PepsimanVsJoe
Member
So SFIV isn't hitting the arcades first?
Somebody please tell me I'm wrong.
Somebody please tell me I'm wrong.
2.5d used to mean DOOM, "3d" gameplay and appearance with 2d sprite graphics.sykoex said:Oh when people say 2.5D they mean sprites on a 3D background? I thought by 2.5D they just meant 3D graphics, but with 2D gameplay.
If you think this game is gonna have ANY sprites after studying that trailer you have to be crazy. People can pretty much end any of that kind of discussion...
KevinCow said:Sure, but that kind of thinking also makes things like these happen:
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I'm just saying, for example, why are there no fighting games designed around game controllers these days? Why not, for example, design a fighting game around the analog stick instead of designing it around digital movement?
Ferrio said:Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.
derder said:Then you owe it to yourself to go play Fight Night Round 3.
It's fucking amazing and I couldn't imagine it any other way
Ferrio said:So what did Half Life do so totally different? It had a story, but it was still the core damn gameplay, with all the regular stuff you'd expect from a FPS.
Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.
PepsimanVsJoe said:Last I checked Half-Life was ground-breaking in terms of atmosphere and level design. For once there was actual flow and sense in a genre that for all too long was little more than "you're in a research facility....nooooowww...you're in a military base....next you're in a movie theater".
There's also a crapton of other great things about the game(the really impressive enemy AI, one of the best modding communities around, etc and etc) You can say this and that about the core gameplay but when you break it down enough why even bother making new games? You're still either shooting things or punching things.
This is the kind of thinking that holds the industry back. People say, "Well that sounds ridiculous, how could you possibly do that?" So nobody even bothers trying it for years. And then, one day, somebody tries it and succeeds, and everyone else says, "Holy shit, you mean it actually worked?"Ferrio said:Because that'd be awkward as hell. Ever try to play DOA with the their analog button moves? It's freaking RETARDED. I can't imagine trying to play a game based on analog sticks.
GalacticAE said:What? 3s didn't revitalize the arcade/fighting scene and it still remains as niche as ever.
But the reward is also a lot easier on parries. I mean, if you parry a punch, you can EASILY counter-attack. Counter-attacks on just defend are HARD.Fatghost said:Parry > Just Defend.
Parries have a greater risk...screw up the timing on JD and you're just as likely to block as get hit. Screw up the timing on parry and you get hit for sure.
traveler said:Err...the story and the way it was told were pretty big deals. And I dunno how many other FPSes emphasized platforming and puzzle solving over combat.
A Black Falcon said:Star Wars: Dark Forces II: Jedi Knight
ghst said:As soon as the animation is performed by 3D models, regardless of how it's visually rendered, the game really wont be Street Fighter. 2D fighters are defined by sprite based frame-by-frame animation, an entirely digital system (you are either on one frame of animation or you arent) compared the smooth arc of a 3D movement.
I really don't care how 2D it looks if they scrap this, the most fundamental element of the game.
Witchfinder General said:What's interesting is that they've edited the photos of the 1UP guys so that you can't see what controllers they're using and thus work out which platform(s) it's coming out on.
You could argue that it's not a Wii game they're playing judged at how they appear to be holding the controllers but they could easily be using the "Classic" controller.
Ignoring the rest of your post because I don't want to get into a pointless debate of the Wii's worthiness as a gaming console with somebody who's clearly already made up his mind that it's not worthy, I have to point out that, to get awesome joysticks on any console, you'll have to buy a new controller.schild said:awesome joysticks
schild said:The Wii, in this case, simply doesn't fit the direction arcade and hardcore gamers are going. particularly not with something that sort of demands worldwide named leaderboards, hi-def awesomeness, awesome joysticks, and the hardest of the hardcore. I just don't see it happening.
HK-47 said:What is this nonsense?
PepsimanVsJoe said:Then again if SFIV is console-only it's pretty much dead in the water.
evlcookie said:Told this was "real" , take it with a major grain of salt. Also no idea if its been posted :lol
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Ah, that explains it.Router said:Its from a Korean MMO. They also have Chun-Li. Nothing to do with SFIV.
http://www.4gamer.net/games/042/G004242/20071205001/
Router said:Its from a Korean MMO. They also have Chun-Li. Nothing to do with SFIV.
http://www.4gamer.net/games/042/G004242/20071205001/
llTll said:for every street fighter fan, this video is must watch
llTll said:
Router said:Thats is still epic on the 100th viewing.![]()
FlightOfHeaven said:Ok, how about this. It can get all of that... and the people on the Wii.
Because, you know, believe it or not, there are people out there with only Wiis in their house that would like to enjoy the next installment of SF.
Meanwhile, the HD crowd can have their cake (SF) and eat it, too (HD and hardcore gamers?).
Besides, what can't the Wii do, besides the HD thing? Downscale the sprites for us to 480p, we'll still have arcade sticks and, if Capcom and Nintendo get their shit together, we, too, can have leaderboards.
So, I don't see the issue, to be frank. Why not on all three?
I think you're talking about animation interpolation, which is actually relatively new, and is used in hand drawn games (and movies) as well.ghst said:As soon as the animation is performed by 3D models, regardless of how it's visually rendered, the game really wont be Street Fighter. 2D fighters are defined by sprite based frame-by-frame animation, an entirely digital system (you are either on one frame of animation or you arent) compared the smooth arc of a 3D movement.
I really don't care how 2D it looks if they scrap this, the most fundamental element of the game.
Why can't every person on GAF think like this? There are 3 pieces to the cake and dammit, Wii owners want their piece of cake too even if it doesn't have a strawberry!
Balance Board Super Arts
FlightOfHeaven said:Because if one, one, Wii owner plays and enjoys this game on the Wii, it'll cause the HD disks in HD systems to melt. : (
Dali said:
Fuuuuuuuuuuuuck.Flesh Into Gear said:It's true, it's damn true! His other videos are awesome too.
This is the video I go to for disgusting parries.
http://www.youtube.com/watch?v=pR7glu_rsPE
It was 3S. Too many players.kazuo said:I forget if it was 3S or MvC2, but at this year's EVO tournament, they had so many entries that they ended up having to make it single-elimination just to get through everybody.
MickeyKnox said:Fuuuuuuuuuuuuck.
fuck.
That is just rude.Flesh Into Gear said:It's true, it's damn true! His other videos are awesome too.
This is the video I go to for disgusting parries.
http://www.youtube.com/watch?v=pR7glu_rsPE