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Steam Machines to launch during GDC 2015, Controller design finalized, SteamOS ready

Using the back buttons purely for 'ghost mode' seems like an incredible missed opportunity (two extra always-accessible buttons? That expands functionality tremendously), and that would be on a game-by-game basis anyway (not to mention legacy support), so I doubt that's true.

The grips do not have to be purely for ghost mode. It's just another option you can set up.

I am more excited about the controller. I guess it is Bluetooth?

Nope. It's proprietary.
 
Platformers and fighting games are a PITA with analog sticks.
No single controller is ideal for all games. Fighting games and 2D platformers are approaching SCHMUP levels of relevancy so if the controller needs to sacrifice functionality parts integral to those two genres should be the first to go.
 
What I meant was theres no big ticket titles such as Shadows of Mordor or Wolfenstein or Assassins Creed to drive up publicity and promotions.

I'd rather focus on games people actually play being on Linux. Actually looking at the top games by player count the situation is not all that dire.

No single controller is ideal for all games. Fighting games and 2D platformers are approaching SCHMUP levels of relevancy so if the controller needs to sacrifice functionality parts integral to those two genres should be the first to go.

Yeah. Steam Controller should be primarily focused on making mouse driven games playable.
 
Let's see if they can get me interested. I was interested it getting deeper into PC gaming and getting a PC instead of a PS4 but the radio silence from Valve and the horribly disappointing PC rigs they were showing off totally killed off any desire I had for a SteamMachine and how me about to buy a PS4 soon.

Even in the best case scenario getting a Windows machine and using Big Picture Mode or XBMC on that will be a thousand times more preferable if you want to get deeper into PC gaming. Buy a Steam Controller when it comes out and you'll have a Steam box that you can use right now and AND it'll have a much richer library of games.
 
I just hope that there's the ability to stick a different controller to fit your preferences. Of course a basic controller that is the default is ok, but let me have the option to stick a PS4/Xbone/360/PS3 pad there with the correct prompts in games.
 
I'm excited to see the hardware that comes out under This new initiative and what SteamOS looks like.

I hope Valve is able to muster good publisher support too. Otherwise Windows is going to be installed on a lot of these machines.
 
Because it started out as this crazy unique design with a touchscreen in the center and neat button placement, and then every revision has gotten further and further into bog standard territory. The latest revision even has a Thumbstick instead of a D-Pad!

Alpha-controller-valve.jpg




I'm sorry I have to explain this, I was trying to be sad and sarcastic since I'm depressed at how normal the Steam controller looks now.

Normal? There really is nothing like it in the market right now and the haptic pads and the design is still very unique. Removing the pads and making it like standard xbox pad would not make any sense at all. But i am little disappointed because they added the stick in there. Apparently they did it because it helps some people to get over the learning curve easier. Let's hope that's it's actually useful addition.

I'm definitely going to be first in line to get one of these.
 
I honestly can't see why anyone would buy this over a windows pc or a console.

I think in a long term game plan, SteamOS is a really good idea, and the Steam controller is an interesting proposal. But I am a bit iffy on the whole Steam Machine idea at the moment. It still feels a bit too early.
 
Crazy as it sounds but I think Microsoft is going to steamroll Valve with Windows 10. An unlikely good PC gaming Xbox platform that makes you wonder if it's from the same company that made GFWL or the sane thought, a great Windows that scales to every box making it a no brainer to go nowhere near SteamOS. The Steam controller might be cool but not sold yet.
 
Crazy as it sounds but I think Microsoft is going to steamroll Valve with Windows 10. An unlikely good PC gaming Xbox platform that makes you wonder if it's from the same company that made GFWL or the sane thought, a great Windows that scales to every box making it a no brainer to go nowhere near SteamOS. The Steam controller might be cool but not sold yet.

It would be great if Microsoft had Windows transform into the Xbox One OS when you connect a controller along with it's own digital gaming platform. But honestly Steam has many games at this point that it would useless for Microsoft to do so (Microsoft once again LTTP). Plus, I'd rather support the company that gives you Windows, Mac, and Linux games for one purchase.
 
Crazy as it sounds but I think Microsoft is going to steamroll Valve with Windows 10. An unlikely good PC gaming Xbox platform that makes you wonder if it's from the same company that made GFWL or the sane thought, a great Windows that scales to every box making it a no brainer to go nowhere near SteamOS. The Steam controller might be cool but not sold yet.


Steam os is not a product to replace windows out of the box. I think that's where a lot of people get confused. It's not really a marketable piece of merchandise. Think of it as the ground work for an alternative platform for the future.
 
Crazy as it sounds but I think Microsoft is going to steamroll Valve with Windows 10. An unlikely good PC gaming Xbox platform that makes you wonder if it's from the same company that made GFWL or the sane thought, a great Windows that scales to every box making it a no brainer to go nowhere near SteamOS. The Steam controller might be cool but not sold yet.
I wouldn't touch a Microsoft platform with a 10 foot pole. Only a matter of time before it starts expecting me to pay a monthly fee.
 
Why/! Just buy an Xbox 360 controller if that's the case. The Steam controller has a totally different aim that cannot be achieved by that design.

The xbox 360 controllers will eventually no longer be manufactured by microsoft.

Personally, I hope they officially support two controllers (theirs and the x-input design) for ease of porting.
 
The xbox 360 controllers will eventually no longer be manufactured by microsoft.

Personally, I hope they officially support two controllers (theirs and the x-input design) for ease of porting.

Also the point is far games that only use the mouse. The touch pad is suppose to work better for those.
 
So will steam os bring you better performance?

That's not one of its goals. I suppose if you're particularly terrible at managing your Operating System, then you could see improvements booting and getting into games using SteamOS.
What really matters is game performance and that will vary per game and will be heavily dependent on both the GPU driver performance and the game developer, just as with any similar PC platform. So I guess the short answer is "don't count on it".
 
Because it started out as this crazy unique design with a touchscreen in the center and neat button placement, and then every revision has gotten further and further into bog standard territory. The latest revision even has a Thumbstick instead of a D-Pad!

Alpha-controller-valve.jpg




I'm sorry I have to explain this, I was trying to be sad and sarcastic since I'm depressed at how normal the Steam controller looks now.
It doesn't matter what it looks like. It matters that it fits it's aim, which is to play both controller based games and games designed with only mouse and keyboard in mind.
 
Yeah, I think it'll take years before these things will get any real traction - and who knows if Valve is still interested in supporting them by then.

Weren't there already a bunch of Youtubers who got Steam Machines ranting about them?

So far, the Steam Big Picture experience is nowhere near the usability of a real console, simply because the games are just made for the PC and often times need PC Input. Yes, I know that the controller might solve that issue to some degree, but I've only heard bad things about the controller from the people who've tried it...

So yeah, not terribly excited about Steam Machines.

What do you mean when you say support them? Steam made a free OS. They made a controller.

They do not make or sell the hardware of Steam machines.
 
Also the point is far games that only use the mouse. The touch pad is suppose to work better for those.

There are plenty of games that support x-input, and are built around it.

I know that steamos works with x-input, and that's unlikely to change, but officially supported vs happens to work are two different things.

The big point is that if Valve wants x-input controllers to continue to be manufactured (logitech f710?), then they need to place a stake.
 
Still don't see what market this serves.

Those of us who are massively disappointed in XB1\PS4 and have no interest in sitting behind a keyboard\mouse after we get home from sitting behind a KB and mouse 8-10 hours a day.

I could care aless about console exclusives, I'm lucky to have time to play 5-6 games per year and spend far more time gaming on my tablet\phone anyways.


edit.....If by some freak chance I can play XB1 games on PC with Windows10 yea this would probably derail that purchase.
 
Those of us who are massively disappointed in XB1\PS4 and have no interest in sitting behind a keyboard\mouse after we get home from sitting behind a KB and mouse 8-10 hours a day.

I could care aless about console exclusives, I'm lucky to have time to play 5-6 games per year and spend far more time gaming on my tablet\phone anyways.


edit.....If by some freak chance I can play XB1 games on PC with Windows10 yea this would probably derail that purchase.

I think if you saw the price to power ratio of the consoles revealed some time ago, this neither appeals to console owners or pc enthusiasts. I suppose if you have money to burn it's pretty good, but I suspect you'll be able to geta pre-built windows PC -which can do far more on an OS level- with similar or greater specs than a steam machine.
 
It doesn't matter what it looks like. It matters that it fits it's aim, which is to play both controller based games and games designed with only mouse and keyboard in mind.

What if the game your playing uses more than 12 keys on a keyboard?
 
I find it funny that people are attacking the hardware being released when the real announcement of this is the SteamOS. ANYONE will be able to make their on Steam Machine. Just add SteamOS to you current machine. BAM! Don't even have to buy anything outside of an extra hard drive and even that isn't necessary for most people. If this OS is good then it won't need to be sold through prebuilt machines to catch on.
 
Crazy as it sounds but I think Microsoft is going to steamroll Valve with Windows 10. An unlikely good PC gaming Xbox platform that makes you wonder if it's from the same company that made GFWL or the sane thought, a great Windows that scales to every box making it a no brainer to go nowhere near SteamOS. The Steam controller might be cool but not sold yet.

What do you define by steamroll? Steam will still be available on Windows 10. Also, not sure what any Xbox connection offers PC gamers.
 
The OP is still unconfirmed. I wouldn't bet on it to be true. SteamOS doesn't seem to ready at all. Media features? Still not a beep. And Music still only supports mp3. Barebones experience for the livingroom.
 
I find it funny that people are attacking the hardware being released when the real announcement of this is the SteamOS. ANYONE will be able to make their on Steam Machine. Just add SteamOS to you current machine. BAM! Don't even have to buy anything outside of an extra hard drive and even that isn't necessary for most people. If this OS is good then it won't need to be sold through prebuilt machines to catch on.

Why would I want to limit my PC by forcing it to run opengl on dodgy Linux drivers?
 
The Steam controller might be, but the 360 is not.

For something that so many people call "perfect", but d-pad is worthless, the bumpers suck, the triggers get squeaky, and the battery compartment is bulky and gets in the way. It's a fairly decent controller, but let's not kid ourselves and settle for anything less than actual perfection.

I think the biggest issues with Steam OS is that it's Linux based... So you're super limited to games that work on Linux

They've gotten pretty much every large middleware provider to support linux, so going forward it should be fairly trivial for companies to bring their games to the platform. We know that some companies like WB have been holding back on releasing at least some of their games on Linux because they're waiting for the official launch of Steam Machines. Hopefully there are a lot of ports of games in the works that we don't publicly know about waiting for the platforms launch, or else yeah, Steam Machines will come out with a whimper. Obviously we're never going to see our entire back catalogue of our steam libraries natively supported, but I think as long as they manage to get all the big recent and future AAA releases it will have the potential to grow into something big.
 
Still don't see what market this serves.

I'm interested in the prospect of putting one of these inside an arcade machine. I'm also interested in having it in my living room for playing local multiplayer PC games with friends. So I guess I could be part of their intended market.
 
What incentive do big developers have to put their AAA titles onto SteamOS though? Why go through all the extra costs of making it Windows and Linux compatible when the vast majority of the market are on Windows already and a Steam machine will run Windows anyway?
Unless Valve are going to pick up the tab for the extra development costs I can see plenty of developers, larger ones in particular, just not bothering.
 
I wonder what kind of performance steam is will allow for games. Will it be an improvement over windows? Is there any info on this?

I'm sure it's going to need its own APIs. Isn't one of the things that holds back PC gaming the fact that MS only updates DX every couple of years? I'm sure Valve would stay on top of that considering It's in their best interests.
 
I'm ready. I'm either going to get just the controller and build a box with steam os or get a complete system.
 
What incentive do big developers have to put their AAA titles onto SteamOS though? Why go through all the extra costs of making it Windows and Linux compatible when the vast majority of the market are on Windows already and a Steam machine will run Windows anyway?
Unless Valve are going to pick up the tab for the extra development costs I can see plenty of developers, larger ones in particular, just not bothering.

Steam has about the easiest way imaginable to convince devs to support it - even though a ton already are. All they have to do is say that any game with a SteamOS port, gets a 5% (e.g.) reduction in Valve's cut across that game's sales. I am guessing that would get a tidal wave of ports.

My guess is that Valve will do something more clever than that though and make an ecosystem that both customers and developers want to be a part of. That's what they've done with Steam.
 
Steam has about the easiest way imaginable to convince devs to support it - even though a ton already are. All they have to do is say that any game with a SteamOS port, gets a 5% (e.g.) reduction in Valve's cut across that game's sales. I am guessing that would get a tidal wave of ports.

My guess is that Valve will do something more clever than that though and make an ecosystem that both customers and developers want to be a part of. That's what they've done with Steam.

Some people here are expecting a console launch. It's not a console. It's something that will grow over time.
 
Some people here are expecting a console launch. It's not a console. It's something that will grow over time.

Right. I am only saying that they have an almost fool-proof back-up plan should nothing go as planned. In this way, they are like no other player in the market as they have that lever over so many games.
 
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