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Starbound now available for preorder [Up: Stretch Goals]

Sorry if this has already been mentioned, but have they said if on multiplayer different characters can be on different planets? It would be kinda fun, but I could see it being potentially quite problematic on the server load and the like.
 
Sorry if this has already been mentioned, but have they said if on multiplayer different characters can be on different planets? It would be kinda fun, but I could see it being potentially quite problematic on the server load and the like.
PVP will be in the game, and there will most likely be pre-generated Arena Asteroids for organized game modes which will automatically keep score for you, etc.
The entire universe of experiences will be available in both Single player and Multi-player.
Servers will be able to hold as many players as they can based on thier power, and internet speed.
Character saves that are transferable from "local to server" and visa versa are planned and will be limited only by the choice of the server host. (New chars only, by item level etc.) "Think Neverwinter Nights" - Tiy
Servers can be launched from a dedicated server executable, but there may also be the option to launch the server from within the game client itself.
The games current net-code is already working, being called "smooth and seamless." - Rho
Server to Server portals to allow players to server hop mid-play are planned, but not set in stone.
Launching and joining LAN games will be relatively easy.
Players on a server are not required to be on the same planet at the same time, and may go off and explore different planets.
There are going to be various chat channels.
Party chat
Planet chat
Universe chat
"Maybe "Guild" or "Corp" chat, if we implement that by release." - Tiy
Server moderators will eventually (post release feature) be able to set up and control their own player created missions on the fly, possessing npcs and making them talk/behave/attack/etc, anything a player can do. So rather than dialogue choices, you can have a real dialogue.
A "Crafting Server" option where all items/tiles are available at start to just build with is being considered, but will only be available post release as to not reveal all things in the game to early to people who use it.
In terms of Server Protection Controls and Moderation, the following are mentioned on the Roadmap as being planned. "Multiple chat channels, muting, banning, group chatting, broadcast messages, identification and authentication by password and/or by user key, forced nick changing, klining, banning by IP or client fingerprint. User whitelists. User permissions in the form of Access Control Lists"
Anti-cheat functions are planned for moderation.

http://www.neogaf.com/forum/showpost.php?p=53977491&postcount=219
 
Sorry if this has already been mentioned, but have they said if on multiplayer different characters can be on different planets? It would be kinda fun, but I could see it being potentially quite problematic on the server load and the like.

It will be like that, thats why they are implementing not only Planet chat, but also Universe chat.
 
Hell, we all dug an underground highway from one end of the map to the other together. And not just a straight hallway through the terrain either; it used grey brick, red brick walls and had lighting at regular intervals. It was ridiculously well done, and all by hand. And it was everyone chipping in together. And I'll be damned if we didn't get a lot of use out of it too.

Good times, good times. It was so mundane and tedious but damn did I enjoy it regardless.
 
Can't believe I completely forgot about this game. I'm not a fan of Terraria, but Starbound sounds like all good stuff of Terraria but without all the things I hated about it.
 
I had no idea they wanted to add an FTL style multiplayer mode post launch.

Tiyuri said:
OfficiallyNotALurker said:
We'd like to do a kind of multiplayer FTL style combat system post release. With each player manning different systems on the ship, putting out fires, fighting boarding invaders, etc. I've got it all mapped out in my head. We just need to finish the game first :P

Bart%20freaking%20out.gif
 
Here's why I think these "stretch goals" are really fucking stupid: Starbound is going to sell millions when they actually release it. They have already stated they will keep working on the game post-release, which means that no matter what happens here, anything they want to do to expand they game, they will likely be able to do so. I think any reasonable person realizes this. We're not looking at a niche appeal game in an untested market or anything. This is the follow up to a game which already sold millions.

I refuse to celebrate the prosperity of the developer making money off an unreleased game which they already stated time and time again that they are able to fund without help from the community. What I will celebrate is a release date for the fucking game.
 
Here's why I think these "stretch goals" are really fucking stupid: Starbound is going to sell millions when they actually release it. They have already stated they will keep working on the game post-release, which means that no matter what happens here, anything they want to do to expand they game, they will likely be able to do so. I think any reasonable person realizes this. We're not looking at a niche appeal game in an untested market or anything. This is the follow up to a game which already sold millions.

I refuse to celebrate the prosperity of the developer making money off an unreleased game which they already stated time and time again that they are able to fund without help from the community. What I will celebrate is a release date for the fucking game.

I quoted what I'll be replying to. You're absolutely right in that, however, the money they're seeing now allows them to hire more employees and manpower they didn't have prior. Regardless of what anyone thinks, this will get us new features and content faster than it would have without it. These are just incentives for people to buy in earlier than they may have without it so they can get money faster and we can get the game sooner. I'm all for stretch goals since this lets them quit their day jobs and work full time on the game.
 
I quoted what I'll be replying to. You're absolutely right in that, however, the money they're seeing now allows them to hire more employees and manpower they didn't have prior. Regardless of what anyone thinks, this will get us new features and content faster than it would have without it. These are just incentives for people to buy in earlier than they may have without it so they can get money faster and we can get the game sooner. I'm all for stretch goals since this lets them quit their day jobs and work full time on the game.

You know how else they can very quickly all quit their day jobs and work full time on the game? If they just finished up the core mechanics and online stuff so the game is playable, and just released it!
 
You know how else they can very quickly all quit their day jobs and work full time on the game? If they just finished up the core mechanics and online stuff so the game is playable, and just released it!

Yep, i can even play alpha.

---
I had no idea they wanted to add an FTL style multiplayer mode post launch.

I hope its not only combat, but all FTL feature, so races with different abilities, random events etc, so we can play Starbound as a FTL game without any problems for hours.
 
The game is not finished yet, and if I may be impatient to play it, I don't want to play a second Terraria, id est a game released way too early (sure, the game was fun and got updates, but it lacked several things).

I'm willing to wait if it's for a more complete game. The experience will be far more enjoyable than playing something incomplete. That way they can enhance, improve and polish their little gem, and the release will be spectacular (and the reviews will mention it, because you can be fairly sure that there will be a comparaison between this game and Terraria).
 
I refuse to celebrate the prosperity of the developer making money off an unreleased game which they already stated time and time again that they are able to fund without help from the community. What I will celebrate is a release date for the fucking game.

Um.... what?

So, why a preorder?

Omni and Bartwe are working a second job whilst working on Starbound to keep food on their table and that keeps them from working full time on Starbound. With a successful preorder they would be able to dedicate their full time to the game and get it out faster. It would also ensure that no one from the rest of the team will need to take a second job before the beta is done. (source)

We've been financing the game out of our own pockets on a revenue share. A bunch of team members were beginning to struggle, a couple had to take on second jobs. The game would have been completed all the same but the money means we'll be able to focus entirely on development and get things done a ton faster.

If we reach our stretch goal amounts, we'll be able to pay for some additional content without delaying the game at all. Allowing us to put in things like new races. (source)

If anything, they've stated time and time again that they need help from the community, if only to get the game out sooner.

----

Also, if I may be a raging cunt for a moment, in the last Starbound thread your attitude was completely different;

Why can't I buy this game yet? Fuck this planet.
It's Jan 2013. I still can't throw money at this game? Wtf is wrong with the world? :(
I will preorder for alpha access. I will preorder for a working title screen and options menu. I don't care. JUST GIVE ME SOMETHING TO PAY FOR! Lol.
But then they give you something to pay for, something to throw money at, and suddenly...
I'm only interested in getting the play the game early. So of course it matters. If they don't know when they want to make the game available, then I don't know when I want to give them money.
What gives, man?
 
I want to pay them for an unfinished game. They don't seem to want to sell it. What's hard to understand?

Let's not forget this AMAZING quote from Tiy:

Hi guys

For a while now we've been receiving emails, tweets, forum messages etc from people asking us how they can support Starbound. A lot of people have been asking for a paypal address or some other means of donating.

I've always said that I wouldn't like to take monetary donations towards the release of a commercial product. Frankly I think if you're going to send us your money you deserve to get something in return.

I guess he caved in to the temptation in the end. How disappointing. :P

And let's not forget:

Q. What if you don't get enough preorders, will the game be unfinished?

A. No, the Starbound is going to make it out in 2013 no matter what. But by preordering you help it get here even faster.

That reads clear as day to me. They do not need crowdfunding to finish the game this year.
 
I want to pay them for an unfinished game. They don't seem to want to sell it. What's hard to understand?

It seems like you were eager to put money into the game before, but now that you can actually do so, you refuse. I'm just trying to figure out why your opinion seemed to change so suddenly.

They're not taking donations, they are selling the game, in advance of the game's release. That's what a pre-order is. That it doesn't have a date attached to either release or beta seems to really bother you. You do know for a first-time indie dev, there's a risk of immense backlash if they commit to a date and something goes wrong (as it often does in game development), right? Especially now that they are taking peoples' money, like everyone (including yourself) was asking them to do?
 
It seems like you were eager to put money into the game before, but now that you can actually do so, you refuse. I'm just trying to figure out why your opinion seemed to change so suddenly.

They're not taking donations, they are selling the game, in advance of the game's release. That's what a pre-order is. That it doesn't have a date attached to either release or beta seems to really bother you. You do know for a first-time indie dev, there's a risk of immense backlash if they commit to a date and something goes wrong (as it often does in game development), right? Especially now that they are taking peoples' money, like everyone (including yourself) was asking them to do?

I'm eager to throw money at a game I can play. The more they delay the game, the more disillusioned I have become for ever playing the game. The fact that they previously shot down ever doing a Kickstarter style crowdsourcing A YEAR AGO, and then proceeded to do the exact thing now, with the game still nowhere in sight, just makes me more disillusioned.

And yes, they ARE selling "donations" the same way people call Kickstarters "donations". If this is a standard pre-order, there would be one tier and a 4-pack option. Not $2000 tier option with a statue of you in the game. Please, don't kid yourself.

I'm not even shitting on the game, I'm just disappointed that they're not doing what makes the most sense - selling a playable but unfinished version of the game like Minecraft and Terraria did.
 
Whatever floats your boat, man. I'm just trying to figure out why you went from "I'll pay for a title screen and options menu" to "If they're not giving me a date, I'm not giving them money."
I guess he caved in to the temptation in the end. How disappointing. :P

That reads clear as day to me. They do not need crowdfunding to finish the game this year.

They are giving people something in return, just not right this instant. If they said "Donate money, we'll get the game out faster", that'd be one thing, but they decided to start selling pre-orders, in the same way non-indie games have been doing forever. The only difference between pre-ordering Starbound and walking into a Gamestop and ordering a PS360 game is that you leave Gamestop with a date and an unshakable feeling of being badgered. And maybe a little bit dirty. AAA publishers can afford to give a date; they have lots of money and people for crunch, and usually a reputation that allows them to both push back the date (as they often do) or release a half-assed game (likewise). Indie devs aren't so lucky; they're small companies without a ton of resources who, if they don't deliver on promises, can disappear overnight, their reputations ruined. They're not going to promise anything because they know how people will react, whether there are pre-orders involved or not.

And I would disagree that selling Pre-orders = Crowdfunding. A fine line, maybe, but one in which I think they fall safely on the right side of.

I'm eager to throw money at a game I can play. The more they delay the game, the more disillusioned I have become for ever playing the game. The fact that they previously shot down ever doing a Kickstarter style crowdsourcing A YEAR AGO, and then proceeded to do the exact thing now, with the game still nowhere in sight, just makes me more disillusioned.

And yes, they ARE selling "donations" the same way people call Kickstarters "donations". If this is a standard pre-order, there would be one tier and a 4-pack option. Not $2000 tier option with a statue of you in the game. Please, don't kid yourself.

I'm not even shitting on the game, I'm just disappointed that they're not doing what makes the most sense - selling a playable but unfinished version of the game like Minecraft and Terraria did.

1. I think at this point, you'd have to be a little nutty to think the game isn't coming out eventually.

2. It's not a kickstarter in that they are asking for money to 'kick start' development. Yes, some people use Kickstarter as a rough form of pre-ordering as well, but I don't think that really applies here; they have a mostly-finished game they want to get out sooner.

3. So any game that has a higher-priced collector's edition that includes pointless extras that don't impact the game are 'donations' and not 'pre-orders'? What about the insane Limited Edition collectors editions with Master Chief's helmet or chainsaw controllers or statuettes of characters and such? Personally, I think having the higher-end pre-order include something in-game, that you can actually enjoy while playing the game, is a much better option.

4. I don't know enough about Minecraft to comment, but Terraria was a fucking horror story in game development. They were forced to launch early (Redigit later commenting that it was almost a year early) because the community was so rabid to play it that when the beta leaked, it spread like crazy. To get ahead of it, they released the game in an unfinished state (multiplayer was a mess, features were missing, etc.). Redigit commented later that the current release (1.1) is basically where he had wanted the game to be at launch.
 
Whatever floats your boat, man. I'm just trying to figure out why you went from "I'll pay for a title screen and options menu" to "If they're not giving me a date, I'm not giving them money."

I haven't changed that stance. I would still pay this instant if it means I get the title screen and the options menu. I'm not sure how that is confusing. I will not give them money until there is a product of some kind. I just don't care how incomplete it is. I want to fuck around with it, and I'll be happy to pay for that. They're not giving me that.

I think you are extremely invested into the game and are at a point where you would practically defend anything about it, without having even played it. That's too bad, but as you can see from many other responses, what I'm saying is not unreasonable at all.

Your entire defense against how this is "not" a Kickstarter campaign is laughable and I won't even bother entertaining that.
 
I just want a proper trailer. But I already got the game.

Same. The amount they've gotten will probably jump up a lot when they release one.

I don't have too big an issue with the kickstarter-esque approach they're using to get the game finished. Sure they could probably get it done this year on their own, but if opening it up to pre-buy's allows them to get two of the guys on the team on the development on the game to get it out sooner I'm fine with that. The stretch goals just seem to me like stuff they had planned to do it sooner or later anyways but the more money they get just allows them to higher new people to cover those features exclusively.

Yeah, it feels a little sketchy with no real date and no actual product to buy at the moment, but to me this is more acceptable than some(most) of the kickstarter campaigns we’ve seen.
 
I haven't changed that stance. I would still pay this instant if it means I get the title screen and the options menu. I'm not sure how that is confusing. I will not give them money until there is a product of some kind. I just don't care how incomplete it is. I want to fuck around with it, and I'll be happy to pay for that. They're not giving me that.

I think you are extremely invested into the game and are at a point where you would practically defend anything about it, without having even played it. That's too bad, but as you can see from many other responses, what I'm saying is not unreasonable at all.

Your entire defense against how this is "not" a Kickstarter campaign is laughable and I won't even bother entertaining that.

I just don't see how you can go from "Take my money" to "Don't take my money" between threads, and I wondered what your thought process was. We had the same situation with Guild Wars 2: they opened pre-orders in April without giving a date for either the Betas (which pre-ordering gave you access to) or release. People seemed to have the same problem then; "There's no release date / beta date, I'm not paying!" I'm genuinely curious why this is. Would a title screen and an options menu seriously make the difference? Do you think the game is a scam, or do you resent them for saying "no kickstarter" and then doing one anyway?

I'm not defending the game, as I don't think it needs defending; it appears to be in good shape and I think almost 25k people agree enough to put $600k and change on the line. I'm just curious what the line of reasoning here is. Like I said, I'm just not seeing what's changed between the threads except now they're giving you something to throw money at to help them get it out faster. If common sense is 'being defensive', then we'll just have to agree to disagree.

As for it "Not being a kickstarter", I don't see the difference between paying a ton of money for a Collector's Edition and paying a ton of Money for a higher tier with in-game goodies (especially when they're something everyone will see, which is a lot more interesting to me than the usual CE pack-ins). Again, maybe we'll just have to agree to disagree here, as I'm seeing both as "Pay more money for special goodies".
 
I just don't see how you can go from "Take my money" to "Don't take my money" between threads, and I wondered what your thought process was. We had the same situation with Guild Wars 2: they opened pre-orders in April without giving a date for either the Betas (which pre-ordering gave you access to) or release. People seemed to have the same problem then; "There's no release date / beta date, I'm not paying!" I'm genuinely curious why this is. Would a title screen and an options menu would seriously make the difference? Do you think the game is a scam, or do you resent them for saying "no kickstarter" and then doing one anyway?

I'm not defending the game, as I don't think it needs defending; it appears to be in good shape and I think almost 25k people agree enough to put $600k and change on the line. I'm just curious what the line of reasoning here is. Like I said, I'm just not seeing what's changed between the threads except now they're giving you something to throw money at to help them get it out faster. If common sense is 'being defensive', then we'll just have to agree to disagree.

As for it "Not being a kickstarter", I don't see the difference between paying a ton of money for a Collector's Edition and paying a ton of Money for a higher tier with in-game goodies (especially when they're something everyone will see, which is a lot more interesting to me than the usual CE pack-ins). Again, maybe we'll just have to agree to disagree here, as I'm seeing both as "Pay more money for special goodies".

No, of course I don't think it's a scam. I don't really "resent" them for saying no Kickstarter and doing one anyway, although that is a bit disappointing considering how long it took them to finally decide to do one. I have nothing against them making bucketloads of money, which they are making now, and I think that eventually they will probably deserve it anyway. I just see no need to partake in it or feel a cause for celebration until the point the game is in some form out in our hands.

I don't care for an announcement of an announcement, which is what I feel this is. "Yes, we are doing a beta!" without a date is no different from the exact day before it where they were saying "Maybe we'll do a beta, we'll see". As far as I am concerned, how does this change anything? It doesn't. So my response is the same response I have before that - inaction. No reason to throw money at them without a product.

I'm not telling other people not to give them money, I'm just not interested in anything that doesn't involve me actually being able to play Starbound with a group of friends who have been waiting to play Starbound since last year. If they're going to keep making me wait, I can keep making them wait to get my money too. I think that's pretty fair!

Edit: And yes, a "title screen and options menu" will seriously make a difference, not because those are useful in itself, but it will mean they are willing to deliver an actual build. The expectation is that if all they have working at the time was that, I would take it, and as they add more, I can mess around with more stuff. Obviously we now know that they have a lot of content actually completed and in fully playable state. So the expectations are different, but that's the general thought process - I want them to deliver something I can actually use.
 
Hmm I might misinterpret things though to me it sounds that duckroll just wants something in return for paying money which is entirely reasonable and understandable. Usually when you do a preorder you won't be charged until the product actually dispatches or in the cases of Minecraft for example you already got the Alpha/Beta version so you got something for your money.

Even just getting a date would give a bit of a reassuring feeling that you spending money actually had a purpose for yourself though don't get me wrong I'm not saying Starbound is vapoware and the devs will run with the money but I can understand that some people might just feel unwell to spend money for thin air for the moment. Of course you get the soundtrack too already and the good feeling of helping a dev-team achieving their vision but it seems to ultimately boil down to the preference if you are fine with paying money just to support someone and get nothing for the moment or if you want something for your money immediately. Both sides are reasonable and understandable and while I also rather would like to get something for my money right away for me personally 15€ are actually the most I would myself spend for "nothing" right now.

And I apologize if this post was unwarranted I just felt like explaining myself as, if I understand duckroll correctly I feel mostly the same as him/her.

EDIT: Oh dear now I feel a little stupid for posting this because it sounds like I answered for duckroll, if you want I will remove this post :(
 
I haven't changed that stance. I would still pay this instant if it means I get the title screen and the options menu. I'm not sure how that is confusing. I will not give them money until there is a product of some kind. I just don't care how incomplete it is. I want to fuck around with it, and I'll be happy to pay for that. They're not giving me that.

I can understand them holding off on the game. There is a lot of hype building around it, especially after a year of fans keeping a very close eye on development. Some people will be happy with just the release of the sandbox but others will likely be very disappointed that it's missing feature X or whatever.

So, I can see why they would be cautious in releasing the beta too early. That said, I find it strange that they're still saying they expect to release the game this year and they haven't made mention of when the beta is going up. If you are this close to completion and, judging from the roadmap so much of the base single player game is complete, I'm wondering what exactly is holding them back. There's really no point in releasing the beta a month before release. Seems a little strange. At this point they should probably have a good idea when they want to launch and should be working towards that goal.
 
I would definitely be hesitant if the game was a full AAA title price but $15 is so unsubstantial that it just doesn't even bother me, especially for a game which I'll end up getting anyway.
 
I can understand them holding off on the game. There is a lot of hype building around it, especially after a year of fans keeping a very close eye on development. Some people will be happy with just the release of the sandbox but others will likely be very disappointed that it's missing feature X or whatever.

So, I can see why they would be cautious in releasing the beta too early. That said, I find it strange that they're still saying they expect to release the game this year and they haven't made mention of when the beta is going up. If you are this close to completion and, judging from the roadmap so much of the base single player game is complete, I'm wondering what exactly is holding them back. There's really no point in releasing the beta a month before release. Seems a little strange. At this point they should probably have a good idea when they want to launch and should be working towards that goal.

Sure, I can understand their concern too, but that's their concern, not mine. Mine is that I want to play this game they've been teasing since last year, back when they promised that it would be out... last year. Like i said in the last thread right before they actually put this thing up, if they announce that the Beta is coming in May, I would have put money down the moment it's up. Without a date, I can keep holding on to my money and spending it on other stuff, until they feel they are prepared to have something out for me to play.

I've been bitching about the release date for half a year now. Retro should know better! Instead of cherry picking the "I want to give them money" quotes, he should also look at all the times I just whined and whined about the lack of release, the lack of alpha/beta, etc. It should be pretty clear what I really want. :P
 
I just see no need to partake in it or feel a cause for celebration until the point the game is in some form out in our hands.

I don't care for an announcement of an announcement, which is what I feel this is.

I'm definitely with you on the "announcement of an announcement" thing, and I think it's even worse when they layer it on ("The tweet about 'big news' that turns out to be the announcement of the announcement" is especially vile). I'm not sure I feel that's what is happening in this instance, but I can certainly see that point of view.

I would say that the overwhelming response is worth a little celebration, as it has always meant the game would be released sooner than it would otherwise. How much sooner, we'll never know, but I think we can both agree that sooner is definitely better.

I"Yes, we are doing a beta!" without a date is no different from the exact day before it where they were saying "Maybe we'll do a beta, we'll see". As far as I am concerned, how does this change anything? It doesn't. So my response is the same response I have before that - inaction. No reason to throw money at them without a product.

I still think giving any kind of date is a risk they can't afford, given their size and limited resources and the level of hype from the community. This is true of much larger developers ("When it's done", "Soon") too, even those that can take the risk.

If you don't want to throw money at them, that's perfectly fine. Like I said, I just wondered why your attitude seemed to shift. If you say it hasn't, it hasn't, but it just looked like it from here.

I've been bitching about the release date for half a year now. Retro should know better! Instead of cherry picking the "I want to give them money" quotes, he should also look at all the times I just whined and whined about the lack of release, the lack of alpha/beta, etc. It should be pretty clear what I really want. :P

Honestly just grabbed the last three posts in the old thread that were discussing the lack of news, but you're right in that you whined about the lack of a release date with frequency. As did we all, and still are.
 
How much damage can a release date really do?

They miss it by a little and so what? At least we have an idea of a sort of schedule. 2013 isn't much of a release date. Even a few months range would be nice.
 
Sure, I can understand their concern too, but that's their concern, not mine. Mine is that I want to play this game they've been teasing since last year, back when they promised that it would be out... last year. Like i said in the last thread right before they actually put this thing up, if they announce that the Beta is coming in May, I would have put money down the moment it's up. Without a date, I can keep holding on to my money and spending it on other stuff, until they feel they are prepared to have something out for me to play.

I've been bitching about the release date for half a year now. Retro should know better! Instead of cherry picking the "I want to give them money" quotes, he should also look at all the times I just whined and whined about the lack of release, the lack of alpha/beta, etc. It should be pretty clear what I really want. :P

I will agree here about at least possibly having a demo/beta especially since I believe this is a new company...and new companies need to establish reputation first. Since the work on Terraria which is a great game in itself.

The hype for Starbound is high, and certainly the standards. For a game that will probably give an average person at least maybe 40 hours (minimum) of gameplay, I think 15 dollars is worth it. I'm sure there are refund policies and such if we want to cancel at a later time?
 
Look, when they announce the $20 Title Screen Tier where you get the DRM-free "prototype" with just the title screen and option screen, and I post something like "Not biting, meh!" THEN you can say my position has shifted. Fair? :D :D :D :D

This was my stand before they even announced the details on this "pre-order" thing! http://www.neogaf.com/forum/showpost.php?p=53671155&postcount=849

If you say your position hasn't shifted, that's perfectly fine, end of subject. Can you see how I might think so given the tone of your posts, however?

How much damage can a release date really do?

They miss it by a little and so what? At least we have an idea of a sort of schedule. 2013 isn't much of a release date. Even a few months range would be nice.

It can be pretty bad. GAF is packed full of examples of games that were pushed back that drew huge amounts of ire from fans. For a AAA game to be pushed back is one thing, but for an indie game, it would probably be disaster.
 
They should have done like Terraria, we could play in the alpha IIRC, we had to pay 10$ i think but at least we could play .

And im sure the game was way less completed than is SB now.
They are clearly using hype (and building it) so the crowdfunding will work .

But crowdfunding is working so well, anyone is using it now .
 
They should have done like Terraria, we could play in the alpha IIRC, we had to pay 10$ i think but at least we could play .

And im sure the game was way less completed than is SB now.

As I mentioned earlier, Terraria basically leaked much earlier than they had wanted, and it forced their hand into releasing it early. It basically was $10 for an Alpha, which isn't how anyone wants to release a game, but they needed to get ahead of it before pirated copies at into their profits (and I would say that it still did).

A lot of people think the bad blood between Redigit and Blue is that Blue was generating a lot of hype early on with Let's Play videos and stuff very early in the game, which whipped people into such a fervor that what might have been an easily contained leak turned into a wildfire.

I wouldn't want a situation like Terraria, because it was pretty rough there at first. Still fun as hell though.
 
Yeah, I wouldn't want a deal like that happening to Starbound. Having the game leak or release in an unplayable or unfinished state would just turn me off.
 
Yeah, I wouldn't want a deal like that happening to Starbound. Having the game leak or release in an unplayable or unfinished state would just turn me off.

I'm sure it would be playable, and probably close to finished. The Roadmap says as much; most of the content, world generation, equipment and such is all there. The big gaps are in the net play and UI. But I'd still rather get the 'whole package' than have some stuff missing or done poorly.
 
You know how else they can very quickly all quit their day jobs and work full time on the game? If they just finished up the core mechanics and online stuff so the game is playable, and just released it!

I would pay money for the alpha. I've already done that for similar games.
 
I'm sure it would be playable, and probably close to finished. The Roadmap says as much; most of the content, world generation, equipment and such is all there. The big gaps are in the net play and UI. But I'd still rather get the 'whole package' than have some stuff missing or done poorly.
I used to think you worked for them from your posts :lol

Obviously I don't mean that in a negative way but you and HaRyu are really passionate! Not that I blame you. The game is going to compete for GOTY.
 
I used to think you worked for them from your posts :lol

Obviously I don't mean that in a negative way but you and HaRyu are really passionate! Not that I blame you. The game is going to compete for GOTY.

Not the first time I've been accused of being a PR Mouthpiece, but believe me, if I was on the inside of any of these projects I'd be a lot quieter. Nope, just a fan with specific tastes that are (finally) getting scratched lately and a lot of time to kill searching for tidbits / factoids / leaks.

But yeah, everyone thought I was running the Terraria server just because I was always on it, but Harlan was the man behind the scenes, keeping it awesome.
 
Not the first time I've been accused of being a PR Mouthpiece, but believe me, if I was on the inside of any of these projects I'd be a lot quieter. Nope, just a fan with specific tastes that are (finally) getting scratched lately and a lot of time to kill searching for tidbits / factoids / leaks.

But yeah, everyone thought I was running the Terraria server just because I was always on it, but Harlan was the man behind the scenes, keeping it awesome.

I just thought you worked for Arenanet and did this on the side
 
I wouldn't want a situation like Terraria, because it was pretty rough there at first.
I miss Minecraft-like situation. Discovering the multiplayer with monster not even present, bucket not working, item not breaking, etc .. and still having a blast.
Then, at every patch, almost rediscovering the game entirely.

My minecraft playtime must be 10% post release, 50% alpha, 40% beta. And i'm pretty sure i wouldn't have had as much time spent on it, should I have brought it only at release.
 
This game is totally Spore 2.

Infinite planets, everything is new every time, you can do anything!

Sounds great, but also sounds too good to be true :P
 
This game is totally Spore 2.

Infinite planets, everything is new every time, you can do anything!

Sounds great, but also sounds too good to be true :P

I really feel that this will be what I wanted in Spore, but properly executed.
 
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