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Splinter Cell 4 X360 images

FiRez said:
Pacman gameplay.... :lol :lol :lol because is so true, but even with that gameplay the game has an awesome story I can't deny that. SC is the opposite: great gameplay, but with a very shallow story

Actually it isn't true, thats why its a stupid thing to say.
 
PS3 fans love the graphics hyperbole.

There is more detail in this fingernail than your entire battlefield of soldiers! There are more advanced physics in this salt shaker demonstration than your entire raging forest fire! The lighting that illuminates Snake's nostril is 1000x more impressive than Gears of War!
 
Speevy said:
PS3 fans love the graphics hyperbole.

There is more detail in this fingernail than your entire battlefield of soldiers! There are more advanced physics in this salt shaker demonstration than your entire raging forest fire! The lighting that illuminates Snake's nostril is 1000x more impressive than Gears of War!
shut up, speevy. xbox fans were exactly the same last-gen. holy shit, full-scene antialiasing pixel shaded bump mapping... ps2 suxxors!
 
The difference is that this generation, PS2 fans developed their own standard for graphics based not on things that the Xbox couldn't do, but rather things that PS2-exclusive developers did particularly well. Now that same narrow-minded elitism has caused them to call into question the very existence of anything non-Playstation. Xbox fanboys were just idiots in many regards. "OMG LOOK AT THE SUCKY PS2 GRFX." but there's a new breed of snobs that makes those folks preferable by comparison.
 
dillingerx said:
You said that,not me. MGS4's character models were the only thing that were slightly impressive. The enviorments were way below average


:lol

Below average? Is that why people were clamoring "CG!" when it was unveiled?
 
Speevy said:
The difference is that this generation, PS2 fans developed their own standard for graphics based not on things that the Xbox couldn't do, but rather things that PS2-exclusive developers did particularly well. Now that same narrow-minded elitism has caused them to call into question the very existence of anything non-Playstation. Xbots were just idiots in many regards. "OMG LOOK AT THE SUCKY PS2 GRFX." but there's a new breed of snobs that makes those folks preferable by comparison.

who gives a fuck? You put way to much thought into something so unimportant.
 
Arguments aside, I think this series is heading in the right direction. I'm pretty excited about the game after reading the article.
 
So could someone tell me which ones are the Xbox version and which are the Xbox 360 version? I thought they were all Xbox 360 shots but someone earlier in the thread something about some of those shots being from the Xbox 360, I'm confused.
 
Fight for Freeform said:
Looks great!

sc4ownsmgs4.jpg


*LOL*
:lol :lol :lol


24.gif
 
From a graphical perspective, this game is not impressing me that much. Sure, it looks good. But, I can't help but see Riddick 1.2. For some reason, the pics posted here look better than the ones in GI (although they are the same o_O).

I'm sure it'll look much much better in a few months. And, it's also good to see Ubisoft took some of my ideas about the storyline...
 
PhoenixDark said:
From a graphical perspective, this game is not impressing me that much. Sure, it looks good. But, I can't help but see Riddick 1.2. For some reason, the pics posted here look better than the ones in GI (although they are the same o_O).

I'm sure it'll look much much better in a few months. And, it's also good to see Ubisoft took some of my ideas about the storyline...

One of them is made on the Xbox while the some of the other pics are from the XBox 360
 
dillingerx said:
You said that,not me. MGS4's character models were the only thing that were slightly impressive. The enviorments were way below average
Below...average? Compared to what? A f*cking photograph? Yes, they weren't light years beyond what we have today...but they were certainly FAR above average (more complex than anything we've seen on 360, for example).
 
dark10x said:
Below...average? Compared to what? A f*cking photograph? Yes, they weren't light years beyond what we have today...but they were certainly FAR above average (more complex than anything we've seen on 360, for example).
:lol
 
dark10x said:
Below...average? Compared to what? A f*cking photograph? Yes, they weren't light years beyond what we have today...but they were certainly FAR above average (more complex than anything we've seen on 360, for example).
Your goggles are stretch to tight around your bighead. :p

I've seen better environments on 360 games. but we are comparing games..not demo target videos, right?
 
zero44 said:
Why not show how wrong I am rather than post animated gifs?

I suppose there could be a couple examples (possibly Gears of War, for instance), though...but they have too many other problems at the moment.
 
dark10x said:
Below...average? Compared to what? A f*cking photograph? Yes, they weren't light years beyond what we have today...but they were certainly FAR above average (more complex than anything we've seen on 360, for example).
*Points to my post with the picture comparison a few posts back*

:lol :lol :lol

Somebody please exchange that white sweater guy or at least his head with Master Chief.

:lol lmao

Ryu too :)
 
As illustrated in this thread rather clearly, textures aren't the only important aspect of graphics, but sooner or later you have to get them beyond that.
 
*Points to my post with the picture comparison a few posts back*
Yeah, those kind of comparisons are so incredibly accurate.

Here, I'll do one without clipping out the entire scene...

comparison.jpg
 
Blaster1X said:
Your goggles are stretch to tight around your bighead. :p

I've seen better environments on 360 games. but we are comparing games..not demo target videos, right?

Too bad the MGS4 video wasn't a demo target video and will only look better.
 
The thing about MGS4, is that it seems to be taking the same path we saw in MGS2 and 3. They focus on the scene as a whole, rather than the smallest details...which results in an overall more impressive looking experience. Doom 3 actually did this as well, back on the PC. If you examined any of its textures closely, you'd see how blurry they'd become...but the actual per scene detail and texture variety was way beyond what we were used to.
 
dark10x said:
The thing about MGS4, is that it seems to be taking the same path we saw in MGS2 and 3. They focus on the scene as a whole, rather than the smallest details...which results in an overall more impressive looking experience. Doom 3 actually did this as well, back on the PC. If you examined any of its textures closely, you'd see how blurry they'd become...but the actual per scene detail and texture variety was way beyond what we were used to.

Seriously dude why even bother with dillhole... he just compared a zoomed in shot of a PS3 demo with a zoomed in shot of an N64 game like that means anything. He'll probably be banned soon anyway.
 
Seriously dude why even bother with dillhole... he just compared a zoomed in shot of a PS3 demo with a zoomed in shot of an N64 game like that means anything. He'll probably be banned soon anyway.

I think he was responding to me. Well, I hope he was, anyway.
 
A couple people flew off the handle in this thread :lol

Pac-man gameplay is right, at least until Subsistence comes out. The overhead camera in MGS3 was atrocious. I haven't played any of the SC sequels so I can't comment on their quality, but graphically they've always kept up with Konami.

If these scans were from a Japanese rag the OP would be in the clear...
 
holy fucking shit, absolutely killer.

this is due out relatively soon too, isnt it?
 
Well, I can hardly make out anything in the background, but I know nothing about anything that's going on in that scene.

Anyway, I meant that Metal Gear Solid 3 isn't as technically impressive as Splinter Cell Chaos Theory, obviously. I hate this genre with a passion, so you won't see me championing the gameplay of these series.
 
BigBoss said:
:lol

You're so pathetic, watch the trailer and tell me thats a highres PS2 game, some people still don't believe that its realtime.

mgs4hd02000051hq.jpg


hd48pb.jpg


hd64pv.jpg


I am pathetic?

"Look at the enviroments"

"(the enviroments) look like a high-res PS2 game"

<BigBoss posts pics of a character model>

You might want to request a firmware upgrade from Sony Automated Defense System.
 
Hay guys, let's make this thread when we have actual code running from retail units with all the huds and so on. And then we'll compare, kay?
 
dark10x said:
Why not show how wrong I am rather than post animated gifs?

I suppose there could be a couple examples (possibly Gears of War, for instance), though...but they have too many other problems at the moment.

I wasn't saying that you were wrong, I was only laughing at the fact that you are so fucking biased against the xbox360 that its affecting your intelligence.
 
These are the things I've read about Metal Gear Solid 4.

60,000 polygons in the hair
Physics like things burning on the ground and paper blowing all around
Most complex uses of HDR lighting ever
Unprecedented level of character animation
Most impressive character lighting ever
Most expressive and detailed characters ever
Huge organic world


Such a game doesn't need to be excused for its backgrounds. They just need more detail before...2007? 2008?
 
hd48pb.jpg


Hows that? You want more enviroment shots, look at the damn trailer and if you honestly think thats a highres PS2 game then you're out of your mind. I guess you also forgot that the enviroments in MGS4 are fully destructable. Highres PS2 game? :lol
 
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