DrForester
Kills Photobucket
I don't know what to think.
So did the path I take during the ending make any difference?
So did the path I take during the ending make any difference?
I don't know what to think.
So did the path I take during the ending make any difference?
did any of the choices in the game mean anything? Throwing the baseball? which choker you give To Elizabeth?
did any of the choices in the game mean anything? Throwing the baseball? which choker you give To Elizabeth?
did any of the choices in the game mean anything? Throwing the baseball? which choker you give To Elizabeth?
After I spared the guy and the girl, I saw them later on and they said they would help me. I can't remember how/if they did.The baseball decision gets you a reaction a few minutes later in the game. The choker doesn't change anything, but it's important to know which one you gave her, because the choker changes symbols in different parts of the ending.
Did anyone else take a metaphoric approach to the scene when all the Elizabeth's kill Booker? I didn't feel like that was the actual moment he was baptized, but the representation of of the "moment" (for lack of a better word) in time-space where all realities with Comstock form.
The setting doesn't extend beyond the river there's a copious door up on the hill and the first time Liz takes Booker there there's a bunch of people, but on the second time there is not. I feel like the Liz's drowning Booker there is her using her powers to shut that one door where Comtock forms (and by shutting that one door all other Comstock doors are shut as well).
I just feel like the setting wasn't as literal as I thought at first.
In my second playthrough in 1999 mode I distinctly remember him picking heads
Anyone else on their second playthrough - did he pick heads for you? Don't tell me I'm going crazy.
Yeah! That happened to be too!I could have sworn he picked heads on my first playthrough, then on the second he picked tails and it shocked me.
The tears revealing music from the future are just freaking brilliant. I seriously said WOW when I heard Fortunate Son through a tear. It's like, wow, it explains so MUCH and fits the narrative so well.
The baseball decision gets you a reaction a few minutes later in the game. The choker doesn't change anything, but it's important to know which one you gave her, because the choker changes symbols in different parts of the ending.
Is there any point to replay the game? Its pretty time consuming
The first bioshock gave you different endings
I don't know what to think.
So did the path I take during the ending make any difference?
Same thing went through my head. Such a magical moment.The tears revealing music from the future are just freaking brilliant. I seriously said WOW when I heard Fortunate Son through a tear. It's like, wow, it explains so MUCH and fits the narrative so well.
2- The Bioshock link. The story makes it clear that Bioshock/Rapture/Ryan/Little Sisters/Big Daddies were just another "infinite variable" of Columbia/Comstock/Elizabeth/Song Bird. This is troubling since it implies that the entire Bioshock story was just another derivative of the current story, and it also implies that that entire Bioshock universe ceases to exist once the infinite loop is closed. It's also very puzzling to figure out how a man inspired to create a city through scripture, would end up being related to the "godless industralist" that was Ryan.
Throughout BioShock, the bathyspheres are used by Jack as a mode of transportation to travel around Rapture and its "abandoned" city sections. It is revealed that Jack can use the bathyspheres only because his genetic signature is close enough to Ryan's that the security system doesn't deny him access. Sullivan clearly states this in one of his Audio Diaries "Sisters, cousins anyone in the ballpark genetically will be able to come and go as they see fit." --- Booker is able to use the bathysphere to reach the surface. This occurs after the civil war when genetic restrictions on Bathysphere travel were put in place to stop rebels/dissidents from escaping.
I just noticed something odd. In the blue ribbon where you get the shield from the luteces, if you shoot at them lasy Lutece says "Missed" in a sort of mocking way, even if you aim right at her head at point blank. But you can shoot and kill the guy at the bar. Keep doing it and she keeps changing what she says "We can afford to do this all day, the question is,can you?"
It may be just that old video game thing where you can't kill important people but it felt odd to me and usually Booker lowers his gun for people like that, he does near elizabeth anyway. It also struck me odd because of the whole empty Lutece grave thing I brought up before. Something about it seemed fishy
I just noticed something odd. In the blue ribbon where you get the shield from the luteces, if you shoot at them lasy Lutece says "Missed" in a sort of mocking way, even if you aim right at her head at point blank. But you can shoot and kill the guy at the bar. Keep doing it and she keeps changing what she says "We can afford to do this all day, the question is,can you?"
It may be just that old video game thing where you can't kill important people but it felt odd to me and usually Booker lowers his gun for people like that, he does near elizabeth anyway. It also struck me odd because of the whole empty Lutece grave thing I brought up before. Something about it seemed fishy
I was just listening to Weekend Confirmed, I agree with Jeff, Bioshock is a lot like half life. I suppose you could do this for a lot of stuff though. In Zelda the songbird would be what? Tingle?
Nope. And that's sort of the point. Variables and constants. They were a variable that had no effect on the overall events of the story, and can be taken as a comment on the futility of the player's agency.
That'd blow my mind a lot more if they'd gotten Elizabeth's quote even nearly correct.
According to one of the audio logs Rosalind and Robert got to know each other through the studying of a particle, which existed in both of their parallel universes. She mentions something along the line of using it like a morse code.I probably just missed it, but how do the Lucettes discover each other? Their main goal is to be together, right? How were they seperated and who found who? Did they know each other before the tears?
Basically, any background info on the Lucettes will do, they are super interesting.
I was just listening to Weekend Confirmed, I agree with Jeff, Bioshock is a lot like half life. I suppose you could do this for a lot of stuff though. In Zelda the songbird would be what? Tingle?
Also, fix the resolution on those pics. Damn, internet.
Just finished it.
What the
I mean jesus.
There is one small thing that I don't get. How is killing one of multiple Booker solving anything? Killing Booker/Compton in the first reality didn't seem to change much. Wouldn't you have a kill a baby in order to prevent to person from actually existing.
Also, is the death/respawn mechanic ever explained?
Just finished it.
What the
I mean jesus.
There is one small thing that I don't get. How is killing one of multiple Booker solving anything? Killing Booker/Compton in the first reality didn't seem to change much. Wouldn't you have a kill a baby in order to prevent to person from actually existing.
Also, is the death/respawn mechanic ever explained?
Can someone link me to that reddit analysis that keeps getting mentioned?
I was just listening to Weekend Confirmed, I agree with Jeff, Bioshock is a lot like half life. I suppose you could do this for a lot of stuff though. In Zelda the songbird would be what? Tingle? I fixed the quote.
God, I feel like I'm actually playing the game by how slowly I am progressing in this thread, but this stood out.
Raito, are you me?
I thought the same thing on that early encounter with the Luteces, seemed like a fun way to poke at the unkillable npc cliche at first. When you progress through the game and find out that Fink sabotaging their tear-manipulation machine didn't actually just kill them but somehow changed their existence across all of space time, their remarks in the Blue Ribbon when you try to shoot them make perfect sense.I just noticed something odd. In the blue ribbon where you get the shield from the luteces, if you shoot at them lasy Lutece says "Missed" in a sort of mocking way, even if you aim right at her head at point blank. But you can shoot and kill the guy at the bar. Keep doing it and she keeps changing what she says "We can afford to do this all day, the question is,can you?"
It may be just that old video game thing where you can't kill important people but it felt odd to me and usually Booker lowers his gun for people like that, he does near elizabeth anyway. It also struck me odd because of the whole empty Lutece grave thing I brought up before. Something about it seemed fishy
Any recommendations on other books/games/movies/tv shows that have tell one story but having something much bigger going on behind it that you have to piece together? Sci-fi and fantasy especially.
Obviously Lost and Fringe are good examples. Same goes with Gene Wolfe's Book of the New Sun (and his other books).
Maybe, maybe not. I think it doesn't matter who is the man. They always build a city. And only the Comstock universe is alienated. I wouldn't be surprised if even in the new universe created through killing Comstock, there is a city. Just a different one.In the end, the birth of Comstock would have still lead to a city outside of society.
Maybe, maybe not. I think it doesn't matter who is the man. They always build a city. And only the Comstock universe is alienated. I wouldn't be surprised if even in the new universe created through killing Comstock, there is a city. Just a different one.
I was just listening to Weekend Confirmed, I agree with Jeff, Bioshock is a lot like half life. I suppose you could do this for a lot of stuff though. In Zelda the songbird would be what? Tingle? I fixed the quote.
Boom, that's why we need valve to release HL3 and push the genre in new directions...again. It'll at least give all the hacks something else to copy.
Boom, that's why we need valve to release HL3 and push the genre in new directions...again. It'll at least give all the hacks something else to copy.
Some modern research has indicated stigmata are of hysterical origin,[21] or linked to dissociative identity disorders,