I don't understand why one can't complain about technical issues without being jumped at.
Well, it helps if you're not being super pedantic about it like MalDo.
I don't understand why one can't complain about technical issues without being jumped at.
Bullshit. I don't need Blizzard quality cinematics. I'm talking about compression and judder. Those things you can do right independently of your budget.
Again, that isn't really the issue. It's that they don't balance out that criticism with solutions or saying what they did like about it.I don't understand why one can't complain about technical issues without being jumped at. It's a terrible first impression when you're greeted with microblocking. Not to mention the art in-game is also horribly compressed and the game doesn't scale to modern resolutions at all. Sanitarium's art looks better at times although of course it isn't in a widescreen ratio.
Buy the game from Nuuvem, official games seller and well trusted on neogaf. I've used them dozens of times.
That's the real issue now that I think about it: your lack of constructive criticism.
Again, that isn't really the issue. It's that they don't balance out that criticism with solutions or saying what they did like about it.
It's not exclusive to them; hell lack of constructive criticism is an epidemic everywhere.
Lack of foresight on yours.Then is a lack of reading comprehension in your side.
PROBLEM: Cinematics have lots of compression artifacts.
SOLUTION: Use less compression factor or better codecs.
PROBLEM: Cinematics have constant and annoying judder.
SOLUTION: Encode them at 30 fps instead of 25.
PROBLEM: Dialogs can't be skipped.
SOLUTION: Jump to next line every mouse click even when this could produce audio skips.
PROBLEM: ALT + F4 doesn't quit the game in some circunstances.
SOLUTION: Every time this key combination is captured, quit the game.
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Alright I'm stuck. Project SEED area:Just destroyed the sentry robot, no idea what to do next.
Lack of foresight on yours.
Dialogs can't be skipped? Doesn't matter. Most of the dialogs that go on, you can still walk around and continue your play as they're spoken.
Alt + F4 doesn't quit? Is it REALLY asking you too much more to just click the icon to the Main Menu, and then select Quit Game? Like...really?
Cutscenes have compression artifacts? Maybe the work rig could only handle that much when rendering them, or it's an engine limitation or they didn't want the file size to be any bigger than it already was?
....And boom goes the dynamite.
EDIT: Your avatar says it all. This level of nitpicking and non-constructive criticism....you've gotta be trolling.
Is this as good as Sanitarium? Sanitarium's early level with the child village was horrifying and extremely memorable.
1.0.6 RELEASED
POINT RELEASE:
Fixes include:
# Increased time to exit morgue to ensure higher refresh rates can exit
# Reworked hydro explosion to higher refresh rates dont mess up
# Increase size of tram crash exit points
# Fixed PDA screen remaining on exit of GAS door lock
# Show mouse - very rare (1 report so far) on crew annex - now forced to show, cannot recreate but added function to force mouse to show
# Tweaked waypoint in clone vats
# Increased Font size 3 points (ALL)
# Sometimes clone moans didnt end and followed the player to other areas - added function to kill these sounds - dead!
# Fixed bug towards end that could occur with pdt
# Took out Te'ah portrait flash after tram crash
# Fixed missing logs in Russian and Polish
# Fixed German spelling
# Connected missing 'sting' sound effect to Main Lab computer log
# Added in pause to opening of power cell in mutagen lab
# Fixed bug causing John to pause in Stasis lab
# Fixed walking behind forcefield bug
# Altered text spacing slightly to fit puzzle computers
_____________
PLEASE NOTE
We are working on an overall fix to try force Vysnc even if the card tries to overwrite it - details on this during the week. Please set vysnc manually to ALWAYS ON and it will fix 99% of all issues.
Released on Saturday but didn't see it posted, text got increased and they fixed an issue with high refresh rates which afair someone had a problem with:
http://steamcommunity.com/app/380150/discussions/1/527274088396835682/
Hey guys. Can anyone tell me how tothedetonateat the elevator shaft? I have amethane tanksand apool stick. Thanks!lighter
Hey guys. Can anyone tell me how tothedetonateat the elevator shaft? I have amethane tanksand apool stick. Thanks!lighter
No. The build-up in Stasis is really great but it does not go anywhere and feels a bit flat the more you play it. I still highly recommend it.
You're basically saying it is similar to Sanitarium.
I'd argue Stasis is better, as it maintains the quality of Sanitarium's opening act for most of the game. Sanitarium's last 2/3rds are terrible and the ending is awful too.
I think people only remember the opening of that game these days.
-That being said, I felt the actual, while neat, was thrown off a bit by the part where you needed tospinal cord operation. It felt kind of random, and there's guesswork in figuring how exactly you click them. There's no other puzzle similar to that prior in the game, so the solution seems random.click the nodes along the spinal cord
I explained my first contact with the game. The derailment came later because people can not accept even the slightest criticism. Great.
Really? Fuck sometimes I'm surprised I've made it as far as I have in the game without spoiling solutions except maybe 2-3 times.what guesswork? the order you click them in is shown on the screen that fades in and out
It is kind of ridiculous to quit a game, an indie game made by one person, due to an intro cinematic, not even gameplay reasons. I have my own criticisms for this game I've listed previously but at least I actually played the game itself xD
I don't want any hints though. I always feel so dissappointed in myself if I look up hints.Stasis pod puzzle.
Wohoo! Finally got it! Turns out I wasn't observant enough.
For the record, I haven't played the game for about a week, so it didn't take that long for me to figure it out.
Im stuck again though. Let's hope it doesn't take as long this time.
Hey congrats on this 4 1/2 review from Adventure Gamers. Ive followed these guys for years and they arent anything fancy but they do tend reflect a lot of the hardcore adventure crowd so 4 1/2 stars is fantastic from them.
How many people have to work on a game to be hassled with compressed and juddery cinematics? 3? 300?
Unskippable dialogs are not gameplay related?
Go away with your logic.
Yes that is an incredible score from them. Having written some reviews for the site, it's a pretty thorough process and the editor really brings out the best in the reviewers to ensure the score is reflective of what's written.
And everyone takes it very seriously, even as volunteers.
Your standards are silly in this context, why are you still here if you're not playing the game? What did you think about the first area chum![]()
Your resentment toward my standards is silly in every context. And that you're wasting your time trying to convince me that my opinon is less correct than yours, it is even more silly.
If I have a few problems with the game, this is the thread where I will comment because dev is reading here. I'm only answering whenever reference to me is made after that. I think it's time to accept that, it bothers me the decisions that affect the first contact with the game. I said that I will play the game, so relax and do not make a specific problem for a particular user in a stupid war along weeks. It's really tiresome how some games must be condemned but others must be fully commended.
I could only find half of the answer. I'm assuming it's like the (early puzzle spoiler)puzzle where you need towater pump.deduce the correct answer from the partially destroyed instructions
I'll take another stab at it tonight.
Story was predictable though and I didn't quite get a couple of things in the end.
Like why John didn't go with his wife in the ship or why she was dead.
Just finished it, and while it was pretty good, it's also easily one of the most depressing games I ever played. My only complaint would be Dr. Malan, that's a type of a megalomaniac I enjoy seeing in a Bond movie, but here he very much felt out of place.
John didn't go with his wife since the second stasis pod was damaged beyond repair by gunfire, meaning he couldn't survive the trip. In the game's universe it seems there's no FTL travel. As for his wife being dead, there's no real explanation offered, the pod failed for some reason during travel, maybe it also took some damage from the turrets.
1.08 is the definitive release of STASIS. It includes the options that you, the players, have requested, such as font sizing and graphics controls. We've also incorporated a host of tweaks and fixes for the vsync (on newer graphics cards). Get 1.08 on STEAM and GOG as an update.
Already beat it but this will be nice for the second time through in prep for the DLC chapter about the Cayne Corporation.
Free for backers too! Here's a definitely tantalizing note from the same update:DLC? First time I'm hearing about this, nice.
We're conducting technology testing for the DLC - FREE to all STASIS Kickstarter backers, of course! The CAYNE chapter will feature much higher resolution graphics and animation, special effects and a fully 3D motion controlled character. It will be isometric and the UI and gameplay will be the same as in STASIS.
I wish I could remember immediately, but I can't. There are a few dedicated Stasis playthroughs on YouTube, I'd scan them to the point you're at and backtrack.I'm stuck in theexperimentation labs, needing to blow open a door (I think). Reading through the thread someone else was stuck there as well and it was mentioned using a laser gun on the nitrogen tank is the solution. Where can I find the laser gun?
I'm stuck in theexperimentation labs, needing to blow open a door (I think). Reading through the thread someone else was stuck there as well and it was mentioned using a laser gun on the nitrogen tank is the solution. Where can I find the laser gun?