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Splatoon 2 Testfire Thread: This is a port...able game now

So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?
 
I downloaded the JP version of the game a couple of weeks ago then I deleted it and now every time I go to the eshop page for Splatoon all I get is a disabled, grey button that says "Purchased" with no ability to redownload. Am I screwed?

Apologies if this has been answered already, but this thread is moving kinda fast : P
 
Looking forward to today's test since I forgot to try out the pro controller last night. Going to give motion controls another chance with it.

Motion people: are you playing in handheld mode? My main reason for being wary of motion controls is I don't want to switch styles when I'm not on the tv and aiming in handheld mode seems like it would be a little awkward and definitely not something I'd want to do while playing in public. Maybe I'm just being weird about it.


Not worth it. Maybe don't even dignify that kind of comment with a response.
To overcome that feeling you must show off the Switch's Splatoon 2 testfire multi-player on a random table in front of seven onlookers. Good luck.

I hope Nintendo and GameStop recognizes the value of hosting tournaments or prize competitions for this game here in the States. What public Splatoon 2 events are happening in Japan?
 
So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?
Splatting your enemy slows them down, and gets a little Ink, but that is not the primary goal for this mode.
If you can go around and Ink up the place, while avoiding confrontation, that's fine.
You should pay attention to your map though. If they're taking large swaths of the map and the rest of your team can't keep up, you should definitely go for them.
 
So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?

Get kills when you can but more than anything just stay alive. Nothing is worse than being splatted and letting the other team take control of the map.

Basically there's no flanks if you can see where the enemy is moving at all times and if you nerf flanks that introduces quite a few new problems.

That's a good point.
 
Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?
 
So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?
Not getting killed in the last 30 seconds will help your team out tremendously. Know when to switch strats helps quite a bit. Learn to play cautiously waiting for opponents to move past you to splat them and know when you need to clear up space for your teammates or yourself to move around in.

Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?
Something like that. Some weapons are more advisable to have back-up close by in contested areas (i.e. splaterscope).
 
Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?

Primarily you want to control the middle of each map in order to win. That naturally does involve quite a bit of sticking together. I think new players naturally go all over the place inking as much as possible but that doesn't necessarily mean the it's the likeliest way to win.
 
Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?

Definitely stick together to start, and just push to the center of the map. As a group you can break through a lot easier, especially if the other team splits up. Just remember to always be inking!

Once you have the map layout memorized you can sneak around and ink unguarded areas.
 
Will the eventual online app for phones also be a second screen for a mini map to see real time painting like in WiiU? Stuff like that I could ALMOST justify a monthly subscription for.
 
Primarily you want to control the middle of each map in order to win. That naturally does involve quite a bit of sticking together. I think new players naturally go all over the place inking as much as possible but that doesn't necessarily mean the it's the likeliest way to win.
You can play other roles too, for example inkbrush+beacons+kraken was really nice to get behind enemy lines and just make chaos. If you can keep the enemy entertained next to their base your team is free to capture the rest of the map. But yeah, usually you just want to control the middle and maybe make a push when 45 seconds are left.
 
Didn't manage to get into the 4am UK session at all, and looks this 4pm UK session is the same, have now tried 17min continuously, absolutely no luck.

Their servers are nowhere near ready for launch, no way they can launch without another testfire, I mean their servers shat the bed so bad they even took down the e-Shop

Edit: wait, there is no 4pm session?! Why are their services dead then?
 
Tried it for 10 minutes, eh, this is not for me.

There are a few other game modes, if you're not into Turf War. They won't be in the Test Fire, but:

-1 of them is basically capture the flag

-1 of them is capture and defend 1 or more zones from the other team.

-1 of them is a king of the hill type game where you stand on a tower to move it across the level, but the other team is constantly trying to steal the tower and do the same.

Not sure if there will be additional modes in the sequel, but those were all pretty fun, and I enjoyed them quite a bit more than Turf War, which I'm really only luke-warm about.
 
Same thing here, docked mode = errors every few minutes
Thanks, now I know I'm not dreaming.

The gamepad map was great because you only had to glance at it for half a second to see where the action was taking place and where you needed to paint. It wasn't just about interacting with the map (i.e super jumping to others) but mainly about the awareness of what's going on around you. The map in splatoon 2 is obviously worse because it doesn't have that immediacy. A mini map would solve this.
If it's an option, the more the merrier yes.

Though we could argut quickly type X twice to get a glimpse at the map is exactly the same as checking the gamepad depending on how fast you can do both and if you prefer to watch at the same screen at all time or not. As long as the map shows itself instantly with X it's not a "huge problem, just a different way to play.
 
? Most households have a phone or family tablet. Most households that can afford a Switch, a luxury item, and a monthly subscription for online play as well as a basic Internet connection...

Most households are not me!1 I'm joking, majority of people will probably have a phone and map would be a nice feature.
 
So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?

It really depends.

Does no good if you kill the whole enemy team but never paint your map. But you have to stay alive to paint in their area.


So what you wanna start with is inking all the area on your side of the map, your safe zone as it were and branch out from there.

Everytime I die I ink our own base more thoroughly before going out to gain territory.
 
I could only play one match, using roller and got a nice 7-1. It may be soon to say so without trying any other weapon but yeah, roller feels OP. The vertical attack gives it a ranged attack which completely nullifies the only weakness this weapon had.
 
Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?

Turf War is basically the TDM of Splatoon (but without the primary objective of getting as many kills as possible), so don't worry too much about objective play.

Kills are important because they stop your opponent's advance into your territory, not to mention you deny them 5-10 seconds of play.

When you're in dangerous territory you want to try to remain in squid form as long as possible. The mobility increase can't be understated and the stealth opportunities let you do things like create flanking situations with yourself.
 
Didn't manage to get into the 4am UK session at all, and looks this 4pm UK session is the same, have now tried 17min continuously, absolutely no luck.

Their servers are nowhere near ready for launch, no way they can launch without another testfire, I mean their servers shat the bed so bad they even took down the e-Shop

Edit: wait, there is no 4pm session?! Why are their services dead then?

You have to reboot your switch. I had the same problem last week.
Hold the power button until a message appears and click restart
 
Edit : Got some problem with internet making me post the same message twice.

So while I'm at it, do we have any news concerning any local play mode/system/stuff ?
I know the game is supposed to get some more than the first or so I think.
 
Nice, so sounds like the primary focus is to move quickly around the map marking as much territory as possible and if you can take someone down in the process great. How about sticking with your team? Sounds like it could be counter-productive to stick together since you can't mark as much territory, but is it beneficial since if you run into someone on the other team you're more likely to take them out?
What vert and Senou said, maybe best summarized as it all depends. Sometimes you get an opportunity to help cover someone, sometimes you see spots they're missing and touch up, sometimes you notice there's a large unpainted area and make it your mission for the next ten seconds to get it painted. You do get the feeling that teaming up works sometimes, but most likely you'll feel you're being redundant. I've played maybe 1000 hours of this and it still plays out differently every time. Although the best players, which I'm nowhere near but maybe have felt hints of their brilliance, do a lot of planning as well, setting up for the end game, knowing when to push and retreat and hold, and just being generally more aware of what's going on using the map and icons.
 
Primarily you want to control the middle of each map in order to win. That naturally does involve quite a bit of sticking together. I think new players naturally go all over the place inking as much as possible but that doesn't necessarily mean the it's the likeliest way to win.

Yeah. It's all about getting the advantage in an upcoming duel so that your odds of surviving is higher than 50% or creating isolated 2v1's, and mid control is key to achieve that.
 
I downloaded the JP version of the game a couple of weeks ago then I deleted it and now every time I go to the eshop page for Splatoon all I get is a disabled, grey button that says "Purchased" with no ability to redownload. Am I screwed?

Apologies if this has been answered already, but this thread is moving kinda fast : P
I believe you can redownload stuff from your account settings on the eShop.
 
How many game modes did the original have after all the updates?
4. Turf and three ranked modes. We don't have any information on what splat 2 will have.

So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?
The general idea for turf war is map control. Splatting enemies helps you maintain control. When you die you explode and leave a patch of the enemy ink so killing helps cover ground and more importantly it takes them out of the game for a few seconds allowing you to take more ground. For a new player it's important to figure out the balance between painting, killing, and zoning. It took most players a while before they figured it out in splatoon (the infamous noob trap aerospray). Your best bet is to head to the middle from the start and learn how to gain control.

Tried it for 10 minutes, eh, this is not for me.
I don't know how you can think that's enough time.
 
I downloaded the JP version of the game a couple of weeks ago then I deleted it and now every time I go to the eshop page for Splatoon all I get is a disabled, grey button that says "Purchased" with no ability to redownload. Am I screwed?

Apologies if this has been answered already, but this thread is moving kinda fast : P

Open the eShop, select your user icon in the top-right, then select "Redownload". You should see it there.
 
But there was a map in the first Splatoon. It was never a problem.

Because it was on your hands. You had to look down and then you couldn't see what's happening on the TV at the same time. It's the same now except X button switches the view between map and gameplay on one screen.

Like only thing GamePad has over current system it that maybe it's more intuitive but even that's arguable. I bet people will get used to the system 2 uses.
 
So I am definitely a newb here. The primary goal is to cover the map with your paint correct? Are you better off trying to sneak around the whole map painting? Trying to hunt the other team? What ultimately helps your team win more?

In turf wars you need to make sure to have the highest % of ground covered by the end of the match, while early you can try to go for map control, dont forget to paint the ground as thats how you win.

In the main game there wil be other modes besides just painting the ground, so its not just one type of game
 
Because it was on your hands. You had to look down and then you couldn't see what's happening on the TV at the same time. It's the same now except X button switches the view between map and gameplay on one screen.

Like only thing GamePad has over current system it that maybe it's more intuitive but even that's arguable. I bet people will get used to the system 2 uses.


This is true. At first squid jumping and looking at the map was a nightmare.

But then you get the hang of it and to jump you glance, tap direction and a to jump, lightning quick.

Looking at the map becomes the same.


Starting to use it as a quick glance, rather than staring at it with open, which was my natural first reaction.
 
I feel like, without gyro aiming, a pro controller will be the best way to play this. I really like the joycons but I think fast, precise aiming is not going to be their forte due to the smaller sticks.

I found aiming without the gyro VERY hard last night using the joycons alone and I'm not that bad at FPS / TPS multiplayer - I usually at least get a positive KDR in any game I play on PS4 whereas I was finding it hard to even land hits on people last night with the dualies or the Splattershot, let alone get kills.
Anyone use both got an opinion?

I couldn't get along with the gyro controls and didn't want to spend the whole year period wrestling with them - I might learn them against bots / in SP or something, when the full game is out.

Also, I'm a total noob to Splatoon having never owned a Wii U, but does anyone else play this game more like a painting sim than a shooter? I found myself focusing more on painting than hunting other players, it made a lovely change!
 
For those having difficulty enjoying the game with just dual Joy-Cons, here are a few suggestions:

-Use the wrist straps. While you most likely not lose grip of your controllers, you might be more comfortable with the more spaced-out form factor for your hands.
-Have your right thumb be in control of both the stick and a face button (the latter of which is usually the B Button for jumping). What I mean by this is having the joint in the middle of your thumb handle all of the left and right camera turns, while the end/padding of your thumb takes care of actions like jump, camera re-centering, and map control. Hopefully, this should alleviate the initial discomfort of having the right stick below the ABXY Buttons. (In my opinion, this feels like an evolved version of the claw grip...except actually comfortable and more feasible.)
-Crank up your tilt sensitivity. Since only the right Joy-Con is used for motion controlled-aiming, you can make broader motions from one wrist than you could with both wrists restricted to a controller like the Joy-Con Grip or Pro Controller. Take advantage of this by increasing the sensitivity so that smaller wrist rotations can translate to larger camera movements on screen. (Also recommend resting your arm/wrist on something like the arm of your chair/couch for additional comfort.)
 
Also, I'm a total noob to Splatpon having never owned a Wii U, but does anyone else play this game more like a painting sim than a shooter? I found myself focusing more on painting than hunting other players, it made a lovely change!
It's one of the great things about turf war. All skill levels and play styles can enjoy it and contribute.
 
I usually don't use this argument, but it's 2017 and it should be very uncommon to not have a smartphone these days, tbh.

It does feel like a bizarre argument when people pull the whole "it sucks for people without phones" thing.

I mean the sort of people who have the money for a Switch have probably got a smartphone. You can get them SO cheaply now, it's insane. Nintendo can't design an entire system around the tiny proportion of gamers who have decided, for some random reason, not to own a smartphone.
 
Well that is encouraging, maybe the launch is not that far away then - but man they do need to sort their firmware

It's most likely an cache issue, when they changed something on the eShop. Hence rebooting the switch (clearing the cache) worked.

It does feel like a bizarre argument when people pull the whole "it sucks for people without phones" thing.

I mean the sort of people who have the money for a Switch have probably got a smartphone. You can get them SO cheaply now, it's insane. Nintendo can't design an entire system around the tiny proportion of gamers who have decided, for some random reason, not to own a smartphone.

Yeah, that's why I don't get the hate they outsourced communication to a device most people use daily to communicate with in the first place.
 
I feel like, without gyro aiming, a pro controller will be the best way to play this. I really like the joycons but I think fast, precise aiming is not going to be their forte due to the smaller sticks.

For me the difference between using the Joycons and the Pro controller was night and day. You're right, the Joycon sticks are way too small and it didn't feel good in this. Switching back to the Pro controller felt so nice, that controller is amazing.
 
I feel like, without gyro aiming, a pro controller will be the best way to play this. I really like the joycons but I think fast, precise aiming is not going to be their forte due to the smaller sticks.

I found aiming without the gyro VERY hard last night using the joycons alone and I'm not that bad at FPS / TPS multiplayer - I usually at least get a positive KDR in any game I play on PS4 whereas I was finding it hard to even land hits on people last night with the dualies or the Splattershot, let alone get kills.
Anyone use both got an opinion?

I couldn't get along with the gyro controls and didn't want to spend the whole year period wrestling with them - I might learn them against bots / in SP or something, when the full game is out.

Also, I'm a total noob to Splatoon having never owned a Wii U, but does anyone else play this game more like a painting sim than a shooter? I found myself focusing more on painting than hunting other players, it made a lovely change!

Just out of curiosity, were you using gyro only and the sticks or just the gyro, to aim? I've always found using a combination of both to be the best way.
 
It's most likely an cache issue, when they changed something on the eShop. Hence rebooting the switch (clearing the cache) worked.



Yeah, that's why I don't get the hate they outsourced communication to a device most people use daily to communicate with in the first place.

I've been doing that for a year now. While raiding I use discord rather on my iphone than on my pc. this way I don't have to tab out if I want to write something in discord/change something.
 
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