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Starbound now available for preorder [Up: Stretch Goals]

Oh boy...

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Honestly, I found her strip uncalled for (also, they don't give "beta update", just regular updates). Oh well *shrugs*.

On another topic, it seems that my concerns about the moderation have been heard (somehow).

Uncalled for
Really..? I mean, I think she has a fair comedic point to make. The game still doesn't have a release date as it continues to grow and grow and grow. People expected this to be out long ago, but they keep making it bigger and bigger - a good thing, but also a thing that delays it for a long time.
 
Uncalled for
Really..? I mean, I think she has a fair comedic point to make. The game still doesn't have a release date as it continues to grow and grow and grow. People expected this to be out long ago, but they keep making it bigger and bigger - a good thing, but also a thing that delays it for a long time.

Tiy has stated several times that the game will be released in 2013. They just don't know when exactly. So, yeah, I call this uncalled for (though, they did say that the game was the be released in 2012 too... OK, the comic isn't that far from the truth).

Mind you, I'll start to sing a different tune if neither the beta or the game are released in 2013.

That being said, I see the artist's point, and I like his (her?) comics most of the time.
 
Oh right, I should probably read up on this. Pledged and subsequently completely forgot about the game. Ooops.

Oh well, at least I have the OST in fairly regular rotation on my background playlist.

As far as I am concerned they needn't hurry, I'm plenty busy with other games at the moment. Starbound sounds like a game I'd like to tackle around Christmas in the presence of my step-nephews. I'd have some free time to spend as required by the game, and they love Terraria something fierce so we'd probably start off hot-seating and squabbling about where to go and what to do. Two easy sales and fun family time. *eg* (Sorry duckroll)
 
Yeah, even I'm gonna have to say that comic is dead on. I want them to take their time as much as anybody, but the wait is getting pretty bad, especially since their recent comments sound like things are wrapping up.

It's a decent punchline too.
 
The updates are reading as it being very close now, but at the same time it's not close enough for them to even target a month. Such a tease.
 
except the quests. and with the plans they have for quests thats going to take a whilllllllle.

I'm still playing (well, replaying) Terraria, and it has no quests. I think Starbound would be fine without quests. I feel that way about half the features of Starbound really. I think they got way overambitious with the initial content spec for the game. Most of the fluff can really be added later on. Most people wouldn't mind at all.
 
I would rather have a more fully featured game with a later release date honestly. There are no shortage of games to play in the mean time!
 
Hi guys,

Today’s Saturday, which means weird random stuff day.

Today I worked on falling damage. We’ve had it in for a while, but I tweaked it to where it’s also based on velocity as well as time fallen, so you don’t get into situations where you jump then are knocked into the air when you fall on a monster only to crater when you land after bouncing. So that’s good. :) I also wrote an incomplete feature (waiting on assets) to where if you’re falling more than x seconds you start to produce a flame like a atmospheric reentry. Don’t know if that’s going to continue being a thing or not though. I also fixed a bug that caused player’s run animation to sometimes play backwards when they’re not holding anything.

I haven’t forgotten about the grappling hook. I just suspended work on it to work on other things for the time being. I’ll come back to it.

Bart spent most of the day hunting down little graphical errors that have been bothering him recently, generally having to do with floating point error. It’s hard, thankless work, but it’s got to be done, so send some love his way. Because that means I don’t have to do it, and I like not having to do things.

Kyren worked more on Asteroid generating algorithms for the new Biome. And Arch also did some terrain generating stuff.

Tiy worked on a bunch of little stuff, including changing up randomly generated names of swords, modifying the camera smoothing settings, and a bunch of little stuff.

Grrr no pictures or videos.
 
I'm still playing (well, replaying) Terraria, and it has no quests. I think Starbound would be fine without quests. I feel that way about half the features of Starbound really. I think they got way overambitious with the initial content spec for the game. Most of the fluff can really be added later on. Most people wouldn't mind at all.

I have to disagree about the "overambitious" part. The only time the term really applies is when a game development steps outside of its time or money boundaries. Seeing as the game is slated for 2013, and (that we know) they've not gone bankrupt yet, it doesn't seem to apply.

"Ambitious" is right, however, and that is exactly why I'm interested in this game when I played Terraria for a couple hours.
 
I have to disagree about the "overambitious" part. The only time the term really applies is when a game development steps outside of its time or money boundaries. Seeing as the game is slated for 2013, and (that we know) they've not gone bankrupt yet, it doesn't seem to apply.

The game was slated to be released last year without any sort of crowdfunding or pre-release funding from fans. The creator specifically said he didn't want to take money from anyone until there was a product, and they were going to get it out soon. That was last year.

This year they caved in and did a pre-sale system to raise funds so they could continue developing the game without putting a financial strain on themselves, and they release date is now vaguely some time in 2013, without any sort of commitment even for the beta.

As someone who has been following this since it was announced, that definitely strikes me as over-ambitious. It also fits nicely within your definition of the term too.
 
The game was slated to be released last year without any sort of crowdfunding or pre-release funding from fans. The creator specifically said he didn't want to take money from anyone until there was a product, and they were going to get it out soon. That was last year.

This year they caved in and did a pre-sale system to raise funds so they could continue developing the game without putting a financial strain on themselves, and they release date is now vaguely some time in 2013, without any sort of commitment even for the beta.

As someone who has been following this since it was announced, that definitely strikes me as over-ambitious. It also fits nicely within your definition of the term too.

Oh, they were overambitious for sure in 2012. But right now I would say they're more or less right on track regarding money/time. Or perhaps I'm just being as optimistic as they are. :D
 
I think everyone here, except Nohar, agrees that the comic strip wasn't uncalled for. I hope we end up getting some good news soon. Count me among the people who wouldn't care if there are things missing in the "beta" version. You know, that's kind of the whole point of why I bought the pre-order in the first place, because I want to get in it and see it as it matures. I understand that a beta date was not promised and the developers can do whatever they wish, but I'm still perplexed as to why they think people need a "release" quality beta.
 
I think everyone here, except Nohar, agrees that the comic strip wasn't uncalled for. I hope we end up getting some good news soon. Count me among the people who wouldn't care if there are things missing in the "beta" version. You know, that's kind of the whole point of why I bought the pre-order in the first place, because I want to get in it and see it as it matures. I understand that a beta date was not promised and the developers can do whatever they wish, but I'm still perplexed as to why they think people need a "release" quality beta.

Well they DID say that the beta would be the full game minus the main storyline and stretch goals... I will agree that they are adding some pretty silly stuff (i.e. examinations).
 
I think everyone here, except Nohar, agrees that the comic strip wasn't uncalled for.
[...]

I did say afterwards that I realized that the comic wasn't that far from the truth.

As for the beta, I'm willing to wait. Keep in mind that the beta, once it's released, will be the first impression gamers will have of the game (aside from previewers). They want the beta to not only be playable, but also good, enjoyable. It could hurt the game if said beta is released too soon and word of mouth turns out to be negative (or just "meh, it's just Terraria recycled in space" - don't get me wrong, Starbound already seems to have much more content than Terraria and has bigger ambitions, but it's hard to change the first impression of people, and I guess they don't want to blow it).
Also, I think that too many games have been rushed in development, and I wouldn't like Starbound to suffer such fate (though, Nerfnow makes a very good point by mentionning that "A game which is delayed for too long end up either dated or morph into a brand new game").

I just hope that they won't suffer any setback which would cause the game to be delayed to 2014. I'm patient, but even I won't be as supportive if another deadline isn't respected.
 
I don't see Examination as silly. In a game where exploration is essentially the foundation upon which everything is built, being able to jump from world to world, scanning objects and gathering information is a vital feature. The game is even called Starbound; the players are bound for the stars and the unknown universe. Examination is how you'll tell where you are, what you've found, where you've been.
 

Oh, well. For now we sit, and wait, and wonder about all the craziness that Starbound has in store for us.

Well they DID say that the beta would be the full game minus the main storyline and stretch goals... I will agree that they are adding some pretty silly stuff (i.e. examinations).

I honestly can't say much about what they're doing. I've tried to avoid reading about all of the content they're putting in, because it would just drive me nuts thinking about it. I've felt like I've needed a decent lengthy sandbox game for a good while now.
 
I did say afterwards that I realized that the comic wasn't that far from the truth.

As for the beta, I'm willing to wait. Keep in mind that the beta, once it's released, will be the first impression gamers will have of the game (aside from previewers). They want the beta to not only be playable, but also good, enjoyable. It could hurt the game if said beta is released too soon and word of mouth turns out to be negative (or just "meh, it's just Terraria recycled in space" - don't get me wrong, Starbound already seems to have much more content than Terraria and has bigger ambitions, but it's hard to change the first impression of people, and I guess they don't want to blow it).
Also, I think that too many games have been rushed in development, and I wouldn't like Starbound to suffer such fate (though, Nerfnow makes a very good point by mentionning that "A game which is delayed for too long end up either dated or morph into a brand new game").

I just hope that they won't suffer any setback which would cause the game to be delayed to 2014. I'm patient, but even I won't be as supportive if another deadline isn't respected.

This is something I dont understand, It's a beta, not the final game. It dont have to be good because a beta is for people to discover bugs and let them correct it before the final game.

After kickstarter and Steam Alpha and beta release the meaning of that has changed from "discover bugs" to "play the game early"
 
Here ya go:

Good evening! Or morning. Some time of day.

Despite it being a Sunday, today was a pretty busy day for bug-fixing. Not much to talk about there, although Bartwe apparently fixed the “oldest bug in the game” because he’s a mad scientist. Many fixes were made to rendering bugs, cameras were tweaked. Not bad for a weekend!

DOTHmZb.gif


GeorgeV made this animation for when players are falling really really fast– like when they’re falling through space. Like this (though…the animation isn’t actually implemented in this screenshot, I just thought it was pretty)!

Screenshot_27.png


More work was done on the food system! So far, each race will start with 16 recipes that reflect their culture/biology. There will be a bunch more recipes to discover in your travels- the more difficult they are to make, the better their buffs! We’re still working on balancing the effects of all the food items and their ingredients. Those recipes haven’t actually been implemented yet, though. Soon!

We also had another play-testing session tonight and talked a lot about player progression. I built a farm with a working kitchen and took a couple of screenshots:

Screenshot_28.png


Screenshot_29.png


That’s all for tonight. Goodnight, guys. :)
 
Have they talked about the food and cooking systems in any detail? I'm just wondering if it is more of a survival focused system where you will die if you don't eat or if eating just provides buffs and boosts in a more arcady style.
 
This is something I dont understand, It's a beta, not the final game. It dont have to be good because a beta is for people to discover bugs and let them correct it before the final game.

After kickstarter and Steam Alpha and beta release the meaning of that has changed from "discover bugs" to "play the game early"

Precisely. I don't agree with the people who have this new definition of the term "Beta", but sadly that's what it is now for too many people (judging by the reactions on the official forums). Unless it's a closed beta with NDA, it doesn't seem people play said beta in order to find bugs: they just want to play the game early. Out of the 65000+ backers/pre-orderers, I don't expect half of them to report bugs.
 
I've may have mentioned these before, I think, so just reiterating it again,and possibly expanding my explanations...

First, the whole thing about them giving daily updates is great, but its a double-edge sword. A lot of you are obviously going crazy each time an update shows up. They could have gone the other way, and just update infrequently, but I believe that the only reason why they're doing daily updates (as well as putting up a roadmap) is to show that they're actually making progress. People will go crazy/complain either way, so there's not much we can do. It might be a good idea for some of us to just completely ignore this thread (hard to do), and just wait for the OT thread to show up one day. No point getting aggravated.

Next, concerning the "beta", the actual release of the game, and about them being overly ambitious and putting in too much crap. Things like quests, more items, biomes, food... essentially, whatever they've been talking about for the last couple of weeks? Let them take their time (well, not too much time) and let them put em in.

The quests, at least based on what they've said of the quests, I think are too important to "leave out" when the beta releases. Early on, they said that progression, essentially finding better gear, and being able to use said gear, is pretty much dependent on the quests. If progression is tied to all the quests you do, then that would mean you shouldnt be capable of doing certain things if you haven't completed a certain quests. If they were to leave this particular system out, it'll just screw us up later. That character you spent days, countless hours building up? More than likely, you'll probably have to restart you character all over again if they put the quest system in.

I mean, in Terraria, when something major was added, they recommended that we start a new character over. This wasn't that much of a problem, since its not that bloody hard to rebuild your character up. The way Starbound is being designed, it'll take a while, and I don't think any of us will enjoy having to keep restarting our characters every time a stupid update comes out.

Additionally, whats with this stupid mentality of "give us the damn game, you can fix the stupid bugs later"? WHY? Before, when it came to games, we always used to complain when a company releases a game that just "wasn't finished". Have we become used to this mentality of having games that work like complete shit and hope that companies fix it later? Do we really not care when companies have to readjust things so that the game is more balanced? This is the sort of crap that needs to be taken care of before we get the damn games. Seriously, as someone pointed out, most of us aren't even going to bother to report bugs in the first place. This essentially is no different from us getting a retail release of a game, and then waiting for the devs to release updates to fix crap.

Woooo... I'm done ranting. Originally, I was just going to rant about the guy who wanted to get a refund for his pre-order. That was 2 hours ago. But hey, its his money, he can do what he wants with it. So instead, turned into just a general rant of the complaints. :P

One last thing though, to get everyone in the right perspective. Mentioned earlier, the devs said that they were gonna do a live demo at an event late next month. So based on that, its pretty safe to assume that there's no way in hell that we're going to get a beta of any kind before that demo. After that is a possibility, but not before. What this means is that there's no reason to complain "WHERE'S MY BETA?" until OCTOBER (the month after the demo). Sure, you guys can still complain, but we're not getting it until the earliest, October, so really, save your energy. We're suppose to get that damn Terraria update soon on the PC anyway, so put your energy into that.
 
Almost the end of July and no 1.2 in Terraria and no Starbound beta. By the gods, Redigit and Tiy are slow at developing both of their games.

I don't blame them with all the hype they've been building and trying to deliver on.
 
July 22nd update
Hey guys,

Today we continued our bug fixing spree. A ton of small bugs were fixed. We also managed to cut bandwidth usage in half when playing multiplayer! Which is awesome.

The artists and I have been working hard on adding new mini-biomes and filling them with content and fun things to find. We added 3 more minibiomes today, each of which contains chests, blueprints, furniture to find, weapons, statues, new building materials and so on. These are all super unique drops that I’d rather not spoil with screenshots. But it makes hunting around for new items really fun.

I also completed the naming system for weapons today, names are procedurally generated and of course immediately after completing it I found a tier 1 weapon called ‘the useless slapper’ -_-

We’re also making a few small changes to the GUI. We’re having it display the health of the last monster you hit, streets of rage style. For a while we had health bars above the monsters heads but it was far too intrusive. This ought to fit nicely.

We also added tar as a new liquid. It was needed to finish up the appearance of one of the minibiomes. I should probably figure out something else to do with it though.

We’re now at 859 place-able objects, 102 building materials, 365 non procedurally generated melee weapons, 22 instruments, 383 non procedurally generated pieces of armor, 55 miscellaneous items and a bunch of other stuff we haven’t talked too much about yet. That’s on top of the procedurally generated weaponry

You're right. This is getting ridiculous. Looking forward to it!
 
Additionally, whats with this stupid mentality of "give us the damn game, you can fix the stupid bugs later"? WHY? Before, when it came to games, we always used to complain when a company releases a game that just "wasn't finished". Have we become used to this mentality of having games that work like complete shit and hope that companies fix it later?

Pretty much this; it's childish venting of frustration over not having your toys now. I mean, complaining about developers working out to put MORE content into your game for the same price you've paid? Think a little, dudes.
 
Evening, guys!

We got a bunch of stuff done today! Monster health bars are in. They’re not totally finished, and right now every single monster in the game is called Waffles because we haven’t implemented the monster namegen. But…they’re in!

Screenshot_30.png


Omni’s gonna finish those up soon and then move onto the party window GUI, which should actually be the last major piece of GUI-work. So, yay. :)

We implemented some more minibiomes- for snowy worlds in particular- and some biome structures, which are mostly just interesting bits of terrain that have a chance of generating. They help to add some more variety to the landscape. A lot of the time they’re just little caves, or rock formations, but here’s an igloo!

igloos.png


Kyren is finishing off ore distribution, which should add a whole lot of balance to the game in its current state. Bartwe is still plugging away at the quests system, which we’re all really excited for.

And then Tiy, Rho and I played instruments in-game and pretended we were in a hipster rock group/Bon Jovi cover band. That’s all folks! Goodnight. :)

I love the igloos!
 
Hi guys!

So on top of adding a bunch more biome content / things to find (that’s happening every day lately), Bartwe moved heaven and earth to make this happen:

quests.jpg



This isn’t a mockup. Our quest system is go! When humanoid NPCs are finished off we’re going to be adding a ton of quest templates.

I know some of you are concerned about the font. We’re looking into making it more readable without completely ruining the style.

We’re also putting the finishing touches on the way various elements of the game change as you visit planets of higher levels.

Finally we’re starting work on our first boss, it’s rather elaborate but very cool. Aside from minibosses, there will be a boss at the end of each tier of play. I’d show you a screenshot of that if I could, but that’s a majorrr spoiler :P we’re also going to try and make sure any regular mob can become a miniboss.

That’s all for today.

\o

It's really hard to predict a beta release date... Every time something seems close they start adding.
 
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