FrenchMovieTheme
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Is this just puzzles/exploration? Any combat/leveling/etc?
Is this just puzzles/exploration? Any combat/leveling/etc?
Welcome to point and click adventure games!
Yup, puzzles, exploration, and story. If you appreciate good atmosphere this is fantastic for that too.
Picked this up on a bit of a whim, but also on the strength of a few words here and there. Helps it is nice and cheap too.
Having just completed The Fall and The Swapper, I think this will make for a nice follow-up! Any idea how long it is, approximately? HLTB doesn't have a proper entry just yet.
I'm pretty near the end at 6 hours clocked. Got stumped on a couple puzzles for a bit but I'd wager most will be in the 5-8 hour range.
It's at the end of a puzzle solving sequence with some story moments after. The game doesn't load up the last segment of the story moments and just kind hangs there if you don't cap your refresh rate. Can't access menu or move mouse or anything, have to alt tab and kill the process.
Oh, and this exchange:
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Yeah, could be either one.I still don't know if by THE PART they mean the sor the cpine surgery.hild getting splattered.
One's halfway through, the other is... 80-90%?
When does the game start to click? Bought it today and played about half an hour but really not feeling it so far.
What puzzle?I'm still stuck.... I hate it when that happens. Damn hard puzzle.
Oh, man, now that you mention it, that was my biggest gripe with the game. The main villain is a non-character, no personality besides "evvvilll!!". I think the story would have been much better if the devs hadn't added a human bad guy. He felt pretty unnecessary considering how dangerous the dilapidated ship is. The bad guy added nothing to the story; everything that happened could have happened without that character in the gamemustache-twirling Saturday morning antagonism at best.
I had no problem with those. They were side-stories giving the puzzles some structure and relevance to the setting, and for the PDA narratives in the different sections of the shipMy problem with writing of this game is some of the stuffs mentioned in the game aren't nonessential.? Like, what was the point of that? I honestly thought it was some kind of plot device to make the player feel more uncomfortable with the entire setting, nothing more. Also, what was the deal withFungus? They practically abandoned that plot after building on it since the beginning of the game. Oh yeah, and that Saturday cartoon villain...Samantha
Not too pleased with the writing of this game. They kind of dropped the ball with that one.
I honestly disagree. They didn't really explain the whole infection thing and why they are there. It made me question more but the game ended.I had no problem with those. They were side-stories giving the puzzles some structure and relevance to the setting, and for the PDA narratives in the different sections of the ship
I don't think the game was trying to do anything else with those, and I don't think that's a bad thing
I honestly disagree. They didn't really explain the whole infection thing and why they are there. It made me question more but the game ended.
When does the game start to click? Bought it today and played about half an hour but really not feeling it so far.
I honestly disagree. They didn't really explain the whole infection thing and why they are there. It made me question more but the game ended.
What puzzle?
That's the thing. I read basically all the PDAs I found throughout the game and it still didn't give clue about the origin of these fungus. They are basically PDAs of people dealing with fungus and their reactions. As for Samantha, why even bother make the player feel vulnerable and keep mention her in PDAs when she is only going to "show up" once and never bother to show up again? Hence the missed opportunity.I'm pretty sure they explained all that, more or less...you just had to sift through all the emails and PDAs meticulously. It mostly made sense to me by the end, but I had to fill in some of the gaps with speculation.
That's the thing. I read basically all the PDAs I found throughout the game and it still didn't give clue about the origin of these fungus. They are basically PDAs of people dealing with fungus and their reactions. As for Samantha, why even bother make the player feel vulnerable and keep mention her in PDAs when she is only going to "show up" once and never bother to show up again? Hence the missed opportunity.
I enjoyed this game but the writing is just pretty atrocious and filled with past tropes that has been done to death in games like System Shock and Dead Space.
That's the thing. I read basically all the PDAs I found throughout the game and it still didn't give clue about the origin of these fungus. They are basically PDAs of people dealing with fungus and their reactions. As for Samantha, why even bother make the player feel vulnerable and keep mention her in PDAs when she is only going to "show up" once and never bother to show up again? Hence the missed opportunity.
I enjoyed this game but the writing is just pretty atrocious and filled with past tropes that has been done to death in games like System Shock and Dead Space.
One-man dev crew. $141,000 budget (most probably for the music score and voice acting).Ok, let's be honest.
I had great feelings about this game. I waited for the evening and started the game.
Ok, no resolution options. I knew that but it's terrible btw.
Clicked new game....
BOOM!! (be aware, you're eyes could explode)
http://i.cubeupload.com/Tb216g.jpg
Man, I remember Freespace 2 intro 16 fucking years ago using old bink codec... memories.
Don't worry, is only a bad compression artifact. Take a deep breath and don't think how youtube has quality a few light years above this.
A ship is moving. A ship is moving from the left. Ok,..... mmm... wait a minute. That's not a ship. It's a jud... juddd.....juddder ... judder... judder some... judder .... thing moving...
Really? A 25 fps intro in a 60 hz tv. Don't worry, I will quit the game and change the refreshrate to 50 hz... that's ok. ALT + F4..... ops. So ALT + F4 doesn't quit the game, only the intro and I'm seeing my character. That's not good. If I want to quit the game I don't want to see what happens after the intro.
Changed refreshrate to 50 hz and starting again.
Shit, intro stuttering is exactly the same. Fuck this, I will skip that intro, doesn't matter. ALT + F4. A robot is talking to me. Wait, these senteces can be skipped. I've already read them but can't skip them. Wait. Wait a little bit more. Finally my character can walk. Woah, really? No animation between walk and stop. ALT + F4.
Maybe next month I have a better day to play this game because surely will be a good game underneath.
One-man dev crew. $141,000 budget (most probably for the music score and voice acting).
Keep that in mind...
Sounds like you're just nitpicking and drudging up flaws. The question is are those shortcomings enough to make it a bad game?
I don't do bandwagon stuff often, but the overwhelming majority of people who've played the game say no, they're not.
The opening cinematic is maybe two minutes long. And it's a ship... Floating... With Mark Morgan music. immersion breaking? Really?Good for you if you don't care about it. Inmersion is fucked for me if all I can see are juddery compression artifacts for minutes.
Because the core game is surely awesome. Can't I be sad because easily fixable problems are littering the game presentation and first impression and then rage quit the game?
This is my opinion about simple facts. I can't understand how in 2015 every streaming service/site has more quality videos than a local game cinematic.
Good for you if you don't care about it. Inmersion is fucked for me if all I can see are juddery compression artifacts for minutes.
When stuff like this gets in people's way of playing a game then imo they didn't really want to play it all that much in the first place.
When your backlog is several hundreds of games, maybe you're a bit more sensitive to such problems. I will play the game, but you're excusing things that should not be excusable.
You're complaining about the cutscenes! The parts in the game where you don't actually do anything but sit back, and watch. Imo none of the complaints are valid because if it isn't the cutscenes that bother you, then it'd be something else like the quality of the 3D graphics, so on and so forth.Because the core game is surely awesome. Can't I be sad because easily fixable problems are littering the game presentation and first impression and then rage quit the game?
This is my opinion about simple facts. I can't understand how in 2015 every streaming service/site has more quality videos than a local game cinematic.
Good for you if you don't care about it. Inmersion is fucked for me if all I can see are juddery compression artifacts for minutes.
Stop expecting AAA quality cinematics out of an otherwise highly polished mid-tier indie game and use your imagination to fill in the blanks.
Bullshit. I don't need Blizzard quality cinematics. I'm talking about compression and judder. Those things you can do right independently of your budget.
Okay, then shelve the game and move on? Can't believe this thread has degraded into this drivel. Lordy.
Anyway, looking forward to starting this later tonight.
Buy the game from Nuuvem, official games seller and well trusted on neogaf. I've used them dozens of times.fuck i was totally gonna buy this game today because the discount ended today, i had a massive headache so i forgot, dammit.