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Starhawk - Round up of Previews, Info, Videos

I was one of the few "serious" players who didn't use Pro Flight mode in Warhawk, and one of the reasons why I didn't was because I loved the bounding reticle during normal flight mode. Watching the videos for Starhawk, it seems as though this was removed (the crosshairs always stay centered on the screen). Hopefully this changes by release, as I loved chasing enemies who were on the corner of my screen.
 
woolley said:
But I really like Warhawk's gunplay a lot.

So did I, they (the controls) made the game more about strategy and positioning than "Bro, I can headshot you faster" type of game.

The reticule in Starhawk looks a lot like the one in Warhawk, Im expecting it to still have a, compared to other shooters, ample aim assist, or some kind of lock on.
 
I think it'd be wise to also produce a PS4 version of the MP component for the launch window. Having it always there from day one to nurture a consistent player base over the life of the console would be really smart.
 
Was warhawk 30 or 60fps? Anyone know that frames on starhawk?

And why the fuck does Sony unveil all their shit before e3? I'm going on a gaf hiatus starting monday. I want to go into e3 not knowing shit.
 
Jack Scofield said:
I was one of the few "serious" players who didn't use Pro Flight mode in Warhawk, and one of the reasons why I didn't was because I loved the bounding reticle during normal flight mode. Watching the videos for Starhawk, it seems as though this was removed (the crosshairs always stay centered on the screen). Hopefully this changes by release, as I loved chasing enemies who were on the corner of my screen.

I actually never noticed that .. the reticule doesn't move like it does in NF .. but it's definitely not PF because I thought I saw the Hawk do a barrel roll without the whole camera moving with it.

I hope they didn't just combine NF and PF and that's all we get ..
 
Warhawk was 30fps and Starhawk should be the same.

Sony unveils stuff early to get them extra attention. It's easy for games to get overshadowed at E3 so some companies show stuff early. And there's just no real benefit to keep all your games a secret until E3.
 
I can't wait to see the space battles. I hope we see them at E3. So hyped for this game right now.

Already this is one of my most anticipated games I want to play. 2012 seems so far away.

Can't wait for the Shane crow fest Invisible Walls podcast next year.
 
Listened to Torgo and Co. on PSN Nation podcast today chatting about Starhawk, sounds like its still Warhawk but different, they sounded so hyped about it it was pretty infectious. Warhawk is probably my most played MP game this gen, just cant wait to here more about the space combat side, hopefully at E3. Just wonder if they are going to go the perk method of say COD or be the same as before ?
 
In honor of the Starhawk reveal... slider, Sea Manky, Tnntbltn and I humbly invite you people to the GAF Warhawk Clan Thread! Go post there and read the exploits of many of our greatest players!

You can skip to 300 If you want to see the good stuff... MY ARRIVAL TO [GAF] CLAN! :D
 
woolley said:
I think mechs could potentially be worse for the game especially for flag runners. While people could do a lot of damage with hover they were still easy for the person in the jeep to dodge attacks if he was a decent driver but with mechs I can see a few people just blocking the road the flag runner is driving down and stopping him from getting past in a timely manner and easily dieing because of it.

As a person that does primarily ground combat I don't like any of these changes.

I don't think I agree with that. A good warhawk pilot will typically get into hover in front of the jeep and stop it before killing it. Now the new hawks will have to drop to the ground as a mech, and as the video shows there's a bit of a recovery delay before it can start moving, so if they aren't very precise, they'll can either overshoot the 4x4 or give the driver ample time to dodge past. If anything I'd say this weakens the effectiveness of aircraft against 4x4s.

In a way, the mech transform is an interesting way to nerf Warhawk's arguably overpowered A2G hovering. Hover mode was still faster than anything in the game that wasn't a warhawk in full flight. Now if you want to mess with ground units for longer than a single strafing run, you'll need to land, and you'll be slower.

Besides, we need to stop thinking simply in terms of using hawks to stop objective carriers. We're going to be dropping WALLS in front of carrier paths. And the carriers are going to be dropping structures to aid them as they go too. It's a whole new ballgame, and we really don't have enough perspective to properly comment on the finer aspects of balancing yet.
 
Sea Manky said:
Besides, we need to stop thinking simply in terms of using hawks to stop objective carriers. We're going to be dropping WALLS in front of carrier paths. And the carriers are going to be dropping structures to aid them as they go too. It's a whole new ballgame, and we really don't have enough perspective to properly comment on the finer aspects of balancing yet.
Interesting point... can the dropped structures crush a player in a jeep? I didn't think to look for it...
 
10dollas said:
For all baseless fear mongers who early in this thread, were crying its the end of world, there are no power ups, and so on. The latest GT trailer, that gluv linked, can put this one fear to rest. Powerups are still in.



http://www.gametrailers.com/video/mechanics-interview-starhawk/713722

1:38 into the vid, you can see the hawk landing to attack the 4x4. So yeah looks like they've nerfed A2G almost completely out of the game..so far. Lets see what kind of importance the air game will have in Starhawk.
 
params7 said:
1:38 into the vid, you can see the hawk landing to attack the 4x4. So yeah looks like they've nerfed A2G almost completely out of the game..so far. Lets see what kind of importance the air game will have in Starhawk.

I expect that in the end there will be effective but not overpowered ways for hawk/mechs to harass ground units, whether from the already announced ability to drop structures while flying, or from the capabilities of the mechs once landed. You'll want air superiority to prevent that just as you do in Warhawk. I wouldn't sweat it.

And hey, we still haven't see the equivalent of cluster bombs yet. >:D
 
Sea Manky said:
I expect that in the end there will be effective but not overpowered ways for hawk/mechs to harass ground units, whether from the already announced ability to drop structures while flying, or from the capabilities of the mechs once landed. You'll want air superiority to prevent that just as you do in Warhawk. I wouldn't sweat it.

And hey, we still haven't see the equivalent of cluster bombs yet. >:D
The mech form are not hard take out judging from the reviews, they have power and most likely more armor but are slow.
 
I loved going stealth and hovering up behind the base on the archipelago map, or using it to hide behind structures when being chased. However, a foot soldier vs a warhawk in hover mode was pretty much sudden death for the soldier. This should give them a fighting chance provided they have the necessary weapon.
 
evolution said:
I loved going stealth and hovering up behind the base on the archipelago map, or using it to hide behind structures when being chased. However, a foot soldier vs a warhawk in hover mode was pretty much sudden death for the soldier. This should give them a fighting chance provided they have the necessary weapon.
That is the reason why they change it :)
Starhawk wouldn't be Starhawk without aerial battles, but the Hawks aren't quite the same as Warhawk veterans might expect -- and that's due to feedback from players of the original game. Players griped of spawn-camping in Warhawk; Hawk aces would go into hover mode and keep bases covered with a rain of death. If you get backed into that particular corner, "you're kind of hosed," Sutphin says. So LightBox tried to find a way to balance the power of the Hawk without reducing its air superiority. That's when the developers settled on transformation. As a ground unit, the Hawk is slower and slightly more vulnerable, with no melee attack. Though, "If you jump, you can stomp people," Sutphin admits. In mech mode, the Hawk is also vulnerable to death from above. A well-placed airdrop can crush a rampaging robot under 10 tons of concrete bunker. It is a sight to behold.
http://ps3.gamespy.com/playstation-3/lightbox-interactive-project/1168126p1.html
 
woolley said:
There are some pickups for Hawks but there's not any weapon pickups for ground troops.

There are ground pickups. Also killed enemies drop bagpacks.


Sea Manky said:
I expect that in the end there will be effective but not overpowered ways for hawk/mechs to harass ground units, whether from the already announced ability to drop structures while flying, or from the capabilities of the mechs once landed. You'll want air superiority to prevent that just as you do in Warhawk. I wouldn't sweat it.

And hey, we still haven't see the equivalent of cluster bombs yet. >:D


Or that pink colored pick up.

I've been analyzing some videos again, and I saw the planes attack structures with MG fire, and destroy a ground mech with missiles. Breaking, flying low and strafing ground units should be possible.
 
yencid said:
this is one of the worst things that could happen in warhawk. Just jumping in to a random game to be cornered at the base with no way out. Glad they decided on this
Yes I hated it, without rockets you were pretty much done for.
 
yencid said:
this is one of the worst things that could happen in warhawk. Just jumping in to a random game to be cornered at the base with no way out. Glad they decided on this

Or joining a game and having pro players take the warhawks and then not surround your base, but take out EVERYONE of your teams warhawks in an attempt to get into the air.

The pro-players playing in the "non-newbie" servers really killed the fun for me. After leveling up to the point of non-newbie status, you get thrown into the deepend with no chance for having a fun/even balanced game. The ranks were too big for the filters and over time, only the pro players were left to where it killed the fun.

I want server browsers, but at the same time I don't want the dominance of the veterans in my game. :/
 
not being able to hover kinda sucks. it's going to make air-to-ground with them awkward. circle strafing a tank in hover mode and unloading a barrage of missles = awesome :[

any word on the map? the map was great in WH. i hope it's the same
 
dralla said:
not being able to hover kinda sucks. it's going to make air-to-ground with them awkward. circle strafing a tank in hover mode and unloading a barrage of missles = awesome :[
Thats why you use the mech you can still use the missiles on that form,Also you will have the cluster bombs. They made the game more balance than Warhawk in that regard.
 
dralla said:
not being able to hover kinda sucks. it's going to make air-to-ground with them awkward. circle strafing a tank in hover mode and unloading a barrage of missles = awesome :[
And unfair. I'm glad they found a way to balance this. I've actually always preferred if warhawks couldn't hover and instead could only perform flybys. I was missing hover earlier but not now.
 
Threw in Warhawk for old times sake, though since PSN is down, I had to mess around by myself.

Damn, I forgot how fantastic the sound design is in Warhawk, especially with a properly set-up surround sound system. The weapons all sound powerful due to a deep sub kick (especially the anti-air guns, hot damn). Hopefully this fantastic sound design carries over into Starhawk, as well.

Another feature that I appreciated in Warhawk was how projectiles cast light on the environment. Swarm missiles, for example, would cast a bluish-white light over the ground as they flew towards their target. Once again, I hope Starhawk does this too. It's a small thing that not many games bother with, but which add immensely to the entire experience.

And this is completely off-topic from the rest of my post, but nothing feels more powerful and badass than firing the dropship's guns. The look of it alone is fantastic.

TacticalFox88 said:
Am I the only one glad they didn't go the dudebro route of having low health, perks, killstreaks and insta kill knife?

Yes, all us Warhawk fans were disappointed they didn't dramatically change the gameplay (though an instant kill knife was in Warhawk, just to be clear).
 
MoonsaultSlayer said:
And unfair. I'm glad they found a way to balance this. I've actually always preferred if warhawks couldn't hover and instead could only perform flybys. I was missing hover earlier but not now.

Same, at least now on the ground there is an element of knowing the hawk is coming. He has to transform and fall to terra firma. With hover there is always a sense of impending doom being a lone guy on foot.

Which also makes me think of how nearly every death in Warhawk had that "oh shit" moment. Like hearing the hiss of a TOW or a howl of tank round. Very few deaths were instantaneous, which is something that should continue.
 
TacticalFox88 said:
Am I the only one glad they didn't go the dudebro route of having low health, perks, killstreaks and insta kill knife?
I'm always happy that old multiplayer games that I love didn't fuck up and try to go that route, I'm looking at you Killzone 3.
 
The Frankman said:
In honor of the Starhawk reveal... slider, Sea Manky, Tnntbltn and I humbly invite you people to the GAF Warhawk Clan Thread! Go post there and read the exploits of many of our greatest players!

You can skip to 300 If you want to see the good stuff... MY ARRIVAL TO [GAF] CLAN! :D

I'm ashamed to admit I left the clan cos it was so quiet. But I am uber excited for the Starhawk/GAF action.

I wish I could be included in the greats. Afraid not though. Jaeyden(?), nicksl(?), Sea Manky, Jack Scofield, dralla, Tnntbltn, carlos and, of course, The Frankman... those are the guys who'd make a difference.

No offence to those names I forgot, it's been so long!
 
TacticalFox88 said:
Am I the only one glad they didn't go the dudebro route of having low health, perks, killstreaks and insta kill knife?

So now "dudebro" even refers to specific gameplay mechanics? Is there nothing that adjective cannot do?
 
Starhawk, huh?
2ds36g.gif
 
TacticalFox88 said:
Am I the only one glad they didn't go the dudebro route of having low health, perks, killstreaks and insta kill knife?

No you aren't the only one. I'm definitely relieved to see that it seems like they kept what made Warhawk great, intact. Even though the first Modern Warfare was a great game, it's legacy has been a plague to multiplayer shooters ever since in my opinion. Everyone wants a slice of that pie, so when someone decides to stick to their guns and not follow current industry trends, it makes me very happy!

Not everything needs perks, killstreaks, and quick kill times to be a great game.
 
French said:
I mean....

to be fair, some of the things Crysis was hit for have to be seen in the context of time. In 2007 how many people had a rig that could do Crysis justice? No fuck that. How many people in 2010 had a rig that could do Crysis justice? Fewer and few. Crysis on low settings is nice, but you always feel like you're getting some fraction of the experience (which is somewhat true). Whereas when MW2 came out, it ran at its max potential with its simpler effects n' such at 60fps on standard-issue hardware at the time. Hell, even laptops were running MW2 at 60fps.

In that context, I don't think the critique of Crysis' visuals were unfair when directly compared to MW2. Different time period, different hardware requirements and optimization, different levels of expectation and potential.

This rest was just ridiculous...especially the "originality" issue...but I didn't find the Crysis vs MW2 segment troubling.

(((goes back to Crysis 2 on his i7 + 6950)))
 
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