twinturbo2 said:If I can play perfectly-emulated Sega Super GT and Daytona USA 2, I'll die a happy man.![]()
U and me both
twinturbo2 said:If I can play perfectly-emulated Sega Super GT and Daytona USA 2, I'll die a happy man.![]()
If it's going to be the only way to play 'em at home without getting the arcade cabinets, then so be it.isamu said:U and me both![]()
Lambtron said:My urge to buy Ridge Racers 2 for PSP is at an alltime high.
Jagernaut said:Ridge Racers 2 PSP was only released in Europe and Japan, right? I'm in the U.S., where is the cheapest place for me to order Ridge Racers 2 from?
I've been having tons of fun with RR7. There's no other racing series that captures the simple yet perfected gameplay of this one. I'm really hoping they're working on #8.The Lamonster said:Well fuck. I am now going to the shittiest mall in the city after work to pick up RR7.
The things I put up with...
The Lamonster said:I've been having tons of fun with RR7. There's no other racing series that captures the simple yet perfected gameplay of this one. I'm really hoping they're working on #8.
JustAnotherOtaku said:Yup, US, JPN and HK only.
Pretty sure it's completely OOP in the UK. I've never seen it about recently anyway. Playasia have the Greatest Hits version of the English language Asian version for ~$24/ÂŁ16 though:
http://www.play-asia.com/paOS-13-71-bl-49-en-70-3huk.html
Strummerjones said:Despite my better judgement I've just got a PS3 as well now, so is RR7 worth getting even if you've played 6 to death?
I should really check out the System 22 games in Mame again
Vivanonno is brilliant, but the RR games will never work perfectly in it due to it not emulating parts of the machine properly (for example, it's impossible to ever get a perfect start as far as I know).
Jonnyram said:We need HD remakes of 4 and V, imho.
Maybe just come up with a Ridge Racer Final, that has all the tracks, all the music, all the cars, all the drift styles. Man, that would be too awesome. I don't think Namco has it in them.
isamu said:RR7 is the **pinnacle** of arcade racing games! I mean it. Get to know the nitrous system, and study it. You will gain a new found appreciation for part 7 that you never had before.
isamu said:I don't think any of the S22 games run that well in AMEN, unfortunately![]()
isamu said:Rave Racer is criminally underrated, and holds up better than Rage and Type 4 does, due to clean textures and 60fps. I lve Rage and Type 4 but 30fps is a real eyesore![]()
Strummerjones said:Actually I loaded up the latest 64 bit mame on Win 7 64 bit, and it's cruelly close for me now. The attract mode of RR1 is 100% for most of the time, only dropping to 80% momentarily when the cars go across the bridge. In game it's a different story, averaging to only about 80% speed, but with plenty of extended bits where it hits 100. That's on my now ageing Core 2 Quad Q6600 overclocked to 3ghz, so there must be affordable CPUs out there now that can play it. Maybe it's upgrade time..
Yeah, it's an intriguing game that blew me away when I first saw it in Vivanonno. One thing that's interesting for me is the transition of the aesthetic from the gorgeous Sega-esque blue skies of the original to the tortured greys and sickly neon yellow of Rage Racer, and Rave Racer is the peculiar missing link in that regard.
I wish there was more info out there on the development of the series (has there ever even been an indepth Edge/Retro Gamer feature on the games?), as there are so many odd and wonderful things about Ridge Racer; I'd love to know the intentions behind a lot of it. Who the hell thought up the painfully gauche mid '90s angst angle they bundled into Rage Racer, and why the hell didn't they port Rave Racer instead?
More pertinently - how did they come up with the basic locked-in drift mechanic? Was it actually inspired by the likes of Rally X's impossible car movements, or just technical limitations of hardware at the time, or what?
the androgyne said:How much of arcade Rave Racer was in Rage Racer? I remember being blown away by Rave Racer in the arcades but only saw it a few times, then when Rage Racer came out, i didn't think it had any connection.... now i'm reading Wikipedia, it says some of Rage came from Rave? What?
mrklaw said:I'm not sure I want to learn nitrous in a RR game. I just want to learn that perfect line around the track, sliding every corner and not touching the sides. Nitrous? Pah.
I'd pass out if they re-released R4 in widescreen HD, 60fps, achievements, 5.1 sound, and perhaps even an online mode for XBLA.mrklaw said:Quick and dirty rehash of previous IP, reusing old assets lazily upscaled and knocked together by an intern? Isn't that what they're quite good at?
(I'd buy it)
r - b - x said:it was awesome at the angel/devil event the end of the rr7, where it was pretty much alternating slide, nitrous, slide, nitrous. that pretty much required perfection, because if you're caught on straights without nitrous, you've pretty much lost. <3 route 765.
i can't wrap my head around reverse charge nitrous though: build nitrous while drifting in nitrous. but it turns out it enables the top tier technique for time trials: snaking. the first time i downloaded the ghost time trial data.... mariokart'd
Crazymoogle said:RR7 is clearly the most accessible of the nitro-enabled games in the series, too; you may start off with regular nitro but you can earn different types which are all pretty effective in the campaign.
Reverse Charge is a giant pain in the ass, but you need it to beat some of the challenges (not part of the campaign, for those who are wondering...) I actually used it to beat the Angelus challenge (which is still clearly the hardest race in the game), but it's basically just repeating a track over and over again to learn every nitro trigger point.
I preferred a no-nitro Ridge too, but RR7 really is well done.
And sort of vaguely related to what Strummer is talking about; play RR6 for a few minutes and then try RR7...the lighting shift is huge. It goes from dark and depressing (RR6) to vibrant "you've just bought an HDTV" (RR7) on almost every track. Makes you wonder what the lighting team was thinking of when RR6 was in development.
Atomski said:I have never understood Ridge Racer. Ive attempted to play them but have always been turned off by the main race mode where you aren't actually racing.. you are just passing cars going much slower than you. I never felt as if I was actually competing with the AI..
DidntKnowJack said:I've been away for awhile, so I missed this thread when it was originally posted. Love love LOVE the RR series. But I was always under the assumption that everyone hated V. (Personally for me, aside from RR 64, I've never met a Ridge Racer I didn't like.) So I'm surprised to see so many people talking it about it so favorably. I played the crap out of it when I got my PS2, April 2001. That, and SSX. This thread makes me want to pop it in again. It's been years.
Crazymoogle said:And sort of vaguely related to what Strummer is talking about; play RR6 for a few minutes and then try RR7...the lighting shift is huge. It goes from dark and depressing (RR6) to vibrant "you've just bought an HDTV" (RR7) on almost every track. Makes you wonder what the lighting team was thinking of when RR6 was in development.
Crazymoogle said:And sort of vaguely related to what Strummer is talking about; play RR6 for a few minutes and then try RR7...the lighting shift is huge. It goes from dark and depressing (RR6) to vibrant "you've just bought an HDTV" (RR7) on almost every track. Makes you wonder what the lighting team was thinking of when RR6 was in development.
Patrick Bateman said:But nothing will top the Ridge Racer Type 4 intro, music, video, animation, everything is top notch.
Relaxed Muscle said:No RR will ever top RR4, specially the music. IMO.
gkryhewy said:RR4 was just way too easy a game.
gkryhewy said:Wait wait wait. How is RR6 dark and depressing? The colors are beautifully vibrant across most of the tracks. Are you talking abput colors, or just the lighting? The lighting is flat, which I think actually works with the old Ridge aesthetic.
gkryhewy said:Wait wait wait. How is RR6 dark and depressing? The colors are beautifully vibrant across most of the tracks. Are you talking abput colors, or just the lighting? The lighting is flat, which I think actually works with the old Ridge aesthetic.
Granted RR6 looks unusually fabulous on my personal set, since I have a 720p native DLP, so it's running at native resolution.
Crazymoogle said:Hard to describe unless you have both systems. It's definitely a lighting decision; they went from sunset/evening/overcast to bright/sunny...if you flip between the two games you'll see what I mean. I didn't think RR6 was bad at all, but when I check RR7, well, the latter is the winner, no contest.
ourumov said:Best game in the series BY FAR.
Taking the gameplay of RAVE RACER, RRV evolves it a bit more putting things back on order after the dumbed down RR4. It's a difficult game where you have to time every single drift and where strategy plays a huge role.
Even though people bashed it because the jaggies, I still believe it looks impressive for a 00 game. Hi-poly count, cool circuit designs and an awesome lineup of cars. Couple that with the awesome soundtrack (never left my ipod/MD) and you have a winner.
Long live RRV and Isamu the King.
Chacranajxy said:Thanks to this thread, I rebought Ridge Racer V. Holy shit. It's awesome. There's so much technique to driving properly that I really didn't expect to find.
Does Ridge Racer 7 really have that panache and skillful driving back? If it does, I'll give it a shot. Oh yeah, and is it more challenging than 6? Cuz that was annoyingly easy the entire time outside of the duels...
I'm curious as to which RR is your absolute favorite.isamu said:RR7 is a MUST BUY dude! It's not as long and tedious as 6, and it offers the perfect amount and level of challenge. The new NOS systems and different plugins make it very unique and in a class of its own. And don't get me started on how addicting the online is.
Haters who say Ridge Racer has been shit since RRType 4 don't know what the hell they're talking about, and their lack of time invested in getting to know RR7 shows in their ignorant comments.
isamu said:Haters who say Ridge Racer has been shit since RRType 4 don't know what the hell they're talking about, and their lack of time invested in getting to know RR7 shows in their ignorant comments.
luka said:This thread made me pop in RR7 again for the first time in a while, and 5 hours later I'm still playing. Good times.
I'm curious as to which RR is your absolute favorite.
DECK'ARD said:It was downhill after Rage for me.
That just got everything right, from the brilliant over-the-top courses, to the brutal difficulty and especially the music.
R4 was interesting, but it just wasn't Ridge for me. The feel was all off, things were too easy, the adrenalin rush was gone. V attempted to go back to what made the series what it was, but was technically a mess and even ignoring that it didn't grab me like Rage did.
Then came the PSP one ... dear God. Apart from a nice technical showcase for the system, the game was basically on autopilot. And the turbo, ugh. Sadly the recent consoles ones took their lead from the PSP one, the series has been dead to me for a while now.
Rage with a NegCon though will always be one of the best gaming experiences I've had. You got a rush like no other.
isamu said:Oh and on an off topic side note, good things are on the horizon for you Sega arcade racing game fans. Can you say, new Model 2 v0.10 update, and new Model 3 emu?
*shhhh*....you didn't hear that from me![]()
Except it isn't.LiveWire said:The correct answer to any and all "Best Ridge Racer" arguments.