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Star Ocean: The Last Hope Official thread

rykomatsu said:
i dunno where you're getting the 620% or 750% figure from...

(20% + 20% + 15% +15% + 15% +15%) x 4 = 400%

Also, unless things are a tad different from the US and JPN version, it looks like the bonus board is only for the base XP earned...not post-400% bonus.

Yeah, my math is a bit fuzzy but my typical character looks like this

(Weapon: 20% + 20% + 20% + 20% + Neck Accessory: 15% + 15% + 15% + Ring: 15% + 15% + 15%)

The reason for this is I've used the Sacrifice Doll + Aquaberry technique which takes away the +4 attack the Curry Rice adds. So you'll be able to add two more factors on a weapon, one more on an accessory.

john tv said:
Wow, awesome. I def. need to try this. :D

2.3 Million Experience means you'll be gaining 2 or 3 levels even at level 170 :O :lol

Coxswain said:
Fucking hell, for anybody who hasn't had the pleasure, keep track of which floor you're on in the second bonus dungeon. The superboss doesn't have a special floor or a distinctive room that'll let you know when you're about to run into her. I almost shat my pants a couple of times, since I'd been in that dungeon without saving pretty much all afternoon and early evening.

Also, that dungeon seems to just keep on going after you beat her; maybe there's a bottom, but I wasn't about to push my luck any more than I did after coming that close to dying.

I was extremely cautious on the first bonus dungeon. I'm at the bottom floor and I'm not risking it at all (I don't even know which room the boss is in). I've pretty much saved everytime I reached a new floor... though, i guess you don't have that luxury in the second dungeon.
 
Do you learn skills past level 100? In Infinite Undiscovery you didn't learn any new skill past levels 60-70 which was annoying when you were trying to max everyone to level 255. Yes, I know you could create a few new ones but that's not the same.
 
Witchfinder General said:
Do you learn skills past level 100? In Infinite Undiscovery you didn't learn any new skill past levels 60-70 which was annoying when you were trying to max everyone to level 255. Yes, I know you could create a few new ones but that's not the same.

Nope, I think the max was around 70 or so. After that its all just stat gains. Not sure how quick you could level in IU but in SO4 (with the above method) you can level extremely quickly and efficiently (if you've got everything you need). The enemy that gives you 2.3 Mill experience is but a Ocarina away :D (kill, whistle, kill, whistle etc)
 
BlueTsunami said:
Nope, I think the max was around 70 or so. After that its all just stat gains. Not sure how quick you could level in IU but in SO4 (with the above method) you can level extremely quickly and efficiently (if you've got everything you need). The enemy that gives you 2.3 Mill experience is but a Ocarina away :D (kill, whistle, kill, whistle etc)


Ah well. Any ultra weapons in the bonus dungeons?
 
Witchfinder General said:
Ah well. Any ultra weapons in the bonus dungeons?

I'm only at the first one but there are a couple of high powered weapons (but not the best). There's also various skill to be found in chests. The incentives are definitely good (also a great spot to grind).
 
burgerdog said:
I only got 15% combining those items, did I have to choose Oyakadon(sp?) instead of Curry Rice?

aquaberry synthesis first then curry rice...it eliminates one of the factors on the sacrifice doll so you get an additional factor slot for the 15% xp bonus
 
burgerdog said:
I only got 15% combining those items, did I have to choose Oyakadon(sp?) instead of Curry Rice?

Combine the Doll with an Aquaberry two times so you have 3 abilities on the doll (the first would be the survival ability, the two others 30% Poison Protection). After you've done that, thats when you synth the Oya/Curry Rice to the Doll (so the Experience trait is on the bottom). As Rykomatsu said, this is done to eliminate the useless trait.

Also, Necklaces and Rings can only have 15% Experience Bonuses. Weapons are the ones that hold 20%.
 
BlueTsunami said:
Combine the Doll with an Aquaberry two times so you have 3 abilities on the doll (the first would be the survival ability, the two others 30% Poison Protection). After you've done that, thats when you synth the Oya/Curry Rice to the Doll (so the Experience trait is on the bottom).

It was right after all, when I tried to synth it with a weapon it showed 20%. Now my question is, do I absolutely have to find a weapon with 0 factors? Or will applying the doll erase some of the factors that are already on my weapons? I ask because most of the weapons I have already come with a factor.
 
burgerdog said:
It was right after all, when I tried to synth it with a weapon it showed 20%. Now my question is, do I absolutely have to find a weapon with 0 factors? Or will applying the doll erase some of the factors that are already on my weapons? I ask because most of the weapons I have already come with a factor.

Innate traits are stuck there. Its suggested that you find one with 0 Factors (the best ones are found in the final town).
 
BlueTsunami said:
Innate traits are stuck there. Its suggested that you find one with 0 Factors (the best ones are found in the final town).

Alrighty, thanks a lot. I really didn't understand any of this before but you pretty much walked me step by step.
 
you can have 1 factor on the weapon (or trinkets) and still have 2x 20% or 15% bonus since the XP bonus should get added on first before the +2ATK bonus or whatever the other factor is with curry
 
BlueTsunami said:
Nope, I think the max was around 70 or so. After that its all just stat gains. Not sure how quick you could level in IU but in SO4 (with the above method) you can level extremely quickly and efficiently (if you've got everything you need). The enemy that gives you 2.3 Mill experience is but a Ocarina away :D (kill, whistle, kill, whistle etc)
Where and what enemies are you fighting to get that amount of exp?
 
I imagine he's talking about the shiny scumbags on the 6th floor of the 1st Bonus dungeon. They give ludicrous exp provided you kill them before they run off. Course with the scumbag slayer I bet one would have better luck ridding the world of them.
 
jimmbow said:
wait can you buy ingredients for the curry rice from stores or only from harvesting? I keep running out =(

I know you can buy white rice from one of the vending machines you can put on the Calnus. The other ingredients I just get from Tatroi or whatever that first town in Roak is. I think it's Tatroi, may have to use the ferry and go to Astral. I forget.
 
Forgot to ask, for the exp synthesis thing do I have to apply it to all all my characters? Or can I just apply them to Edge and have the rest of the party benefit from it?
 
burgerdog said:
Forgot to ask, for the exp synthesis thing do I have to apply it to all all my characters? Or can I just apply them to Edge and have the rest of the party benefit from it?
It applies to everyone.

g23 said:
Do you mean that dungeon on the second planet? I hate it.
Nope, he's talking about a much later dungeon.
 
PepsimanVsJoe said:
I imagine he's talking about the shiny scumbags on the 6th floor of the 1st Bonus dungeon. They give ludicrous exp provided you kill them before they run off. Course with the scumbag slayer I bet one would have better luck ridding the world of them.

Scumbag Slayer with Baccus's Black Hole Sphere = Annihilated (kill them all at once). If a crab isn't in the battle, I'm usually able to win in about a few seconds. So not only do you get a crazy amount of experience but your able to get it quickly! The most experience comes from a group of 3 Scumbags.

jimmbow said:
wait can you buy ingredients for the curry rice from stores or only from harvesting? I keep running out =(

A Experience Synth run consists of hitting up Taoti (the first town on Roak) for Raw Meat and other ingredients, then going to the Second Vending Machine on the Calnus (made via Engineering IC) for White Rice (if your using the other dish besides curry, I believe the machine has that sauce too). Baccus, Edge and another character need to come up with the recipe.
 
Little help for someone new to SO universe please.
So I am at the town where Lymle joins your party. For the Shop Orders, I don't have any of the recipes. Should I just keep doing the invention thing till I invent the recipes needed by the shops?

Should I be maxing out my Cooking, Smithery, Harvesting skills?

Thanks
 
cartoon_soldier said:
Little help for someone new to SO universe please.


Thanks

You probably won't be able to fulfill lots of orders until your able to harvest the items for them. Even then inventing the recipes may need characters you get later.

As far as skills, the best thing as far as IC goes is pumping skills into collecting skills (Mining and Harvesting). Building Smithing and Cooking is good later in the game but for now you won't need those skill high leveled.
 
man I keep hearing that the bonus dungeons are 8 hours long, wtf is this true? Is there a direct benefit from doing this??

Also, does starting a new game after you beat it let you keep your old stuff like most other JRPGs?
 
jimmbow said:
man I keep hearing that the bonus dungeons are 8 hours long, wtf is this true? Is there a direct benefit from doing this??

Also, does starting a new game after you beat it let you keep your old stuff like most other JRPGs?

The bonus dungeons are for fun. I guess you've never played SO3? Sphere 211 had..well...211 floors.
 
jimmbow said:
man I keep hearing that the bonus dungeons are 8 hours long, wtf is this true? Is there a direct benefit from doing this??

Also, does starting a new game after you beat it let you keep your old stuff like most other JRPGs?

You only keep your collections, ie monster/weapon/ship collections and battle trophies.
 
jimmbow said:
man I keep hearing that the bonus dungeons are 8 hours long, wtf is this true? Is there a direct benefit from doing this??

Meracle's last skill is in the first bonus dungeon before the last boss fight
 
I just beat the 1st Bonus Dungeon boss. Man was that tough, makes a player that relies on Melee characters to rethink Magic/Healers.
 
Jonsoncao said:
monster/weapon/ship collections and battle trophies are shared along with all save files :D

Yeah, it's stored in the system data, hence the reloading exploits you can use to get 100% on bosses. But he wanted to know what you kept, and that's it.
 
What the fuck is wrong with RPGamer. They gave the game 2.5/5 and here's a beautiful exerpt.

''There are no extra characters, no sidequests or events, no hidden dungeons or bosses, nothing but a handful of treasure chests.''

HAHAHAHAHAHA! :lol :lol :lol :lol :lol :lol And they are counted on Gamerankings too. :lol
 
FUCK stop freezing already! Regardless of that shit, I love this game. Does installing make it any better because I'm willing to go that route.
 
TheCardPlayer said:
What the fuck is wrong with RPGamer. They gave the game 2.5/5 and here's a beautiful exerpt.

''There are no extra characters, no sidequests or events, no hidden dungeons or bosses, nothing but a handful of treasure chests.''

HAHAHAHAHAHA! :lol :lol :lol :lol :lol :lol And they are counted on Gamerankings too. :lol


That's ridiculous, did they even play the damn game?
 
Xevren said:
That's ridiculous, did they even play the damn game?
To clarify, that isn't to say that there aren't side quests or hidden dungeons and bosses at all, it's that they aren't discovered by exploring these massive worlds. Sidequests are all localized within the comparitively tiny towns, and the bonus dungeons either require the game to already be cleared or the player to return to a planet and re-explore after the story events have already taken place.

.
 
Wow, the setup of the second bonus dungeon is retarded as hell. You've have to have a lot of time on your hands just to get through some of those levels. Monster Drops as a means to get to the next level is horrible.
 
Loudninja said:
Funny, but that's even more wrong. The secret dungeons are all found by exploration actually. And judging from your Killzone avatar and lack of Live gamertag, you seem awfully happy that an exclusive RPG got one bad review. :lol
 
Loudninja said:

...Don't a lot of JRPGs force you to beat the game, make you double back on an area, or require you to explore places only after certain things have happened in the story to get to certain bonus dungeons/bosses?

I figured it was one of those things that usually came with the territory by now.
 
I have a question here, in Calnus I have two vending machines, and there is no place for the Jukebox in the recreation room

where can I put the Jukebox then?
 
So I'm about the finish the first bonus dungeon. I read previously that the second bonus dungeon doesn't have an end and you randomly run into the "boss of the dungeon". Is that true?
 
TheCardPlayer said:
Funny, but that's even more wrong. The secret dungeons are all found by exploration actually. And judging from your Killzone avatar and lack of Live gamertag, you seem awfully happy that an exclusive RPG got one bad review. :lol

What?I just quoted the part you seem to have missed,I freaking love SO games :)
 
Hm, I'm not able to apply the sacrificial doll+aquaberry x2+curry rice created item to neck items. They only gain the immunity to poison and surviva incap via fury.

edit

I can't apply it to rings either. Only weapons receive the 20% exp bonus.
 
Is the coliseum worth doing? I just
killed that wizard guy and was ordered to head back to the ship
. I read it was more of a side quest but will keep moving if it's not worth the effort.
 
BlueTsunami said:
Wow, the setup of the second bonus dungeon is retarded as hell. You've have to have a lot of time on your hands just to get through some of those levels. Monster Drops as a means to get to the next level is horrible.

Wait.. dependent on monster drops...

So this bonus dungeon is actually worse than Vesperia's bonus dungeon?

Oh God, this won't be fun at all.
 
It's sort of the same idea as Vesperia's bonus dungeon, but not nearly as bad. The items are a semi-common drop from most of the standard enemies in the dungeon, instead of like a 10% chance from treasure chests and bosses, and you definitely don't have to do the whole damn thing again if you get to the point where you need them and you don't have enough.

It's still fairly annoying, but unless I got really unlucky and ran into two of those floors back to back, I almost always was at least close to having enough to go through, right up until I just stopped fighting the normal battles.
 
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