Elcid
Banned
I don't know who or why anyone enjoys forced stealth sections in games.
This is coming from the guy who killed every single enemy in every MGS game that could be killed.
In MGS3 I would simply keep killing until eventually helicopters stopped coming.
Assassins Creed 2, after you escape the first attempt on the Borgia, on the bridge leaving the cathedral, the entire bridge was covered in corpses before I finally got away.
I basically kill until people stop spotting me in Assassins Creed.
MGS4 I killed about 200 guys in the first level.
I suck at stealth. I legitimately suck at it. I'm not patient, and when I try to be patient, I get caught.
Why the hell does EVERY game require this shit? Assassins Creed. Spider-Man (WHY!). Final Fantasy XV (WHY?!). Resident Evil 7 (Ok I get this one...). Horizon Zero Dawn, Uncharted, Batman games, etc. etc. I get them in the context of the story, be all sneaky sneaky and don't get caught, but come on, they should all be skippable or solvable by killing/disarming/KOing everyone.
None were more upsetting than Spider-Man though, that was just obnoxious. I have to watch Spider-Man webbing people up while I'm stuck running around as Mary Jane where if I'm caught I fail immediately? That was just a shit idea and whoever conceived that idea should feel bad about themselves.
That's got to be the most upsetting part about all these damn mandated stealth sections, not only are you usually unable to attack, you INSTANTLY fail if you get seen. How is this fun? How is this a fun user experience?
Look, if you're going to mandate stealth, at least handle it like MGS where if I fail, I can just shoot my way out of it, because fuck stealth, that's why.
There's my rant, provoked by FFXV's stealth section in chapter 6.
This is coming from the guy who killed every single enemy in every MGS game that could be killed.
In MGS3 I would simply keep killing until eventually helicopters stopped coming.
Assassins Creed 2, after you escape the first attempt on the Borgia, on the bridge leaving the cathedral, the entire bridge was covered in corpses before I finally got away.
I basically kill until people stop spotting me in Assassins Creed.
MGS4 I killed about 200 guys in the first level.
I suck at stealth. I legitimately suck at it. I'm not patient, and when I try to be patient, I get caught.
Why the hell does EVERY game require this shit? Assassins Creed. Spider-Man (WHY!). Final Fantasy XV (WHY?!). Resident Evil 7 (Ok I get this one...). Horizon Zero Dawn, Uncharted, Batman games, etc. etc. I get them in the context of the story, be all sneaky sneaky and don't get caught, but come on, they should all be skippable or solvable by killing/disarming/KOing everyone.
None were more upsetting than Spider-Man though, that was just obnoxious. I have to watch Spider-Man webbing people up while I'm stuck running around as Mary Jane where if I'm caught I fail immediately? That was just a shit idea and whoever conceived that idea should feel bad about themselves.
That's got to be the most upsetting part about all these damn mandated stealth sections, not only are you usually unable to attack, you INSTANTLY fail if you get seen. How is this fun? How is this a fun user experience?
Look, if you're going to mandate stealth, at least handle it like MGS where if I fail, I can just shoot my way out of it, because fuck stealth, that's why.
There's my rant, provoked by FFXV's stealth section in chapter 6.
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