Mista
Banned
Game director Stig Asmussen and Respawn CEO Vince Zampella told Game Informer recently that “Frostbite wasn’t even an option” when it decided to choose an engine. “When we started this team, this was even before Star Wars, I was the only person on the team and we knew we were going to start hiring a few more people and we needed to start building from the ground up. I did a little bit of research on Unreal, there was a couple of other options out there, and remember we aren’t EA at this point so Frostbite wasn’t even an option.
“I started tinkering around with it and was like ‘Wow, this is pretty powerful with what an individual developer can do with it, imagine what a whole team could do with it.’” The team is “very happy with the decision” as per Asmussen.