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Strategy/SRPGs - which are the cream of the crop?

tactics ogre is the undisputed king of the genre -- practically everything since has tried to build on its template. and it's probably the single game i've spent the most time on.
 
drohne said:
tactics ogre is the undisputed king of the genre -- practically everything since has tried to build on its template. and it's probably the single game i've spent the most time on.

This is true. Even if it wasn't the first, Tactics Ogre's really the foundation upon which the strategy RPG genre is built. The isometric view, the standard grid, the way classes are integrated... in every way, it was just phenomenally influential.

Also, the story is simply amazing, as are the characters and the multiple endings.

Toss in graphics that haved aged incredibly well (sprites forever) and awesome Sakimoto + Iwata music and you're good to go.
 
brigandine.jpg
 
ethelred said:
This is true. Even if it wasn't the first, Tactics Ogre's really the foundation upon which the strategy RPG genre is built. The isometric view, the standard grid, the way classes are integrated... in every way, it was just phenomenally influential.

Also, the story is simply amazing, as are the characters and the multiple endings.

Toss in graphics that haved aged incredibly well (sprites forever) and awesome Sakimoto + Iwata music and you're good to go.

How would you rate the port to Playstation? Is the SNES version appreciably faster/more elegant? The PSX version seems awkward, like I want to press the buttons a lot sooner than the game allows me to. Battles seem to take forever.
 
Pretty much no doubt in my mind that it's Jagged Alliance.

X-Com might be better, but the RPG elements aren't as present.
 
sonarrat said:
How would you rate the port to Playstation? Is the SNES version appreciably faster/more elegant? The PSX version seems awkward, like I want to press the buttons a lot sooner than the game allows me too. Battles seem to take forever.

I never played the SNES version (it wasn't localized), but I would imagine it loaded a lot faster -- naturally, being a cartridge-based game. I don't know how much faster it would be -- spell animations are slow, there's no question about that, and a lot of enemies have high HP relative to the damage your units deal out, and these probably weren't adjusted in the port.

I have heard the sound for both versions and I slightly prefer the SNES sound. Not a big deal, though.

Also, I understand a couple of story scenes were removed in the PSX version.
 
playing growlanser ruined a lot of strat/rpgs for me. play (and finish!) II if you want to burn through/sell that backlog quicker.
 
Final Fantasy Tactics, Vandal Hearts 1 & 2 are my favorite.

I did enjoy Kartia though - and it had mutliplayer vs!
 
I've been on a turn-based kick a while lately too.

Was pleasantly surprised by Metal Gear Acid 2 -- if card games count. Just beat the game a couple of nights ago.

Played a bit of Front Mission 4 as well. Not as bad as everyone says.
 
xaosslug said:
what about Makai Kingdom?

also, do I need to have played Vandal Hearts in order to understand Vandal Hearts II?

Their storylines are totally separate.

But why would you want to inflict Vandal Hearts II upon yourself?
 
Speevy said:
Path of Radiance rocks. Simple, straightforward, great soundtrack, bad graphics, thorough story.
i think calling them bad graphics is unfair. the presentation was excellent. the low poly models didn't help, but what really let it down was the stiff animation. They really needed to sharpen up their movements and match the energy you feel in the 2D games. What really got to me though was the way characters would just stand there like a statue and take a hit without moving a muscle. You'd think they'd at least animate a failed attempt to dodge/parry/counter attack etc.
 
Scrow said:
i think calling them bad graphics is unfair. the presentation was excellent. the low poly models didn't help, but what really let it down was the stiff animation. They really needed to sharpen up their movements and match the energy you feel in the 2D games. What really got to me though was the way characters would just stand there like a statue and take a hit without moving a muscle. You'd think they'd at least animate a failed attempt to dodge/parry/counter attack etc.
Well, for being IS' first 3D game, it was pretty good.
 
drohne said:
tactics ogre is the undisputed king of the genre -- practically everything since has tried to build on its template. and it's probably the single game i've spent the most time on.

Is the GBA game a port of the PS1? Which is the preferable version to play?
 
Flynn said:
Is the GBA game a port of the PS1? Which is the preferable version to play?

No, they are totally different games. Knights of Lodis is more playable from a purely mechanical standpoint, but Let Us Cling Together, to most pundits, is by far the better game.
 
Vandal Hearts: Not particularly good but the branching class system was somewhat neat and the sprites that reflect it are fun. A decent play if you're bored but otherwise not nearly as good as many other SRPGs

Hoshigami: Fun but you totally need to abuse the game systems to make it not brain hemmoragingly tough. Solid customization though.

Tactics Ogre: The grid based SRPG standard. Holds up well to this day but it still has problems primarily with how skewed the stat and equations for damage can be. Great story.

Ogre Battle: Not my favorite game because I really dislike the fact you don't get quite the precision control of your characters and customization like that of other SRPGs. Neat alignment system but too easily moved by little things.

Disgaea: Solid game but Geopanels act more like a puzzle element rather than a gameplay element that the player can use to its fullest extent. Ends up being more of an excercise in massive leveling after you complete to the main story.

Phantom Brave: Ends up being a level grind like Disgaea in the end but the confine system and the sphere grid was way more interesting to use in combat. However, the confine system also ended up being one of the bigger weaknesses of the game because it was quite frustrating at times having time limits on your strongest characters and etc.

Makai Kingdom: Level Grind problem yet again (as with all original N1 efforts). The primary combat system is simplecompared to either Phantom Brave and Disgaea but quite fun and nowhere near as frustrating.

Ogre Battle 64: Same problems as the original Ogre battle more or less but was easier overall.

Fire Emblem (PoR, SS, RnK): Well, I haven't played these but if they're anything like Thracia 776 (the last FE game I played), I prefer Berwick Saga.

Berwick Saga: From Shozo Kaga, the original creator of Fire Emblem. Basically goes and fixes most of my major complaints with the FE games. It's a difficult game but always fair. Also, a lot of the frustration with doing scenarios in general is alleviated.

Dragon Force: Decent asthetics and the concept of all those sprites on screen were kind of nice but the battle system was hyper shallow. The style of this game was done better as Brigandine on the PS.

Brigandine: Great game with tons of replay value. Same style as Dragon Force (pick a kingdom and see them through a campaign to rule the continent) but the gameplay mechanics were a straight forward SRPG using a hex grid system. Very nice leveling system in the game as well. Of all the RPGs I've ever played, I have put the most into this one.

Growlanser (I-IV): Excellent games overall. I/IV are the best and II/III are the worst. However, II and III do have some solid points to them. My favorite SRPG battle system currently.

Arc The Lad: (I-III, TotS): Not great from a strategy standpoint but decent playthroughs although Arc II can be overly long. Arc III is by far the most playable of the 4 games.

I'm probably missing something but oh well.
 
GaimeGuy said:
Well, for being IS' first 3D game, it was pretty good.
yes, i'll agree with that. i got the feeling they were just getting their toes wet in the 3D environment.
 
Tactics Ogre Let Us Cling Together is a classic, yet is still the best the genre has to offer. (And people should stop just calling it "Tactics Ogre"... if people get mixed up and pick up TO:KoL because of it, what an atrocity...)

ethelred said:
Also, I understand a couple of story scenes were removed in the PSX version.

From what I heard in summary:

TO:LUCT SS = TO:LUCT SFC + voice acting + remixed music
TO:LUCT PSX = TO:LUCT SFC + Load Time

I also disagree somewhat with what BobJustBob said about the two SRPG mentalities. I mean, he's sorta right. But I can't really take N1 SRPGs seriously because they're not about "strategy". They may be fun for certain types of people - that I can understand. But as SRPGs become less about strategy and more about exploiting systems, then it doesn't really live up to the genre's namesake.
 
sonarrat said:
No, they are totally different games. Knights of Lodis is more playable from a purely mechanical standpoint, but Let Us Cling Together, to most pundits, is by far the better game.

Gotcha. I'll try to nab both.
 
My absolute favorite SRPG series is the Ogre Battle saga (which is quite incomplete). Don't be fooled by the rather shitty GBA Tactics Ogre! The rest of the series is a lot better, though I agree with a post much earlier in this thread that says the original OB is a bit punishing by today's standards (and for that reason alone, it's my least favorite).

But, the Fire Emblem series is also high quality. I personally think FFT is one of the most overrated SRPGs ever... mostly because it's horribly balanced (all casters that aren't summoners suck, magic is poorly balanced and implemented, most melee can easily become godlike). But then again, I played Tactics Ogre: Let Us Cling Together first, and that game is wonderfully balanced and challenging, while FFT can be way too easy for a lot of maps, and then way too hard for others, solely because of the poor class balance.

And for a series that's more on the RPG and less on the S, Shining Force is fun. It's ridiculously easy, but it's still fun (note: I haven't played SF3, any scenario, since I don't know Japanese and don't own a Saturn, so my opinion is just based upon the first 2). Vandal Hearts, IMO, borrows a lot from the Shining Force games, and the original's good... but I had some bug happen to me and I had to restart, and I couldn't sit through that laughably bad and overly long intro.
 
Tsubaki said:
From what I heard in summary:

TO:LUCT SS = TO:LUCT SFC + voice acting + remixed music

I'm guessing this never came out here in the US?

If it did, I'd be willing to pay a pretty penny to own it, that's one game I actually genuinely want to replay, but I don't, because playing it is painful :(
 
Tactics Ogre:LUCT is my favorite. I played the gba game and liked it ok, but all the impressions mentioned that the original was much better so I ebayed the psx version and sure enough it was. Despite its age it still seemed fresh and offered many advantages over similar games that came after it. I'm glad I played games like FFT first otherwise they would have been big dissapointments after playing this one.
 
My personal fav:

- Fire Emblem (GBA ones)
- Advance Wars series
- Kartia
- Fire Emblem (GC)
- shit i don't play so many srpgs
 
The class system in Let Us Cling Together is so deceptively simple, with how characters aren't really differentiated by tons and tons of special abilities. And yet then you realize how purely elegant the system is because a few hours in, it becomes clear how incredibly diverse you can customize your characters to be just by the different stat modifications from each class.

It seems like one of the most toned-down, meaningless systems at first because of the lack of all the bells & whistles, and yet it's not. Deceptively simple. Pure elegance. I love it.
 
Brigandine is vastly deeper than Dragon Force, and better designed to boot. Dragon Force's sole advantage is its fast pacing.

Tactics Ogre: LUCT is the best strategy RPG, period.
 
Victrix said:
I'm guessing this never came out here in the US?

It didn't, but the import is relatively cheap and if you already have the US PSX one, then you don't really need the Jp SS one to be in English?
 
Brigandine is vastly deeper than Dragon Force, and better designed to boot. Dragon Force's sole advantage is its fast pacing.

But Brigandine commits the cardinal sin of being *boring*. In terms of pure strategy, Dragon Force is definitely weaker, but the ability to get almost completely fresh stories on each successive playthrough as a different general and the visceral thrill of all those warriors on screen (with cool spells cast by you) puts Dragon Force above Brigandine in the play/replay department by a country mile.

Shame that DF II sucked, though. What were they *thinking*?

Tactics Ogre: LUCT is the best strategy RPG, period.

I would agree that it's definitely up there. I still prefer the Growlanser series overall. Getting I, IV, and V here is my mission!
 
Black/Matrix | Black Matrix AD | Black Matrix + (SS/DC/PSX) - based on a very warped version of biblical events, the game is very dark in tone with themes of prejudice. the game system is kinda unique because when characters die, their corpse remains on the ground. either you kill a corpse to completely remove an opponent, or spells can be cast to either regenerate them or even animate them as a zombie. there's also a weapon fusing concept and a biorhythm meter that makes certain types of magic stronger than others at any given time. each of the ports has advantages & disadvantages. I haven't finished the PSX one yet, but it might be the best compromise so far.

Black Matrix Zero (GBA) - while it maintains the whole blood point system, everything else is stripped or removed. it's not a remake of B/M, but rather a sequel or alternate story. the strategy is sadly dumbed down and while not bad, isn't very good either.

Dragon Force (SS) - why people like this game, I do not know. it's basically similar in setup to a KOEI game, except they strip it of all the cool things you could do in KOEI games and reduce it to simply fighting. yet, the battles are completely uninteresting. once you get past the "ZOMG!!! 100 vs 100 battles!!!" shell, it's completely hollow with very little you can do. the only strategy is to have the right type of units before you encounter an enemy. you can't even have mixed units. "strategy" is a misnomer

Front Mission (SFC) - i'm still in the beginning of the game, but I like it so far. i think it's neat how you can target different body parts (precursor to VS?!) and totally affect the enemy depending on which parts you destroy

Langrisser V (SS) - i love it! it's cool in that it has group units (like Advance Wars or KOEI games), but there's also a general who gives bonuses to units in the vicinity of him. plus CareerSoft knows how to design scenarios to be fun & strategic. I can't wait to try LangIV which is just sitting on my shelf

Ogre Battle (SNES) - as captivated as I was by screenshots of the game, when i bought it, i could not enjoy it. you don't really do much in the game except deploy units and point them in a general direction. battles are completely un-engaging because you don't have complete control over your units and while you can give them general guiding orders, they will likely not do what you want them to do. extremely frustrating loss-of-control game

Shining Force III (SS) - fun strategy game. it's not super hard to play through (except for the last battle !_!), but it has a friendship system where you gain additional bonuses by keeping your people alive.

Super Robot Taisen F Final (SS) - the actual strategy system is pretty basic, with the only options being how you defend against attacks. there's a lot of customization in your mecha. but ultimately, if you aren't fanboying/fangirling over the anime crossover orgy, then the game isn't very fun.

Tactics Ogre Let Us Cling Together (SS) - hard as nails gameplay. deaths are heavily penalized with no chance to revive for most of the game, so every loss is severe and makes your life harder for upcoming battles. i've played and replayed hr long scenarios like 10x before just to go through it unscathed. but it's a game that requires you to plan out your steps. and as frustrating as the difficulty is, it's also why i think it's the best the genre has to offer. the WT system is also brilliant in that you can do less/nothing in your current turn in order to have a faster next turn. it totally adds a timing dimension to the genre, which is much appreciated

Tactics Ogre Knight of Lodis (GBA) - of all the SRPGs I've played, this is the most basic one. and that is not a compliment. if you want a SRPG that requires no thinking whatsoever, TO:KoL is it. completely uninteresting and definitely the worst of this lot

(BoFV Dragon Quarter & Growlanser - while they have SRPG elements, I don't really consider them SRPGs. They're definitely strategic games... perhaps more so than a lot of the entries here. but it's hard to classify them with the rest of these that follow the standard SRPG protocol)
 
Nobiru said:
GLADIUS BITCHES !!


product_482.jpg





fuck yeah, awesome game


Hell, yes! I loved that game! Hopefully LucasArts will do another SRPG using the Gladius mechanics sooner or later. Maybe in the Star Wars universe.
 
vireland said:
But Brigandine commits the cardinal sin of being *boring*. In terms of pure strategy, Dragon Force is definitely weaker, but the ability to get almost completely fresh stories on each successive playthrough as a different general and the visceral thrill of all those warriors on screen (with cool spells cast by you) puts Dragon Force above Brigandine in the play/replay department by a country mile.

Well, in that respect, yeah DF is better than Brigandine. DF is a really fast game and the first time I went through it, it took me like 20-25 hours to get through. The first time I played through Brigandine, it took me like 50-60 hours because of how difficult it can be for starting players.

The other area DF does do better than Brigandine is presentation. However, Atlus and the studio that created Brigandine went back and did a 2-disc "Grand Edition" of the game that basically adds new story and a ton of drawn anime scenes for all the various sequences in the game as well as an anime opening instead of the CG one in the standard edition of the game. On top of that, there's quite a bit of gameplay fixes found in it.

I really don't find Brigandine boring though since the meat and potatoes of the game, the combat, is way more interesting. It has this Pokemon-esque feel to it with how you raise your monsters and knights from fledglings to the behemoth sized characters in terms of magic and power late into the game. There can be some truly epic battles in the game when huge forces clashing on each side.

vireland said:
I would agree that it's definitely up there. I still prefer the Growlanser series overall. Getting I, IV, and V here is my mission!

Yeah, I definitely prefer Growlanser to Tactics Ogre/Ogre Battle. A lot more freeform and the sort of battle tactics you can use are much wider.

Have you checked out the new stuff that they just released for Growlanser V Vic? They updated the site a few days ago with a bunch of information including characters and gameplay systems.

Also, the first release of the Growlanser I translation that my friends and I have been working on is about ready. It's only covering several sections early in the game so far but we hopefully will have it all translated eventually.
 
Just throwing thse out there because no onw has mentioned them:

Myth II
Heroes of Might and Magic II and III
Disciples II and Age of Wonders II/Shadow Magic

So they're not Final Fantasy Tactics or Orge Battle, but they do contain both strategy and role-playing aspects. And they are all excellent games.
 
Final Fantasy Tactics. I am addicted to this game. I forced myself to stop playing my third game two weeks ago because I couldn't stop. Second best game in the entire series, even if it is a "spinoff," even if the translation sucks, the gameplay is awesome. Still holds up today.
 
Since it had no nominations:

Temple of Elemental Evil

Warning: Glitchy as hell


part of my is amused whenever strat RPGs are mentioned and this game is never brought up, despite required tons of strategy in battle
 
I've always been a fan of the Langrisser series... I like SRPGs with fairly large parties, where winning is more based on positioning and flanking your whole army instead of single units. Plus, the Satoshi Urushihara artwork is gorgeous. IV is the cream of the Langrisser crop, although 1 (as Warsong) was the only one to come out domestically.

Waiting on the AGTP SFC Tactics Ogre translation, I never got around to playing this but after all the praise it receives, I should...

Didn't care much for FFT, thought the translation was horrible, job system was unbalanced (I didn't like how you could master Flare before Fire 1, for instance) and the game became too much of a grind fest, especially before the big boss battles.

I enjoy the Shining Force games, mainly for the personalities and the unique cast of characters you could get in your party. They are pretty basic, SRPG wise, but they have the town exploration that makes traditional RPGs so fun, something that is missing in most battle-heavy SRPGs.

Arc the Lad 2... more of a traditional RPG than purely strategy... but it was just such a long and epic adventure, that really felt satisfying upon completion. The first one is a good first SRPG for those not hardcore enough for a Matsuno one... the third one is just horrible - super easy, ugly, and annoying dialogue that drones on and on forever. TOTS for PS2 was a decent game though.
 
Victrix has good taste in this category, I'd listen to his impressions especially.

I hear Jagged Alliance Gold is coming to DS?!? Wow. They really need to get some of those old PC titles on there. That would be heaven.

Probably not relevant to the original question, but I'm quite curious about Field Commander at this point.
 
Fire Emblem for GBA is by far the best SRPG I have ever played. It is incredibly addictive. You won't be able to put it down after you get a few chapters in and get the hang of it.

FFT was my favorite before Fire Emblem, but Fire Emblem made me forget about FFT. Never played the Gamecube version so I can't comment on it.
 
tromik said:
Just throwing thse out there because no onw has mentioned them:

Myth II
Heroes of Might and Magic II and III
Disciples II and Age of Wonders II/Shadow Magic

So they're not Final Fantasy Tactics or Orge Battle, but they do contain both strategy and role-playing aspects. And they are all excellent games.

Uh, teknopathetic already said most of those. But anyways, I agree!
 
It's interesting how I love the concept of strategy RPGs and I think they have the most potential out of any kind of RPG, but 99% of them are sucky.
 
The other area DF does do better than Brigandine is presentation. However, Atlus and the studio that created Brigandine went back and did a 2-disc "Grand Edition" of the game that basically adds new story and a ton of drawn anime scenes for all the various sequences in the game as well as an anime opening instead of the CG one in the standard edition of the game. On top of that, there's quite a bit of gameplay fixes found in it.

I really don't find Brigandine boring though since the meat and potatoes of the game, the combat, is way more interesting. It has this Pokemon-esque feel to it with how you raise your monsters and knights from fledglings to the behemoth sized characters in terms of magic and power late into the game. There can be some truly epic battles in the game when huge forces clashing on each side.

Maybe the difference is playing the "Grand Edition" (which I didn't know about). I know that after finishing the regular Brigandine, I would not have done it again. The presentation was just so budget that it didn't inspire me to do anything except file it away and check it off the list when done. I certainly never recommended it. It seems like the battle loading was a pain, too, but that could just be a foggy mis-memory.
 
vireland said:
Maybe the difference is playing the "Grand Edition" (which I didn't know about). I know that after finishing the regular Brigandine, I would not have done it again. The presentation was just so budget that it didn't inspire me to do anything except file it away and check it off the list when done. I certainly never recommended it. It seems like the battle loading was a pain, too, but that could just be a foggy mis-memory.

The battle animations for the game are just bad. I turned them off after I finished the game the first time myself and left them off for all my subsequent plays through the game. The battle animations made battles feel horribly sluggish and they were slow to load and run.
 
fatty said:
Other games that I have backlogged that I would love to hear opinions about:

Tactics Ogre

My Tactics Ogre Review

I also played Ring of Red a fair bit. I enjoyed it enough at first to buy it after a rental but within 20 hours or so I got bored. The gameplay is very slow and each map is very repetitive, similar, and monotonous. I still had interest in the story but I simply grew too bored of the gameplay to continue.
 
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