V
Vader1
Unconfirmed Member
I think the polarity between those who like it or don't comes down mostly to the idea of character building vs moment-to-moment gameplay. There are some elements in which you build Link over the course of the game but they're not really the point, nor do they take the focus, compared to a more traditional open-world game in which you have skill trees to max and checklists to check. BOTW's rewards are simply the adventures you take yourself, the immersion factor that plays into you traveling to a new landmark. One of my favorite areas in the entire game is when you land on a far away island (I can't remember the name) and you're stripped of your entire inventory, saving is disabled and using what you find only on that little island you must find 3 different orbs to get your stuff back. You don't really get areas like that in games like Spiderman or GTA V.
My main reasons for being mixed on it were more the lackluster dungeons, bosses, and story.
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