I can't really find of any reliable method of making money which we need a lot in this game. (for the record, I'm on my first summer) and nothing seems to work, farming is too slow, I usually would do fishing for money, but it's too frustrating and very unreliable in this game. Foraging doesn't bring enough.
Do crafting bring any money? Haven't tried that yet, for money I mean.
I don't understand how that works for you, I get like one fish out of ten, I keep that green bar on the fish for quite a time while it moves and then it suddenly jumps (literally), and even if I get into it's new position in time it still snaps, every single time, it's beyond frustrating.
You arent meant to get every fish. You literally start at level 1 and will improve with time.
It's also something that you will get better at with time. Some fish are easy to catch, others a little tricky, and some are insane. I dont mind the fishing at all and really enjoy the difficulty.
As for farming, again, you start at level 1. The more you level, the more better you'll get, until you can eventually pick a "job" role. For example, I foraged to the point that I chose to be a Lumberjack, and now my trees are worth 50% more.
First two seasons are hard, but once you get to a chicken coop and make mayo, you can have a steady income. Then you can get a beehive or cows. You can also improve in other areas like doing the mines, which will get you fantastic minerals to sell.
You can also do the community center checklist, which will reward you with helpful things. Do the quests in the town center for more gold.
I very much love the difficulty. Harvest Moon was much too easy IMO.
Im almost on my 2nd year, and Ive made enough money to really expand my crops and yield even more profits to start buying better things. It's really slow, but I think the game is better off for it.
The time was not well balanced IMO. It takes too much time to get from one part of the town to the other becuase of how big the map is, and is even worse if you forgot something and you need to go back. Adding 4 seconds to each hour is not much so it doesnt brake the normal activities, but its enough to not loose time for something as boring as walking from one place to the other. You can think otherwise, but as much as I love the game it has some strange design decissions here and there. The 4 seconds less for hour was the strange thing, and could be caused becuase after playing it a ton of years that he has been making it, he found it too easy. Its a normal thing to happen, myself as a game designer after playing too much of a game I made just to test it until all works, I find its too easy and try to put more difficulty into it (and I can assure you most of the times is not the best thing to do), when in reality, is just that you know the game with the palm of your hand. You need to consider people are playing from scracth to your game.
He could have add more speed to the character, but I think that compared to the other npcs and the basic animation the game has it would look super strange. I think the magic touch is getting those 4 seconds back instead of giving him walking speed.
The diagonals being slower is another quirk I have with the game that doesnt make any sense (seems more like he didnt do the maths well for the diagoals to work at the same speed as horizontal and vertical walk than a design choice) and thank god for modding solving that.
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I disagree--if you forget something, that's your fault, and it should feel like it takes a whole day to go around a town.
Again, you can unlock horses and teleport eventually. I hope they dont touch the clock speed too much.
I feel like the game has been carefully balanced-- watering plants takes a long while, but there are sprinklers for that, and tool upgrades. You can even charge up your sprinkler and get like 3 tiles at once. Getting all the animal stuff can take a while too, but I can do all that after shopping hours.
I am usually able to do everything I need in a day, but I make a mental note to be efficient as possible.
Im hopeful that the developer doesnt totally nerf fishing and clock speed. I'd agree with the diagonal speed.
If you upgrade your house to include a kitchen, you can make coffee which I think gives you speed boost for a while. There seem to be things in place, but just changing the default clock or speed makes me worried about the balance. I dont want to feel as if I can do everything with ease