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Square-Enix Executive Embarrassed by Company's E3 Showing

Shaheed79 said:
3DS, Vita, WiiU please. Touchscreen is absolutely imperative for a new OB game.

He's already stated in an interview to be crystalizing a small-budget new IP title, but that it's just sitting there in his head waiting for an opportunity.
 
I always like the "is all girly men" comments about modern FF games. It's like the poster has never seen Amono art. Nevermind that XIII has Snow and Szahs who look like dudes to me.

And yeah FF is all pop music because of 1 game. Give me a break.
 
Jason's Ultimatum said:
The last good FF game was FFIX. Now all we get is pop music with awful character designs, VA, and androgenous dudes.

I haven't touched a Square game since.............Kingdom Hearts 2? Not entirely sure.
they have fallen, but they do not have awful character designs. a few from final fantasy 13 rival any other square game. i did not enjoy ff13, but lightning is one of the most badass looking characters.
 
Rahxephon91 said:
I always like the "is all girly men" comments about modern FF games. It's like the poster has never seen Amono art. Nevermind that XIII has Snow and Szahs who look like dudes to me.
The difference is that amano art looks a lot like classical opera aesthetics while the new art direction is just shitty j-pop mixed with yaoi manga influences.
 
ULTROS! said:
I seriously don't want to play a Final Fantasy game that's marred with bugs and the main character having a personality similar to a rock! :P

If you want a near-Western Final Fantasy game, maybe FFXII is for you. I don't like it because it departed from the traditional(?) FF style but I know some people love it.

How did it depart from traditional style? Are you one of the people who's disturbed that the party doesn't line up on one side and give you a battle menu in an ATB format after a loading screen to enter the combat? How is XII western, by not being the same as I-X?

Seriously, the complaints that something isn't 'FFish' enough is really fucking retarded and it would nice to at least get an explanation.

Infact, I think this may be exactly what Seba was talking about: here
 
I would like to see more direct influence from Amano than Nomura.
Nomura's art style is overexposed right now and i think they need to bring back some of the old charm.

Don't get me wrong i'm not a Nomura hater,i like many of his games but i just want something different while it still feels very Japanese.

Maybe they should need to use more cell-shaded graphics for their big console games (ala DQVIII),i think it will cut down development time considerably while the games will still look great.
 
I love JRPGs but I feel they haven't really evolved with time compared to the Western counterparts such as Dragon Age and Witcher series. Pickup a recent title and it'll feel like playing something that could've been released 5 years ago.

FFXII was a beautiful step towards that evolution but alas.......
 
Ahoi-Brause said:
The difference is that amano art looks a lot like classical opera aesthetics while the new art direction is just shitty j-pop mixed with yaoi manga influences.
The difference is that this all your opinion, but that dosent change the fact that FF has always been a bit Feminine.
 
Rahxephon91 said:
I always like the "is all girly men" comments about modern FF games. It's like the poster has never seen Amono art. Nevermind that XIII has Snow and Szahs who look like dudes to me.

And yeah FF is all pop music because of 1 game. Give me a break.

Don't need Amano, Akihiko Yoshida does manly men.
 
boundedseven said:
FFXII was a beautiful step towards that evolution but alas.......
That's the main problem with square - absolutely fucking dumb management, they had something great with FFXII's core gamesystem they could've worked with but they decided to shit all over it and make the player run through hoses while listening to a completely moronic story with detached characters for the next game.
 
Isn't the big problem here with HOW japanese developers actually develop the game? Aren't there middle men for the middle men of the other middle men?
 
They honestly need to start listening to fans more. Simple as that.

Square Enix has admitted to us that they are no longer the company we expect them to be. When they made the following comment, it confirmed it. I'm paraphrasing but Kitase said something along the lines of "If we wanted to remake FF7 with FF13 graphics it would take 3-4 times the amount of time that it took us time make FF13."

So basically what you're saying is that FF13 is shallow garbage... thanks for playing Kitase.
 
Isn't E3 just a western game centered conference?

No company really showed off many Japanese games.

Sorry if this point has been brought up already
 
galian beast said:
They honestly need to start listening to fans more. Simple as that.

Square Enix has admitted to us that they are no longer the company we expect them to be. When they made the following comment, it confirmed it. I'm paraphrasing but Kitase said something along the lines of "If we wanted to remake FF7 with FF13 graphics it would take 3-4 times the amount of time that it took us time make FF13."

So basically what you're saying is that FF13 is shallow garbage... thanks for playing Kitase.
The last thing anyone should do is listen to fans. And you analyzation is wrong. To make a game the scope, size, and detail of something like FFVII would be hard. If Square is incompetent because of that fact then I guess all developers are. No hd jrpg at all matches something like FFVII. They aren't saying anything else.
 
Rahxephon91 said:
The last thing anyone should do is listen to fans. And you analyzation is wrong. To make a game the scope, size, and detail of something like FFVII would be hard. If Square is incompetent because of that fact then I guess all developers are. No hd jrpg at all matches something like FFVII.

That's the problem with JRPGs today.
 
Rahxephon91 said:
The last thing anyone should do is listen to fans. And you analyzation is wrong. To make a game the scope, size, and detail of something like FFVII would be hard. If Square is incompetent because of that fact then I guess all developers are. No hd jrpg at all matches something like FFVII.
To make a game the scope of FFVII is only "hard" when you're a missmanaged piece of shit company.
Hand it over to a decent developer and give them the budget FFXIII took and you'll get your FFVII remake in two years.
 
Ahoi-Brause said:
To make a game the scope of FFVII is only "hard" when you're a missmanaged piece of shit company.
Hand it over to a decent developer and give them the budget FFXIII took and you'll get your FFVII remake in two years.

This
 
Ahoi-Brause said:
To make a game the scope of FFVII is only "hard" when you're a missmanaged piece of shit company.
Hand it over to a decent developer and give them the budget FFXIII took and you'll get your FFVII remake in two years.
If you want bash Square fine, but at least be smart about it. No other developer espicaly a Japanese one has done it as well.
 
I really wouldn't mind if SE scaled back, visually, the mainline FF series to allow for shorter development time or similar development time with more emphasis placed on actual explorable and varied locations and game content.
 
Rahxephon91 said:
The last thing anyone should do is listen to fans. And you analyzation is wrong. To make a game the scope, size, and detail of something like FFVII would be hard. If Square is incompetent because of that fact then I guess all developers are. No hd jrpg at all matches something like FFVII. They aren't saying anything else.

That's not really a fair comparison since there isn't another JRPG out there that will be given the budget that any major FF has. Despite that you still see HD JRPG's coming out with full overworlds and HD towns. No, they aren't the visual level as those FF games, but they also don't have the massive budgets of a FF either. You take a look at something like Ninokuni PS3 and wonder why stuff like that isn't coming out of the current Square.
 
Rahxephon91 said:
If you want bash Square fine, but at least be smart about it. No other developer espicaly a Japanese one has done it as well.
FFVII isn't that magical game fillled with wonder that's impossible to recreate.
Square just take years for everything and the GRIN fiasco showed how poorly organized they are.
They got tons of manpower, tons of artists, tons of coders and even lot's of money.
And even mistwalker created Lost Odyssey in a shorter time than FFXIII and that game was more of a final fantasy than anything they released since FFVII. Lost Odyssey was even developed by fucking feelplus. (71 employees, Square got 3,338 )
The squaresoft management is just fucking incompetent. That's their main problem and nothing else
 
SolidSnakex said:
That's not really a fair comparison since there isn't another JRPG out there that will be given the budget that any major FF has. Despite that you still see HD JRPG's coming out with full overworlds and HD towns. No, they aren't the visual level as those FF games, but they also don't have the massive budgets of a FF either. You take a look at something like Ninokuni PS3 and wonder why stuff like that isn't coming out of the current Square.

The Mistwalker stuff it more Square than the actual Square stuff. AND in HD.
 
Terrell said:
No, a game that goes back to 1990s writing. Story drives an RPG experience equally with gameplay. And modern RPG stories just don't live up to what we saw in the 90s. At all. From most developers.

I think some of this is nostalgia though. The best stories tended to be quite simple and archetypal for JRPGs. It isnt like with WRPGs where they when from deep, complex and even philosophical to action movie duality driven bullshit.
 
HK-47 said:
I think some of this is nostalgia though. The best stories tended to be quite simple and archetypal for JRPGs. It isnt like with WRPGs where they when from deep, complex and even philosophical to action movie duality driven bullshit.
Square was able to write "deep" plots that impressed people because they had good writers back then. Now that they've fired them all they only got talentless hacks who think the name SQUARE is enough to convince people that a plot is "deep" when infact it's just fucking stupid and incoherent.
 
Ahoi-Brause said:
Square was able to write "deep" plots that impressed people because they had good writers back then. Now that they've fired them all they only got talentless hacks who think the name SQUARE is enough to convince people that a plot is "deep" when infact it's just fucking stupid and incoherent.

Here's hoping that the remake of Tactics Ogre is a sign that a sequel to that is coming, or, even better, a sequel to Vagrant Story is coming
 
The "Square" side of the company should be forced to play through all their NES, SNES and PS1 games for months on end before they're allowed to greenlight anymore.

Ahoi-Brause said:
And give me my HD TERRANIGMA WITH HD TOWNS.
My wallet is ready.
Exactly what I was thinking! :D
 
Ahoi-Brause said:
Square was able to write "deep" plots that impressed people because they had good writers back then. Now that they've fired them all they only got talentless hacks who think the name SQUARE is enough to convince people that a plot is "deep" when infact it's just fucking stupid and incoherent.

Well people were also impressed with FFVII and VIII...
 
Ahoi-Brause said:
FFVII isn't that magical game fillled with wonder that's impossible to recreate.
Square just take years for everything and the GRIN fiasco showed how poorly organized they are.
They got tons of manpower, tons of artists, tons of coders and even lot's of money.
And even mistwalker created Lost Odyssey in a shorter time than FFXIII and that game was more of a final fantasy than anything they released since FFVII. Lost Odyssey was even developed by fucking feelplus. (71 employees, Square got 3,338 )
The squaresoft management is just fucking incompetent. That's their main problem and nothing else
But you ignored the point about competent teams being able to create a game like FFVII. Who? Rockstar? GTAIV has less scope then it's previous gen games with it's detailed city being basically cool wallpaper. Detailed but hardly interactive. Red Dead, big and empty.

Bioware? ME1 environments pretty meh. M22, corridor. DA2, repeat environments to the max.

Bethesda? Worlds may be big, but hardly unique with Oblivion having some of the worst repetive dungeon use this side of DA2. That and their games are filled with bugs and things like good animation are non existent.

So Square's western counter parts hardly look like they could achieve a HD FFVII.

In Japan look at Lost Odyssey. Probably comparable to a FF in production costs. It's world map is not what I would call explorable.

Tales? Sure it's a lower production, but it's worlds are hardly as detailed as FFVII. The towns in ToV are small and barely explorable.

FFVII is no magical game, but I sure haven't seen any other competent developer make a game like that this gen. At least without looking shitty in other areas.
 
I'm a proud Bethesda hater, but I'd like to see anybody make a sandbox RPG that doesnt have much repetition or bugs, especially with all the scripting. I sure as fuck dont think SE could do it.
 
Glix said:
The Mistwalker stuff it more Square than the actual Square stuff. AND in HD.

Exactly, this really just comes down to poor management. Square simply ignores all of their other successful franchises in favor of FF, KH and DQ. That's one of the major issues that they have at the moment. They don't need to remake FF7, but why aren't they doing anything with the Chrono brand? People have been begging them to release something new in that series for years. It's not even a series that demands a super budget. Why not get into contact with Grezzo to do a new "main" game in the Seiken Densetsu series? Howabout a PSN/XBLA sequel to Einhander? There's so much that they can do.
 
Rahxephon91 said:
Red Dead, big and empty.
Red Dead Redemption is filled with neat little details and more interactive than FFVII.
FFVII wasn't really that interactive to begin with.

HK-47 said:
Well people were also impressed with FFVII and VIII...

FFVII's saving grace was that it just didn't explain a whole lot of stuff and was actually pretty simple.
They really fucked that up with the moronic spinoffs and the movie.
What a load of bullshit that was.
 
You pack a sandbox with too much stuff and its feel like a carnival instead of the place it suppose to ape. No sandbox is to scale but you gotta have some emptiness.
 
SolidSnakex said:
Exactly, this really just comes down to poor management. Square simply ignores all of their other successful franchises in favor of FF, KH and DQ. That's one of the major issues that they have at the moment. They don't need to remake FF7, but why aren't they doing anything with the Chrono brand? People have been begging them to release something new in that series for years. It's not even a series that demands a super budget. Why not get into contact with Grezzo to do a new "main" game in the Seiken Densetsu series? Howabout a PSN/XBLA sequel to Einhander? There's so much that they can do.
I wouldn't mind a remake of Secret of Evermore either.
 
Glix said:
He's just embarrassed now? He was asleep for the last 6 years?

He wasn't in charge of (1/3 of) the game department until december last year. He was responsible of the publishing department until then.
 
HK-47 said:
I'm a proud Bethesda hater, but I'd like to see anybody make a sandbox RPG that doesnt have much repetition or bugs, especially with all the scripting. I sure as fuck dont think SE could do it.
I don't know who could as I assume it would be very hard. I'm not saying Square isn't the best managed company and the fact XIII came out the way it did and thier other HD games are taking forever is a testament. But that quote about not being able to do FFVII in hd is not a testament when it would be hard for anyone to do.

As for Red Dead it's interaction is what talking to npcs and hunting monsters? Yeah so much more interaction then FFVII.
 
Rahxephon91 said:
Tales? Sure it's a lower production, but it's worlds are hardly as detailed as FFVII. The towns in ToV are small and barely explorable.

You're grossly overstating how much you could actually explore in FF7's towns in comparison to Vesperia. Most of them were small areas with 4-5 houses and a few NPC's you could talk to. Maybe a chest or two. Costa del Sol, Kalm, Rocket Town, Nibleheim, etc. were all like this.
 
I just noticed a VERY interesting article linked in the comments section of the news.

http://www.siliconera.com/2011/02/11/the-last-story-and-xenoblade-directors-on-developing-rpgs/

The squaresoft of takahashi and sakaguchi seemed to be an awesome place. The fact that during that time they had their best output is probably no miracle.


Rahxephon91 said:
As for Red Dead it's interaction is what talking to npcs and hunting monsters? Yeah so much more interaction then FFVII.
Did you even play the game?
Red Dead redemption is one of the most interactive games this generation, it's filled with awesome little details, secrets and generally surprising things.
The ammount of work that went into that game (and recently LA Noire) would probably be enough for 100 FFVII remakes.


Kalnos said:
You're grossly overstating how much you could actually explore in FF7's towns in comparison to Vesperia. Most of them were small areas with 4-5 houses and a few NPC's you could talk to. Maybe a chest or two. Costa del Sol, Kalm, Rocket Town, Nibleheim, etc. were all like this.

This.
 
I wish Square would just make an FFIV-IX level game for a handheld. Don't break the mould. Just towns, castles, overworlds, airships and ATB. You don't have to come up with crazy systems or whatever. Just make a classic jRPG again.

Then really try to put an effort into storyline, battle gameplay, exploration and sidequests.
 
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