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Street Fighter IV info coming this Thursday

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parries are fun risk/reward tweak - high risk, high reward. anticipating or baiting them leads to another layer of depth to the mid-high level game.
 
What's interesting is that they've edited the photos of the 1UP guys so that you can't see what controllers they're using and thus work out which platform(s) it's coming out on.

You could argue that it's not a Wii game they're playing judged at how they appear to be holding the controllers but they could easily be using the "Classic" controller.
 
At least in the table there are 2 sixaxis/dualshock3 (wired?) controllers. I hope it's not a Wii game(I want graphics like in the trailer but in real time with a 2D gameplay).
 
_leech_ said:
If you're complaining about parrying, you need more practice. Or maybe you should switch to Smash Bros.
psst... Smash Bros. has parrying and has the exact same effect as in SFIII in that it's faster than blocking. No one pays attention though. :lol
 
So what's the difference between 3D and 2.5D in terms of a fighting game anyway? Isn't every 3D fighting game basically 2.5D? Any "3D" movement in games like tekken or soul calibur basically just equate to a quick dodge move...

It's not like the game is gonna play like Power Stone. (or is it?)
 
sykoex said:
So what's the difference between 3D and 2.5D in terms of a fighting game anyway? Isn't every 3D fighting game basically 2.5D? Any "3D" movement in games like tekken or soul calibur basically just equate to a quick dodge move...

It's not like the game is gonna play like Power Stone. (or is it?)
different would be pixels vs. sprites, so far sprites have been a lot better at hit boxes and the like

whatever it is im really hyped, i just started playing sf3 this week, yes ver lttp, and im loving it
 
GodfatherX said:
different would be pixels vs. sprites, so far sprites have been a lot better at hit boxes and the like

whatever it is im really hyped, i just started playing sf3 this week, yes ver lttp, and im loving it
Oh when people say 2.5D they mean sprites on a 3D background? I thought by 2.5D they just meant 3D graphics, but with 2D gameplay.

If you think this game is gonna have ANY sprites after studying that trailer you have to be crazy. People can pretty much end any of that kind of discussion...
 
How can you not love the parry?

Anyway true gamers will be mashing refresh on whatever page this is updating to and ignoring GTA: The Next One.
 
I think this could get me to buy a console if it was exclusive to one I don't have. It also has potential to be a big letdown.... I am hyped nonetheless!! Really, I just want SFIV to be in an arcade near me. If this for some reason doesn't see an arcade release I will :(
 
Longshot fingers crossed for an arcade version, or in lieu of that a high quality (better than the 20th anniversary one) arcade stick with SF4 art on it.
 
The Abominable Snowman said:
I think Capcom needs to find a different system than parries for the simple fact that casuals find parrying odd and feel that SF3 itself was not fun at all compared to SF2. I don't know about you, but I'd give up a small game mechanic to ensure the future success of a series. I wanna see my SF4 whored around and a SF5 planned.

.what.

EDIT: Sorry, I meant to edit my original post, whoops.

EDIT 2: I'm sure there'll be an arcade version, I wouldn't even question it.
 
Wonder if they'll still have taunts that have benefits? Always thought that was one of the most original things in the game (not sure if any other fighting games do that).
 
parries are awesome.

im guessing those who want them gone still play SF2 religiously and just dont want to take the time to parry properly.
 
The Main Event said:
Some people here wish to NOT have parries?

WTF?
B-B-B-But parries are difficult and whatever! Cue rolleyes. edit: Think of the casuals!

I don't get the hate for parries. It was a mechanic that worked really really well and helped SF3 be the fighter it is today. Wanting to remove a feature like that is pretty absurd.
 
You cant guarantee that parries will work in the context of SF4 like they did in SF3 that is why I opt for a whole new system honestly.

One thing that I like in 3d games is personalized counters for different characters. Sabakis in VF are cool because they only works on certain types of moves as well. Since SF4 will most likely be 3d in some form or fashion, id rather see character specific inputs in order to counter instead of just taps fwd or down on the joystick.
 
Hellraizah said:
Of course, I would like them to ditch the parry system and copy Mark Of The Wolves "just defended" system.


Parry > Just Defend.

Parries have a greater risk...screw up the timing on JD and you're just as likely to block as get hit. Screw up the timing on parry and you get hit for sure.
 
duffey said:
B-B-B-But parries are difficult and whatever! Cue rolleyes. edit: Think of the casuals!

I don't get the hate for parries. It was a mechanic that worked really really well and helped SF3 be the fighter it is today. Wanting to remove a feature like that is pretty absurd.

3s parrying wasn't perfect at all. Plus, other features in past fighting games have been removed in their respective sequels (chains from A1 to A2, Duo Team Activations from MvC1, amount of Alpha counters in A3 for each character, etc.) Parrying should be much more refined if ever implemented in SF4. Maybe something along the lines of a command input and an altered wiff animation framecount to decrease the punishment window.

3s didn't exactly go well for Capcom or the fighting scene so I'm not sure what you mean by it becoming the "fighter it is today". ST was much more successful for Capcom and is still considered much more balanced without parrying.
 
I wouldn't mind 2.5d if they made it look 2d. I mean some of the parts of the trailer looked 3d in that painted style. If the game looks like that it would be bad ass.
 
sykoex said:
So what's the difference between 3D and 2.5D in terms of a fighting game anyway? Isn't every 3D fighting game basically 2.5D? Any "3D" movement in games like tekken or soul calibur basically just equate to a quick dodge move...

It's not like the game is gonna play like Power Stone. (or is it?)

True the 3D movement in Tekken is limited, but Soul Caliber actually uses 3D movement to a great degree. Both are considered full-blown 3D fighting games, though.

I love bringing up Battle Fantasia as maybe awareness of this game will somehow play a part in it coming to NA. BF is a good example of a 2.5D fighting game. Everything is rendered in 3D, but the camera and movement are locked to mimic 2D fighters. It gives me hope that the charm and gameplay of sprites can be duplicated using 3D models. If BF is any indication of what can be done, then I don't think we have anything to worry about if SFIV is "2.5D".


Screens:
aou_tt24.jpg

aou_tt28.jpg

aou_tt37.jpg

aou_tt36.jpg

aou_tt38.jpg

aou_tt30.jpg

aou_tt25.jpg


720p on Taito's Type X2 boards.

courtesy: http://www.racketboy.com/retro/2007/01/battle-fantasia-screenshots.html

Youtube:
http://www.youtube.com/watch?v=JwjJa9l1cSo
http://www.youtube.com/watch?v=VrwZJiE189k
http://www.youtube.com/watch?v=5EdsBhVSRts
http://www.youtube.com/watch?v=y52zeHpenAw
 
GalacticAE said:
3s didn't exactly go well for Capcom or the fighting scene so I'm not sure what you mean by it becoming the "fighter it is today".

:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
 
It's probably just me, but I'm hoping they do something to shake up the fighting game genre a bit. There really hasn't been all that much change in the genre since Street Fighter 2 came out over 15 years ago. There have been small innovations like super moves, different button layouts, more intricate combos, and the ability to sidestep, but pretty much every fighting game these days is still firmly rooted in the standard SF2 set down. I think that if there's one franchise that can change things a bit, it's Street Fighter.
 
KevinCow said:
It's probably just me, but I'm hoping they do something to shake up the fighting game genre a bit. There really hasn't been all that much change in the genre since Street Fighter 2 came out over 15 years ago. There have been small innovations like super moves, different button layouts, more intricate combos, and the ability to sidestep, but pretty much every fighting game these days is still firmly rooted in the standard SF2 set down. I think that if there's one franchise that can change things a bit, it's Street Fighter.

Thinking like that makes shit like this happen:

shadow_bike.jpg



Fighting games haven't changed because IT'S A FIGHTING GAME. If you fuck with the core element then it's no longer a fighting game.
 
Dali said:
True the 3D movement in Tekken is limited, but Soul Caliber actually uses 3D movement to a great degree. Both are considered full-blown 3D fighting games, though.

I love bringing up Battle Fantasia as maybe awareness of this game will somehow play a part in it coming to NA. BF is a good example of a 2.5D fighting game. Everything is rendered in 3D, but the camera and movement are locked to mimic 2D fighters. It gives me hope that the charm and gameplay of sprites can be duplicated using 3D models. If BF is any indication of what can be done, then I don't think we have anything to worry about if SFIV is "2.5D".


Screens:
aou_tt24.jpg

aou_tt28.jpg

aou_tt37.jpg

aou_tt36.jpg

aou_tt38.jpg

aou_tt30.jpg

aou_tt25.jpg


720p on Taito's Type X2 boards.

courtesy: http://www.racketboy.com/retro/2007/01/battle-fantasia-screenshots.html

Youtube:
http://www.youtube.com/watch?v=JwjJa9l1cSo
http://www.youtube.com/watch?v=VrwZJiE189k
http://www.youtube.com/watch?v=5EdsBhVSRts
http://www.youtube.com/watch?v=y52zeHpenAw

I Have hope

I have hope
 
i am seriously curious what everyone's reaction would be if SFIV did go to the Wii. i would assume a massive, GAF-wide meltdown, but i want to hear the individual nightmares.

me? i would just laugh
 
Anyone care to help me make a list of stuff that HAS changed in fighting games since SFII? Let's see


-Chain Combos
-Super Moves
-Rolling/Dodging
-Parrying/Just Defense
-Custom Combos
-Helpers
-Helpful Taunts
-EX Moves
-Team games
-Air Dash
-Air Blocking
-Double/Triple jumping
-Faultless Defense
-Super Cancels
-Quick Recovery
-Instant Kills
 
Ferrio said:
Anyone care to help me make a list of stuff that HAS changed in fighting games since SFII? Let's see


-Chain Combos
-Super Moves
-Rolling/Dodging
-Parrying/Just Defense
-Custom Combos
-Helpers
-Helpful Taunts
-EX Moves
-Team games
-Air Dash
-Air Blocking
-Double/Triple jumping
-Faultless Defense
-Super Cancels
-Quick Recovery
-Instant Kills

Off the top of my head, things that aren't on this list.
- Guard Crushes
- Guard Meter
- Sabakis
- Reversals
- Just Frames
- Kasumi's boobs
 
Ferrio said:
Thinking like that makes shit like this happen:

shadow_bike.jpg



Fighting games haven't changed because IT'S A FIGHTING GAME. If you fuck with the core element then it's no longer a fighting game.
Sure, but that kind of thinking also makes things like these happen:

256px-Half-Life_Cover_Art.jpg


250px-Super_Mario_64_box_cover.jpg


I'm just saying, for example, why are there no fighting games designed around game controllers these days? Why not, for example, design a fighting game around the analog stick instead of designing it around digital movement?
 
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