FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective? Yes. Absolutely, that’s actually a core part of the PvE FPS gameplay mechanic we’re designing for the PU.
- Missions won’t necessarily be stand-alone, some will interlink, or drive into other ones. We’ve got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it’ll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc. Plus, global ones that affect all the players, so some pirate that might be your nemesis could gain enough infamy that he becomes the pirate lord in that system, where all players can go after him. We’ve got a really cool system worked out for all of that, blending into the economy.
- Melee is straight-up brawling, you’ll have some basic punch/duck moves. But then you’ll be able to different places around the universe (like a Tevarian dojo) and learn some Tevarian martial arts, so then you’ll have extra moves to use.
- Pets will have robust health & damage models, in the way that the humans are going to have. Pets will have a fair amount of detail in terms of animation, their AI.