Widdly Scuds
Member
Shantae and Bunny Must Die
Cook, Serve, Delicious!
HOLY CRAP I CAN'T BELIEVE IT
Congrats, I'm really happy for you!HOLY CRAP I CAN'T BELIEVE IT
That's Steam basically bitch slapping GOG for their recent Indie submission portal.
...Funding help?100 games vs funding help.
Time to rebuy Gray Matter.
...Funding help?
Did I miss something?
We offer you an advance on royalties.
This way you get some extra budget to put the final polish on your game and feel more confident about us as your business partner
...Funding help?
Did I miss something?
We want to start our relationship by giving you something no one else will give you. If we decide to work together, we can offer you the option to get an advance on your game's future sales. There are two ways we can handle royalties:
1. A standard 70/30 (Developer/GOG) split with no advance on royalties.
2. You get an advance on the royalties from your game. In this case, 60/40 royalties split will be in effect until the advance is recouped. Afterwards, we'll switch the split to the standard 70/30.
I am excited for CSD on Steam! I worked in restaurants for a good chunk of high school/college and CSD does a great job capturing the frenetic pacing of restaurant work.HOLY CRAP I CAN'T BELIEVE IT
I don't think they've said how much they are willing to front or what will happen if the game doesn't sell well (which has been a problem with indie games on GOG).
It looks like GOG will offer an advance based on royalties:
I don't think they've said how much they are willing to front or what will happen if the game doesn't sell well (which has been a problem with indie games on GOG).
Congratulations! CSD is one of my favorite games on Android. I've been following it for a long time, so it's good to finally see it get on Steam.HOLY CRAP I CAN'T BELIEVE IT
Positive as this is, curious how many top 100 games got shafted this month.
If a game is in the top 100 and didn't get picked, I would suspect there might be some pretty serious issues, behind the scenes or not.Positive as this is, curious how many top 100 games got shafted this month.
HOLY CRAP I CAN'T BELIEVE IT
I'm curious to see what the "normal" monthly pace is going to settle back to after this.
I'd guess around 15-20 games/month. Sometimes more?
Seems like Steam just said, "Ah, what the hey?" and greenlit most games that were on the cusp instead of keeping most of them hanging in the balance.
Other games probably got shafted but maybe Steam will do another avalanche in a few months.
HOLY CRAP I CAN'T BELIEVE IT
Congrats, thrilled CSD got through. Shame Oil Blue didn't.
Yeah, Escape Goat is the one that makes me happiest of this batch. About damn time.Holy crap. That's a lot of greenlit games to browse. It's way past time Escape Goat has gotten on there, among many others I'm sure.
Did deadly premonition make the list?
I assume that at some point Valve will begin to be consistent with the matter of greenlit developers being able to leave Greenlight behind them, meaning they'll be free to release their games via the traditional channel.
Yeah, I've been wondering about that. It really shouldn't be necessary to Greenlight two things given that theoretically the limitation is the process of actually setting up new vendor accounts.
Working on some extra Steam content for Cook, Serve, Delicious! including one game changing option-
Man it feels great to have the reason to go back and add stuff like this. Anyways sorry for that, I'm just super excited for the Steam release.![]()
Working on some extra Steam content for Cook, Serve, Delicious! including one game changing option-
Man it feels great to have the reason to go back and add stuff like this. Anyways sorry for that, I'm just super excited for the Steam release.![]()
I'll be a voice of dissent on this--I think Valve should actively require many Greenlit developers to submit again. Not all of them, not by a long shot. But there's also a ton of fucking garbage that has been and will be Greenlit. I think Valve should use re-submission as a mechanism by which to overrule, to a limited degree, the will of the masses.
I can see your point, but doesn't Greenlighting a greater volume of titles run pretty much exactly contrary to this?
Maybe this has been asked somewhere else but curious how fast they move through all these projects. What's the process like now that you've been greenlit? I assume they've given you all the details, so do you know how much work you're going to have to put in to get your game on Steam? Is there a waiting list even once you've done all that?
So, Valdis Story has been on Greenlight for 62 days and last week we broke in to top 100. Hazzah! Out of 1422 games we were # 84. If you follow greenlight news you already know that the other day Valve greenlit 100 games. It was the biggest batch theyve ever done. Usually they only greenlight around 15 games. Even though we were in the top 100, we werent pushed through. However we did receive a huge jump up that top 100 list and we are now at #12.