fun combat system

Doing a cutscene would be much more limiting and gives the player less freedom than what they're doing here. Here, you can seamless shift between different gameplay and contextual scenarios (prompts, scripted set piece, swinging, fighting on the helicopter, etc.) while staying in-game rather than switching between cinematic and gameplay.

It got old for me to the point where I avoided any and all fights if I could. Watching Batman ping-ponging all over the place was ridiculous. Though it makes more sense for Spidey since he's all about being acrobatic and flexible. I would have preferred the Sleeping Dogs style of combat in the Arkham games.
 
I'm surprised at the blanket negativity towards QTEs. They aren't inherently bad. Any of y'all play The Wonderful 101? The QTEs in general are fun and the one at the end of the game is one of my favorite gaming moments of all time.

As long as it's not the entire fight/action sequence it's cool. Like you've beat the boss and the QTE is the finisher. These ones look pretty good, I think.

As long as it's not like the end boss fights for Shadow of Mordor, Uncharted 4, Dying Light, etc it'll could range from acceptable to amazing. I thought the ones from the demo looked pretty hype.
 
Looked great aside for the swing momentum looking off. It looked slow to me

Any word on that?
My main complain with the game it's that I feel the villain roster would be for the true Spider-Man fans, "Mr Negative? "who is him?" I would prefer things like Venom, Carnage or Dr Octopus.

you guys should really check out the YT/PS interview/panels with insomniac, they talk about mastering web swinging(physics web slinging) and how you can go very fast across the city. it was very important for them to get this very crucial detail nailed in the game because it is what makes or breaks a spidey game.

if you notice in the demo, the timing of the person playing sometimes is way off and he loses momentum because of that. at least that's how it looked to me, sometimes he would cast a web to a building he already passed killing him momentum in the process.

also with the villain roster they said they just didnt want to do the same old crap that everybody does with the franchise and wanted to include more less known villains while still mixing up very known ones that people would recognize right away.


gonna check this one out, thanks bro.


watching and reading about the game and its process, made me realize the biggest draw for me is that this is the story of a more seasoned spider-man. im really, really excited for this game.




EDIT:

btw, dont know if it was already posted but the Playstation Access guys made a "7 things we've had confirmed" on spiderman.

https://youtu.be/gSTm5eLlMFw

one of them is that the world spiderman is set, is about as big as 6 to 7 times larger than their(Insomniac) latest game (i guess is Sunset Overdrive because they didnt want to mention its name lol)
 
Those are some of my favourites too :)

Have you read Daredevil: Yellow?

I haven't, actually! I wasn't actually aware of its existence as a story before you mentioned it! Guess that's another title I have to check out this year!

Jesus Christ, if Loeb and Sale end up writing my favourite Batman, Superman, Spiderman and Daredevil stories...I'm going to have to officially add them to my christmas card list or something.
 
I'm surprised at the blanket negativity towards QTEs. They aren't inherently bad. Any of y'all play The Wonderful 101? The QTEs in general are fun and the one at the end of the game is one of my favorite gaming moments of all time.

As long as it's not the entire fight/action sequence it's cool. Like you've beat the boss and the QTE is the finisher. These ones look pretty good, I think.

As long as it's not like the end boss fights for Shadow of Mordor, Uncharted 4, Dying Light, etc it'll could range from acceptable to amazing. I thought the ones from the demo looked pretty hype.

It's a discussion killer for sure because for some reason do not understand that this is just a 9 min demo of a story mission (the missions more likely to feel scripted). Demonstrating what Insomniac has ready to show to us. It is not indicative of the ENTIRE game, usually demos like this aren't. But gamers like to twist that logic by saying, "yeah, well if it isn't then why would they show it? Their motive is to sell ME on the game!"

No one reaches out to devs begging for QTEs in games, but it's an understandable compromise when it comes to player control. There is not a single game in existence that can replicate Spider-Man stopping that crane or helicopter while offering 100% live control over the character. I don't think anyone is in favor of them, but it's such an innocuous thing if the game itself is good.

Platinum games have some of the most action pact player controlled games out there, but they have never shied away from QTE spectacle. Yet most of those games end up absolutely amazing. Same with the GoW franchise and some part of Uncharted or TLoU. Those moments never hurt the core of those games.

"Beating up thieves for the 47th times in the open world is gonna get old real fast like every spiderman game before it." I can list a quite a few open world games that had pretty fun combat throughout its playthrough. Also worth noting that this is not in any way, shape, or form connected to any of the previous Spider-Man games. But I guess you've seen this game in its entirety in a 9 min demo, so excuse me. And congrats on knowing the end product before Insomniac themselves.

We do not know how many setpieces will be in the game, the variety of set pieces, the amount of QTEs, the enemy variety, mission variety, the contents of the "massive" story, Spidey's complete moveset and customization, and so on. It would be a lot cooler to speculate those things, discuss what we like or dislike, all while cutting this bulllllllshit. But be hung up on that one thing brehs.
 
you guys should really check out the YT/PS interview/panels with insomniac, they talk about mastering web swinging and how you can go very fast across the city. it was very important for them to get this very crucial detail nailed in the game because it is what makes or breaks a spidey game.

if you notice in the demo, the timing of the person playing sometimes is way off and he loses momentum because of that. at least that's how it looked to me, sometimes he would cast a web to a building he already passed killing him momentum in the process.

That completely swung passed me.

Watching the vid, it does look like they cast his web a bit late a few times, or when they are too far past a building. So as a result, they aren't able to build too much momentum from a single swing. I guess it would be ideal for the player to try and set up Spidey at the very top of his swing as much as possible and chaining that together with other traversal tools.

I could just be digging too much, but I did not consider that possibility before. If it's the case, then there will be some real depth to traversing in a Spider-Man game again! :')
 
I haven't, actually! I wasn't actually aware of its existence as a story before you mentioned it! Guess that's another title I have to check out this year!

Jesus Christ, if Loeb and Sale end up writing my favourite Batman, Superman, Spiderman and Daredevil stories...I'm going to have to officially add them to my christmas card list or something.
The digital version is on sale right now on Amazon! 99p for the entire book and you can link it to your Comixology account, if you have one.
 
That's totally fine, but there are some people complaining about the game being "scripted" not realizing the only alternative is watching a cutscene

Why should it be? Take for example the falling crane sequence. Instead of pushing buttons and watching a movie, which requires no skill, they could have created a scene where it is all about traversal and movement.

You start running up the crane, which you are fully in control of. As you climb up the crane, the crane begins to twist. As the crane twists, you have to jump off it and use your web to to climb back on to it. The hard part would be letting the player know they have to jump off, which could be accomplished by having Yuri screaming for Spiderman to jump off and then telling him to use his web.

As you reach higher, you have to quickly traverse and wall run off a building until the crane rotates correctly so you can jump back on it at the right time. Of course, you would have to create a reason to jump off the building and back onto the crane, which you could do with falling debris.

To complete the sequence, it would require timing and Spiderman's repertoire of cool moves not blindly hitting buttons. It would be a lot like designing a platforming sequence.

The idea that this is the "main story" so QTEs are somehow okay is also ridiculous. If the main story is filled with QTEs every few minutes just to tell a story, I don't want to play it. I'd rather play the side missions. With QTEs, this game makes you feel like a blind spider not Spiderman.
 
That completely swung passed me.

Watching the vid, it does look like they cast his web a bit late a few times, or when they are too far past a building. So as a result, they aren't able to build too much momentum from a single swing. I guess it would be ideal for the player to try and set up Spidey at the very top of his swing as much as possible and chaining that together with other traversal tools.

I could just be digging too much, but I did not consider that possibility before. If it's the case, then there will be some real depth to traversing in a Spider-Man game again! :')

Heh. Yup, web slinging is physics based so it will have some depth to it.
 
I haven't, actually! I wasn't actually aware of its existence as a story before you mentioned it! Guess that's another title I have to check out this year!

Jesus Christ, if Loeb and Sale end up writing my favourite Batman, Superman, Spiderman and Daredevil stories...I'm going to have to officially add them to my christmas card list or something.

Dont miss out on Captain America: White and Hulk: Grey

Buy this: https://www.amazon.de/gp/product/0785188312/
 
Do we know if we can aim our webs while swinging?

you know, i wanted to know that myself but as far as i know they never mentioned that or got asked that question.

for the looks of the demo it looks like a bit of proximity and whatever you are facing the camera at that moment. in some moments when the building spider is facing was too far away it looked like the web stuck to whatever was closer
 
I hope we can web goons like in Spider-Man 2. You could always web enemies and as longer you webbed them, as longer it would take them to break free.
After 2 it was suddenly dropped :/
 
you know, i wanted to know that myself but as far as i know they never mentioned that or got asked that question.

for the looks of the demo it looks like a bit of proximity and whatever you are facing the camera at that moment. in some moments when the building spider is facing was too far away it looked like the web stuck to whatever was closer

That's why I asked, it seemed like he was webbing whatever was closest, which made swinging look really awkward.
 
Oh my god. This QTE shit is going to dog this game until release, isn't it? Jesus Christ, dudes, give it a rest already. Every frigging page...

If people don't like something about this, or any game then they should be very vocal about it, because it encourages change. Perhaps not in this game - it might be way too late to alter or rework all the scenes where QTEs are used, but I would hope that said complaints have been taken into consideration by Insomniac for future games. If you don't like the posts about QTEs then why not just ignore them. It's not like it's something unrelated to the game, so it is up for discussion.
 
God Of War won't have quick time events

http://www.neogaf.com/forum/showpost.php?p=240889998&postcount=1533

http://www.neogaf.com/forum/showpost.php?p=240891843&postcount=1538

I think Spider-Man should follow this path since the series that was famous for QTEs are finally ditching for something more natural and intuitively smart.
Nah, the Spidey devs should do what they want. If the set pieces in the new God of War are less insane than in the past then I'll miss the QTEs.
 
If people don't like something about this, or any game then they should be very vocal about it, because it encourages change. Perhaps not in this game - it might be way too late to alter or rework all the scenes where QTEs are used, but I would hope that said complaints have been taken into consideration by Insomniac for future games. If you don't like the posts about QTEs then why not just ignore them. It's not like it's something unrelated to the game, so it is up for discussion.


It's on every page. It's hard to ignore it when it's literally every page going on about it. Thread gets bumped, I think maybe it's some new info...nope, just someone else putting in their two cents about a minute of QTEs in an 8 minute demo of an open world free roam game. But it's been discussed and complained about to death, so I'm not going to bring it up again.
 
If people don't like something about this, or any game then they should be very vocal about it, because it encourages change. Perhaps not in this game - it might be way too late to alter or rework all the scenes where QTEs are used, but I would hope that said complaints have been taken into consideration by Insomniac for future games. If you don't like the posts about QTEs then why not just ignore them. It's not like it's something unrelated to the game, so it is up for discussion.

Being very vocal and completely unreasonable can be a thing ya know.
 
Nah, the Spidey devs should do what they want. If the set pieces in the new God of War are less insane than in the past then I'll miss the QTEs.

Are they though? Wasn't it said earlier in the thread that Insomniac tried other things that they weren't satisfied with and so went with QTEs? Strictly speaking, if they wanted to do it another way but had to resort to using QTEs then it's not really doing what they want. It's more of a make-do. Maybe if they had spent more time on it they may have come up with a solution but since this is a huge open world game, I guess they needed to prioritise what to focus on?

Being very vocal and completely unreasonable can be a thing ya know.

We've seen plenty of hyperbole in this thread but it's not completely unreasonable to complain about things you don't like in games, or anything. If the topic were to start stifling the OT when that gets going it should perhaps get it's own thread.
 
EDIT:

btw, dont know if it was already posted but the Playstation Access guys made a "7 things we've had confirmed" on spiderman.

https://youtu.be/gSTm5eLlMFw

one of them is that the world spiderman is set, is about as big as 6 to 7 times larger than their(Insomniac) latest game (i guess is Sunset Overdrive because they didnt want to mention its name lol)

Wasn't their latest game Ratchet? Or did they refer to their latest open world game? Sunset Overdrive was a lot of fun, especially traversal, hoping what they learned from that makes this spidy game even better
 
LOL spiderman got so much better when JJJ became mayor and then moved onto cable TV. Also Spider-Man worked for a real cool tech company and got a private lab he used to build some real cool shit (including a suit specifically designed to take down each individual member of the Sinister six)

He's still the same guy with the same quips and awful luck, but they've made some strides with his character and world! I highly recommend everything post-reboot: dan slott is my celebrity crush

I don't really read comics anymore, and grew up with photographer Pete so I was hoping for at least the first act of the game having that in, or even occasional freelance photo stuff/side missions for Jonah. Damn.
 
j6VZegJ.gif
 
^DAMN.




Gonna say what i said pages back, people should stop telling Insomniac how to design their game otherwise we're going to have another Fuse situation on our hand lol

If your here Insomniac please don't listen to anyone here. Design your suit, QTE, or Mary Jane however the fuck you want. ;)
 
The QTEs were fine; I'm sure there will be lots of actual gameplay besides them. Visually impressive and didn't seem super mashy at all.

My problem is that it looks like Beenox's Amazing Spider-Man mechanically, with worse swinging animations (but at least the webs seem to stick to things). I just feel bad for them.

I really liked that Beenox game. The story changes (from the movies) and giant robots fights were pretty sick. It had nice animations for the Arkham combat and going first-person to look for things to throw was awesome. The stealth was also pretty slick and seamlessly integrated.

I don't know how they dropped the ball so hard for Amazing Spider-Man 2, so maybe it's better that Insomniac is taking over. (Well, I mean, of course it is.)

Also, I wasn't a fan of Donatello in the Beenox games, but I'm really not a fan of Yuri. Why Yuri. C'mon.

Spider-Man is the entire reason I bought a PS4. I don't even play the stupid thing. I hope it doesn't disappoint.
 
Spider-Man won IGN's E3 awards for Best PS4 Game and Best Action Game.
 
^DAMN.




Gonna say what i said pages back, people should stop telling Insomniac how to design their game otherwise we're going to have another Fuse situation on our hand lol

If your here Insomniac please don't listen to anyone here. Design your suit, QTE, or Mary Jane however the fuck you want. ;)

truly the darkest timeline

and yeah i agree completely
(need unlockable MCU and black suits tho)
 
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