This is my stance as well.
Quoted from a previous thread
"The series can definitely learn a few things from S&P 1 & 2 and Panzer Dragoon Orta. I wouldn't mind some Vanquish style on foot missions or even a some lite RTS where you send in your squad and partake in the battle in real-time."
"I don't mind the different vehicles in Star Fox, just that Land Master, on Foot, Blue Oyster (or whatever) all need to be fun in their own unique way like the Arwing. Having levels where you could choose different vehicles for you and you support and having that effect boss battles would be nice. And to expand make Star Wolf playable with the ability to hijack enemy vehicles. Throw in a weapons upgrade system and a weapon's merchant and we're golden. Online battles where you fight to control Lylat airspace similar to Chromehounds or Steel Battalion Line of Contact. That on top of a recruitment system where you recruit AI Wing-men, from different planets during the campaign, for use in multi-player. Well all that and Platinum Games X Treasure X Sandlot (I'm a sucker for EDF)"
I'm still kind of shocked anyone wants on-foot sections at all.
I mean, why is it necessary?
Nothing beats placing a giant bomb on an Arwing, flying it through the air, and then jumping out as the plane flies out of control and explodes.
I'm still kind of shocked anyone wants on-foot sections at all.
I mean, why is it necessary?
I'm still kind of shocked anyone wants on-foot sections at all.
I mean, why is it necessary?
I didn't hate the TPS segments in Assault, but it's like, why do some act as if featuring that gameplay is the the only way to make the game viable for the modern retail market? For that purpose, there's already a perfectly fine format that's already featured in most of the games: Freeform flight combat.
People don't ask for pedestrian combat in Ace Combat. People don't ask for pedestrian combat in Armored Core. People don't ask for pedestrian combat in Mechwarrior. People didn't ask for pedestrian combat in Freespace or Wing Commander. Why is this one series singled out here?
People don't ask for pedestrian combat in Ace Combat. People don't ask for pedestrian combat in Armored Core. People don't ask for pedestrian combat in Mechwarrior. People didn't ask for pedestrian combat in Freespace or Wing Commander. Why is this one series singled out here?
And that's my thing, as well. I personally think StarFox would be better suited as a "stylish vehicular combat" game. More along the lines of being Nintendo's "Gundam/Macross", than trying to be Nintendo's "Gears/Halo/etc."
I know people like Fox and his supporting cast, but I always considered the Arwings to be the star of the show. And imagine the merchandising opportunities if they really ran with the prospect of making a game full of cool ships, tanks and the like, which kids and collectors would want to buy up soon after the game's release?
Having (improved) on-foot gameplay featured in the game (not even a main focus) would not preclude the possibilities you mention here.
I ask in return: what is with the extreme apprehension about this kind of gameplay? even purely form a conceptual standpoint, people vehemently oppose it, ignoring that it could/would be refined and could be great.
For me? Because I just think it does more detract from what I believe should be the focus of a StarFox game (re: vehicular combat). With this new game, we have a chance to set the tone. So to me, ditching pedestrian combat altogether and focusing/balancing the game exclusively around vehicular combat would already be a good start.
Plus, what would be the need for another Starfox game to have TPS aspects, when Splatoon already looks to be fulfilling that particular niche as it is?
Because Splatoon doesn't have vehicular combat. And it isn't Star Fox.
If Nintendo is content with having one first party online combat game, then it can stick with Splatoon. If they want to realize more of the Star Fox series' potential, build up one of their longest-running franchises and rebuild its mindshare and have an additional competitive online combat game, they'll consider revisiting/refining Assault's template.
I ask in return: what is with the extreme apprehension about this kind of gameplay? even purely form a conceptual standpoint, people vehemently oppose it, ignoring that it could/would be refined and could be great.
It was tried in Assault and it was terrible. They could try to improve on it, but I'd say it's a waste of time. Arcade shooting and on-foot TPS action don't synergize well together. Some games are defined strongly by their signature gameplay, and I think StarFox is one of those games. The on-rails arcade shooting is essential to the series. Trying to shoehorn in other gameplay types waters down the overall experience, and subjects the game to a kind of feature creep that distracts from more important things.
I think I'd prefer Star Fox sticking to a variety of vehicular combats. Arwing, Landmaster, Submarine, Giant Robot, etc. Play to the series strengths and unique points. They've got Metroid, Kid Icarus, and now Splatoon if they want an infantry based shooter, either single or multiplayer. Let Star Fox build off what it's known and liked for.
The Battlefront games show that that isn't necessarily true...you keep using a few devs not doing it well as proof that it can't be done
Why do so many people in here think Nintendo was just going to half ass Star Fox? It's bizarre, has no precedent, and doesn't even make sense considering they're doing it in-house for the first time in over a decade. You'd think that alone would instill more confidence in the project...
My expectations: lackluster or nonexistent storyline. Arcadey levels all the way through--no sense of "adventure." Ugly character designs. Basic graphics so that it's "easy to see" what's going on or some shit. Way too many attempts at different gameplay styles within one game, and only one or two random ones actually end up being fun. The rest are gimmicks. However that one type is real fun.
It was tried in Assault and it was terrible. They could try to improve on it, but I'd say it's a waste of time. Arcade shooting and on-foot TPS action don't synergize well together. Some games are defined strongly by their signature gameplay, and I think StarFox is one of those games. The on-rails arcade shooting is essential to the series. Trying to shoehorn in other gameplay types waters down the overall experience, and subjects the game to a kind of feature creep that distracts from more important things.
After what Miyamoto did to Paper Mario I'm far less confident in him.
There's also much potential for them to fuck it up by shoehorning in extra gameplay modes that they don't need. Instead of spend the time trying to figure out how to make on-foot missions good, I'd rather them use the time and resources to making the Arwing mode better.
I'm gonna be completely honest, I don't think just Arwing sections will cut it in this day & age. It might as well be an eShop game or a budget game if that were the case. Assault had a good idea with ground combat, it just wasn't executed well. Hopefully this Star Fox game takes more after Kid Icarus Uprising or even Warhawk in this regard.It was tried in Assault and it was terrible. They could try to improve on it, but I'd say it's a waste of time. Arcade shooting and on-foot TPS action don't synergize well together. Some games are defined strongly by their signature gameplay, and I think StarFox is one of those games. The on-rails arcade shooting is essential to the series. Trying to shoehorn in other gameplay types waters down the overall experience, and subjects the game to a kind of feature creep that distracts from more important things.
But even if the meat is good, just the meat alone leaves for a barebones dish. You need the side dishes & a drink to wash the meal down, while the appetizer & dessert are just icing on the cake.If it's good it's good, and I'm all for that. But, for me, even in assault, it's the equivalent of non-sonic sections of sonic games. Just give me the meat.
But even if the meat is good, just the meat alone leaves for a barebones dish. You need the side dishes & a drink to wash the meal down, while the appetizer & dessert are just icing on the cake.
Soooo many people scared of on foot levels..
If its good it IS good
If its bad it IS bad
A retail pure on-rail shooter is delusional in 2015. But given how out of touch Nintendo has been lately they may actually believe that it is a good idea.
I never said it would be a bad game, I just said it would be a barebones one that would be better served as an eShop or budget release (the latter being along the lines of Captain Toad's release). I love the Star Fox series to death & probably logged more hours into 64 than I can recall, but these days simply having amazing on-rails combat isn't enough, especially if it's gonna be the big Wii U game of the Holidays (assuming it is their big Holiday title that'll fill the void of now-delayed Zelda U).I think that's a depressing way to look at games; it makes it sound like tight, focused arcade games (like the first few Star Fox games pretty much were) are just inherently inferior to Assault. More is not always better.
This is my stance as well.
Quoted from a previous thread
"The series can definitely learn a few things from S&P 1 & 2 and Panzer Dragoon Orta. I wouldn't mind some Vanquish style on foot missions or even a some lite RTS where you send in your squad and partake in the battle in real-time."
"I don't mind the different vehicles in Star Fox, just that Land Master, on Foot, Blue Oyster (or whatever) all need to be fun in their own unique way like the Arwing. Having levels where you could choose different vehicles for you and you support and having that effect boss battles would be nice. And to expand make Star Wolf playable with the ability to hijack enemy vehicles. Throw in a weapons upgrade system and a weapon's merchant and we're golden. Online battles where you fight to control Lylat airspace similar to Chromehounds or Steel Battalion Line of Contact. That on top of a recruitment system where you recruit AI Wing-men, from different planets during the campaign, for use in multi-player. Well all that and Platinum Games X Treasure X Sandlot (I'm a sucker for EDF)"
Soooo many people scared of on foot levels..
If its good it IS good
If its bad it IS bad
In most cases that'd be correct (correct me if I'm wrong), imagine if Kid Icarus Uprising was just on-rails air combat. Once again, they should use KIU as a template (more so in the balancing of gameplay types than anything else). Though I always thought that Star Fox could be a great answer to Warhawk from a multiplayer standpoint if done right.On-foot sections are usually just an admission that making enough rail shooter content to fill the game is difficult and they need to pad it out.
I believe on foot can be done right I just hope nintendo cares enough this time to make sure Star Fox is a quality product and not some rushed gimmick.
I think that's a depressing way to look at games; it makes it sound like tight, focused arcade games (like the first few Star Fox games pretty much were) are just inherently inferior to Assault. More is not always better.
On-foot sections are usually just an admission that making enough rail shooter content to fill the game is difficult and they need to pad it out.
I absolutely hate this sentiment. There will always be people who enjoy long story-based games. If people can binge watch an entire season of House of Cards in a weekend, they can absolutely make time to invest themselves into a plot heavy video game. Dumbing down your games to appeal to this lowest common denominator is just doing a disservice to your passionate fans who actually care enough to play for more than 10 minutes at a time.Miyamoto said:We're in an era when people have a limited amount of time to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play.
Is is possible for you to enjoy the game if there are absolutely zero on-foot gameplay? Seriously curious.
Can't speak for everyone, but it seems there are people who would like a vehicles-only, strictly on-rails Star Fox, but are content with existing SF games that follow that formula as there isn't that much room for improvement compared to the on-foot, vehicle switching gameplay of Assault. Even to many fans of the game, Assault is flawed, and those fans would like to see what it did right built upon in a new game and what it did wrong be corrected. A new SF just like 64 would be, by comparison, a rehash of a good, yet basic formula that didn't need any refinement. Such a game would be a missed opportunity for something potentially greater.
Well I dont believe im arguing with anyone I just like stating opinions lol.I'm really surprised the thread has gone into on-foot VS non-foot.
I don't think anyone disagrees with you that good on-foot is fine, I think my thought was that based on everything we've seen and heard I feel it's extremely unlikely, and others say they'd be disappointed if there was no on-foot.
Is there no imaginable Star Fox game that some people can enjoy that only takes place inside of vehicles? Are people going to lament no matter what when it's purely in-vehicle (which I'm 95% sure it will be).
I never said it would be a bad game, I just said it would be a barebones one that would be better served as an eShop or budget release (the latter being along the lines of Captain Toad's release). I love the Star Fox series to death & probably logged more hours into 64 than I can recall, but these days simply having amazing on-rails combat isn't enough, especially if it's gonna be the big Wii U game of the Holidays (assuming it is their big Holiday title that'll fill the void of now-delayed Zelda U).
Like I said earlier, Kid Icarus Uprising would be a fantastic template for what I hope Star Fox U is, a good mix of on-rails air combat & ground-based combat.
Assault's problem wasn't because it was more. It was because it was unpolished.
in this and age? it isn't tbqh
KIU showed it can be done
I understand and agree with the notion there are times sequels should be more of the same, but here, what some want more of the same of was already as good as I could have wanted SF64 was great, but another game just like it would only have longevity in regards to its score-attack nature (aside from just being fun) and that isn't something I'm that interested in for this series. Competitive and cooperative multiplayer using systems introduced in Assault is far more interesting to me and having gameplay be strictly Arwing-based without possibility of mid-fight vehicle switching or on-foot vs. Awring vs. Landmaster asymmetric gameplay would guarantee it'd be less interesting to me.
Is is possible for you to enjoy the game if there are absolutely zero on-foot gameplay? Seriously curious.
In most cases that'd be correct (correct me if I'm wrong), imagine if Kid Icarus Uprising was just on-rails air combat. Once again, they should use KIU as a template (more so in the balancing of gameplay types than anything else). Though I always thought that Star Fox could be a great answer to Warhawk from a multiplayer standpoint if done right.
Did you think of any other Nintendo characters besides Pit when you’re thinking about who you would like to make a game of?
Yes, there actually was one other and that was Star Fox. But the problem with Star Fox was that—and you’ll see this when you see the trailer for Kid Icarus––is that the game design incorporates a lot of different views. For example, flying and shooting sideways or turning around and shooting behind and I felt that there were some restrictions with Star Fox in this regard. With Pit, there is a certain amount of flexibility that is allowed and makes a better fit for this gameplay.
I guess I'm just thrown off by a lot of the responses here when a lot of the details have been spilled by Miyamoto and are sitting right in the OP!
A retail pure on-rail shooter is delusional in 2015. But given how out of touch Nintendo has been lately they may actually believe that it is a good idea.
I'm so disappointed that we got NOTHING from the Direct for Star Fox. Damn shame...
I'm still kind of shocked anyone wants on-foot sections at all.
I mean, why is it necessary?