Well, Sony tried to buyout Square at a low price (thanks to the CG film failure), which make they choose to merger with Enix. Now that Sony give up controlling the company, they now no longer fear and hate Sony!The funny thing is all this love came after Sony sold their S-E shares.
Just going to throw it on the pile
Star Ocean 5
FF7 Remake
Dragon Quest Builders
Dragon Quest Heroes
Dragon Quest Heroes 2
Dragon Quest 10
Dragon Quest 11
Nier 2
Kingdom Hearts HD II.8 Final Chapter Prologue
World of Final Fantasy
FF15
Kingdom Hearts 3
Project Setsuna
Star Ocean: Second Evolution
SaGa Scarlet Grace
YESSSSSSSSS!!!1!!11!
Edit: is square enix under new management or something?
For the first three, I would assume it's because they had PSP remakes. Which never made it to PSN either because SE at large is terrible at that (see also Crisis Core and BBS).I've always wondered why so many PSX titles from the Enix half of SE never made it to PSN (VP1, SO1 and SO2, DQ7, etc).
Well Wada hasn't been the ceo for a while now.
Just going to throw it on the pile
Star Ocean 5
FF7 Remake
Dragon Quest Builders
Dragon Quest Heroes
Dragon Quest Heroes 2
Dragon Quest 10
Dragon Quest 11
Nier 2
Kingdom Hearts HD II.8 Final Chapter Prologue
World of Final Fantasy
FF15
Kingdom Hearts 3
Project Setsuna
Star Ocean: Second Evolution
SaGa Scarlet Grace
Yep forgot.Also:
Dissidia Final Fantasy
Seiken Densetsu
I can't argue with this! SO2 is still my favorite of the series.
Is this an enhanced port of so2?
Loved that game and tried but couldn't really get into any of the others in the series.
In fact I even watched the so2 anime when it came out ha!
It's just a port of the psp version.
So it's the same resolution as the PSP version just running on the PS4?
They haven't said anything about the resolution, so could be.
So it's the same resolution as the PSP version just running on the PS4?
Of course not.
It's just a port of the psp version.
According to the SC wiki, these are the changes:
Most locations, items, Talents, Skills, Special Arts (called Killer Moves in the PSX version) and even some characters have been renamed (most notably the Ten Wise Men);
New voice acting, animated cutscenes and character portraits (as well new art style). All major story events now have voice acting.
The player now holds the Circle button to walk (rather than to run as it was in Second Story).
New recruitable character: Welch Vineyard.
New Private Actions and Endings.
Unlocking Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection.
Pratically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
Gale is now called Godspeed, and along with the increase of movement speed, randomly teleports the character towards the enemy.
Flip is now called Backstab, and instead of making the character only attack from behind, the character will randomly teleport behind the enemy.
New Skill: Sidestep, that randomly makes the character evade an incoming attack.
New Skill: Concentration, that randomly prevents spell cancelation when the character receives damage.
New Skill: Recast, that reduces recovery time between spells.
New Skill: Trance, that randomly increases damage dealt from spells.
The skills Strong Blow, Float, Provocation and Cancel have been removed.
The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
Additionally, short range anti-air attack no longer makes the character jump.
Players can press the Square button during some actions to cancel them (such as when the character is running towards an enemy).
The combat HUD has been toned down to be more light visually and fit better the PSP screen.
All characters have a cast bar below their MP, which is used for mages to see their recovery time between spells (but also affects non-mages that use casting items such as "The Scream").
The item timer is now located on the left side of the screen, at the bottom.
The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
All items in the inventory screen are now depicted as 2D icons.
Item Creation can be sped up by holding down the X button.
Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
Yea it what's in the psp version vs original release?
SO2 is sprite based with prerendered backgrounds, what kind of resolution increase are you expecting? I doubt it looks much different from the PSP game unless they are making a bunch of new art.Of course not.
Just a port? I really wish there was a way to turn off the voice acting they included in the PSP version.
It was what I was afraid of. I found the original dub to be charming in a 'so bad it's good', kind of way
Post of awesome lines.
Just going to throw it on the pile
Star Ocean 5
FF7 Remake
Dragon Quest Builders
Dragon Quest Heroes
Dragon Quest Heroes 2
Dragon Quest 10
Dragon Quest 11
Nier 2
Kingdom Hearts HD II.8 Final Chapter Prologue
World of Final Fantasy
FF15
Kingdom Hearts 3
Project Setsuna
Star Ocean: Second Evolution
SaGa Scarlet Grace
Dissidia Final Fantasy
Seiken Densetsu