Abinash117
Member
Some parts of the videos reminds me of republic commando.
This is the thing that makes me very, very skeptical about how this is going to play. I know they're trying to penalize hip fire with this system, but unlocking the gun's aim from the camera controls basically makes hip fire pointless. How the hell do you control where the gun's aiming? Is that even possible?
Also, in no way did I even begin to ask for a first-person shooter component from Star Citizen. Jesus, this game isn't going to be out until 2042 at this rate.
(also also I can't stand watching Star Citizen videos shown to crowds, because they cheer and gasp at literally everything)
I would like to find out what their development process is. Their game is very ambitious and it looks like they are going to pull it off while not having a big team or 9 figure budget.
LOL @ pretending Zero G is fresh in FPSs.
Shattered Horizon already did it bros.
![]()
I'm glad they're going for full body awareness.
I'll be interested in how RSI handle perma-death with this. I can picture losing a life due to a random all-guns-blazing encounter. From reading a bit on the intended death mechanic there will be 'lives' and new characters will inherit certain attributes and assets, although I wonder how much the FPS side of the game will be even used if everyone becomes cautious. There had better be good armor.
Is there any word on how big the final game will be on your hard drive?
lets take bets - I say 80 GB, Please quote me on this.
The Evil Within and Titanfall use up 50GB each, if RSI delivers the game they're promising I can only imagine the install size would be enormous.
Also just noticed near the end of the demo you can shoot out lights
Yeah, but I'm honestly tired of the old FPS trope of having the gun always raised in front of you. Anyone carrying several pounds of metal in front of your torso like that would lose their aim accuracy within 10 minutes, not to mention it looks janky and unrealistic in contrast when games start to look this good.
You should only ever see a gun on screen when you bring it up to aim down the sights, and maybe see it appear on your lower screen peripherals when you're spraying/hip firing.
I don't wanna my avatar flail their arms in front of the screen as they run, cause that looks like my eyes are on their chest, and/or they're running rather awkwardly.
Sorry for OT:
This game looks very atmospheric.
The Evil Within and Titanfall use up 50GB each, if RSI delivers the game they're promising I can only imagine the install size would be enormous.
It looks pretty (as expected) but the movement doesn't seem great to me =/ We'll see how it feels though. And if the Arena Commander module has shown anything it's that systems like that can get completely revised still.
lol. Yeah, hopefully CIG knows what compression is. And also have a sense of redundancy.The Evil Within and Titanfall use up 50GB each, if RSI delivers the game they're promising I can only imagine the install size would be enormous.
Is there any word on how big the final game will be on your hard drive?
I think the animations in FPS module already look pretty good.
yes they do
Awesome for an alpha release. This game is looking better and better.
and nobody played it![]()
Worse is they pulled it from Steam so there is little chance for new players.
I...I didn't know they did that. I still have mine, I found it fun but I could never get too many people to play that. Didn't know it was off the store, damn.
yes they do
some screens:
![]()
I feel like every new game mode or significant feature adds 6 months to the release date.
By my best estimate the game won't be out until 2028.
"Whoah that looks cool. Worth the £5?"
It's a multiplayer only FPS and the dev who made it got bought by Zynga (or was it gameloft) and is making casual games 4 lyfe. And the community is dead.
So no. It's a shame because it was a super cool game.
Also these guys are REALLY BAD at FPSs.
This is the thing that makes me very, very skeptical about how this is going to play. I know they're trying to penalize hip fire with this system, but unlocking the gun's aim from the camera controls basically makes hip fire pointless. How the hell do you control where the gun's aiming? Is that even possible?
Worse is they pulled it from Steam so there is little chance for new players.