Is my mother not putting out anymore?the four options should be "f**k off", "c**t", "you f**king camping c**t" & "omg F**KING LAG"
Is my mother not putting out anymore?the four options should be "f**k off", "c**t", "you f**king camping c**t" & "omg F**KING LAG"
Is my mother not putting out anymore?
the four options should be "f**k off", "c**t", "you f**king camping c**t" & "omg F**KING LAG"
Needs more "I'm using gyro controls!"
This vid is pretty awesome
https://youtu.be/mqQLftOBM4w
Didn't realise before that the music is lower when you are in the ink as a squid and also your hair bubbles when you have your special on deck.
I kinda feel the paint roller is gonna be the noobie weapon of choice. It just has so much instant gratification by rolling around and running over your enemies without having to focus on aiming.
Anything that lets you unleash some creativity is ok in my book. No voice chat sucks but i had some fun drawings in Wii sportsThis most likely will be akin to what they did with Wii Sports Club allowing 4 messages.
In that game you could set up your own ones but was kind of a pain in the ass setting them. I really hope they allow more than 4 messages in some way.
Reading this thread and Mario Party OT in parallel is a hell of a fun ride. "I want wiimote support!" "Why this game requires wiimotes?" "Damn Nintendo!" "Damn Nintendo!"
Meanwhile at Sony (not being busy on wasting resources on hundred controlling options and adapting the games for all):
![]()
Do you guys know if the Seattle event was about Splatoon?
You're probably thinking about the eShop page for Splatoon mentioning it.You might be right, maybe I got it mixed up with X.
I swear I saw it but I can't find it yet.
It should have it though even if it compromises gameplay(if just for the singleplayer).
You're probably thinking about the eShop page for Splatoon mentioning it.
https://twitter.com/Dakotam4711/status/575143327487500288
![]()
We don't know if it is accurate.
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
Has anyone said this? I've seen posts about not liking it in other games but I don't remember seeing any saying it isn't or won't be good in splatoon.One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
I was just about getting used to them at the end of the 1 round I played. It definitely allowed for more speed and accuracy with your aiming, it just takes a few minutes to adjust.
One thing i'm interested about the gyro controls is: Did anyone play with it and DID NOT like them? All the previews I heard and read said that they were great. The only people I hear that don't like it are people who haven't played it.
You failed to comprehend the post. My claim wasn't a comparison of the Gamepad against the Wii Remote. In the end the gyro asisted aiming makes the dual analog setup more precise, so that's a win against something like option to support the Wii U Pro. And the touch screen is getting a good use in this one, so besides enhanced aiming we get extra functionality from the Gamepad.Sorry, but the gamepad is the biggest, heaviest controller currently available. It's going to tire your arms out faster than a remote+nunchuk or a standard dual analog no matter what.
I understand that you don't have to hold it right up to the TV screen and wave around with big movements. You can just keep it in your lap and tilt it. It's still more movement and it's still not as responsive.
If i remember correctly is mentioned in the in game menus at least.iirc Conduit 2 handled Wii Motion Plus by making the feature do literally nothing at all. Maybe I've got it confused with another shooter on Wii that had WM+ functionality. but I doubt it
That's exactly it, hence the drifting is not a problem. It doesn't affect gameplay much because both input systems are working together. The aim into a general direction is handled by the sticks then for more minute pixel precision the gyro is used. You are constantly adjusting one way or the other.Not noticing doesn't mean it's not there, as I just did holding it in the same landscape position. It's more that Gamepad motion-controls are rarely used long enough for drift problems to become noticeable and/or are easily corrected for by the user
Yes, Pikmin 3, Metroid Blast, The Web Browser, Red Steel 2 all work quite well, it's more close to mouse precision than to thumbstick one.It's really a shame that people are under the misaprehension that Skyward Swords' aiming was sluggish because it was gyro. It's because it's Skyward Sword. It was a design decision, not a technology failing. Pikmin 3's gyro aiming is indistinguishable from IR, except more reliable.
Zero²;157322530 said:If anything, WWHD gyro aiming was the best aiming I could possibly imagine. I was very surprised when I tried it for the first time.
Zero²;157322530 said:If anything, WWHD gyro aiming was the best aiming I could possibly imagine. I was very surprised when I tried it for the first time.
That's exactly it, hence the drifting is not a problem. It doesn't affect gameplay much because both input systems are working together. The aim into a general direction is handled by the sticks then for more minute pixel precision the gyro is used. You are constantly adjusting one way or the other.
.
The new GameXplain videos (Skate Park Turf Battle & Lvl 1 of single player) look really good.
I'm hoping Nintendo gives the press 2-3 weeks to play it online before reviews drop, like what they did with Mario Kart last year.
Have you ever played Uncharted 2 or 3? I ask cause grenades and Treasure (from Plunder) can be aimed using the Gryo sensor of the Sixaxis. In there, you only control the verticality of the object; only up and down, not left or right. Was it similar to that?
Unconfirmed. Sounds like a bs rumor based on everything else we've heard. Nintendo likely just hasn't lifted the curtain on it yet.Still bitter about the lack of local multiplayer though...
I'm still disappointed that the pro controller isn't an option. More than likely I won't be getting this nowGame looks fun; can't wait to mess around with different loadouts, etc.
Still bitter about the lack of local multiplayer though...
Is that confirmed? 2 player online would also be great...Game looks fun; can't wait to mess around with different loadouts, etc.
Still bitter about the lack of local multiplayer though...
![]()
This just in! One of our senior research assistants just faxed over a fascinating new image. At first glance, this looks like a typical back alley, but word on the street is that its a favorite battleground for these crazy squids. Apparently its a popular place to hone ones skills in one-on-one duels. If fact, it looks familiar for some reason
Damn the main theme gives me flash backs to what I felt around E3 last year. So good!
EDIT: So was that one article BS? It said that there was only one mode.
At least for this game im glad it isn't. It should force people to adapt the better more precise control method to stay competitive. As long as there isn't any crappy auto aim.I'm still disappointed that the pro controller isn't an option. More than likely I won't be getting this now
To be honest i don't fully grasp or had given enough taught about how it works exactly in WW HD. However, i tried Zelda attraction in NL, i can't see any drift in there since it always 1:1 camera movement as long as you don't use the left stick. So i think you might be in the right here.Actually, its almost impossible to get windwaker hd to drift.
I managed to induce horizontal drift by swinging the gamepad around like crazy during the games initialization, and the system thwarted that be nulling out its own drift in mere moments, and remained rock solid from that point onward. Not a single mil of drift over the course of minutes.
It will remain, rock solid, in whatever position you aim at, for however long you hold it there.
People may be getting confused by the fact windwaker moves at a 2:1 ratio, rather than a 1:1 ratio. IE the camera will move twice as far as the gamepad is moved.
Captain Toad is a bad implementation in my view. For paning the camera around for things not related to aiming, i think Nintendo should make the gyro behave more like a control stick, that is with exagerated camera movement with very minor Gamepad movements. They should have realized this after 3D World.I enjoyed them too, but there is a big difference between always-on (Capt. Toad) and only- when aiming (Zelda). In Splatoon's case, it'd be an always on thing - which doesn't bother me unless I'm lying in a funny position or playing in bed.
i think it does.Does the gamepad's sensor have a magnetic sensor for a 0-reference axis?
At least for this game im glad it isn't. It should force people to adapt the better more precise control method to stay competitive. As long as there isn't any crappy auto aim.
To be honest i don't fully grasp or had given enough taught about how it works exactly in WW HD. However, i tried Zelda attraction in NL, i can't see any drift in there since it always 1:1 camera movement as long as you don't use the left stick. So i think you might be in the right here.
Maybe Tom Nook should try to see any drift in that game?
Captain Toad is a bad implementation in my view. For paning the camera around for things not related to aiming, i think Nintendo should make the gyro behave more like a control stick, that is with exagerated camera movement with very minor Gamepad movements. They should have realized this after 3D World.
i think it does.
It is if the developers feel the option negatively impacts the way their game is played. Do you really not like the gamepad that much that you will skip this game if you have to use it? Why?Why force people? Why not give them other options with which they may feel more comfortable with? Nothing wrong with options.
im mostly pro options, yet you shouldn't have much faith in people (by people myself included) they resist change, even for the better.Why force people? Why not give them other options with which they may feel more comfortable with? Nothing wrong with options.
About that local multiplayer thing ....
http://splatoonus.tumblr.com/post/107419139549/this-just-in-one-of-our-senior-research
It is if the developers feel the option negatively impacts the way their game is played. Do you really not like the gamepad that much that you will skip this game if you have to use it? Why?