While I did like those (except the Delta reveal), I must say that for me none of them except D-End 2 really carried the emotional weight of, say, "Junpei Tenmyouji" or Sigma's face under K's mask. While VLR did have twists similar to the ward one, in that there wasn't much emotional attachment to them, there were many twists that played with your emotions as well in both VLR and 999 such as the Snake fakeout, or Akane=0, or inspecting the old woman's corpse only to find a card with ID: KURASHIKI/PASS: JUMPYDOLL, or Luna calling you "Doctor" out of fucking NOWHERE as her artificial tissue disintegrates and she dies. In ZTD, the only similar emotional moments I found were D-End 2 and that one GAME OVER where Sigma dies in Diana's arms, mistaking her for Luna, and perhaps the dialogue between Sigma and Diana about "woman D", who lived with Sigma on the moon for three years. There weren't (m)any philosophical or scientific concepts used throughout the whole game either. 999 had the digital root, and the doors. VLR had the AB Game, the Prisoner's Dilemma. ZTD? The fragments were not used in an interesting way in the slightest. Instead, they barred all possible character development (when characters forget what happened in the rest of the game, they always wake up their initial selves) and killed my engagement with the characters since I always knew more than they did. The team system stinted character interaction by (almost if not) always limiting character interactions between three people at once. Even though there were many great, emotional, new tracks, it was "calm moment= Placidity remix, sad moment= blue bird lamentation or morphogenetic sorrow, stressful moment= Tinderbox", with a really good new song for the credits.