You can try gifninja.com but I don't know what files they accept.DrBo42 said:Oh my god. Does anyone know how to make a GIF from an MOV? I need to post this here ASAP. :lol
You can try gifninja.com but I don't know what files they accept.DrBo42 said:Oh my god. Does anyone know how to make a GIF from an MOV? I need to post this here ASAP. :lol
If this is what the SC:C team thinks "perfect stealth" is, they need to be taken off all future Splinter Cell projects.Mad Max said:It just shows how terribly retarded the enemy AI is, and how forgiving the game is in general. :lol
Also this isn't really stealth, I mean they know he's there, the guards just lose him all the time.
Yeah. :|Y2Kev said:They kill three people in the first minute of the perfect stealth video :lol
At this point, Splinter Cell is a dead franchise even when this game comes out.Shake Appeal said:If this is what the SC:C team thinks "perfect stealth" is, they need to be taken off all future Splinter Cell projects.
Y2Kev said:They kill three people in the first minute of the perfect stealth video :lol
Does the demo force you to mark and execute those guys before continuing?Y2Kev said:They kill three people in the first minute of the perfect stealth video :lol
because its part of the demo tutorial...Y2Kev said:They kill three people in the first minute of the perfect stealth video :lol
a Master Ninja said:Does the demo force you to mark and execute those guys before continuing?
S1kkZ said:because its part of the demo tutorial...
Okay, that was fucking awesome. Thanks for sharing the link. Damn. Any idea how long that playthrough would have taken without the "fast forward" ellipsis effect they did to make the video shorter?TheLegendary said:Here is an actual mission played completely stealthy. Only one guard is killed and it's only because a key card was required to proceed.
http://www.youtube.com/watch?v=9fwF3A4FNHM&feature=player_embedded
I think it's for TV with really deep black levels. I tried it on mine and I literally can't see shit in dark areas in any game. I think I have it on moderate and shadows actually look like shadows. Not pits of pure darkness you can't see into.DrBo42 said:I've always wondered what that shit does. What's the difference between all three?
Edit: Holy shit. I just discovered you can do that run slide into guards and knock them down. :lol
Syracuse022 said:Okay, that was fucking awesome. Thanks for sharing the link. Damn. Any idea how long that playthrough would have taken without the "fast forward" ellipsis effect they did to make the video shorter?
I think you are missing the point. I understand it's part of the demo. That it's part of the demo at all is why people are (getting) a little agitated. Might it change for the final game? Sure. But I'm only judging a demo video.CrazedArabMan said:Shhh... Don't tell him the truth, he may get confused.
Y2Kev said:I think you are missing the point. I understand it's part of the demo. That it's part of the demo at all is why people are (getting) a little agitated. Might it change for the final game? Sure. But I'm only judging a demo video.
And you are kind of rude.
Y2Kev said:I think you are missing the point. I understand it's part of the demo. That it's part of the demo at all is why people are (getting) a little agitated. Might it change for the final game? Sure. But I'm only judging a demo video.
And you are kind of rude.
Not a problem.CrazedArabMan said:I know, but I am getting agitated by most people saying how bad this game is based on this demo (when the demo, once you get the hang of it, is quite enjoyable). I've seen too many posts just putting the game down hard, and it is getting a tad annoying, so sorry if I'm coming off a little bit angry sounding.
TheLegendary said:You don't understand why they might put it there as part of a tutorial to teach you how to use the gameplay mechanics (how to kill enemies)? Again, according to the Joystiq video, they adjusted the this demo to be tutorial-like when in actuality it's part of a mission later on in the game.
Y2Kev said:I'm a very big fan of the Splinter Cell series and I want this one to be very good. I think I've been pretty consistent in my criticisms of what I've seen (primarily, of course) and played.
CrazedArabMan said:I know, but I am getting agitated by most people saying how bad this game is based on this demo (when the demo, once you get the hang of it, is quite enjoyable). I've seen too many posts just putting the game down hard, and it is getting a tad annoying, so sorry if I'm coming off a little bit angry sounding.
the walrus said:I have played all four (five, if you consider Xbox DA and 360 DA to be two different games, since they basically are) games in the series, and the best thing I have to say about the game is this - for the first time in this series, I don't feel like I'm fighting the controls in any way.
That's pretty fucking good - and even though I can't interrogate on will, non-lethal takedowns, the sound meter is completely gone for good, and the slow-paced, methodical pace is gone - I'm not too concerned. The biggest problem with this game ISN'T (imo) that it lacks all of these CT mechanics- it's that the AI is complete shit. When you decide to speed up the pace, and make it easier for the player to feel like a badass - it's time to stop the nerfing of your retarded AI. So while retarded AI may have worked in the context of splinter cell beforehand, acting as a kind of playing-field-leveler, balancing out the shitty controls... without better AI now, the game lacks any semblance of challenge and is just boring.
That said, holding out hope for the actual game, since I wouldn't be suprised if the AI was nerfed to get the casuals to say "OMG I'm (Jack Bauer/Jason Bourne/etc.), I feel like a badass!"
TheLegendary said:But based on people's reactions you'd think that it has.
Solideliquid said:Dude. PC version is $60 on ebgames.com http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=65793
WTF it's selling for $46 on http://www.amazon.com/gp/product/B000U88T28/?tag=neogaf0e-20
And with all the latest DRM UBISOFT crazyness going on with Assassins Creed 2 on PC (Giantbomb cast coverage) I think I'll just go console for this one.
Just pre-ordered on Amazon for $40 ($50 Xbox version with $10 off from my GOW 3 purchase). Even though I'm not too impressed with the demo (mainly the graphics), I love the genre and I've purchased every Splinter Cell game.
TheLegendary said:The game will clearly be quicker paced so it won't be exactly like the old games...but based on the info we have (and it's worth repeating the fact that Ubisoft has CONFIRMED that you can go through every mission without killing anyone except mission critical people), it's safe to assume Conviction does not throw away stealth entirely.
But based on people's reactions you'd think that it has.
Solideliquid said:And with all the latest DRM UBISOFT crazyness going on with Assassins Creed 2 on PC (Giantbomb cast coverage) I think I'll just go console for this one.
1. From the conversation Sam and Grim have at the beginning, this mission has the specific objective of not being seen. It may be one of very few levels designed with that mandate.TheLegendary said:If you havent watched the video I've linked about 100 times, check this one out. It's an ACTUAL stealth gameplay video. http://www.youtube.com/watch?v=9fwF3A4FNHM&feature=player_embedded
Shake Appeal said:1. From the conversation Sam and Grim have at the beginning, this mission has the specific objective of not being seen. It may be one of very few levels designed with that mandate.
2. It still has the "one-button action" prompts, the projection of objectives/tips, as well as the inane "desaturate when hidden" and cover mechanics; it also provides handy objective waypoints, instead of demanding the player intelligently navigate the level using a map and their own intuition.
3. The surveillance cameras have flashlights on them, presumably so spies and secret agents sneaking through the parking garage will have an easier time spotting them!
4. This level also features this generation's favourite: chest high walls to hide behind, for no apparent reason. Although I guess a sneaking spy could use them to hide from flashlights (cameras).
5. The guards are retarded, seriously; if you did what this player does at the 1.40 mark in previous Splinter Cell games, you would be spotted and shot. The light shot at 2.35 or so would also be investigated.
6. Instead of quietly choking the guard into unconsciousness, as he would have in the other SC games, Sam chooses to noisily smash the guard's head into a wall, like some sort of vicious thug.
In just about every way, this game is dumber and more pandering than the ones that preceded it, and I would be willing to bet that when you play the full game you will discover levels like this one, designed for stealth and not flashy mark-and-execute kills, are the exception and not the rule.
Shake Appeal said:P.S. is anyone else amused that they got rid of light and noise meters ostensibly to declutter the HUD and simplify the gameplay, and yet now the HUD flashes more busily than ever with button prompts and waypoint markers, which as it turns out are far more "gamey" and intrusive?
Roki6 said:I don't understand people that complain because the have to kill some gurads. You are not playing Ghandi, and you are not on the mission to make the world a better and peaceful place. You are Sam, trained agent, killer and in this instance really angry father.
and some think it's goodHaunted said:So, it looks like the opinions on this demo are quite divisive.
Some think it's just plain bad, while others seem to say it's just not that good.
TheDuce22 said:No idea WTF you people are talking about. The demo was awesome, really looking forward to this now.
KevinCow said:Completing a level without killing anyone was a fun challenge and satisfying to complete. It's a shame that this game was clearly not designed with that kind of run in mind like previous ones were. What's so hard to understand about that?
Yeah, me too. I found the controls to be very annoying.Pandoracell said:[obscurenitpicking] The context sensitive button that appears in game that allows to you jump over things, etc. is blue, so I keep hitting X instead of A. [/obscurenitpicking]
RSTEIN said:Booted up the demo. Expected a horrible experience based on GAF, but I had a fun time.
Graphics
Why are people calling this a "pixelated" mess? I saw no tearing, and I'm quite sensitive to tearing. Is it the next Uncharted? No, obviously not. But it's not bad to look at in any way. The lighting and atmospheric effects were well done.
Fun Stuff
- Lots of fun using the environment, multiple approaches to each situation.
- Gun mechanics feel really good.
- Shooting out lights will always be fun until the universe ends.
- The "Sam's shadow" thing where it tells you where the enemy thinks you are is awesome.
- Hanging off pipes and shooting people in the heads is fun.
Annoyances
- Ok, WTF with the black/white?? What is the point of that?
- I don't need wall high text telling me things.
Problems
- The animations are wonky. A guy will walk by me, I'll hit B to perform an execution. By the time I press B, the guy will have walked by a bit but he'll warp back to my position to fit the animation. I expected much higher quality stuff in this department. Saw a lot of wonky things.
I'm really interested to see the reviews on this one. I think campaign length will be a big deciding factor for me.
Roki6 said:I am glad how game is designed and that it is more realistic.