jaundicejuice
Member
Isn't Wada driving Square-Enix to make yet another MMO? Even with Final Fantasy XIV being an absolute trainwreck?
FFXIII-2 seems on track to finish within its 18 month dev cycle, so they seem to be getting there on that front.DominoKid said:maybe now they'll stop taking fucking forever to put out games
aka
finish vs13 and whatever the fuck else youre working on get the fuck to work on Kingdom Hearts 3
and make some new shit too.
SalsaShark said:What Japanese game was worth showing in E3 this year?
Catherine?
Done, haha.Seda said:Can you fix my quote ala my edit so I don't come across so tired? lol
Rahxephon91 said:You must be joking or are high.
TWEWY and NierNirolak said:Also, the tendency to dump any well received but financially unsuccessful new IPs in favor of more FF spin-offs isn't helping.
Not really a great example. Though I guess it'd be even worse if a game made largely from recycled assets took six years to make.Nirolak said:FFXIII-2 seems on track to finish its 18 month dev cycle, so they seem to be getting there on that front.
FFXIII sold over 6 million, and the budget wasn't that ridiculous. What they are doing now might not be optimal, but it's still profitable.VisanidethDM said:That doesn't mean abandoning the FF multimillion sales colossi, but acquiring external talent to develop and publish a range of "low" budget, 2D based JRPGs that can be profitable without needing 3 million sales and 5 years in development.
SalsaShark said:What Japanese game was worth showing in E3 this year?
Catherine?
Yoshiya said:Done, haha.
Rahxephon91 said:You must be joking. Hardly everyone would be happy with that.
But the post was particularly saying that FF games should be low budget 2d affairs. I'm sorry, I don't want FF to be that. FF is the big spectacle JRPG series and it should stay that way. Should they work on other non-ff tiles that experiment with different things and work on different budgets. Maybe even FF off shots should do that as well and they already do like 4 Heroes of light. But not main numbered FFs.VisanidethDM said:I disagree.
What SE needs to do, imho, is ride the decline of the JRPG genre.
That doesn't mean abandoning the FF multimillion sales colossi, but acquiring external talent to develop and publish a range of "low" budget, 2D based JRPGs that can be profitable without needing 3 million sales and 5 years in development.
We were buying 4, 5, 8 JRPGs a year in the SNES/PS1 era. One every X years was FF. The rest where the Grandias, the Thousand Arms, the FFT, the Lufias, the Chronos, the army of different franchises constantly released.
Now they're obsessed with the FF mentality, which dictates them to release a title that is technically at the top of the current production values pyramid. Fuck that. That's FF. Create a 2.5D isometric engine, acquire all the small studios, new and old, that have good ideas or traditions in the JRPG genre, and put them to work. If the budget is low enough or you're afraid the title won't sell well.. put it on the XBLA/PSN/.Steam/AppStore
You need to rebuild the Japanese videogame industry? Start from the basics. The genres that worked 15 years ago can still work today. Realize we only buy FPSes because we're only sold FPSes. We're starving for more RPGs. Keep the budgets in check, and you'll start making money again.
Yes because 2d sprites are going to allow the game to be successful. Even Capcom knows that's not true. And hardly everyone want's 2d sprites, just a small minority.DatBreh said:Umm no. HD Sprites and making games in the old ways where it was an actual RPG instead of a long tunnel would be highly preferred to what FF XIII was.
MMOs are now make up the largest fraction of the gaming sector in Japan. Nirolak posted a link in another thread.jaundicejuice said:Isn't Wada driving Square-Enix to make yet another MMO? Even with Final Fantasy XIV being an absolute trainwreck?
Yoshiya said:FFXIII sold over 6 million, and the budget wasn't that ridiculous. What they are doing now might not be optimal, but it's still profitable.
I think why it's notable though is that it's their blueprint for future development.Tron 2.0 said:Not really a great example. Though I guess it'd be even worse if a game made largely from recycled assets took six years to make.
But considering that every other major title coming from SE that I can think of has been in development 3+ years (some like Versus and Type-0 more like six years), one game does not a trend make.
Excluding Nintendo?SalsaShark said:What Japanese game was worth showing in E3 this year?
Catherine?
Second step is to make another MMO.XTERC said:First step to solving a problem, is admitting you have one.
Rahxephon91 said:But the post was particularly saying that FF games should be low budget 2d affairs. I'm sorry, I don't want FF to be that. FF is the big spectacle JRPG series and it should stay that way. Should they work on other non-ff tiles that experiment with different things and work on different budgets. Maybe even FF off shots should do that as well and they already do like 4 Heroes of light. But not main numbered FFs.
Yes because 2d sprites are going to allow the game to be successful. Even Capcom knows that's not true. And hardly everyone want's 2d sprites, just a small minority.
Celine said:Excluding Nintendo?
Getting games out on a reasonable development schedule would be a huge step forward for SE.Nirolak said:I think why it's notable though is that it's their blueprint for future development.
They're switching all teams to two year development cycles after the first entry in their new IP/new spin-off.
They've shown they can successfully sequel on PSP with Dissidia 012, and now they're showing it with FFXIII-2.
Of course, the quality for FFXIII-2 has to be there for it to be truly successful, but even just getting the game out on time is a big improvement if this is their vision for the future.
I did'nt know Capcom games had sprites these days.DatBreh said:People thought 2d fighters were dead, and now Capcom cant seem to put them out fast enough.
It would not hurt them at all to put out a game in the same vein as the ones that made them popular in the first place. It wouldnt take that long, that many people, or that much money. Just do it once to see if the market is still there, they may find out it is, just as Capcom did with 2d fighters.
Glad they haveXTERC said:First step to solving a problem, is admitting you have one.
claviertekky said:Maybe Inafune and Itagaki were right.
The Japanese game industry is behind.
Generally the way companies try to handle this is by introducing around one to two new major IP a year while iterating on everything else.Tron 2.0 said:Getting games out on a reasonable development schedule would be a huge step forward for SE.
But won't that just exacerbate their reliance on iterating the same IP over and over?
Rahxephon91 said:I did'nt know Capcom games had sprites these days.
bobbytkc said:Square is absolutely pathetic this gen. They have released a grand total of 1 HD Jrpg on the PS3 in the last 5 years. 1! They are a huge company. I don't know where their development resources have funneled into, but they better wake up soon.
You do realize that I'm talking about the 2d visuals part of your post, not the gameplay right?DatBreh said:I didnt think it would be that hard to get the gist of what i was saying. So let me try it a little simpler for you.
- People thought 2d fighting games were dead.
- Capcom made a 2d fighter
- Raging success
- Now there are 2d fighters being released left and right
Thanks. That makes sense.Nirolak said:Generally the way companies try to handle this is by introducing around one to two new major IP a year while iterating on everything else...
Rahxephon91 said:You do realize that I'm talking about the 2d visuals part of your post, not the gameplay right?
Yes and they have that, it's called Type 0....DatBreh said:But the overall point i was making is go with the older style final fantasy and not the super HD follow the tunnel type of game they made with 13. They can use sprites, polygons, or whatever but go back to the old style where i could actually explore towns and cities, have a huge map where i am free to go wherever, etc....
If anything, the changes they're making to Final Fantasy XIII-2 will make it into even more of a pseudo-Western game than before. We're applauding them for it so one can understand how they'd have trouble reading between all of the mixed messages.ULTROS! said:Solution: Square Enix Japan should stop developing pseudo-Western games.
Clearly you want a sequel to that multi-million selling title NIER.Nirolak said:They have to understand that new IPs don't always take off on the first go, but only grow when you keep investing in them.
So this the start of the mutiny against Yoichi Wada?Koji Taguchi, a senior executive officer at Square Enix Holdings, posted the following at Twitter on the final day of the show: "Because we merged with Eidos and had games like Tomb Raider, Deus and Hitman, as a company we were able to keep face. But the decline in Japanese titles was almost humiliating. This has been a week where I worried daily about how we can fix this."
Rahxephon91 said:Yes and they have that, it's called Type 0....
IchigoSharingan said:Is it really about showing games? Or is it more that the games they launch even after such long dev cycles are utter crap too often?