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Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

100 games have been greenlit today!

List

Shantae and Bunny Must Die
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God damn, thank you. Finally doing it right. Always hated how the small number of titles getting through and the snail's pace at which they updated almost made it feel like they were making an indie elite.

Recommendations: Delver, Dungeon Dashers, Flightless, Forge Quest, Megabyte Punch, Reprisal, Risk of Rain, Running with Rifles, and Underrail.
 
HOLY CRAP I CAN'T BELIEVE IT
Congrats, I'm really happy for you!

I'm really glad it's going to make Steam as it combines to of my favorite activities, games and cooking. My steam addiction (and backlog) were just too big to buy it from your on store (I almost caved in a couple of times, though), but I'm really happy it's finally coming to steam. I don't have the money right now with just having moved on my own and still missing a ton things, but I'll buy it as soon as possible.
 
Freaking finally. My interest in greenlight was waning, but now some deserved titles finally got in. Mutant Mudds should've been in ages ago.

Also, congrats chubigans for getting Cook, Serve, Delicious! in. I voted that one up awhile back, FINALLY they let ya in. Can't wait til its up.
 
...Funding help?
Did I miss something?

It looks like GOG will offer an advance based on royalties:

We want to start our relationship by giving you something no one else will give you. If we decide to work together, we can offer you the option to get an advance on your game's future sales. There are two ways we can handle royalties:
1. A standard 70/30 (Developer/GOG) split with no advance on royalties.
2. You get an advance on the royalties from your game. In this case, 60/40 royalties split will be in effect until the advance is recouped. Afterwards, we'll switch the split to the standard 70/30.

I don't think they've said how much they are willing to front or what will happen if the game doesn't sell well (which has been a problem with indie games on GOG).
 
I don't think they've said how much they are willing to front or what will happen if the game doesn't sell well (which has been a problem with indie games on GOG).

$10 game; 10,000 copies is a reasonable shot, that $100,000 in revenue, and they need to recoup the loan in what amounts to a dollar a copy, so I'd guess they'll front no more than $10,000 to devs.
 
HOLY CRAP I CAN'T BELIEVE IT
Congratulations! CSD is one of my favorite games on Android. I've been following it for a long time, so it's good to finally see it get on Steam.

Big props to Bunny Must Die! (which was stuck in rank-90 purgatory for a long time), Megabyte Punch, and Escape Goat. Also good to see Mutant MUDDS and Shantae.
 
Positive as this is, curious how many top 100 games got shafted this month.
If a game is in the top 100 and didn't get picked, I would suspect there might be some pretty serious issues, behind the scenes or not.

What motivation does Valve have to deliberately skip games on the top 100 if they're going to do a big top 100 Greenlight run? Moneyhatted by tiny indie devs or something?
 
I'm curious to see what the "normal" monthly pace is going to settle back to after this.

I'd guess around 15-20 games/month. Sometimes more?

Seems like Steam just said, "Ah, what the hey?" and greenlit most games that were on the cusp instead of keeping most of them hanging in the balance.

Other games probably got shafted but maybe Steam will do another avalanche in a few months.
 
I'd guess around 15-20 games/month. Sometimes more?

Seems like Steam just said, "Ah, what the hey?" and greenlit most games that were on the cusp instead of keeping most of them hanging in the balance.

Other games probably got shafted but maybe Steam will do another avalanche in a few months.

I guess they finally sorted out the issues with their approval and release systems to support a lot more releases. They have said that they have been working on making everything much more automated and simpler for the to release games onto Steam.
With those issues out of the way, they can afford to be far less selective.

Edit: I updated my collection of titles I think should still be greenlit (Greenlighted?) http://steamcommunity.com/sharedfiles/filedetails/?id=171041981 check it out if you want
 
Congrats, thrilled CSD got through. Shame Oil Blue didn't.

I assume that at some point Valve will begin to be consistent with the matter of greenlit developers being able to leave Greenlight behind them, meaning they'll be free to release their games via the traditional channel.
 
Happy Oniken, Mutant Mudds, Gray Matter, Shantae, and Tailsman got through.

I voted for Shadow of the Eternals because of the GAF tears, fight the hivemind.
 
In case no one has noticed, they are running a 1 year celebration sale for Greenlight right now!
La-Mulana is 66% off this time! Only $5.10! ;)
 
I assume that at some point Valve will begin to be consistent with the matter of greenlit developers being able to leave Greenlight behind them, meaning they'll be free to release their games via the traditional channel.

Yeah, I've been wondering about that. It really shouldn't be necessary to Greenlight two things given that theoretically the limitation is the process of actually setting up new vendor accounts.
 
Working on some extra Steam content for Cook, Serve, Delicious! including one game changing option-


Man it feels great to have the reason to go back and add stuff like this. Anyways sorry for that, I'm just super excited for the Steam release. :D
 
Yeah, I've been wondering about that. It really shouldn't be necessary to Greenlight two things given that theoretically the limitation is the process of actually setting up new vendor accounts.

I'll be a voice of dissent on this--I think Valve should actively require many Greenlit developers to submit again. Not all of them, not by a long shot. But there's also a ton of fucking garbage that has been and will be Greenlit. I think Valve should use re-submission as a mechanism by which to overrule, to a limited degree, the will of the masses.

Put it this way--should the Rogue Legacy devs have to resubmit? No. Why? Wildly popular (#1 on Steam), critically acclaimed. This is a dev that came from nowhere and brought the goods. I think even a cursory examination from Valve would indicate these are real people who are professionals, and they deserve to be a "full" partner going forward.

Should the Evoland devs have to resubmit? Well... it's got a decent number of recommendations, but it has no controller support, it got a 61 on Metacritic... so I guess my answer, having not played the game, is maybe?

Should some random survival zombie crafting f2p voxel block world mmo developer have to resubmit? Should a hidden object pub that submits 37 games on Greenlight and has one voted through because it has vampires? Should the German orange juice squeezing simulator company have to resubmit? I'm inclined to think yes. I'm inclined to think that rewarding people for putting out garbage that happens to ride a trend enough to fluke through the voting process is a bad thing.

It's clear to me that Valve doesn't have enough resources to be really engaged, active stewards and gatekeepers for Steam as a whole. The service is too big, there's too many games. And that's fine. But once the community serves that function through Greenlight, I think Valve does have enough resources to follow up on the games after release and get a sense of whether or not these people should get a bye or a bye-bye for their next submission. It wouldn't even be hard to get a objective metric; points for winning any award, points for high reviews, points for popularity while on sale, take a random batch of 200 recommendations and see the ratio of positive-negative-neutral and award points, manually investigate a dev's previous and subsequent games and take a look see...
 
Working on some extra Steam content for Cook, Serve, Delicious! including one game changing option-



Man it feels great to have the reason to go back and add stuff like this. Anyways sorry for that, I'm just super excited for the Steam release. :D

Maybe this has been asked somewhere else but curious how fast they move through all these projects. What's the process like now that you've been greenlit? I assume they've given you all the details, so do you know how much work you're going to have to put in to get your game on Steam? Is there a waiting list even once you've done all that?
 
Working on some extra Steam content for Cook, Serve, Delicious! including one game changing option-



Man it feels great to have the reason to go back and add stuff like this. Anyways sorry for that, I'm just super excited for the Steam release. :D

Niiice. I can't wait to see it on Steam.
 
I'll be a voice of dissent on this--I think Valve should actively require many Greenlit developers to submit again. Not all of them, not by a long shot. But there's also a ton of fucking garbage that has been and will be Greenlit. I think Valve should use re-submission as a mechanism by which to overrule, to a limited degree, the will of the masses.

I can see your point, but doesn't Greenlighting a greater volume of titles run pretty much exactly contrary to this?
 
I can see your point, but doesn't Greenlighting a greater volume of titles run pretty much exactly contrary to this?

Well, in the sense that greenlighting more titles is invariable going to lower the quality/notability bar, yes. But I don't have a problem making a distinction between developers who have earned a space on Steam and games that have earned a space on Steam and not having a 100% overlap between the two.
 
Maybe this has been asked somewhere else but curious how fast they move through all these projects. What's the process like now that you've been greenlit? I assume they've given you all the details, so do you know how much work you're going to have to put in to get your game on Steam? Is there a waiting list even once you've done all that?

Well as far as work goes, it's really based on how much work I want to put in. I could just put the game up now, but I want to support achievements, playing cards, etc. The tools are very simple and nicely handled by their web tools and Game Maker Studio. Shouldn't take me more than a week total.

But I don't have total control over the release of the game; everything needs to be approved by Valve first (as far as if you're achievements are correctly inputted, do you have the right graphical assets for your webpage on Steam, etc.). I'm not really sure how fast that is at this point. Guess we'll see!
 
So even when green lighting 100 games, they left out presumably around a dozen or so games that were in the top 100:

So, Valdis Story has been on Greenlight for 62 days and last week we broke in to top 100. Hazzah! Out of 1422 games we were # 84. If you follow greenlight news you already know that the other day Valve greenlit 100 games. It was the biggest batch they’ve ever done. Usually they only greenlight around 15 games. Even though we were in the top 100, we weren’t pushed through. However we did receive a huge jump up that top 100 list and we are now at #12.
 
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