BravesCountry
Banned
And the winning team earns more points because they WON. Yes... that's the definition of competition.
It's almost like there are different levels of competition and you're being purposely obtuse.
And the winning team earns more points because they WON. Yes... that's the definition of competition.
It's almost like there are different levels of competition and you're being purposely obtuse.
The other poster was saying that Turf Wars was not about team 1 competing against team 2 but people just painting walls for fun
They were saying it was more of a casual mode mostly for fun. Winning or losing matters but to a much lesser extent.
Here's another one. When you play Salmon Run and unlock stuff as you progress, it's not actually clear how to redeem the unlock. You shouldn't have to redeem the unlock! It should be automatic for christ sake. You actually have to go to a stand outside on the hub, and the game at no point tells you this. I had to google this. That says it all.
Here's another one. When you play Salmon Run and unlock stuff as you progress, it's not actually clear how to redeem the unlock. You shouldn't have to redeem the unlock! It should be automatic for christ sake. You actually have to go to a stand outside on the hub, and the game at no point tells you this. I had to google this. That says it all.
This one definitely falls more on the side of bad game design, but i think it's a Japanese joke about pachinko parlors and how you never redeem your rewards there in the same building that you earned them (which is to skirt Japanese gambling laws. You don't pay money and win money, you pay money and win tokens which a completely separate business will buy for money).
So it's a joke on Grizzco being a grey-market, fly-by-night operation because Grizz won't or can't even pay you in the same location as he employs you
That makes their statement about the "unfairness" of friends teaming up even weaker doncha think?
I think the developers are trying to encourage players to explore the hub. Not saying that's a good reason, but since I naturally want to explore every area, I never even considered this to be an issue. I found out how to redeem rewards in Salmon Run before I played my first match. A couple other users couldn't figure out how to access the single player campaign, which is baffling to me, but I guess I'm just wired differently. I like looking around hub worlds.
I think it's an ok idea for that to be the goal but the problem is that there's too much noise in the hub. In website terms, there are no clear "calls to action" because everything looks like a call to action. There are characters everywhere that are just other players and muddy up who is actually a vendor, and everything is bright and colorful making it hard for even the stores to really standout. I didn't notice the food truck behind me until I saw an article about that one easy ticket you can get in the second world and it pointed it out. I barely noticed the ability scrubber vendor until I found out that was something you could do and went looking for them (I ran past her/him a couple times until I realized the single eye). Marin jumps in to the grate entrance for the single player campaign pretty far away and amidst a crowd of moving NPCs making it not quite as noticeable as it should be for a major component of the game (either she shouldn't jump down until you get closer or the camera should have zoomed in on her the first time). Basically there's too much visual noise which looks great but at the expense of being able to naturally draw your attention anywhere specific outside of a few things like the main online lobby.
You have an unfair advantage against random players.
Don't you dare talk crap about Hedlok Scramble.
Yet another baffling decision courtesy of this thread: http://m.neogaf.com/showthread.php?t=1413789
The game runs at 16hz tickrate, which is way too slow for any online game that's anywhere near as fast paced as this. That will kill the game's potential as an esport if not fixed, if any of the other decisions don't already. It also leads to an objectively poorer gameplay experience.
(Check the actual thread for a more detailed explanation)
Regarding Splatoon 2's hub, I agree with you. It's too dense. The first game's hub handled this better.
I think Splatoon 1 was really just a better game overall, to be frank. Salmon Run is the only part of Splatoon 2 I find to be better than the first game and that's simply because it didn't exist in that title.
Rainbow Six Siege is one of the most technical and complicated multiplayer game around and it lets you customize your loadout before each round.
Mario Kart 8 on WiiU didnt let you customize your loadout in a lobby either until MK8Deluxe.
lobby in all other shooters refers to the MM screen immediately before/after games, where you see everyone you're fighting and where you're waiting for the next round to start (in a lobby)Mhm. COD does this too actually, its kinda annoying
Lmao Splatoon 1.5 really would have been better huh?
You can customize your loadouts in the lobby in splatoon already bro.
matchmaking is a different thing hto
You do know the game awards the winning team 1000 points for winning right?
There's no game where people ink 1000 more points worth more of the map than the other team, you'd have to ink a map 3 times over to get that amount.
The only weapon that can do that reliably is an aerospray or the n-zap. Those in the hands of a decent player will get 1000-1500 in turf war.
I've seen snipers win a match getting only 276 points for inking the map lol.
You can customize your loadouts in the lobby in splatoon already bro.
matchmaking is a different thing hto
lobby in all other shooters refers to the MM screen immediately before/after games, where you see everyone you're fighting and where you're waiting for the next round to start (in a lobby)
menu is what everyone else calls what splatoon calls a lobby, where you select what you want to do and what mode, etc
When people say 'join my lobby' or 'im already in a lobby' they mean this, not the multiplayer mode select menu
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Not everything is meant to be binged in life. Live a balanced lifestyle. Otherwise you'll get stupid prizes for playing stupid games. (The prize for not going to sleep on time is a fantastic one, its called an early death)
Not everything is meant to be binged in life. Live a balanced lifestyle. Otherwise you'll get stupid prizes for playing stupid games. (The prize for not going to sleep on time is a fantastic one, its called an early death)
I'll repeat myself: you can't change loadouts in the lobby.
Thank you.
Wait...did he not know what lobbies actually are?
Would certainly support that theory that many Splatoon fans haven't played other competitive shooters.
Wow fuck whoever said it was easy to unlock league play so you can play with friends. I am stuck in ranked play at C-, none of my teams are even playing the objective. The opposing team had the rainmaker back at our base and they are painting the other side of the map.
Would certainly support that theory that many Splatoon fans haven't played other competitive shooters.
Which is fine, and drive home the point that Splatoon is its own beast. If you want to play a competitive shooter that provides high level play, well integrated team/squad/clan support and comms, or is a proven eSport, there are a gazzilion options out there for you already.
Splatoon is about having fun. The game is more about painting floors than killing opponents. I'm convinced that a bunch of the designs that are being critisised are not due to Nintendo being idiots or not understanding competive shooters, but the fact that they're positioning Splatoon as something different. A game designed for casual and young players. The polar opposite to the likes of SFV that eschewed a casual audience to only focus on the dot-within-a-dot of the FGC competitive players.
Which is fine, and drive home the point that Splatoon is its own beast. If you want to play a competitive shooter that provides high level play, well integrated team/squad/clan support and comms, or is a proven eSport, there are a gazzilion options out there for you already.
Splatoon is about having fun. The game is more about painting floors than killing opponents. I'm convinced that a bunch of the designs that are being critisised are not due to Nintendo being idiots or not understanding competive shooters, but the fact that they're positioning Splatoon as something different. A game designed for casual and young players. The polar opposite to the likes of SFV that eschewed a casual audience to only focus on the dot-within-a-dot of the FGC competitive players.
As for things like the tick rate, how many other online shooters have to contend with the fact they can be played over 3G/4G hotspots. Again, the vast, vast majority of the player base aren't using wired LANs to reduce latency, but using their Switch whenever and wherever to have fun.
Splatoon 2 is the first shooter that my 5yo has ever played. My 8yo played the first,and aside from that, the only other shooter he'd played was PvZ Garden Warfare 2, a very similar game in tone and audience to Splatoon, but without the young player safety net of removed voice comms and in came messaging.
A lot of people have talked about the real potential for this as an international esport. Was that ever on your mind when you were making it, or was it something that emerged later with the first game, and was it something that was considered while making the sequel?
Hisashi Nogami: Well, I think "esports" is a term that actually encapsulates a lot of different meanings. You know, it could be something as simple as friends getting together to play a tournament online or it could be a tournament where prizes are involved, where sponsors jump in and you actually have pro game players involved. That said, being an esport wasn't something that we were ever really considering or aiming for when developing the game. We want to strongly encourage that sense of competition among players – we really want to make a game for players who are seriously interested in competition. After the release of Splatoon 1 we were definitely aware of a community that rose up, people who put together serious teams that were interested in a competitive tournament. And so we've included some systems in Splatoon 2 that acknowledge and encourage that type of competitive play among that more serious group of players.
Welp the stupidness just got me today, I came on Splatoon earlier played some turf war before dinner, saw Salmon run was open. So after dinner and a movie I come back to play Salmon run and the thing is closed WTF, it doesnt even stay open all day on the days its open.
I had the game since launch and only played Salmon run one time
Pissed me off... went to play Salmon run at 6:35... ended at 7:00pm. Fuck you!!!
Seriously, thank you. I've brought up my disdain for the League restriction several times (here and reddit) and there's always somebody that either trivializes the requirement, or says that people that aren't at least "mediocre" shouldn't have access.
The first time I jumped into Ranked I'll admit I wasn't the best, but I lost 9 of 10 games, and usually it was one person on the other side who was just wrecking our team. The following day I ended up winning 7 of 10, but I'm still not at B-. That's around 2 hours of sitting playing this game, still not eligible to play that particular mode in Ranked. I'll have to repeat this process at least 2 more times just to open up playing as a team with my friend.
Ranked should have zero bearing on League, but this game just don't give a fuck.
If they're trying to design and aim towards casual or young players then restricting playing with friends through a performance threshold in the competitive mode is pretty much counter to everything you just said.
Regarding opening League since you mention having to repeat the process 2 more times, you only have to get to B- in one of the game types to open up League in all the game types. I jumped from C to a B- with one of my level-ups. If youre not having much success in ranked, maybe think about some ways to vary up your strategy?
Regarding opening League since you mention having to repeat the process 2 more times, you only have to get to B- in one of the game types to open up League in all the game types. I jumped from C to a B- with one of my level-ups. If youre not having much success in ranked, maybe think about some ways to vary up your strategy?
I thought that cant have toxicity in voice chat if nobody wants to use it message in the hub was written as a joke. Now I'm not even sure.What, lol? You think that young kids and casual players have clans and headsets and squad tactics and shit? No, they just play for fun. Like painting the maps and then playing dress ups with new gear.
Also, the fact that teams aren't made up of clans who are voice chatting and more often than not 4 individuals doing their own things certainly helps balance the games out for casual players. There is nothing fun about getting destroyed by another team if you're just trying to have fun and playing by yourself.
The fact that Turf War still rewards you for losing means that the competitive aspect of the game is vastly reduced. You can still level up, get gold for gear etc and lose every game. Ranked mode is there for people to take it more seriously, away from the main mode of the game.
I absolutely defend that lack of voice chat in game. It was the best decision in the first one, and the much derided method to have voice chat in the second one is fine as it makes the base game completely casual friendly and shields from competitive toxic behaviours that in endemic in all other online games.
I absolutely defend that lack of voice chat in game. It was the best decision in the first one, and the much derided method to have voice chat in the second one is fine as it makes the base game completely casual friendly and shields from competitive toxic behaviours that in endemic in all other online games.
What, lol? You think that young kids and casual players have clans and headsets and squad tactics and shit? No, they just play for fun. Like painting the maps and then playing dress ups with new gear.
Also, the fact that teams aren't made up of clans who are voice chatting and more often than not 4 individuals doing their own things certainly helps balance the games out for casual players. There is nothing fun about getting destroyed by another team if you're just trying to have fun and playing by yourself.
The fact that Turf War still rewards you for losing means that the competitive aspect of the game is vastly reduced. You can still level up, get gold for gear etc and lose every game. Ranked mode is there for people to take it more seriously, away from the main mode of the game.
I absolutely defend that lack of voice chat in game. It was the best decision in the first one, and the much derided method to have voice chat in the second one is fine as it makes the base game completely casual friendly and shields from competitive toxic behaviours that in endemic in all other online games.
Plenty of games provide methods of shielding competitive toxic behaviors - it's called mute. Default mute or voice chat being locked down by parental controls should be sufficient. I've never understood this argument for something that's optional. If you put the VC of an existing competitive game on mute, would that game be inherently more "toxic" than one that had no voice chat to begin with? I think not.
A lot of competitive people will always have the intention of trash talking, and if the game provides no other way to demonstrate their toxic behavior (e.g. squatting, cry-face-emotes like Clash Royale, etc), then muting voice chat does the job.
When you really think about it, Nintendo are saving the world. They're protecting our children. Thank you Nintendo. Lets all give Nintendo a round of applause and buy 10 new Amiibo each to show our appreciation.That's what Splatoon 2 has done. Make the default game completely safe from voice chat toxicity but offer a method for adults/parents to use it if required.
Likewise, the complete lack of in-game emotes prevent any type of harassment, trash talking, bullying etc. Its to be applauded in such a child friendly game.
When you really think about it, Nintendo are saving the world. They're protecting our children. Thank you Nintendo. Lets all give Nintendo a round of applause and buy 10 new Amiibo each to show our appreciation.
Dude...
Or they could just have an actual party system and proper party chat on the system itself which is easy to use.The Switch has the best parent controls of any device in my household. Way better that the awful, halfarsed shit of iOS, and much better than WiiU/PS3/PS4.
It is a good thing to have a game that my kids want to play that I know they can play with complete safety. I'm well aware of how to implement and use parental controls, and turn them on whenever they're offered, but not having to do so is the best option.
Are you all really bemoaning the fact that you can't trash talk, grief, teabag or harass other Splatoon players? Players who might very well be young kids? If you want to shit talk with your fiends, use the voice app or Skype or Hangouts or Discord or any other freely available method that adults will have access to. Everyone else can play without having to worry about that shit.
Or they could just have an actual party system and proper party chat on the system itself which is easy to use.
But no, lets make things so convoluted and annoying that nobody is going to want to use it BECAUSE THINK OF THE CHILDREN