Playin too much Zelda... I messed up a couple time because of this.
It will in Japan. In the western world, though, I doubt it will sell many. Too colorful and not bloody enough for the typical shooter market here.
Fun but samey. Could be DLC for the first Splatoon in its current form (visuals and lack of material changes...1 to amari kawaribae shinai). Music is great as always. Hoping to be surprised with the final release (a la 3D World for the Wii U).
Switch screenshots are already inherently compressed when uploaded, you gotta see this game on the Switch display to appreciate the colors and general looks. If the game is just limited to 720p to keep a locked 60FPS, that's fine IMO. I'd rather take a locked framerate over a res boost in this game.
Of course really! It's 720p with no AA. Bro, that's super disappointing in 2017, no matter how you cut it.
It will in Japan. In the western world, though, I doubt it will sell many. Too colorful and not bloody enough for the typical shooter market here.
IDK this and Zelda look very sparse. Very PS2ey.
It means there are a lot of "neat" changes (new supers/specials), an additional "referee," some cosmetic changes to the characters, etc., but no changes that made me feel I was playing a different game than the first Splatoon, which I have logged hours on. No changes that would really affect the outcome of a match if it took place in the first game.
Yeah, regional matchmaking makes me think I'm actually decent.
Then I notice I never encountered any Japanese.
This might actually be the reason I kept losing haha.
1st its South Koreans on Starcraft 1/2 and now Splatoon 2 will destroy me with Japanese players! Being part of the Asia networks (I'm in Australia) is pretty lame when there are such good players out there! :'(
Then again, first time playing it and all. It's to be expected.
It will in Japan. In the western world, though, I doubt it will sell many. Too colorful and not bloody enough for the typical shooter market here.
very 3DOie imoIDK this and Zelda look very sparse. Very PS2ey.
Except its not.
Splatoon has always been about kick ass game play and art style.
Both shine through in spades.
Couldn't give two shits how many P's it is.
Plays like a dream.
amarikawaribaesinaittesonomamaeigodemotuuziruyouninattano?
I'm really curious about what exactly people are expecting to have added into the game's center turf war mode that would've made things "different enough" to not have these sorts of opinions crop up constantly. Turf War is one of several game modes, of which there will be more, and assuredly will include new modes entirely. You're playing the game with returning weapons with completely revamped specials, in addition to completely new weapons that will be in the main game. Even returning weapons have additional functions and complexity added. Is this not the sort of stuff that's expected of a sequel to an online shooter? New weapons, maps, modes, moves, options, changed/improved UI, changed controls, new events, continual future updates...like I honestly don't understand this line of thinking and I haven't since the game's reveal.
Should people be able to summon mecha-suits or ride on dinosaurs in the middle of a match? Hell for all we know maybe those are still possible since we don't know what all the specials even are yet. Yeah the game's going to feel similar. It's a sequel. It's the second game in a brand new franchise and even with everything that we know is new or different it's still just a sliver of a bigger picture. Where is the line between sequel and DLC supposed to be drawn, exactly?
LOL Zelda looks nothing like any PS2 game.
Pfft, a true sequal is made entirely from scratch. New engine, new characters, new genre, new time period, new developers. I won't stop calling this a port until they make splatoon a 17th century RTS with jet packs and wall running.Where is the line between sequel and DLC supposed to be drawn, exactly?
It will in Japan. In the western world, though, I doubt it will sell many. Too colorful and not bloody enough for the typical shooter market here.
The fact that my Switch simply cannot connect to the internet until I physically bring it closer to my router means online games are basically out of the question anyway. I played the whole hour sitting at my table with the Switch in kickstand mode, hunched over and squinting at the screen, which was just dumb. Every other console I own sits in the exact same spot, but only the Switch can't connect to my router. Piece of junk.
Natta natta. Didn't you get the memo?
No need to get defensive. I was just giving my impression after an hour of playing the TRIAL version, and that impression is that it feels not much different than Splatoon 1. LIke I said, I'm hoping enough is packed into the final product to surprise me and come off as something new.
While it's totally fine that you don't care about how a game looks, most people do. For me, 720p with no AA is absolutely insane in 2017. You may say framerate actually improves the gameplay, which is true, but resolution actually improves the visible detail. So it's important, too.
It will in Japan. In the western world, though, I doubt it will sell many. Too colorful and not bloody enough for the typical shooter market here.
You can dash with Dualies whilst in the air! You don't need to be on the ground for this to work!
Vertical Flick of the roller seems to be able to OHKO, but the victim needs to be closer to the user for this to work. Hitting a target towards the max range of the flick appears to be non-lethal. The vertical flick also seems to hard counter low mobility inkjets, provided you can aim.
My 3rd fave weapon type, just how much ass you hauled with it was awesome too
The sting ray did not feel weak to me at all.
Steady disconnects are just there to increase that feeling of nostalgia the OG players have from the original Testfire and Splatfest days.
Kappa
I really would like some concrete examples or suggestions just to at least have some frame of reference for where this is coming from
I'd accept it but I'm still hoping it's at least 900p/60fps docked.Switch screenshots are already inherently compressed when uploaded, you gotta see this game on the Switch display to appreciate the colors and general looks. If the game is just limited to 720p to keep a locked 60FPS, that's fine IMO. I'd rather take a locked framerate over a res boost in this game.
Sure. Some that come to mind are:
-Levels were new but offered nothing fresh in terms of visual style and mechanics
-Pre/post-match screens and wait screens nearly identical. Some new animations when winning/losing.
-Possible to jump in right from the first Splatoon, play exactly the same way and get exactly the same result. You can fault me for wanting more from a sequel if you like.
They actually said that this is what they're doing in an interview a while ago.I will agree and think this is probably because this is a demo that its 720p, splatoon 2 has obvious graphical enhancements over 1 but I wouldnt say its to a point where it would limit the switch, Mario kart 8 probably more graphically intensive than splatoon 1/2 and they already promising us 1080p/60fps even in multiplayer.
It could be that they're trying to absolutely lock down that 60fps before they worry about things like resolution,its also possible that the team isnt very experienced in this area and are struggling to reach that with their current expertise.(in the same way gamefreak wasent really quite adjusted to making games in 3D, and now they have to make them in HD, oh shit.)
Most people play games on their phones at random ass resolutions.