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Star Citizen Backer Successfully Gets $2550 Refund

gatti-man

Member
Well then perhaps we can agree that if there is extensive progress behind the scenes that CIG should probably start showing it off sooner rather than later.

Today Disco Lando said something on AtV that I think is very true. In essence, you can design something really cool in isolation, but the real test is when you try to integrate it with all the other systems in the game. That's when things start going haywire. So while I'm sure there are a lot of really cool demos and procedural gen tech and isolated sci-fi environments being built at CIG, it doesn't mean very much until I can see it integrated into a seamless working product. And it can take a very, very long time for these systems to work with each other when you build a game from the top-down like that.
This is what I'm afraid off too. They are making a ton of modules but how is it going to all come together on the fly like they are selling.
 

Dr.Acula

Banned
I don't doubt that they are working on some amazing things, but the big question is are they amazing enough for people to drop elite dangerous or no mans sky and just line up to buy the game.... or will it just be another space sim with "oh this one has this awesome feature but that one has that awesome feature". Not saying there isn't room for multiple space sims out there but the chances that this becomes THE space sim seem pretty low especially as time goes on and on.

Blizzard space-sim confirmed.
 

Aselith

Member
Well then perhaps we can agree that if there is extensive progress behind the scenes that CIG should probably start showing it off sooner rather than later.

They do though. They have shown numerous "behind the scenes" looks at upcoming work at their cons and in developer diary stuff. The only thing we don't know is how far along those systems are in totality.
 

keenerz

Member
every time I see a discussion about star citizen there always seems to be extremely long defenses for the game, seems tiring to be a someone so invested in this eventual game.
 

Aselith

Member
every time I see a discussion about star citizen there always seems to be extremely long defenses for the game, seems tiring to be a someone so invested in this eventual game.

If it's tiring, it's only because there are people so invested in shitting on the game. Mostly the long "defenses" are just people correcting misinformation about the game and how game development actually works.
 

keenerz

Member
If it's tiring, it's only because there are people so invested in shitting on the game. Mostly the long "defenses" are just people correcting misinformation about the game and how game development actually works.

Not trying to troll or anything and being completely objective, when do you think that you'll be eventually able to stop having to defend it and have a thing that is worthy of what was claimed, cause then the "shitting" would stop or at least be significantly reduced.
 

Aselith

Member
Not trying to troll or anything and being completely objective, when do you think that you'll be eventually able to stop having to defend it and have a thing that is worthy of what was claimed, cause then the "shitting" would stop or at least be significantly reduced.

Whenever the first expansion is released probably. I'm sure there will be some bugs and performance issues in the initial release of the persistent universe what will mean the project was a flop and whatever. Squadron 42 could come out and be great and it would not be enough for people to admit maybe the game will get made.
 

KKRT00

Member
That is the state of the game in its current open-development alpha. 3.5 to 5 years, depending on when you measure the development start time, and the vast majority of systems aren't even in alpha stage yet. It's taken them months just to iron out the 2.4 patch features, and the game is still littered to the brim with bugs and has almost unplayablly low FPS. And that's with a 24 player cap. At the current rate, it's not far fetched to assume it will take years before the content they initially described will even reach the beta stage.

CIG themselves expected these systems to be implemented far faster. These are things potential consumers should be made aware of.
You dont even understand how big additional work CIG needs to do to create those public branches that are somehow polished and playable by thousands of concurrent players.

Making patches and public releases slows down the development of the game significantly, but they want to do it, do get the feedback from community and do load tests from the get go.

Can i also ask if you have ever worked in software development environment?

---
Not trying to troll or anything and being completely objective, when do you think that you'll be eventually able to stop having to defend it and have a thing that is worthy of what was claimed, cause then the "shitting" would stop or at least be significantly reduced.

When S42 will be released.
Problem is that people who trolled and shit on this game, wont admit that they were wrong, they dont make a reflection about how stupid was everything they wrote. No, they will move to other game that shows active development and shit on those.
Its so pathetic ;/

And i think that developers from CIG need to be defended by community when they are called names or project is called as a scam. Its disgraceful.
 

wildfire

Banned
It takes incredible cognitive dissonance to understand that crowdfunding from one site is a donation, but not understand that crowdfunding from another site on the exact same project is also a donation.

All pledges are a donation.


I used to say this as well but the government has weighed in on this and declared these are payments with expectation of product delivered. The donation argument is dead in this country and it's just as well.
 

wildfire

Banned
3.7 years so far doesn't seem unreasonable for a game of this scale. Out of curiosity, what game of this scale is there to compare to? Elder Scrolls Online took 7 years of development with a fraction of the scope and ambition.

I've been comparing this game to GTA and I'm willing to give them the benefit of the doubt for 5 years max. If they can't produce something when they have been given exactly the funds they needed before even going after angel investors then they're fucking up.
 
When S42 will be released.

I think SQ42 will release, it's a much smaller and less ambitious game, and crucially there are hundreds developers actually working on it. I don't think it will sell to many people not already on board, review very well or be very polished.

It's the Persistent Universe that has the insane scope, years of promises and so on that they'll never be able to make.

I mean, no one has even explained how they plan to make a massive MMO like this with about twenty developers when everyone is on SQ42 Ep 1-3.
 
I think SQ42 will release, it's a much smaller and less ambitious game, and crucially there are hundreds developers actually working on it. I don't think it will sell to many people not already on board, review very well or be very polished.

It's the Persistent Universe that has the insane scope, years of promises and so on that they'll never be able to make.

I mean, no one has even explained how they plan to make a massive MMO like this with about twenty developers when everyone is on SQ42 Ep 1-3.

Sorry, did you ever source your claim that only twenty developers are working on the PU?
 
Sorry, did you ever source your claim that only twenty developers are working on the PU?

Everyone is aware of it, no one really says otherwise - ask anyone on the official forums or reddit, they'll all give that as an explanation for why everything is so slow, why it took six months to add "saving the game".

It's all in the ATV and RTV shows. CIG put the figure at "roughly half and half" back in 2015, saying that F42 in the UK was all SQ42 and the US was PU. Since then they started F42 Germany, greatly expanded the UK studio and Germany and have said that some of the people in the US studios are also working on Squadron42.

That pirate base they're adding? They had to outsource it. If they don't have the resources to add a single space station, how are they developing all these 100 landing zones?
 
Everyone is aware of it, no one really says otherwise - ask anyone on the official forums or reddit, they'll all give that as an explanation for why everything is so slow, why it took six months to add "saving the game".

It's all in the ATV and RTV shows. CIG put the figure at "roughly half and half" back in 2015, saying that F42 in the UK was all SQ42 and the US was PU. Since then they started F42 Germany, greatly expanded the UK studio and Germany and have said that some of the people in the US studios are also working on Squadron42.

That pirate base they're adding? They had to outsource it. If they don't have the resources to add a single space station, how are they developing all these 100 landing zones?

Here is the breakdown from 8 days ago on what every studio worked on (note Sq42 is generally not talked about heavily in these due to spoilers): https://robertsspaceindustries.com/comm-link/transmission/15408-Monthly-Studio-Report

It's pretty easy to see that there are more than 20 people working on the PU side of things. It's also not quite so clear cut in terms of work for Sq42 and PU. For example, Sq42 needs certain ships to be used in their campaign. These same ships also exist in the PU. Thus, let's say the LA art team may work on a ship which will first be used in the Sq42, an easy example might be the Idris. More examples being the updated interaction system, or even core things like the item system which will all be used in both areas of the game.

Outsourcing is extremely common in AAA games. Just to give you an example, The Last of Us was outsourced to EIGHT different companies for its art. That's not including any code outsourcing either, that's purely art. However, Naughty Dog creates the core systems, key assets and defines the direction. After all, do you really want to use a Naughty Dog artist to spend weeks modeling random plants or other filler stuff? Or should they be working on the huge environmental set pieces and character art instead and merely guide another company on the sometimes more tedious work? That's just life when you need to create so many assets. Thus, CIG has their artists working on the key assets, different rendering techniques, etc. Years ago, CIG artists did create things like the hangars when doing it the first time, so at this point there's probably tons of concept art and direction they can give a company and come back with a good result. Outsourcing is not some sort of inherent sign of weakness in a company like you seem to imply it is.

I do very much doubt they'll do a 1.0 launch with the large amount of landing zones they have planned to be fair. Even with outsourcing, I think that they'll just roll them out post-release. There's going to be a good amount of stretch goals which will be like that where they probably won't be there day one, but will come after the "1.0" release. As long as all of the major features are in, and there's enough interesting content and have a roadmap for the rest, I'll be satisfied as long as the game is fun.
 
Here is the breakdown from 8 days ago on what every studio worked on (note Sq42 is generally not talked about heavily in these due to spoilers): https://robertsspaceindustries.com/comm-link/transmission/15408-Monthly-Studio-Report

It's pretty easy to see that there are more than 20 people working on the PU side of things

Not really, the only studio working on it is Austin and it mentions their responsibilities are split between a bunch of different areas like IT backend, live ops, QA and so on. You might have noticed the ships that get developed are the ones that are needed for SQ42, like the Herald and Starfarer.

This is what I'm afraid off too. They are making a ton of modules but how is it going to all come together on the fly like they are selling.

This is a very legitimate fear, obviously we know about the case of Star Marine, but let's talk about "grabby hands", the object manipulation system that would let you pick up items with the fidelity of something like Tabletop Simulator - from RTV 46:

– Will the grabby hands make dice games and card games and things possible? Yes.

Then it disappeared for 9 months, and then we get told that like Star Marine "it's actually already in the game". I.e they couldn't integrate it, so are pretending those pick-up gun animations Crysis does and CryEngine supports by default are the feature.

2GWeO4M.jpg


And y'know, stuff not always working out is regular game development, but then why lie about it? They always lie and that makes them seem very untrustworthy and shady, especially with other peoples money.
 

Raticus79

Seek victory, not fairness
Not really, the only studio working on it is Austin and it mentions their responsibilities are split between a bunch of different areas like IT backend, live ops, QA and so on.

You think the procedural planet tech worked on by the LA studio is exclusively for SQ42?
 

Donny

Member
They mentioned it is used for SQ42 in the latest ATV, so it seems to be another hand-me-down.

You think most of the developers aren't working on SQ42?

Do you think that the game assets for S42 are only for S42? Aren't these assets going to be on the PU? So, how can you claim for certain that if they're focusing on S42 is a bad thing?
 
I am a backer as well gave up on the project and its promise a long time back got sick of reading the useless updates. i just hope they throw the game on steam with some trading options.

the sandi episodes are just the worst , checked out the hanger as well meh i think they are overhyping the whole things instead of just releasing someting proper and working on it for addons
 
Do you think that the game assets for S42 are only for S42? Aren't these assets going to be on the PU? So, how can you claim for certain that if they're focusing on S42 is a bad thing?

I explicitly called things the PU gets "hand-me-downs from SQ42", so I've no idea how you took that as me suggesting everything stays in its box.

The point is they're not progressing the Persistent Universe at full pace while so much effort is on SQ42. Look at Chris talk about the PU and he's always bored and disinterested, watch him talk about SQ42 and he's hyped up, it's the only bit he cares about - being a director again.

SQ42 takes place in a single star system, so at best all this effort gets them 1/100 systems, some nice tools and tech, but no actual progress to mechanics that aren't combat, no progress to landing zones or community features or better netcode. And SQ42 is going to eat up those resources until 2017, and then onto Episodes 2 and 3, which will be what, 3 or 4 years each? 2024 before Star Citizen can start being developed properly?

No one has yet acknowledged or talked about this, instead trying to shoot down the premise even though it relies on CIG's own words.
 

TheRed

Member
I don't get scam complaints when I gave money years ago with the ambitious plans I had no expectations of it being complete anytime before 2016 and it'll probably be later than that. Some people just don't understand how long a project this big would take, if back then years ago I knew it wouldn't be out in 2016. We've just been able to see it from very near to its beginning with constant updates but the truth is it's hard work that takes a lot of time. If it was in production at a big publisher without letting the public see it for a few years this year would probably be when it gets shown first and then the wait seems shorter to people when really they just learned about it later in the process.
 

E-flux

Member
i still cant believe how this game has so many defenders, the game feels like an steam early access game, sure there are a lot of promises but they are just tha promises. I tried the game like half a year ago in a free weekend and as a fan of space sims i have never been as letdown as i was with what i played. If the game ends up being good after gazillion years i'll happily play it, however at this point this seems like a ne duke nukem forever.
 

Chipopo

Banned
i still cant believe how this game has so many defenders, the game feels like an steam early access game, sure there are a lot of promises but they are just tha promises. I tried the game like half a year ago in a free weekend and as a fan of space sims i have never been as letdown as i was with what i played. If the game ends up being good after gazillion years i'll happily play it, however at this point this seems like a ne duke nukem forever.

https://en.wikipedia.org/wiki/Escalation_of_commitment

Escalation of commitment refers to a pattern of behavior in which an individual or group will continue to rationalize their decisions, actions, and investments when faced with increasingly negative outcomes rather than alter their course. The related term sunk cost fallacy has been used by economists and behavioral scientists to describe the phenomenon where people justify increased investment of money, time, lives, etc. in a decision, based on the cumulative prior investment ("sunk costs"), despite new evidence suggesting that the cost, beginning immediately, of continuing the decision outweighs the expected benefit.
 
To add my voice to the litany, this game is a great example of why, much as we may grumble about them, good management is more important for a successful software project than haxx0r cd3r $ki77z. And I say that as someone who develops code for a living.
 

PSFan

Member
Do any of these crowdfunded games ever get finished and released? Many years later I'm still waiting for Hat in Time. I also backed a new 7th Guest game that never happened.

And these two experiences prevented me from backing Yooka Laylee. I'm really getting a bad taste from the crowd funding stuff to be honest.
 
So I've been going through the video series that the head guy, Chris Roberts put out, and there's just even more hilarious scope creep they're never going to be able to deliver on!

FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective? Yes. Absolutely, that’s actually a core part of the PvE FPS gameplay mechanic we’re designing for the PU.

- Missions won’t necessarily be stand-alone, some will interlink, or drive into other ones. We’ve got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it’ll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc. Plus, global ones that affect all the players, so some pirate that might be your nemesis could gain enough infamy that he becomes the pirate lord in that system, where all players can go after him. We’ve got a really cool system worked out for all of that, blending into the economy.

- Melee is straight-up brawling, you’ll have some basic punch/duck moves. But then you’ll be able to different places around the universe (like a Tevarian dojo) and learn some Tevarian martial arts, so then you’ll have extra moves to use.

- Pets will have robust health & damage models, in the way that the humans are going to have. Pets will have a fair amount of detail in terms of animation, their AI.

Have they done the mocap for the alien martial arts yet? How's the Nemesis system coming along? How many of these FPS dungeons will there be across these 100 Star Systems, and what in-world lore or faction things are they based on? Any finished art for the pets yet? Not a single line of code or art asset for any of this exists.

They need a publisher to actually get this focused, de-scoped and be able to put something out.
 

Llyranor

Member
Do any of these crowdfunded games ever get finished and released? Many years later I'm still waiting for Hat in Time. I also backed a new 7th Guest game that never happened.

And these two experiences prevented me from backing Yooka Laylee. I'm really getting a bad taste from the crowd funding stuff to be honest.

There are plenty of successful released well-reviewed crowdfunded games.
 

killroy87

Member
I get that there's risk in crowdsourcing, but I feel like there needs to be some clause where if the scope of the project changes so drastically, or if the creator hasn't delivered anything by their initial estimates dates, then the backer needs some way to get out. Somewhere, at some point in this magical journey, the creator needs to be held accountable.
 

Deadly

Member
Do any of these crowdfunded games ever get finished and released? Many years later I'm still waiting for Hat in Time. I also backed a new 7th Guest game that never happened.

And these two experiences prevented me from backing Yooka Laylee. I'm really getting a bad taste from the crowd funding stuff to be honest.
Plenty. Pillars of Eternity, all 3 Shadowrun, Divinity Original Sin, Wasteland 2, and much more.
 
Considering subsumption AI (aka stuff on the universe macro server or actual AI) is not in the release client yet, the nemesis system is not in.

There's no indication it's ever been worked on, no one has talked about beyond this single comment from CR, I've gone through all the ATV and RTVs. It's nonsense, fantasy.

FEiAgxh.gif
 
Have they done the mocap for the alien martial arts yet? How's the Nemesis system coming along? How many of these FPS dungeons will there be across these 100 Star Systems, and what in-world lore or faction things are they based on? Any finished art for the pets yet? Not a single line of code or art asset for any of this exists.

They need a publisher to actually get this focused, de-scoped and be able to put something out.

Or perhaps the fan base could stop believing those pipe dreams and demand a much smaller scope project that might be possible to pull off within two years from now.
 

Muzicfreq

Banned
People told me to shut up and said I was full of it when I said this game is too ambitious. Now it seems to be fading away.

I am glad I didn't back the game because too me they were aiming for a showcase and not a game.
 
Or perhaps the fan base could stop believing those pipe dreams and demand a much smaller scope project that might be possible to pull off within two years from now.

I think as long as Chris Roberts is in charge that's not going to happen, just look at Freelancer. He needs someone there forcing his hand.

He combines Molyneux style overpromising with Romero style overspending and Ken Levine style perfectionism and reworking.

What character rig are they on now, the 11th? And it still sucks.
 

Donny

Member
I explicitly called things the PU gets "hand-me-downs from SQ42", so I've no idea how you took that as me suggesting everything stays in its box.

The point is they're not progressing the Persistent Universe at full pace while so much effort is on SQ42. Look at Chris talk about the PU and he's always bored and disinterested, watch him talk about SQ42 and he's hyped up, it's the only bit he cares about - being a director again.

SQ42 takes place in a single star system, so at best all this effort gets them 1/100 systems, some nice tools and tech, but no actual progress to mechanics that aren't combat, no progress to landing zones or community features or better netcode. And SQ42 is going to eat up those resources until 2017, and then onto Episodes 2 and 3, which will be what, 3 or 4 years each? 2024 before Star Citizen can start being developed properly?

No one has yet acknowledged or talked about this, instead trying to shoot down the premise even though it relies on CIG's own words.

But then again, you can't argue that the PU is getting 'hand-me-downs' from S42 if all the stuff in S42 will be in the PU.....
 

gatti-man

Member
I explicitly called things the PU gets "hand-me-downs from SQ42", so I've no idea how you took that as me suggesting everything stays in its box.

The point is they're not progressing the Persistent Universe at full pace while so much effort is on SQ42. Look at Chris talk about the PU and he's always bored and disinterested, watch him talk about SQ42 and he's hyped up, it's the only bit he cares about - being a director again.

SQ42 takes place in a single star system, so at best all this effort gets them 1/100 systems, some nice tools and tech, but no actual progress to mechanics that aren't combat, no progress to landing zones or community features or better netcode. And SQ42 is going to eat up those resources until 2017, and then onto Episodes 2 and 3, which will be what, 3 or 4 years each? 2024 before Star Citizen can start being developed properly?

No one has yet acknowledged or talked about this, instead trying to shoot down the premise even though it relies on CIG's own words.
Sq42 is all that matters to me too. If sq42 isn't good then SC won't happen. It's as simple as that.
 

Raticus79

Seek victory, not fairness
I explicitly called things the PU gets "hand-me-downs from SQ42", so I've no idea how you took that as me suggesting everything stays in its box.

The point is they're not progressing the Persistent Universe at full pace while so much effort is on SQ42. Look at Chris talk about the PU and he's always bored and disinterested, watch him talk about SQ42 and he's hyped up, it's the only bit he cares about - being a director again.

SQ42 takes place in a single star system, so at best all this effort gets them 1/100 systems, some nice tools and tech, but no actual progress to mechanics that aren't combat, no progress to landing zones or community features or better netcode. And SQ42 is going to eat up those resources until 2017, and then onto Episodes 2 and 3, which will be what, 3 or 4 years each? 2024 before Star Citizen can start being developed properly?

No one has yet acknowledged or talked about this, instead trying to shoot down the premise even though it relies on CIG's own words.

Didn't comment on it because that's been the plan all along. Didn't think of it as significant. (On topic, that's why the "not the product I pledged for" premise is a bit shaky IMO - the single player game still comes first)

So in your view, anything potentially applicable to both Squadron 42 and MMO gets ruled out... well yeah, guess that doesn't leave much. Focusing resources on SQ42 first when they committed to delivering it first is a problem? If they did it the other way, you'd just be complaining about that instead.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
i still cant believe how this game has so many defenders, the game feels like an steam early access game, sure there are a lot of promises but they are just tha promises. I tried the game like half a year ago in a free weekend and as a fan of space sims i have never been as letdown as i was with what i played. If the game ends up being good after gazillion years i'll happily play it, however at this point this seems like a ne duke nukem forever.
You expected the game to be a finished a year and a half ago when the game was absolutely in a much worse state than where it is today?
 
Didn't comment on it because that's been the plan all along. Didn't think of it as significant. (On topic, that's why the "not the product I pledged for" premise is a bit shaky IMO - the single player game still comes first)

So in your view, anything potentially applicable to both Squadron 42 and MMO gets ruled out... well yeah, guess that doesn't leave much. Focusing resources on SQ42 first when they committed to delivering it first is a problem? If they did it the other way, you'd just be complaining about that instead.

That's very revisionist, there's statements from CIG in this thread that development was half-and-half, and then they put the game that most backers are interested in the most, the one they can actually use those ships they're buying, into maintenance mode (and not communicated this well, there's backers in here still trying to argue that it's not).

It seems very shady, and also not a great strategy - people are already buying fewer ships because of the stagnation, and they're going to be reliant on SQ42 sales to make up that income, but it's not going to have any marketing budget.
 

Raticus79

Seek victory, not fairness
That's very revisionist, there's statements from CIG in this thread that development was half-and-half, and then they put the game that most backers are interested in the most, the one they can actually use those ships they're buying, into maintenance mode (and not communicated this well, there's backers in here still trying to argue that it's not).

It seems very shady, and also not a great strategy - people are already buying fewer ships because of the stagnation, and they're going to be reliant on SQ42 sales to make up that income, but it's not going to have any marketing budget.

Would you say it's close to 50/50 if you count things applicable to both?
 

ultrazilla

Member
I have a funny feeling they'll get S42 out(my personal opinion is that they're burning through big money and at least want to get S42 out) and then things on their end will slow to a crawl as the money shrinks.

It's too ambitious and he continually feature creeps the game on top of that.

I bought in because I thought he could pull off his original vision. Now? I think we'll be lucky to get S42.
 
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