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Splatoon Hands-on & Gameplay Videos

I'm going to laugh if this game comes out and supports every possible control method. Nintendo has been criticized for not using the Gamepad, it's obvious why they want to promote it's functionality in every possible press event.

I don't think anyone has downright de-confirmed wii-remote and nunchuck controls.
 
Reading this thread and Mario Party OT in parallel is a hell of a fun ride. "I want wiimote support!" "Why this game requires wiimotes?" "Damn Nintendo!" "Damn Nintendo!"

Meanwhile at Sony (not being busy on wasting resources on hundred controlling options and adapting the games for all
or on too many good games for that matter
):
counting-money-gif.gif
 
I kinda feel the paint roller is gonna be the noobie weapon of choice. It just has so much instant gratification by rolling around and running over your enemies without having to focus on aiming.
 
I kinda feel the paint roller is gonna be the noobie weapon of choice. It just has so much instant gratification by rolling around and running over your enemies without having to focus on aiming.

Maybe I'll have to be doing a lot of that WITHOUT MY PRECIOUS POINTER AIMING. xD
 
This most likely will be akin to what they did with Wii Sports Club allowing 4 messages.
In that game you could set up your own ones but was kind of a pain in the ass setting them. I really hope they allow more than 4 messages in some way.
Anything that lets you unleash some creativity is ok in my book. No voice chat sucks but i had some fun drawings in Wii sports
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zlCfzRQp2woDqAzDmV
zlCfzRQo3fYu-tj-82
 
Reading this thread and Mario Party OT in parallel is a hell of a fun ride. "I want wiimote support!" "Why this game requires wiimotes?" "Damn Nintendo!" "Damn Nintendo!"

Meanwhile at Sony (not being busy on wasting resources on hundred controlling options and adapting the games for all):
counting-money-gif.gif

I mean if this was on ps4 we'd just be stuck with dual analog.
 
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
 
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.

That appears to be the exact situation.
 
I didn't check in on this thread since my last post. Holy shit was I in for a surprise today. I really don't understand the point of some of the stuffy back and forth arguing between gyro and IR aiming. So much of the debate comes down to preference. Personally I really like Wiimote/Nunchuck IR shooter controls and said I may hold off on buying the game if no such option is available. I would hope the childish criticism wasn't aimed at me but I get the feeling some would call me elitist because I really wanted wiimote support. It is not as if I am pretentiously declaring a boycott. A key feature that would really attract me to game might be absent and I dare question how much I want to pay for the game considering.

I haven't been following the updates too closely. Is there supposed to be a demo before release? The gamepad gyro aiming would be cool to play around with if I don't need $60 to test it out.
 
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
Has anyone said this? I've seen posts about not liking it in other games but I don't remember seeing any saying it isn't or won't be good in splatoon.

I've been thinking more about whether I would want wiimote support or not. I didn't like the CCP being supported in cod and as much as I love the wiimote I don't know if I want there to be more than one controller option.
 
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.

I was just about getting used to them at the end of the 1 round I played. It definitely allowed for more speed and accuracy with your aiming, it just takes a few minutes to adjust.
 
I was just about getting used to them at the end of the 1 round I played. It definitely allowed for more speed and accuracy with your aiming, it just takes a few minutes to adjust.

Have you ever played Uncharted 2 or 3? I ask cause grenades and Treasure (from Plunder) can be aimed using the Gryo sensor of the Sixaxis. In there, you only control the verticality of the object; only up and down, not left or right. Was it similar to that?
 
I imagined that people would like the motion controls. Gyro, or motion controls for aiming in general, are usually pretty fantastic and I'm sure Nintendo making a game around those controls would make for a fun controlling game.
And hey, I'm glad they include non gyro controls since I'm sure others would complain otherwise. I hope everyone at least tries them out for a bit before deciding to go with traditional controls only.
Hope the whole game comes out well. I'm really looking forward to it, even if it's mostly for the single player campaign
 
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.

There will definitely be people who really prefer traditional dual stick and wiimote aiming to Splatoon's gyro aiming. I don't think the prevailing sentiment from those who haven't tried it is "I don't like it" but rather a question of whether or not they will like it as much as what they have already grown to like. Having more options is great and I would hardly call having 3 fundamentally unique control options overwhelming. A demo would help give the consumer more perspective.
 
Sorry, but the gamepad is the biggest, heaviest controller currently available. It's going to tire your arms out faster than a remote+nunchuk or a standard dual analog no matter what.

I understand that you don't have to hold it right up to the TV screen and wave around with big movements. You can just keep it in your lap and tilt it. It's still more movement and it's still not as responsive.
You failed to comprehend the post. My claim wasn't a comparison of the Gamepad against the Wii Remote. In the end the gyro asisted aiming makes the dual analog setup more precise, so that's a win against something like option to support the Wii U Pro. And the touch screen is getting a good use in this one, so besides enhanced aiming we get extra functionality from the Gamepad.

The weight issue of the Gamepad is blowed out of proportion because people have a frame of reference against lighter controllers even in the same platform. If people bother to get used to the Gamepad, those complains about big, bulky and heavy start to vanish. It is the heaviest controller but that doesn't mean is not confortable enough.

i would like both options: Wii Remote and Gamepad, at least for a local multiplayer.

iirc Conduit 2 handled Wii Motion Plus by making the feature do literally nothing at all. Maybe I've got it confused with another shooter on Wii that had WM+ functionality. but I doubt it
If i remember correctly is mentioned in the in game menus at least.

Not noticing doesn't mean it's not there, as I just did holding it in the same landscape position. It's more that Gamepad motion-controls are rarely used long enough for drift problems to become noticeable and/or are easily corrected for by the user
That's exactly it, hence the drifting is not a problem. It doesn't affect gameplay much because both input systems are working together. The aim into a general direction is handled by the sticks then for more minute pixel precision the gyro is used. You are constantly adjusting one way or the other.

It's really a shame that people are under the misaprehension that Skyward Swords' aiming was sluggish because it was gyro. It's because it's Skyward Sword. It was a design decision, not a technology failing. Pikmin 3's gyro aiming is indistinguishable from IR, except more reliable.
Yes, Pikmin 3, Metroid Blast, The Web Browser, Red Steel 2 all work quite well, it's more close to mouse precision than to thumbstick one.
 
If anything, WWHD gyro aiming was the best aiming I could possibly imagine. I was very surprised when I tried it for the first time.
 
Zero²;157322530 said:
If anything, WWHD gyro aiming was the best aiming I could possibly imagine. I was very surprised when I tried it for the first time.



I enjoyed them too, but there is a big difference between always-on (Capt. Toad) and only- when aiming (Zelda). In Splatoon's case, it'd be an always on thing - which doesn't bother me unless I'm lying in a funny position or playing in bed.


I don't think IR vs analog controls is a bad topic of conversation. When the game looks this perfect, we need something to debate. There's only so much 'zomg i'm hyped!' we can do before we need to discuss something of differing opinions.
 
Zero²;157322530 said:
If anything, WWHD gyro aiming was the best aiming I could possibly imagine. I was very surprised when I tried it for the first time.

Yup dual analog with gyro gives the most precise control for a shooter. I'm surprised people would rather use a wii mote.
 
That's exactly it, hence the drifting is not a problem. It doesn't affect gameplay much because both input systems are working together. The aim into a general direction is handled by the sticks then for more minute pixel precision the gyro is used. You are constantly adjusting one way or the other.
.

Actually, its almost impossible to get windwaker hd to drift.

I managed to induce horizontal drift by swinging the gamepad around like crazy during the games initialization, and the system thwarted that be nulling out its own drift in mere moments, and remained rock solid from that point onward. Not a single mil of drift over the course of minutes.

It will remain, rock solid, in whatever position you aim at, for however long you hold it there.

People may be getting confused by the fact windwaker moves at a 2:1 ratio, rather than a 1:1 ratio. IE the camera will move twice as far as the gamepad is moved.
 
The new GameXplain videos (Skate Park Turf Battle & Lvl 1 of single player) look really good. Also seemed like he was using a custom character in the single-player, too. Would be pretty neat.

I'm hoping Nintendo gives the press 2-3 weeks to play it online before reviews drop, like what they did with Mario Kart last year.
 
The new GameXplain videos (Skate Park Turf Battle & Lvl 1 of single player) look really good.

I'm hoping Nintendo gives the press 2-3 weeks to play it online before reviews drop, like what they did with Mario Kart last year.

I am almost certain they will. Any of their bigger, more hyped up releases find their way into press hands weeks in advance... or like Bayonetta 2, months in advance.
 
Have you ever played Uncharted 2 or 3? I ask cause grenades and Treasure (from Plunder) can be aimed using the Gryo sensor of the Sixaxis. In there, you only control the verticality of the object; only up and down, not left or right. Was it similar to that?

Yeah, but didn't use gyro, sorry. It was kind of like the OOT and Majora's Mask on 3DS, but way faster, if you've played those.
 
Game looks fun; can't wait to mess around with different loadouts, etc.
Still bitter about the lack of local multiplayer though...
 
About that local multiplayer thing ....

http://splatoonus.tumblr.com/post/107419139549/this-just-in-one-of-our-senior-research

tumblr_nhthcoUTkQ1u3akyno1_1280.jpg


This just in! One of our senior research assistants just faxed over a fascinating new image. At first glance, this looks like a typical back alley, but word on the street is that it’s a favorite battleground for these crazy squids. Apparently it’s a popular place to hone one’s skills in one-on-one duels. If fact, it looks familiar for some reason…
 
Damn the main theme gives me flash backs to what I felt around E3 last year. So good!

EDIT: So was that one article BS? It said that there was only one mode.
 
I think it was misinterpreted. I recall the translation being they are focusing matchmaking on that one mode or something like that, so people (including myself) thought it meant only one multiplayer mode. Glad that was proven wrong and that there are still more modes to be revealed.
 
I'm still disappointed that the pro controller isn't an option. More than likely I won't be getting this now
At least for this game im glad it isn't. It should force people to adapt the better more precise control method to stay competitive. As long as there isn't any crappy auto aim.

Actually, its almost impossible to get windwaker hd to drift.

I managed to induce horizontal drift by swinging the gamepad around like crazy during the games initialization, and the system thwarted that be nulling out its own drift in mere moments, and remained rock solid from that point onward. Not a single mil of drift over the course of minutes.

It will remain, rock solid, in whatever position you aim at, for however long you hold it there.

People may be getting confused by the fact windwaker moves at a 2:1 ratio, rather than a 1:1 ratio. IE the camera will move twice as far as the gamepad is moved.
To be honest i don't fully grasp or had given enough taught about how it works exactly in WW HD. However, i tried Zelda attraction in NL, i can't see any drift in there since it always 1:1 camera movement as long as you don't use the left stick. So i think you might be in the right here.

Maybe Tom Nook should try to see any drift in that game?
I enjoyed them too, but there is a big difference between always-on (Capt. Toad) and only- when aiming (Zelda). In Splatoon's case, it'd be an always on thing - which doesn't bother me unless I'm lying in a funny position or playing in bed.
Captain Toad is a bad implementation in my view. For paning the camera around for things not related to aiming, i think Nintendo should make the gyro behave more like a control stick, that is with exagerated camera movement with very minor Gamepad movements. They should have realized this after 3D World.
Does the gamepad's sensor have a magnetic sensor for a 0-reference axis?
i think it does.
 
At least for this game im glad it isn't. It should force people to adapt the better more precise control method to stay competitive. As long as there isn't any crappy auto aim.


To be honest i don't fully grasp or had given enough taught about how it works exactly in WW HD. However, i tried Zelda attraction in NL, i can't see any drift in there since it always 1:1 camera movement as long as you don't use the left stick. So i think you might be in the right here.

Maybe Tom Nook should try to see any drift in that game?

Captain Toad is a bad implementation in my view. For paning the camera around for things not related to aiming, i think Nintendo should make the gyro behave more like a control stick, that is with exagerated camera movement with very minor Gamepad movements. They should have realized this after 3D World.

i think it does.

Why force people? Why not give them other options with which they may feel more comfortable with? Nothing wrong with options.
 
Why force people? Why not give them other options with which they may feel more comfortable with? Nothing wrong with options.
It is if the developers feel the option negatively impacts the way their game is played. Do you really not like the gamepad that much that you will skip this game if you have to use it? Why?
 
Why force people? Why not give them other options with which they may feel more comfortable with? Nothing wrong with options.
im mostly pro options, yet you shouldn't have much faith in people (by people myself included) they resist change, even for the better.

The Wii U Pro shouldn't exist in the Wii U since it just diverts attention from the Gamepad. The alternative control method (and for multiplayer) should have been the Wii Remote. Because the Wii Remote features and functionality aligns better with the Gamepad and make the Wii U experience more unique.

The Gamepad and Wii Remote offer more precise aiming than the Pro. The Gamepad on top of that offers a more detailed map view and the direct "goto" functionality.
 
It is if the developers feel the option negatively impacts the way their game is played. Do you really not like the gamepad that much that you will skip this game if you have to use it? Why?

Yup I will skip it.I like the Gamepad for off tv play and Captain Toad. But not as a controller for a shooter. I played shooters on PS3 for years so I feel more comfortable with a standard controller. Not only that but the battery life is bad for the gamepad even on low settings.
 
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