What inferences?
And Microsoft doesn't seem to be releasing *any* revenue figures for titles, so you can't use this to highlight the success or failure of a particular title.
87% drop? How do you know that?
What do expectations have to do with the cost of a movie? What does the cost of buying a movie studio have to do with whether one of its films breaks even?The inference that it is a RELATIVE failure due to the cost of buying Bethesda and the development costs, and the sky high expectations.
We have figures from various places, and can infer revenue from things like physical sales / chart data and Steam numbers, as well as Microsoft's released player numbers and their comments in emails about game pass etc. generally. (Yes I know the game isn't only on Steam but we can do some basic extrapolation from the numbers we have.)
What do expectations have to do with the cost of a movie? What does the cost of buying a movie studio have to do with whether one of its films breaks even?
You don't just get to move the goalposts whenever it suits you. We're talking about the movie model and whether Starfield was/will be able to make back its costs. So you need to provide an estimated budget for Starfield, current estimated sales revenues, and projected future sales revenues.
So you said: "I'm applying the same standard which is applied to movies. Unlike the games industry, movies are transparent in their costs and box office takings so we know whether a film made back its budget or not, and how much profit it made"Looks like this isn't a good faith conversation as I've already answered all your points, so I'll end it here.
87% drop? How do you know that?
In the UK its down to number 8
Are you both referring to the boxed sales charts?It down 87% which means it sold approximately 2K.
Street Fighter V was exclusive. Is that the same as buying all of Capcom?Not all of Zenimax games were Multiplat. A number of Elder Scrolls were Xbox exclusive, but carry on.
Narratives change all the time. Sony fucked up the PS3 generation with releasing a hard to code, expensive console, and yes, fuck all games. Sony got smashed for it. Then, Sony learnt its lessons, ate the shit sandwich, and ramped up their first party output. MS then fucked up the Xbox One generation by releasing an expensive, under powered console, and they reduced their investment in first party studios, while Sony did the opposite and boomed.
MS then got smashed for it, ate the shit sandwich, and started investing big time in first party studios, which is where we are now.
What will be interesting is to see how Sony react. We know what MS is going to do. They are going to keep buying more studios until they are at the point where they think it will feed Gamepass for as long as it needs to.
We are now at the point where MS has more first party studios, more games in development, and a ton more than Sony over the next couple of years releasing.
Will Sony buy more studios, or are they done for the most of it?
I'm interested in what they both do. I want both to be successful. I play on Xbox, but I don't want Sony to fail.
Even though I don't play on PlayStation, if Sony went bust and got out of gaming, it would be a fucking disaster for gamers. Same goes for Nintendo.
What I don't understand is why alot of Sony people don't understand that if Microsoft got out of gaming, it would be a disaster as well.
It's a nice game overall so why not?
It will probably be forgotten in two months from now.
I don't think so at all. Especially when the creation kit and official mod support, even on consoles, goes live. This is going to be in the gaming circles for a while.
Im sorry are boxed sales charts still not sales...?Are you both referring to the boxed sales charts?
I hope so, but I'll doubt it will be Skyrim level. People are bored from game skins nowadays, and starfield really feels like a Skyrim/Fallout skin.I don't think so at all. Especially when the creation kit and official mod support, even on consoles, goes live. This is going to be in the gaming circles for a while.
They are sales, but they don't indicate much, at least not as much as they used to, especially in market like the UK where approx 90% are digital sales.Im sorry are boxed sales charts still not sales...?
Digital sales accounted for almost nine out of every 10 video games sold in the UK in 2022, according to a trade body. The digital entertainment and retail association (ERA) said 89.5% of games sold had been digital downloads and the remaining 10.5% actual physical copies.
I can't quite figure it out.They are sales, but they don't indicate much, at least not as much as they used to, especially in market like the UK where approx 90% are digital sales.
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Almost 90% of games sold in UK in 2022 were digital - ERA
Physical game sales fell 4.5% last year, the digital entertainment and retail association says.www.bbc.co.uk
same, I got to the first major city and shelved it until there's been some more patches or the community fixes things with modsI guess im one of themI installed it, played a couple hours then uninstalled it. Ran like shit on my 2070 super. Will probably play when I upgrade though
They are sales, but they don't indicate much, at least not as much as they used to, especially in market like the UK where approx 90% are digital sales.
![]()
Almost 90% of games sold in UK in 2022 were digital - ERA
Physical game sales fell 4.5% last year, the digital entertainment and retail association says.www.bbc.co.uk
While I saidWhat's boring is seeing people like you trying to discredit the data when it suits your pressing needs.
They are sales, but they don't indicate much, at least not as much as they used to, especially in market like the UK where approx 90% are digital sales.
It's hard to judge success if you move the goalposts constantly, but ok.
Not all, no. Some paid the $100 price (like myself) Some are GP subscriptions. You're still paying though. No one who is playing Starfield is playing for free.No that's not how it works. All of those people didn't pay 60+ dollars.
A smaller and smaller slice of the overall pie as the years go by.Im sorry are boxed sales charts still not sales...?
I wonder how much of the more recent massive drops are due to many of the physical copies being special editions. It would make sense of Starfield and FFXVI dropping so much even though the boxes copies weren't all that high to begin with.
Second week drop:
Starfield: -87%
FALLOUT 4: -80%
Final Fantasy 16: - 78%
The Elder Scrolls V: Skyrim: -62%
Didnt steam sales and player count drop as well? Or is that metric not allowed either?A smaller and smaller slice of the overall pie as the years go by.
I don't think so at all. Especially when the creation kit and official mod support, even on consoles, goes live. This is going to be in the gaming circles for a while.
Not calling you biased, but do you really believe that or is that brand-optimism? I do not doubt that SF will be played by the Bethesda faithful for some time on, but with no major changes to the core of the game, I really struggle to see why anyone would bother with this game over the older, but more immersive, games in the library.
. . .the only thing I see saving this game for long term engagement is if modders somehow do what Bethesda clearly couldn't - and that's make all the open space (or a significantly engageable portion of it) meaningful.
no it's okay, he worked hard for that tag, you can call him biasedNot calling you biased, but do you really believe that or is that brand-optimism? I do not doubt that SF will be played by the Bethesda faithful for some time on, but with no major changes to the core of the game, I really struggle to see why anyone would bother with this game over the older, but more immersive, games in the library.
. . .the only thing I see saving this game for long term engagement is if modders somehow do what Bethesda clearly couldn't - and that's make all the open space (or a significantly engageable portion of it) meaningful.
You know its lowLet's see units sold.
The older games didn't become immersive 2 months after launch either, the mod scene and their continued endurance took years, the same's gonna be the case here, at least that's how I see it happening.
Best 4/10 I've ever played. As far as 4/10s go, it's a 10/10.
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It seems more and more people take it really hard that not only is Starfield successfull, but it's also an amazing game that people seem to enjoy. I know I do.
Yeah. Its weird how we're taking boxed sales declining as some sort of "gotcha" moment when Xbox is primarily digital anyway. What are we even doing right now? Just bizarre..They are sales, but they don't indicate much, at least not as much as they used to, especially in market like the UK where approx 90% are digital sales.
![]()
Almost 90% of games sold in UK in 2022 were digital - ERA
Physical game sales fell 4.5% last year, the digital entertainment and retail association says.www.bbc.co.uk
While I certainly applaud anyone who brings up my posts from months ago, I'll note that of the game in question - The Last of Us 2 - I've said: "... I feel that even 10 million sales must still have underperformed. Sony' expectations couldn't have been half of the first game's total sales..." while adding: "With that said, anyone floating this as some kind of failure is really reaching. 10 million is a massive achievement for any game, and would easily render TLOUII a very profitable investment for Sony.". I do appreciate you only referring to the platform holder's name though, inferring that the platform and not the game is the qualifier for me.This is being very disingenuous.
As I recall from our previous conversations, you said a specific game didn't meet Sony's expectations because the legs were poor. Now there's a difference between being disappointed in sales and a failure. But the point still remains - You still believe a game sold didn't meet their expectations.
Why do I bring this up?
Except that Starfield released B2P on Xbox consoles, Windows PC, and Steam while being available on Game Pass on day one on consoles and off of Steam. This is a far cry from TLOU2, which had precisely one platform and was only B2P. To declare TLOU2 an underperformer, I used the metrics Sony itself provided two years after the game came out. To declare Starfield a failure, people are deliberately dismissing Microsoft's metrics and are instead inferring all kinds of numbers to paint the picture they want two weeks after it came out. We need to be careful how we use the data available, because it doesn't always tell us everything. For example, I enjoy shitting on Halo Infinite, and on Steam, Halo Infinite is a fucking embarrassment. Yet, it actually continues to hold onto a not-great-but-not-disastrous position on the Xbox console's most-played list. So, I stopped crapping on Halo Infinite - it's doing OK, just not where I was looking.We know 2 things.
1. For a game to be successful, it needs to make its budget back (including money spent on marketing).
2. It needs to help drive game pass subscriptions.
If the player count is declining after the first week, then it might be a sign that the legs are not strong when it comes to physical and digital sales.
The documents leaked this week showed us that they're concerned with the growth of Game Pass, which is far different than what they're telling us through PR statements. The reason why player count numbers get thrown around is because Microsoft knows their fan base is going to celebrate it without considering other major factors.
This doesn't mean the game is a failure, but this proves that there's way more that needs to be researched instead of just looking at the player count number.
While I certainly applaud anyone who brings up my posts from months ago, I'll note that of the game in question - The Last of Us 2 - I've said: "... I feel that even 10 million sales must still have underperformed. Sony' expectations couldn't have been half of the first game's total sales..." while adding: "With that said, anyone floating this as some kind of failure is really reaching. 10 million is a massive achievement for any game, and would easily render TLOUII a very profitable investment for Sony.". I do appreciate you only referring to the platform holder's name though, inferring that the platform and not the game is the qualifier for me.
Except that Starfield released B2P on Xbox consoles, Windows PC, and Steam while being available on Game Pass on day one on consoles and off of Steam. This is a far cry from TLOU2, which had precisely one platform and was only B2P. To declare TLOU2 an underperformer, I used the metrics Sony itself provided two years after the game came out. To declare Starfield a failure, people are deliberately dismissing Microsoft's metrics and are instead inferring all kinds of numbers to paint the picture they want two weeks after it came out. We need to be careful how we use the data available, because it doesn't always tell us everything. For example, I enjoy shitting on Halo Infinite, and on Steam, Halo Infinite is a fucking embarrassment. Yet, it actually continues to hold onto a not-great-but-not-disastrous position on the Xbox console's most-played list. So, I stopped crapping on Halo Infinite - it's doing OK, just not where I was looking.
Of the metrics we have available, there's nothing that says Starfield underperformed, disappointed, or failed. That may change moving forward, but right now, all signs tell us Bethesda made a hit game and millions of people are enjoying it.
It's a failure because it didn't meet the level a game costing as much as it did to make, and was hyped to the heavens by everyone on the Xbox side, needed to achieve.
Point one is debatable, but for point two, we're gonna hold on to that because you're being disingenuous:The reason why I'm using this as an example is because...
1. The budget of Starfield probably exceeded the other game.
2. We have a metric you used in which a game underperforms.
Wrong. Sony declared TLOU2 sold 10 million copies. Sony declared TLOU sold over 20 million copies. TLOU2 therefore sold 50% of TLOU. These are the metrics I used to declare TLOU2 as an underperformer. Sony have, to the best of my knowledge, never officially confirmed the budgets for TLOU or TLOU2. We have pretty solid numbers, but without official confirmation, it's impossible to reliably use the data. Hence why I didn't.... You never used Sony's metrics in two years, that was your own personal assumption...
This isn't the metric I used, because as I highlighted above, we don't know what the budgets are. I used sales relative to prior instalment as the metric, because it's the only official numbers we have. Your "You said A, therefore A is always true" doesn't really work when I really said "C" but you're pretending I said "A" and then making blind assumptions so you can say "See, you must think Starfield is a failure". Once again, this just emphasizes my posts in this thread: everything must be spun to paint Starfield as a failure. Starfield must fail. You'll note I even highlighted this non-sense relative to the same TLOU2 you're basing your "point" on: for some people, TLOU2 must fail, and as I've highlighted multiple times, it objectively didn't.... If you believe Game 1 underperformed despite making back its budget, then you should believe Game 2 failed if it didn't make its budget back...
Actually, we don't have metrics on PC sales to make that claim. Xbox Windows Store sales - the only place its available via Game Pass on PC - would also factor in, as would Xbox console sales. I mentioned Halo Infinite for a reason: off of Steam, Halo Infinite is actually - surprisingly - doing quite well, despite its embarrassing performance on Steam. You're making the same mistake again. But, if you want to correct me that's terrific - just provide a clear breakdown of Starfield's total sales numbers, complete with platform split, and then include its attributable Game Pass revenue generation, contrasted to projected B2P sales on PS5. I'm sure you have these numbers readily available... We know making putting the game on Game Pass and removing it from PS5 would hurt sales, so they're going to rely heavily on PC sales and Game Pass to make up the difference. The metric we have now is that the PC sales are probably not strong enough to cover the sales. We also know it took longer than Forza Horizon 5 to reach 10 million players...
There is nothing available to us today that even remotely suggests this. You're literally proving my point with this non-sense.... So the point is that it may not be headed in the right direction when it comes to making their money back...
My metric, as covered, was to compare TLOU2 sales to the TLOU sales using info directly from Sony. To what game should we compare Starfield? What numbers are we using? Where are getting these numbers? You also jumped from "making their money back" to "boosting subscriber counts" as the metric. Which just emphasizes my point: moving the goal posts. If Starfield didn't fail A, then B is the real metric. If it didn't fail B, then C is the real metric. If it didn't fail C, then D is the real metric. And on, and on, and on. Because the game must fail. Starfield must fail.... But if it's not boosting subscriber counts then the game will probably fail to meet those expectations and it should be based on your own metrics you were using before.
I'm not. I say it might not be headed in the right direction, which clearly indicates that I'm waiting for more data, but if the game is in fact exceeded the budget, then it is not headed in the right direction. My argument is contingent on more information which you clearly ignored.Point one is debatable, but for point two, we're gonna hold on to that because you're being disingenuous:
Wrong. You used Sony's metric to gauge success. That is not Sony's metric for success, all you did was compare two different sales.Wrong. Sony declared TLOU2 sold 10 million copies. Sony declared TLOU sold over 20 million copies. TLOU2 therefore sold 50% of TLOU. These are the metrics I used to declare TLOU2 as an underperformer. Sony have, to the best of my knowledge, never officially confirmed the budgets for TLOU or TLOU2. We have pretty solid numbers, but without official confirmation, it's impossible to reliably use the data. Hence why I didn't.
This isn't the metric I used, because as I highlighted above, we don't know what the budgets are. I used sales relative to prior instalment as the metric, because it's the only official numbers we have. Your "You said A, therefore A is always true" doesn't really work when I really said "C" but you're pretending I said "A" and then making blind assumptions so you can say "See, you must think Starfield is a failure". Once again, this just emphasizes my posts in this thread: everything must be spun to paint Starfield as a failure. Starfield must fail. You'll note I even highlighted this non-sense relative to the same TLOU2 you're basing your "point" on: for some people, TLOU2 must fail, and as I've highlighted multiple times, it objectively didn't.
Actually, we don't have metrics on PC sales to make that claim. Xbox Windows Store sales - the only place its available via Game Pass on PC - would also factor in, as would Xbox console sales. I mentioned Halo Infinite for a reason: off of Steam, Halo Infinite is actually - surprisingly - doing quite well, despite its embarrassing performance on Steam. You're making the same mistake again. But, if you want to correct me that's terrific - just provide a clear breakdown of Starfield's total sales numbers, complete with platform split, and then include its attributable Game Pass revenue generation, contrasted to projected B2P sales on PS5. I'm sure you have these numbers readily available.
There is nothing available to us today that even remotely suggests this. You're literally proving my point with this non-sense.
My metric, as covered, was to compare TLOU2 sales to the TLOU sales using info directly from Sony. To what game should we compare Starfield? What numbers are we using? Where are getting these numbers? You also jumped from "making their money back" to "boosting subscriber counts" as the metric. Which just emphasizes my point: moving the goal posts. If Starfield didn't fail A, then B is the real metric. If it didn't fail B, then C is the real metric. If it didn't fail C, then D is the real metric. And on, and on, and on. Because the game must fail. Starfield must fail.
What metrics do you think you're applying in a fair manner here?
Then why are you even posting? Continue to wait for more data.I'm not. I say it might not be headed in the right direction, which clearly indicates that I'm waiting for more data...
I didn't claim I used "Sony's metric". I specifically said I used Sony's data and my metric. If you insist on replying, please at least ready my posts.... Wrong. You used Sony's metric to gauge success. That is not Sony's metric for success, all you did was compare two different sales...
I used total sales figures announced by Sony. I expect a sequel to one of the highest rated and most beloved games of all time on a larger install base made by a beloved and premier development studio to at least equal its predecessor's lifetime sales in less time unless the game reviews terribly. TLOU2 has universal critical acclaim, and took home hundreds upon hundreds of GOTY awards.You also failed to mention specifics...
When you actually post some, I might have the opportunity to ignore them. You're not saying anything. I'll quote myself: "To what game should we compare Starfield? What numbers are we using? Where are getting these numbers?" Demonstrate in black and white how you've arrived at the conclusion that Starfield is failing.... You can't claim anyone is being disingenuous when you have a habit of ignoring very important stats and metrics...
Comparing sales figures between two games in the same series released under virtually identical scenarios is about a 1:1 as you're ever gonna get. Your attempt to dismiss this extremely fair comparison in this specific thread, in this specific context, is laughably ironic.... You didn't apply this to your own metrics. You're taking the base number and doing a 1 for 1 comparison when it's way more to it than that...
I clearly said the data we have so far may not be going in the right direction.Then why are you even posting? Continue to wait for more data.
I didn't claim I used "Sony's metric". I specifically said I used Sony's data and my metric. If you insist on replying, please at least ready my posts.
I used the metrics Sony itself provided two years after the game came out
Wrong.I used total sales figures announced by Sony. I expect a sequel to one of the highest rated and most beloved games of all time on a larger install base made by a beloved and premier development studio to at least equal its predecessor's lifetime sales in less time.
When you actually post some, I might have the opportunity to ignore them. You're not saying anything. I'll quote myself: "To what game should we compare Starfield? What numbers are we using? Where are getting these numbers?" Demonstrate in black and white how you've arrived at the conclusion that Starfield is failing.
Comparing sales figures between two games in the same series released under virtually identical scenarios is about a 1:1 as you're ever gonna get. Your attempt to dismiss this extremely fair comparison in this specific thread, in this specific context, is laughably ironic.
You're rambling more about TLOU2 than discussing Starfield. Last time I repeat myself before we're done: "To what game should we compare Starfield? What numbers are we using? Where are getting these numbers. Demonstrate in black and white how you've arrived at the conclusion that Starfield is failing."I clearly said the data we have so far may not be going in the right direction... All I'm doing is bringing up stats and you're trying your best to deflect them...
I'm using the sales figures of Sony's games as provided by Sony. If that's your definition "unfair" then you're being more than merely disingenuous.... I'm not going to derail this thread any further, but we know the metrics and data you're using aren't fair.
Jesus christ.... some of you guys are so fucking salty.That sounds kinda low for a super high profile AAA release that's available with a sub? I guess not being on the two vastly more popular consoles will do that.
I think it will have legs on PC/Steam for quite some time especially with mods and updates, but I don't know about the longevity on the XBOX.Yeah, I think it is safe to say that this one will have some legs to it.
Xbox is a nearly all digital platform as is PC, the boxed sales don't mean much for it (or any other game in 2023) in the grand scheme of things.
I used the other game as an example to show how you clearly ignore data. I called it unfair because you think the two figures are comparable when they're not. One game had inflated sales, the other one did not. This was to show you're not being truthful when reporting data. Just under 2 years to reach 10 million versus over 6 to reach 20 million. This is not anything close to a 1-to-1 comparison and you know it.You're rambling more about TLOU2 than discussing Starfield. Last time I repeat myself before we're done: "To what game should we compare Starfield? What numbers are we using? Where are getting these numbers. Demonstrate in black and white how you've arrived at the conclusion that Starfield is failing."
I'm using the sales figures of Sony's games as provided by Sony. If that's your definition "unfair" then you're being more than merely disingenuous.
www.forbes.com
Which titles? By how much? Where are these numbers coming from?- The concurrent player count is lower than major titles...
We've got two weeks-ish worth of data, where we've seen an 87% decrease in sales WOW in the UK. How have you accommodated for Game Pass eating into sales to contextualise this performance?- The UK\EU is still early but we will find out more later.
Was this number officially confirmed?- We know the budget at least exceeded 200m
You're shifting metrics again; is the metric of success "making its budget" or driving subscriber count? If it's the former, why are we talking subscriber counts? If it's the latter, why did you berate me with that nonsense above?- Forza reached 10 million players faster, which probably means it's going to take Starfield longer to reach the milestone. This is very important because even though the player count is high, it may not drive the subscriber count as needed...
I'm not sure I understand why you've included this - is this explaining the above point? Horizon had more players because you could play it for a dollar?... Let me remind you, when Forza Horizon 5 launched, they advertised $1 subscriptions.
![]()
Here's How You Can Play ‘Forza Horizon 5’ For Just $1 US Dollar
You definitely want to take Microsoft's new open-world racing game for a spin.www.forbes.com
This was not the case for Starfield...
Absolutely: Starfield must fail.You can still argue, but I'm done. Anyone can see what's going on here lol.
Jesus christ.... some of you guys are so fucking salty.
What is the total number of concurrent players across Xbox, Xbox on PC, and Steam?- The concurrent player count is lower than major titles.