You win!blackadde said:parries are fun risk/reward tweak - high risk, high reward. anticipating or baiting them leads to another layer of depth to the mid-high level game.
Yes, (also 1UP show) http://www.capcom.com/BBS/showpost.php?p=437090&postcount=30DTJAAAAM said:Sounds like this will be Thursday's EGM cover.
Hell yea. Thanks for more confirmation.yurinka said:Yes, (also 1UP show) http://www.capcom.com/BBS/showpost.php?p=437090&postcount=30
Zave said:In my sweetest dream is a 2D fighter for XBLA, PSN, Wii Ware. Not happening.![]()
psst... Smash Bros. has parrying and has the exact same effect as in SFIII in that it's faster than blocking. No one pays attention though. :lol_leech_ said:If you're complaining about parrying, you need more practice. Or maybe you should switch to Smash Bros.
different would be pixels vs. sprites, so far sprites have been a lot better at hit boxes and the likesykoex said:So what's the difference between 3D and 2.5D in terms of a fighting game anyway? Isn't every 3D fighting game basically 2.5D? Any "3D" movement in games like tekken or soul calibur basically just equate to a quick dodge move...
It's not like the game is gonna play like Power Stone. (or is it?)
Oh when people say 2.5D they mean sprites on a 3D background? I thought by 2.5D they just meant 3D graphics, but with 2D gameplay.GodfatherX said:different would be pixels vs. sprites, so far sprites have been a lot better at hit boxes and the like
whatever it is im really hyped, i just started playing sf3 this week, yes ver lttp, and im loving it
YES PLEASE PLEASE!!!Ferrio said:Parry, PLEASE PLEASE!
The Abominable Snowman said:I think Capcom needs to find a different system than parries for the simple fact that casuals find parrying odd and feel that SF3 itself was not fun at all compared to SF2. I don't know about you, but I'd give up a small game mechanic to ensure the future success of a series. I wanna see my SF4 whored around and a SF5 planned.
B-B-B-But parries are difficult and whatever! Cue rolleyes. edit: Think of the casuals!The Main Event said:Some people here wish to NOT have parries?
WTF?
Hellraizah said:Of course, I would like them to ditch the parry system and copy Mark Of The Wolves "just defended" system.
duffey said:B-B-B-But parries are difficult and whatever! Cue rolleyes. edit: Think of the casuals!
I don't get the hate for parries. It was a mechanic that worked really really well and helped SF3 be the fighter it is today. Wanting to remove a feature like that is pretty absurd.
sykoex said:So what's the difference between 3D and 2.5D in terms of a fighting game anyway? Isn't every 3D fighting game basically 2.5D? Any "3D" movement in games like tekken or soul calibur basically just equate to a quick dodge move...
It's not like the game is gonna play like Power Stone. (or is it?)
GalacticAE said:3s didn't exactly go well for Capcom or the fighting scene so I'm not sure what you mean by it becoming the "fighter it is today".
alkaline black said::lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
DTJAAAAM said:Sounds like this will be Thursday's EGM cover.
KevinCow said:It's probably just me, but I'm hoping they do something to shake up the fighting game genre a bit. There really hasn't been all that much change in the genre since Street Fighter 2 came out over 15 years ago. There have been small innovations like super moves, different button layouts, more intricate combos, and the ability to sidestep, but pretty much every fighting game these days is still firmly rooted in the standard SF2 set down. I think that if there's one franchise that can change things a bit, it's Street Fighter.
:lolEiji said:I just hope its nothing like this...
![]()
Dali said:True the 3D movement in Tekken is limited, but Soul Caliber actually uses 3D movement to a great degree. Both are considered full-blown 3D fighting games, though.
I love bringing up Battle Fantasia as maybe awareness of this game will somehow play a part in it coming to NA. BF is a good example of a 2.5D fighting game. Everything is rendered in 3D, but the camera and movement are locked to mimic 2D fighters. It gives me hope that the charm and gameplay of sprites can be duplicated using 3D models. If BF is any indication of what can be done, then I don't think we have anything to worry about if SFIV is "2.5D".
Screens:
![]()
![]()
![]()
![]()
![]()
![]()
![]()
720p on Taito's Type X2 boards.
courtesy: http://www.racketboy.com/retro/2007/01/battle-fantasia-screenshots.html
Youtube:
http://www.youtube.com/watch?v=JwjJa9l1cSo
http://www.youtube.com/watch?v=VrwZJiE189k
http://www.youtube.com/watch?v=5EdsBhVSRts
http://www.youtube.com/watch?v=y52zeHpenAw
Ferrio said:Anyone care to help me make a list of stuff that HAS changed in fighting games since SFII? Let's see
-Chain Combos
-Super Moves
-Rolling/Dodging
-Parrying/Just Defense
-Custom Combos
-Helpers
-Helpful Taunts
-EX Moves
-Team games
-Air Dash
-Air Blocking
-Double/Triple jumping
-Faultless Defense
-Super Cancels
-Quick Recovery
-Instant Kills
Sure, but that kind of thinking also makes things like these happen:Ferrio said:Thinking like that makes shit like this happen:
![]()
Fighting games haven't changed because IT'S A FIGHTING GAME. If you fuck with the core element then it's no longer a fighting game.