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Street Fighter IV info coming this Thursday

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sykoex said:
Oh when people say 2.5D they mean sprites on a 3D background? I thought by 2.5D they just meant 3D graphics, but with 2D gameplay.

If you think this game is gonna have ANY sprites after studying that trailer you have to be crazy. People can pretty much end any of that kind of discussion...
2.5d used to mean DOOM, "3d" gameplay and appearance with 2d sprite graphics.
 
KevinCow said:
Sure, but that kind of thinking also makes things like these happen:

256px-Half-Life_Cover_Art.jpg

So what did Half Life do so totally different? It had a story, but it was still the core damn gameplay, with all the regular stuff you'd expect from a FPS.

I'm just saying, for example, why are there no fighting games designed around game controllers these days? Why not, for example, design a fighting game around the analog stick instead of designing it around digital movement?

Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.
 
Ferrio said:
Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.

Then you owe it to yourself to go play Fight Night Round 3.

It's fucking amazing and I couldn't imagine it any other way
 
derder said:
Then you owe it to yourself to go play Fight Night Round 3.

It's fucking amazing and I couldn't imagine it any other way

And in this boxing game with these analog controls you do complex combos and moves, some requiring exact timing with a mere several frames of error allowed?
 
Ferrio said:
So what did Half Life do so totally different? It had a story, but it was still the core damn gameplay, with all the regular stuff you'd expect from a FPS.



Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.

Err...the story and the way it was told were pretty big deals. And I dunno how many other FPSes emphasized platforming and puzzle solving over combat.

And wasn't DOA designed around digital movement, not analog? If so, wouldn't that prove his point?
 
Last I checked Half-Life was ground-breaking in terms of atmosphere and level design. For once there was actual flow and sense in a genre that for all too long was little more than "you're in a research facility....nooooowww...you're in a military base....next you're in a movie theater".

There's also a crapton of other great things about the game(the really impressive enemy AI, one of the best modding communities around, etc and etc) You can say this and that about the core gameplay but when you break it down enough why even bother making new games? You're still either shooting things or punching things.
 
PepsimanVsJoe said:
Last I checked Half-Life was ground-breaking in terms of atmosphere and level design. For once there was actual flow and sense in a genre that for all too long was little more than "you're in a research facility....nooooowww...you're in a military base....next you're in a movie theater".

There's also a crapton of other great things about the game(the really impressive enemy AI, one of the best modding communities around, etc and etc) You can say this and that about the core gameplay but when you break it down enough why even bother making new games? You're still either shooting things or punching things.

Dont bother...he is in full hardcore fighter defense mode
 
Ferrio said:
Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.
This is the kind of thinking that holds the industry back. People say, "Well that sounds ridiculous, how could you possibly do that?" So nobody even bothers trying it for years. And then, one day, somebody tries it and succeeds, and everyone else says, "Holy shit, you mean it actually worked?"

The only reason you can't imagine playing a fighting game designed around analog sticks is because nobody's ever bothered making one - or a good, successful one, anyway. That doesn't mean it's not possible. It just means that it would require more thought and effort than copying what everyone else has done for the past decade and a half, and most devs are perfectly happy with not taking risks like that.

Also, analog buttons are absolutely nothing like analog sticks. I'm not sure why you'd even make that comparison.
 
GalacticAE said:
What? 3s didn't revitalize the arcade/fighting scene and it still remains as niche as ever.

Nothing can revitalize arcades, they're as good as dead.

As far as the "fighting scene" goes, 3S is straight jooky-bananas in the scene. It's easily the most heavily-played game in tournaments; only MvC2 comes close.

I forget if it was 3S or MvC2, but at this year's EVO tournament, they had so many entries that they ended up having to make it single-elimination just to get through everybody.

oh and LOL at people crying about parries... obviously you haven't played SF3 for more than five minutes. Either that or you failed to immediately realize that parrying added a whole new dynamic to the game

Add me to the Parry Defense Force, please.
 
Oh God. The price for Japanese arcade stick components on ebay is going to go through the roof in the rush for custom sticks with this game. :lol
 
Ahem.

Just saw the trailer for this game.

Fuck. Yes.

P.S.

Please don't drag the "Melee am not real fighter!" into this. Here, we celebrate the return of a legend whom we all thought would never see another entry.

As for those that love SF2, I get it, you love it, but you gotta realize the series left you behind when you did not move on to SF3. SF4 will probably build off the best of SF3, Alpha, and SF2. At least, I'd hope so.
 
Fatghost said:
Parry > Just Defend.

Parries have a greater risk...screw up the timing on JD and you're just as likely to block as get hit. Screw up the timing on parry and you get hit for sure.
But the reward is also a lot easier on parries. I mean, if you parry a punch, you can EASILY counter-attack. Counter-attacks on just defend are HARD.
 
As soon as the animation is performed by 3D models, regardless of how it's visually rendered, the game really wont be Street Fighter. 2D fighters are defined by sprite based frame-by-frame animation, an entirely digital system (you are either on one frame of animation or you arent) compared the smooth arc of a 3D movement.

I really don't care how 2D it looks if they scrap this, the most fundamental element of the game.
 
ghst said:
As soon as the animation is performed by 3D models, regardless of how it's visually rendered, the game really wont be Street Fighter. 2D fighters are defined by sprite based frame-by-frame animation, an entirely digital system (you are either on one frame of animation or you arent) compared the smooth arc of a 3D movement.

I really don't care how 2D it looks if they scrap this, the most fundamental element of the game.

They can make it 3D and make it play EXACTLY as a regular 2D fighter, and I think that's the way it is going to be. And it is going to be AWESOME, your pants? DESTROYED.

Stop bitching people, believe.
 
Witchfinder General said:
What's interesting is that they've edited the photos of the 1UP guys so that you can't see what controllers they're using and thus work out which platform(s) it's coming out on.

You could argue that it's not a Wii game they're playing judged at how they appear to be holding the controllers but they could easily be using the "Classic" controller.

There's a wired PS2/PS3 controller on the table in one shot.

It's obvious it's 360/PS3 though. I mean, anything else would just be stupid.
 
The Wii, in this case, simply doesn't fit the direction arcade and hardcore gamers are going. particularly not with something that sort of demands worldwide named leaderboards, hi-def awesomeness, awesome joysticks, and the hardest of the hardcore. I just don't see it happening.
 
Ok, how about this. It can get all of that... and the people on the Wii.

Because, you know, believe it or not, there are people out there with only Wiis in their house that would like to enjoy the next installment of SF.

Meanwhile, the HD crowd can have their cake (SF) and eat it, too (HD and hardcore gamers?).

Besides, what can't the Wii do, besides the HD thing? Downscale the sprites for us to 480p, we'll still have arcade sticks and, if Capcom and Nintendo get their shit together, we, too, can have leaderboards.

So, I don't see the issue, to be frank. Why not on all three?
 
schild said:
awesome joysticks
Ignoring the rest of your post because I don't want to get into a pointless debate of the Wii's worthiness as a gaming console with somebody who's clearly already made up his mind that it's not worthy, I have to point out that, to get awesome joysticks on any console, you'll have to buy a new controller.
 
schild said:
The Wii, in this case, simply doesn't fit the direction arcade and hardcore gamers are going. particularly not with something that sort of demands worldwide named leaderboards, hi-def awesomeness, awesome joysticks, and the hardest of the hardcore. I just don't see it happening.

What is this nonsense?
 
there's no way this will be 2D. if the trailer is any indication, this game is meant to be huge. 2D fighting may remain alive and arguably well, but it has a fraction of the audience it did when SF3 came out
 
FlightOfHeaven said:
Ok, how about this. It can get all of that... and the people on the Wii.

Because, you know, believe it or not, there are people out there with only Wiis in their house that would like to enjoy the next installment of SF.

Meanwhile, the HD crowd can have their cake (SF) and eat it, too (HD and hardcore gamers?).

Besides, what can't the Wii do, besides the HD thing? Downscale the sprites for us to 480p, we'll still have arcade sticks and, if Capcom and Nintendo get their shit together, we, too, can have leaderboards.

So, I don't see the issue, to be frank. Why not on all three?

Exactly.

Why can't every person on GAF think like this? There are 3 pieces to the cake and dammit, Wii owners want their piece of cake too even if it doesn't have a strawberry!
 
ghst said:
As soon as the animation is performed by 3D models, regardless of how it's visually rendered, the game really wont be Street Fighter. 2D fighters are defined by sprite based frame-by-frame animation, an entirely digital system (you are either on one frame of animation or you arent) compared the smooth arc of a 3D movement.

I really don't care how 2D it looks if they scrap this, the most fundamental element of the game.
I think you're talking about animation interpolation, which is actually relatively new, and is used in hand drawn games (and movies) as well.

But the frames are rendered and then passed into a buffer to be sent to your television, to be updated at 60Hz. So even then, it is not truly continuous.
 
Why can't every person on GAF think like this? There are 3 pieces to the cake and dammit, Wii owners want their piece of cake too even if it doesn't have a strawberry!

Because if one, one, Wii owner plays and enjoys this game on the Wii, it'll cause the HD disks in HD systems to melt. : (

Balance Board Super Arts

Crouch -> Balance on one foot + Wii mote in right hand thrusting into the air = Ryu's Shin Shoryuken

BRILLIANT
 
FlightOfHeaven said:
Because if one, one, Wii owner plays and enjoys this game on the Wii, it'll cause the HD disks in HD systems to melt. : (

Not to mention it will also be one of those "death of gaming" games as was Wii Fit? Right guys? Gamings dead..right?
 
If this doesn't end up on Wii/Xbox360/PS3 Capcom doesn't like money, SFII is one of the most popular VC games. When was the last time that Capcom made an exclusive game?
It'll be released on: Mobile phone/DS/PSP/Wii/Xbox360/PS3/PC.
 
kazuo said:
I forget if it was 3S or MvC2, but at this year's EVO tournament, they had so many entries that they ended up having to make it single-elimination just to get through everybody.
It was 3S. Too many players.
 
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