I'm not trying to give you shit, just thought that was a hilarious knee-jerk reaction.LordPhoque said:During themission I was very frustrated being unable to hide in this closet I ran into after I was spotted by the guards. So yesPrice Airfield![]()
I'm not trying to give you shit, just thought that was a hilarious knee-jerk reaction.LordPhoque said:During themission I was very frustrated being unable to hide in this closet I ran into after I was spotted by the guards. So yesPrice Airfield![]()
Amory Blaine said:Am I the only one who can't figure out what the fuck is going on in this game?
Isn't that supposed to be "its purpose" w/o the ' ?comrade said:
UrbanRats said:Isn't that supposed to be "its purpose" w/o the ' ?
Dabanton said:Is it just me or does Sam resemble a slightly older David Beckham? :lol
Dabanton said:Is it just me or does Sam resemble a slightly older David Beckham? :lol
UNCHARTED 2!!!chandoog said:Young Sam looks remarkably similar to Drake, though less smarmy and more "serious" in his appearance. I'm sure I wasn't the only one who thought so ?
No. It's using "it's" in terms of ownership.Najaf said:Yes. That strip is saying the equivalent of: "It is purpose?".
elektrixxx said:No. It's using "it's" in terms of ownership.
Who's purpose? It's purpose.
elektrixxx said:No. It's using "it's" in terms of ownership.
Who's purpose? It's purpose.
It's
It's is a contraction of "it is" or "it has."
It's time to go.
Do you think it's ready?
I read your article - it's very good.
Do you know where my purse is? It's on the table.
It's been a long time.
Its
Its is the possessive form of "it."
That's an interesting device - what is its purpose?
I saw Les Misérables during its initial run.
This stove has its own timer.
The bird lost some of its feathers.
Where is its head office?
old Unreal Engine 2.5. although lighting and animations are top notch IMO, everything else is average. Human faces look way better than AC2.Prine said:Why does this game look so bad?? Almost a generation apart from Assassins Creed 2.
And this game was delayed! WTF!
Yes.Gooster said:Question:
Are the Last Stand, Hunter, etc. achievements stacked? As in, can I run through a mode on Realistic and still get the achievements for finishing them on Rookie/Normal too?
cluto said:Yes.
Najaf said:Good to know.
Also, a friend and I play an alternate version of Face Off. You cannot kill any guards, only each other. If you kill a guard, you lose. So we spend the whole time stalking each other while having to sneak past the AI. It is really satisfying. Of course you can use the distraction gadgets and such. Just an idea for those looking for a more stealth focused competitive mode. It will only work though if you are playing with a friend who is actually going to try and find you, and not sit in a dark corner and wait.
DualX said:How does one go about unlocking the "Face-Off" mode? I beat the campaign, and co-op modes. What am I missing?
The only ones that show up are Hunter and Last Stand (had to unlock Infiltration through Uplay). I guess I can go back and check again, but I'm fairly certain it wasn't there when I played it between storylines.JambiBum said:You don't have to unlock the Face Off mode. It's just listed under the deniable ops menu.
Salz01 said:Just started playing this last night. The Black / White effect is just terrible. Also if I just 'Run and Gun' I get the job done much faster than sneaking. Its almost funny. If I just shoot like crazy and then hide for a bit, then all the guards /soldiers come to that last known place where I can just spray my bullets and they go down.
DualX said:The only ones that show up are Hunter and Last Stand (had to unlock Infiltration through Uplay). I guess I can go back and check again, but I'm fairly certain it wasn't there when I played it between storylines.
Shogun PaiN said:Why would you want to play it like that though? I found going through the game on realistic from the off with just a silenced pistol to be a pretty rewarding experience.
macfoshizzle said:have you guys experienced any slow mo in coop? it kinda feels like lag but it's not. your player just moves extra slow for some reason.
macfoshizzle said:have you guys experienced any slow mo in coop? it kinda feels like lag but it's not. your player just moves extra slow for some reason.
Mr. B Natural said:Finished this game yesterday. Underwhelmed just as I was 3 or 4 years ago when I last played Splinter Cell. The new stuff is nice, but it doesn't address the fact that you're doing the exact same stuff from minute 1 as you are at the very last minute of the game.
Just like in the original style splinter cells, you think there's all this creative freedom to solve problems when in reality there's a couple of ways to go about the exact same issue that is thrown at you over and over and over again. I didn't buy it then i'm not buying it now.
The story is stupid (again, like the previous iterations). Sam is a parody. Always was. I liked the way they told it through the text decals on the walls, but that's like saying you liked a salesman's personality, but don't want anything to do with the product he's selling. The interrogations were stupid. It was just too game-like to me. What should be very intense and real felt fake and contrived.
Overall, all the bitching and moaning about changing Splinter Cell was really uncalled for if you ask me. It's the same game with minor changes that at first seem huge. I'm still bored after a couple of hours and the game still leaves me with little reason to care about what i'm doing. They got rid of some of the really dull stuff like hiding bodies, but ultimately it's not really nearly as creative and thoughtful as it thinks it is gameplay wise. It's pretty shallow and it always was. The game throws more baddies at you and gives you the ability to kill them instantly - so i'm insta-killing 10 enemies and sneakly killing 3. What's the difference between that and just sneakily killing 3 like I did in the previous games? Nothing to me after about 3 or 4 times of watching the cool mark and execute animations.
Played a tiny bit of co-op, just felt like SP but with 2 people. Literally. Like 2 people playing sp but happen to be playing in the same proxy. We can work together if you want, but we'll have to force it a bit. Look forward to diving deeper and playing a full mission at some point, but i'm not sure how deep it gets.
I thought the concept of sam being more "bourne" the video game would have made for some great competitive 6 or 8 player multiplayer. 1 Sam vs 7 militants or 2 vs 16 for instance. Maybe there is a mode like that in this game, but the layout is so bad i really don't know what is what unless I just press "search game" and find out for myself.
Y2Kev said:Finished it just now. Overall I think it was good. Not chaos theory, but not double agent 360. I feel like the gameplay could mature into something really special if they give the player more options. And if they make stealth a more viable option. There are too many pure shooting setpieces (and by too many I mean 1 is too many). The most frustrating parts of the game are those where you have to go on a shooting spree with the limited tools you have. There's one level that's a pretty strong example of this that everybody knows, but there are a surprising number of these encounters spread throughout the rest of the game too.
The graphics would be great if they were higher res. Sam's model is nice and detailed, and very well animated. Nobody else's model is. Sam at this point is Benjamin Button. He's gotten progressively younger looking, more mobile, more agile, and more...stylish. It's just bizarre. But he's a pretty good character.
The guards talk too much.
I think Eurogamer's review is pretty good.
Yes, I played on realistic. If you don't play on realistic, the "stealth" becomes embarrassing. You can run past guards and run through camera lights basically.burgerdog said:"Stop hiding with the nerds, Fisher!" There was a ton of laughably bad lines like this throughout the game. I agree with everything that you said, and I think the main reason why shootouts are so bad in this game, Sam's accuracy turns to shit after the first shot. You need to shoot, wait a second, and shoot again to stay accurate. Of course, that doesn't work when you're surrounded by like five different enemies. Not to mention that the last three levels had the enemies upgraded with helmets so stealth headshots became almost impossible, at that point you need to hit the enemy with two shots in a very short amount of time(at least in realistic.)
AndY2Kev said:Does anyone else think it is funny how every single "war game" now has the same plot with the?emp