Dragon Quest doesn't need voice acting.
You might be happy to hear that dragon quest games have high amount of furigana that you can use to look up things with.Whelp, not gonna bother with the import then. Hearing the audio makes looking up unknown words easier. Was the primary reason Tales(xillia) was easy to get into when I imported it years ago.
Also for these long kind of RPGs reading nothing but text and that annoying beep sound when text scrolls is going to do my head in.
Only the 3DS 3D version has furigana.You might be happy to hear that dragon quest games have high amount of furigana that you can use to look up things with.
for example:
I'm not bothered by this (my favourite DQ games don't have any VA), though I'm also one of those who loved the VA in DQVIII. I was actually surprised that they even had additional VA in the 3DS version that wasn't voiced on PS2.
Probably wouldn't bother on 3DS if they did bring that over though. You just don't have the same luxury of space there, even if it's way, way ahead of the DS, nevermind older handhelds.
I expect this to change for Western version. Also I hope they will have an orchestral soundtrack.
Not gonna happen, sorry.
Metroid got worse but I prefer Zelda with voice acting. I can't remember the last console RPG I played with no voice acting for at least cutscenes. They are doing it to save money.
I bet it saved them a ton in December cost and time. I personally wish they had gone with voice acting. I haven't enjoyed a dragon quest game except for 8.
Voice acting is overrated
what isn't, on the other hand, is good use of speech bubbles
I hate how every game wants me to read text on the bottom of the screen these days
Voice acting or orchestral soundtrack or both? Anyway I'm like 99% sure there will be voice acting in the Western version.
I loved the voicework on DQ8.
I'd happily wait an extra 6 months for an English release if it had great voice acting.
DQVIII is actually one of the largest 3DS games at 3.6GB. It's DQVII that was less than 2GB and that of course had no voice acting. Then you look at a relatively simple 2D game like Devil Survivor 2 Record Breaker but with tons of voice in it and it goes all the way up to 3.5GB.Voice samples don't take much space, especially when compressed. Dragon Quest 8 is less than 2GB on the 3DS and you can release games up to 8GB there.
Oh yeah, that's true as well. I was really expecting the PS2 dub + no new VA at best but they really went the extra mile considering the new lines the characters needed. They really went above my expectations in that regard. Unfortunately Sugiyama had to Sugiyama.More than that, for the English version, they actually put in the effort to redo every single one of Jessica's lines with her new actress.
I wouldn't mind Japanese voice acting if we couldn't get a dub.
I do wonder if they'll be able to convince him this time with DQXI. I just want this game to succeed in the west.
DQVIII is actually one of the largest 3DS games at 3.6GB. It's DQVII that was less than 2GB and that of course had no voice acting. Then you look at a relatively simple 2D game like Devil Survivor Record Breaker but with tons of voice in it and it goes all the way up to 3.5GB.
Nah, i am happy BotW got some voiceacting.
They're not gonna make a big budget Dragon Quest game on home consoles for the West, and then not give it voice acting. Especially since the preceeding games have it
But there is no Japanese voice acting; that's what this thread is about.
Series creator Yuji Horii also had a focus on wanting the players to properly focus on the scenario until the very end. He also did a lot of fine-tuning details of the script until the very very end. With this significance in mind, they decided to not include any voice acting into Dragon Quest XI.
One of the preceding games, which was released 12 years ago, at a time they were trying to push the series in the West.
I wouldn't mind Japanese voice acting if we couldn't get a dub.
but works surprisingly well on 3DS.
Ohhh... there's not even Japanese voice acting....
I'm still gonna support the game.
DQVIII did have more in the way of assets and the like, so I can see that not just being VA, but I would imagine SE would rather be cheap with the carts, and frankly the expectations of a handheld game alone probably mean they'd feel OK skimping there. It's probably doable to some extent, but one that's worth it? Not unless Nintendo pushes anyway but they've been historically one of the slowest on embracing VA anyway.Yeah, I've edited my mistake already.
Technically they can still go up to 8GB, though. I also don't think the huge size difference between DQVII and VIII is largely due to the voice acting.
I'm talking Heroes I and II as well. For those who played Dragon Quest on PS4 in the West, it'd be going backwards.
And that one game is the only mainline console DQ they've released worldwide. This will be the next
Eh, I loved having voices in Bravely Default for example.
DQVIII did have more in the way of assets and the like, so I can see that not just being VA, but I would imagine SE would rather be cheap with the carts, and frankly the expectations of a handheld game alone probably mean they'd feel OK skimping there. It's probably doable to some extent, but one that's worth it? Not unless Nintendo pushes anyway but they've been historically one of the slowest on embracing VA anyway.
I'm talking Heroes I and II as well. For those who played Dragon Quest on PS4 in the West, it'd be going backwards.
And that one game is the only mainline console DQ they've released worldwide. This will be the next
Please re-read the thread. This is about the JP version of the game. Original DQVIII JP version did not have voice acting - it was added for the West.You know I doubt I would have enjoyed VIII as much as I did if it wasn't for the really great voice acting. This is a big loss for me.
Shame.