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Starhawk - Round up of Previews, Info, Videos

BeeDog said:
It's cool that this large-scope game seems to have object motion blur. Sweet!

And MLAA apparently. It looks crazy clean. Warhawk was very clean as well so it might just be the old AA applied here. Anyway, looks clean.

Not totally sold on the frame rate yet. All that alpha blending going on when buildings drop from the sky scares me.
 
Game looks great!

Different art and style design from the original but definitely the spiritual successor to Warhawk gameplaywise.

I'll spend many hours here just like I did in Warhawk.
 
nofi said:
http://www.thesixthaxis.com/2011/05/13/space-battles-and-secrets-tsa-talks-starhawk-with-scea/

"There are space battles, yes absolutely. There are big, epic space battles in and around planets and space stations and you can build in space too.

We’re not showing all the stories in Starhawk just yet due to the production schedule but we wouldn’t have called the game Starhawk if we couldn’t deliver on the fantasy of flying in space, recalling some of those old Colony Wars games, that kind of stuff.

You will get your fix of space battles in Starhawk."
I am in love now
 
Metalmurphy said:
Will this build mechanic be present in multiplayer or just singleplayer?

It's in both. In the GTTV preview they mention that you're even able to use the building mechanic while you're flying to take down other Hawk's.
 
Server-side patches and updates this time, too. That means no waiting for certification! Awesome.

Speaking to VideoGamer.com at the game's London reveal earlier this week, SCEA senior producer Harvard Bonin confirmed that "if we feel like, oh boy, the Kinetic rifle feels awfully overpowered - and here's why - then we can make a quick fix, and you won't even know it actually - it'll just be live on our end."

Just how much can Sony change? "Quite a bit," says Bonin, "even to the point that we can change some of the art. We can certainly fix map holes if, somehow, they sneak through."

Normally, if a developer needs to patch a game on the client-side - your console - it's required to go through a lengthy submission process with the console manufacturer, and then the user needs to download the patch to their hard drive.

Bonin thinks server-side patching will be advantageous for Starhawk. "I think that giving us the ability to do that is a gigantic help to us, because we can fix stuff on the fly without having to go through these long times of having to wait."
 
TTP said:
Damn. Is that from the press release?

The Eurogamer quote in the OP! :P

Septimus said:
Server-side patches and updates this time, too. That means no waiting for certification! Awesome.

Oh man, this is even better! They can even change some art? :O That's completely nuts.
 
Takao said:
It's mine too, but it's a game made by the B-team, and clearly is in development hell.

I keep hearing that. Where does this come from?
 
Septimus said:
Server-side patches and updates this time, too. That means no waiting for certification! Awesome.

Hmm... sounds like the MAG/SOCOM 4 system.

Edit: nvm, misread. More like Uncharted 2 then.

V_Ben said:
The Eurogamer quote in the OP! :P

Oh right. Sorry I'm victim of information overload.
 
The videos do look very cool. I'll keep an eye out for this. This totally reminds me of Transformers: War for Cybertron by the way. that game was so good.
 
Nice to see them confirm space battles early. That is what most people were expecting, and it would be silly of them to overlook that aspect given the setting. Definitely another plus.

Speedymanic said:
ojqf6.jpg

Always nice to see a main character in a "dudebro" game that is not the usual scruffy white male with brown hair, hulking slab of meat, or bald space marine. I just hope Emmett is relatable and not too angsty.
 
Looks awesome as expected. It's only gonna get better as they show more and the level of polish increases too. ;)

And lol at killing mechs by calling a building on their ass. "Fly away now, biotch!" *SPLAT*
 
Tingfrmnongpradu said:
Did LightBox mention how far long in development this game is? When should I expect this to drop?

3 or 4 years into development.

Will drop "early 2012" (make it Summer 2012)
 
Watching that 12 min video on G4 made me want to get on Warhawk online and play... DAMN YOU SONY! :'(

...we should start one of those "GAF Plays" thread about Warhawk when PSN is up and get a lot of GAFfers to play... after all this is probably the best most underrated online multiplayer game on PS3... and after all these years the game is pretty damn fun still, only thing that would stop me from playing it again is lack of people to play it with.
 
SykoTech said:
Nice to see them confirm space battles early. That is what most people were expecting, and it would be silly of them to overlook that aspect given the setting. Definitely another plus.



Always nice to see a main character in a "dudebro" game that is not the usual scruffy white male with brown hair, hulking slab of meat, or bald space marine. I just hope Emmett is relatable and not too angsty.
He looks pretty angsty to me.
 
MAAAAAAH KUUUUUU ROSSSSS


This looks stupendous. I break out in a grin every time I see the mechs transform.
 
Nekrono said:
Watching that 12 min video on G4 made me want to get on Warhawk online and play... DAMN YOU SONY! :'(

...we should start one of those "GAF Plays" thread about Warhawk when PSN is up and get a lot of GAFfers to play... after all this is probably the best most underrated online multiplayer game on PS3... and after all these years the game is pretty damn fun still, only thing that would stop me from playing it again is lack of people to play it with.

Felt the same way after watching it. I feel like a little kid in a candy store reading all of these previews this morning, haha. I'm definitely playing some Warhawk when PSN comes back.

My only disappointment so far is no sixaxis support. I was a sixaxis/pro-flight guy and loved it. Definitely has a learning curve at first but was a ton of fun once you got the hang of it.
 
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