Not even close, like 90/10 at best.
That would require "hand-me-downs" + MMO exclusive stuff being no more than 10% of the listed items though - doesn't line up.
Not even close, like 90/10 at best.
That would require "hand-me-downs" + MMO exclusive stuff being no more than 10% of the listed items though - doesn't line up.
Look at Elite in comparison, 8 months after their Kickstarter they did the first Beta, using only a fraction of it's meagre $8 million budget and with about 100 staff.
That had trade, mining, combat - more features than the PU manages with $117 million dollars, more than twice the number of staff and a development time of 4 and a half years.
At the same time, CIG are working on a AAA game that's 20 hours long, 30% FPS, 70% flying, features a cast of celebrity actors motion captured at the most expensive facility in the industry that's nearly finished and set to launch at the end of 2016.
There's not a chance in hell you can claim those things are getting equal focus or manhours or MLOC or commits, there's not a single metric that will claw that back for you.
The terms are pretty clear, in my opinion. The backer wasn't entitled to anything. There is always risk involved with crowdsourcing.
Surely there is some kind of middle ground between "It's a scam!" (hint: it's not) and "You don't know anything about game development if you do not accept Star Citizen as its pinnacle."
Actually maybe not
I'm just trying to understand how you're drawing your conclusions. How do you get to 10/90 from this?
How do you get 50/50? You went first.
there's statements from CIG in this thread that development was half-and-half
Surely there is some kind of middle ground between "It's a scam!" (hint: it's not) and "You don't know anything about game development if you do not accept Star Citizen as its pinnacle."
Actually maybe not
I didn't get 50/50 (or any other), I was just going by this
Surely there is some kind of middle ground between "It's a scam!" (hint: it's not) and "You don't know anything about game development if you do not accept Star Citizen as its pinnacle."
Meanwhile, a single guy made this.
It's almost like a game with asset quality nowhere near a triple A game or as ambitious in scope is a lot faster to make or something.Meanwhile, a single guy made this.
I think the fact that they continue to create new ships that sell for hundreds of dollars all while the game is still in development alpha is a bit weird.
With all the controversy over whether or not this thing is a scam you'd think they'd go into feature lock mode and push to get the game out as it is currently envisioned, ships and all.
That's why some people think this is a scam. They continue to collect money from people for promises that they'll deliver these new playable ships in some far off undefined future when ships that were sold to people months (years) ago aren't even implemented into the game yet.
That was a quote from CIG before the PU launched in 2015. It doesn't describe the current development because they opened new studios focused on SQ42 since then, expanded F42 Manchester, and shifted people away. We went over this earlier in the thread.
They really tried hard to make clear that they had the customer by the balls. Nice way to treat your playerbase that literally funded your game.
I once paid $150 for a founder's edition of a game, where they had an immediately playable alpha and had the option for a full refund all throughout the process up til release ~2.5 years later. They weren't trying to box me in by holding my money hostage. Some people got their refunds, I stayed on.
Oh, I thought that number had some significance since you were holding them to it... never mind then.
I bought in to the kickstarter. that was a long time ago. what they promised sounded amazing, but they went about it the wrong way imo.. I can't even imagine what the game would have been like, or if it would have ever came out if they simply hit their funding goal and no more, especially when you consider the game looked plenty full featured enough as it was, and was due out what, 3-4 years ago?
Hopefully Citizencon will reveal squadron 42 gameplay and release date.
Meanwhile, a single guy made this.
It probably would've taken the Star Citizen devs $10 million and a team of 15 to make it, tho. With a 2017 release.It's almost like a game with asset quality nowhere near a triple A game or as ambitious in scope is a lot faster to make or something.
Surely there is some kind of middle ground between "It's a scam!" (hint: it's not) and "You don't know anything about game development if you do not accept Star Citizen as its pinnacle."
Actually maybe not
It's almost like a game with asset quality nowhere near a triple A game or as ambitious in scope is a lot faster to make or something.
Meanwhile, a single guy made this.
It's almost like a game with asset quality nowhere near a triple A game or as ambitious in scope is a lot faster to make or something.
Apples and pineapples.
Apples to oranges but there is something to be said how infinitely more fun this game is than SC.
Both the audio and visual aesthetics are consistent and pleasing, the game is mechanically sound and plays well, and there is a complete experience with a beginning and end. No more, no less. This is, however, regardless.
I agree all of you, and I didn't mean to present a 1 to 1 comparison, certainly on a technical level this doesn't compete at all; my point in mentioning this is that with a careful handling of the scope of your game, much can be accomplished.
There is a graveyard of space-based games that have promised to give us the universe, where instead we now have unfocused shells, if anything at all - victims all of their reach too far exceeding their grasp. Star Citizen is hardly the first, and certainly won't be the last; I have little faith anything fruitful will come. I'll consider myself lucky if we get actually get a worthwhile S42. The alpha may impress hope for the future, but after 4 years we still have little more than a partially functional tech demo, and that's the reality of it.
Here's a stab at it: it is a poorly-managed project that will likely deliver an acceptable product, but one that won't be nearly as good as it could have been should they have stuck to their original vision and not let flights of fancy (like suddenly incorporating an entirely different genre of combat) distract them.
Meanwhile, a single guy made this.
It probably would've taken the Star Citizen devs $10 million and a team of 15 to make it, tho. With a 2017 release.
Again it's an apples to oranges comparison. Not a single asset in that trailer looked as complex to make as one in SC. Which is fine, but not if we're gonna act like game development is linear.I'd like to add the creator's been working on it for almost four years.
I'm glad I decided to read this thread, just copped this joint. Even the title is great.
Meanwhile, a single guy made this.
Here's a stab at it: it is a poorly-managed project that will likely deliver an acceptable product, but one that won't be nearly as good as it could have been should they have stuck to their original vision and not let flights of fancy (like suddenly incorporating an entirely different genre of combat) distract them.
It was renamed late in development, too. It's a good name, I agree, but it ruins the original awesome poster.
Meanwhile, a single guy made this.
When did this game go into development and how long does a AAA game usually take to develop fully?
Are consumers/backer just getting antsy because they've been apart of and following the development process since the beginning? Or has the development of the game really dragged longer then it needs to be/too ambitious?
When did this game go into development and how long does a AAA game usually take to develop fully?
Are consumers/backer just getting antsy because they've been apart of and following the development process since the beginning? Or has the development of the game really dragged longer then it needs to be/too ambitious?
You expected the game to be a finished a year and a half ago when the game was absolutely in a much worse state than where it is today?
all i really knew about the game was the original kickstarter campaign and figured that the game was probably ready.
game was probably ready.
Well, what you got was a Steam Early Access game (which is what it is.) It's hard when fantasy meets reality but it is what it is but I don't think it's fair to blame them because you didn't understand the stage of development it was in. The defenders understand what stage it's in, you jumped into a fantasy created by no one but you and got let down by it. ¯_(ツ_/¯
What fantasy are you talking about? I went in with zero expectations since i knew nothing about the game. And a game that's been made for this long shouldn't be in such a state, the management the have seem to be to tier garbage. And like i said in the original comment i'll happily play the game once it's finished in the year 2xxx.
ITT a bunch of people argue without reading the actual article which spells out why he was entitled to his refund.
Meanwhile, a single guy made this.
No multiplayer and the developer doesn't know or have experience in developing multiplayer.
totally buying this on early access. thanks
As for Star Citizen, I think everyone of the backers should get their money back. Even with an unlimited budget this game will never be finished.
Does every game must have multiplayer?