Man why is this thread always so hostile.
Can anyone talk about the difference between Elite Dangerous and This, in regards to space combat?
Space combat is so slow and boring in ED, really hoping for something with a little more speed/zip.
SC: Combat looks better in Star Citizen. Beautiful scenery. Entertaining combats. I found that the weapons I had access to on my Mustang (not many) felt good albeit limited. I'd rather not have to pay more real money into the game to try out other weapons systems. Obviously, SC isn't out and ED has been out and polishing its combat for literally years so we can and do expect more from SC combat. A lot more. But only time will tell.
ED: Combat plays better and sounds better in Elite Dangerous with a considerably better feeling flight model (both computer assisted and not), better feeling weapons ranging from fixed to limited auto-targeting gimbaled, to full targeting turrets. The sound FX puts SC to shame, but the Elite Dangerous sound team won awards for their work. Unlike a previous comment, missiles and torpedoes feel noting like other weapons. Laser options all feel different, kientic weapons like cannons and miniguns all feel different. There are even mines you can use. But you should already know all that.
Further, Elite Dangerous offers a range of weapons modifications that can give each weapon system you have on your ship special effects including (but not limited to): causing random equipment malfunctions on the enemy ship, increasing heat generation, healing ally shields, temporarily scrambling radar, temporarily reducing gimbal tracking range and targeting, disabling jump drives, destroying shield generators, and more. These add quite a bit of variety to your combat options.
IMO, combat does not *look* as good as it does in Star Citizen, as most combat takes place pretty far from stars or planets. I really like how close to planets SC combat is, as it gives a heightened sense of perspective and wonder. Elite Dangerous' distance from those large planetary bodies makes it less easy to appreciate the scale of planetary bodies during combat. Further, because most of space is necessarily black, much combat is pretty dark outside of lasers, plasma rounds and railguns firing, thrusters boosting with bright burns and whatnot. It looks fine perfectly fine when you're fighting in close quarters, but again not having the same degree of proximity to big stellar bodies during combat (and the brightness they provide) is a miss for me there.
Both are rewarding and can provide plenty of "adrenaline". Just depends on who you fight, where and in what ship. In Elite Dangerous I prefer to go out into big combat zones with small ships using fixed guns, with appropriate music blaring. Turning and burning literally never gets old and is one of the most exciting experiences I have in gaming. Add a capital-class ship for extra awesomesauce.
https://www.youtube.com/watch?v=sPXrE80S2EI
Yes, their arrival is as epic as it sounds, because it's fairly random. I remember where I was and what I was doing most times when a cap ship entered combat zones I was fighting in. It's just the coolest shit.
Plus,
VR (virtual reality). ED has it and it's one of the finest reasons to buy a Vive/Rift. Flying a fighter in Elite Dangerous might change your life and expectations for space sim combat and gameplay in general in the same way that buying your first force feedback racing wheel for Forza/GTA will sour you to the days you played racing sims without one and spoil you to any future sims that don't work with your wheel.
If you're having trouble with the speed of ED, I'd suggest you get a smaller, faster ship. A Courier or Vulture going 400-600m/s should look and feel pretty damn fast. Don't go into SC expecting a better experience in that regard. It's very much a beta product in every sense.