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Street Fighter IV PC Benchmark is out!!! Come post your superior framerates!!

brain_stew said:
Well the 8500GT is a pretty terrible card tbh, its the basis for Nvidia's latest integrated part (included in the new Macbook) if you want some idea of the sort of performance bracket its in. Heck, the age old 6600gt will outperform it in many tests. So, those results don't seem too far off to me.

A 4850 should net you something around 10x the performance for less than $100.
Ikuu said:
I checked the price of the 4870 I bought back in October and it's going for like £110 now (http://www.overclockers.co.uk/showpr...-091-PC&tool=3)
Ah, dammit, yet another outgoing I could do without (that's hella expensive for a dolerat like me). Ah well, thanks, guys, I'll stick with me PS3 version :lol
 
A Twisty Fluken said:
But the TDP on the 9400M is drool worthy at least. :P That just doesn't help you all that much on an actual card.

What's gonna happen to the midrange with 4850s and 4770s (eventually) under $100?

Oh, don't get me wrong, for an integrated part the 9400m is a huge leap forward, its a great little chip cosidering its power draw and the fact you can throw the damn thing on a tiny Atom based notebook and get full 1080p decoding and the like. Its just a bad basis for a desktop discrete card, where you expect a lot more performance.

Ha, well "midrange" always use to mean $250-$300 or so for me but ATI have just announced another round of price cuts which will put their top end single card, the 4890, at a mere $200. Considering that part is faster than a GTX 280 which was launched for $650 just a year ago its ridiculous value.

Apparently one of ATI's first DX11 cards is going to be launched straight at the midrange segment, its die should be smaller than the one used for the 4890 but it'll pack 1200 stream processors (compared to the 800 of the current generation) and ofcoruse be fully DX11 compliant, sounds pretty interesting. Someone sure turned things around at ATI, they're kicking all kinds of ass lately and no one is benefiting better more thanus consumers. You can now get a card for $200 (the 4890) that offers more performance than a card launched at $650 (the GTX 280) just a year ago. Insane.
 
The higher frame rate is without AA and AF , the other is with max AF and AA , all details are maxxed.

Stock clocked machine
i7 920
4 gig ram
4870 1 gig stock

benchmark1.jpg


benchmark02.jpg
 
SCORE: 7367
AVERAGE: 74.80FPS
OS: Windows Vista(TM) Enterprise
CPU: AMD Phenom(tm) II X3 720 Processor @3.5ghz
Memory: 4086MB
Graphics Card: ATI Radeon HD 4800 Series (It's a 4890)
Display Setting: 1280x1024 75Hz 8xAA
 
Lime said:
SCORE: 7367
AVERAGE: 74.80FPS
OS: Windows Vista(TM) Enterprise
CPU: AMD Phenom(tm) II X3 720 Processor @3.5ghz
Memory: 4086MB
Graphics Card: ATI Radeon HD 4800 Series (It's a 4890)
Display Setting: 1280x1024 75Hz 8xAA
Did you have V-Sync on?
 
The CPU has been overclocked to 3.6
The ATI 4800 series is a 4870 512mb. All in all really great performance.

281xwee.jpg


Oh and max everything.
 
brain_stew said:
Try turning down shadows and particles as those seem to be the areas above the console version and the areas taxing rigs the most.
My meager 3650 mobility card (:lol) handles full quality shadows with no drop in the framerate.
 
nincompoop said:
My meager 3650 mobility card (:lol) handles full quality shadows with no drop in the framerate.

Damn. CapGod indeed. I really want to get home to try this benchmark out, Capcom's PC optimisation is second to none atm. What a huge turnaround from last generation where they released ports developed by a single guy which released without any lighting switched on. :lol
 
zbarron said:
Try turning V-Sync off and seeing what framerate you get. It should improve a lot.

With V-Sync turned off:

SCORE: 10725
AVERAGE: 136.21FPS
OS: Windows Vista(TM) Enterprise
CPU: AMD Phenom(tm) II X3 720 Processor
Memory: 4086MB
Graphics Card: ATI Radeon HD 4800 Series
Display Setting: 1280x1024 75Hz 8xAA
 
Lime said:
2xAA isn't max.

You've go to take AA as a separate measure as there's really no "max" setting.

16xCSAA has less of a performance penalty and IQ benefit than 8Xmsaa for example, and there's no way we can talk about "max aa" unless you're adding some transparency aa as well, and I don't see anyone mentioning that.

Well, unless someone plans to force 32x combined antialising (ak.a. 2x2 supersampling + 8xmsaa) as well as transparency supersamplinh but even a 4870X2 is going to come to a crawl under those sort of circumstances.

If people have got plenty of performance spare after applying 16xAF and 4xAA, you should really look into forcing some transparency multisampling through your drivers, it'll help get rid of any jagged fences, foliage, or railings and the like, which even 16xQ won't do crap for.
 
I'll post my benchmarks tonight.

Specs:

E6600 @ 3.0GHz
GTX 275
4GB DDR2-800 (3GB usable)
1680x1050 22" Monitor

I'm going to be doing 4xAA. I honestly cannot tel the difference in between 4x AA and 16x AA. It's really hard to see the difference in screenshots, and in motion, I couldn't pass a double blind test. I'll be using that extra performance for Supersampling Transparency AA instead.

Benchmarks for everyone are looking really impressive at this point. Capcom is securing their dominance in the console to PC porting market. Their engine really is fantastic.

P.S. a note to anyone who wants to play this competitively: you're going to want to run the full game WITHOUT V-Sync and Triple Buffering. Both add just a tiny bit of lag (0-1 frames for V-Sync, and 3 frames for V-Sync + Triple Buffering), which will affect the top level players here.

I would run with V-Sync only myself, but for some reason, even when I force triple buffering to OFF through the NVidia drivers, it still stays on. Maybe triple buffering is hardware enforced on newer NVidia cards?
 
Chinner said:
impressive laptop benchmark

Damn, will try this on my laptop later today. Wee need more lowrange/mobile benchmarks in here to show what a beast PC gaming really is.

Got a solid A rating with the DMC4 benchmark, so this should perform similar, which bodes well for the upcoming RE5 port.
 
Here's mine..

Core2Duo E8200 2.66Ghz
4096MB DDR2 SDRAM
HD4870 512MB
Windows 7 Ultimate (Build 7201)

sfivbench.jpg


I cut aa off and ran another benchmark.. and the framerate went up to 126FPS average.

Here's a shot with the watercolor filter enabled.. I think it looks awesome.

sfivwc1.jpg
 
Lime said:
2xAA isn't max.

Native res and 2xAA is more than enough for me. Most of the time I keep AA off because I don't notice jaggies that much.

Looks like Capcom did a another fantastic job in optimization, I was gonna hold off on this one but they have me sold. Now for RE5 plz.
 
28rgugj.jpg


CPU is actually running at 3.2Ghz, used 4xAF and maxed everything else.

zbarron said:
I just noticed that if I try 2xAA, 4xAA or 8xAA it just shows a black screen. no AA and the CSAAs work fine.

I had this problem as well, very bizarre.
 
Robobandit said:
Here's a shot with the watercolor filter enabled.. I think it looks awesome.

sfivwc1.jpg

Weird, it doesn't look anything like that on my 4670. When I enable the watercolor filter it ends up looking almost the same as the regular look.
 
do you think i could play at 25fps? it looked ok, altho the chars kinda had this slowmo movement.. everything else looked fine?

oh hell, i should get the 360 ver. lol
 
RPGCrazied said:
do you think i could play at 25fps? it looked ok, altho the chars kinda had this slowmo movement.. everything else looked fine?

oh hell, i should get the 360 ver. lol

I wouldn't recommend playing a fighter at 25fps. lol
 
Holy fuck, well i'm happy, monitors native res, maxed visuals, 4xaa, 16xaf and fights running around the 70/80 fps mark. Good old 8800gt still has it in him.

When is this fucking beauty out in the UK?
 
Everything at their highest settings minus v-sync for testing:

2cx99b5.jpg


Capcom continues to impress me. I wish they would have released LP: Colonies on Steam or Impulse so they could see some of my money (outside of Flock). Still, it has been ages since I played a fighting game so I'll end up grabbing SF IV.
 
Fox the Sly said:
I wouldn't recommend playing a fighter at 25fps. lol
You must be spoiled... I remember playing games at 15-25 fps back in the mid-to-late 90s when I had a crappy video card and all games were going 3d, and then again around the time the 360 rolled out (and PC ports from 360 started coming out) and I only had a GeForce 3. I was happy playing games with the PC I could afford.

Well some games aren't playable at sub 20 FPS but SF4 at 25 should be fine.
 
RPGCrazied said:
do you think i could play at 25fps? it looked ok, altho the chars kinda had this slowmo movement.. everything else looked fine?

oh hell, i should get the 360 ver. lol

I wouldn't really consider playing a fighting game at less than 60fps. Stick with the 360 version...just get yourself a pad or stick. The 360 controller is really, really awful for SF IV.
 
TheExodu5 said:
I wouldn't really consider playing a fighting game at less than 60fps. Stick with the 360 version...just get yourself a pad or stick. The 360 controller is really, really awful for SF IV.
Can I use that as an excuse for sucking @ the game? :D
 
infinityBCRT said:
You must be spoiled... I remember playing games at 15-25 fps back in the mid-to-late 90s when I had a crappy video card and all games were going 3d, and then again around the time the 360 rolled out (and PC ports from 360 started coming out) and I only had a GeForce 3. I was happy playing games with the PC I could afford.

Well some games aren't playable at sub 20 FPS but SF4 at 25 should be fine.

A fighter is a different thing. 60fps is a must.
 
_dementia said:
MicVlaD's performance with it says otherwise.
MicVlaD plays with a fucking 360 pad?! :O
That's understandable though, cause Dhalsim's inputs don't require much effort. Ayoooooo! jkjk <3 MicVlaD and mad props.

TheExodu5 said:
Hell yes. :D
This is the correct answer, because it suits me best.
 
Kaako said:
MicVlaD plays with a fucking 360 pad?! :O
That's understandable though, cause Dhalsim's inputs don't require much effort. Ayoooooo! jkjk <3 MicVlaD and mad props.
I think he only recently got a stick. During the first few months of the game's release he handed me my ass many a time on the 360 pad. Real talk.
 
infinityBCRT said:
Well some games aren't playable at sub 20 FPS but SF4 at 25 should be fine.

Whoa, what?

That kinda makes me wonder, if I played you online, would my game be running at ~30FPS too? How does that work?
 
Ink effect looks awesome, and I can get a smooth 60fps on my 4850. Want, but can't afford to double dip. =(
 
This is running really slowly on my machine, even with the settings down quite low... it's running at half the speed at 30 frames a second and not dropping any frames, so it's all in slow motion.

E6750 (Dual core, 2.66Ghz)
2GB RAM
8800GTS 512mb

I haven't updated my drivers for a while though... any idea if the latest batch fixes anything? Anyone running on drivers older than a year and a half old that have no issues?
 
I play HDremix with my 360 pads and thankfully I do alright with the dpad, I know of the issues but my launch pad seems to have been build rather well.

Dachande said:
This is running really slowly on my machine, even with the settings down quite low... it's running at half the speed at 30 frames a second and not dropping any frames, so it's all in slow motion.

E6750 (Dual core, 2.66Ghz)
2GB RAM
8800GTS 512mb

I haven't updated my drivers for a while though... any idea if the latest batch fixes anything? Anyone running on drivers older than a year and a half old that have no issues?
When I "forced" vsync off in my nVidia panel I got a huge framerate boost but the game was in turbo 13 star mode, I think it's because I forced some hardware settings and the game didn't like it.
 
"Well some games aren't playable at sub 20 FPS but SF4 at 25 should be fine."

Absofuckinglutely not.

Fighting games heavily revolve around frames and anything less than 60 is a no-go.
 
Arpharmd B said:
Whoa, what?

That kinda makes me wonder, if I played you online, would my game be running at ~30FPS too? How does that work?

My guess? You lag it up. You basically add a bit of homemade lag to the whole thing.
 
oh well, expected this somehow, these results are of course without AA, shadows on low and texture filter @ 4x. :lol

native res:

a5f50o.jpg



but at 720p it's just hits the sweet spot:

2h2gxzl.jpg




Teknopathetic said:
"Well some games aren't playable at sub 20 FPS but SF4 at 25 should be fine."

Absofuckinglutely not.

Fighting games heavily revolve around frames and anything less than 60 is a no-go.
right. I didn't care much about the fps too and thought anything above 30fps would be fine... but I was blown away when I saw the the action running @ 60fps, it's so much faster and better.
 
Dachande said:
This is running really slowly on my machine, even with the settings down quite low... it's running at half the speed at 30 frames a second and not dropping any frames, so it's all in slow motion.

E6750 (Dual core, 2.66Ghz)
2GB RAM
8800GTS 512mb

I haven't updated my drivers for a while though... any idea if the latest batch fixes anything? Anyone running on drivers older than a year and a half old that have no issues?

Drivers have improved 8800 performance dramatically over the past year or so. Specifically, some earlier Vista drivers were absolutely terrible.

You want to turn off V-Sync for the performance test though.
 
After all the benchmarks with those fancy icores and cutting edge gpus, here are the results from my laptop (textures and backrounds high, shadows low, rest default no AA because it crashed the benchmark):


StreetFighterIV_Benchmark2009-06-15.jpg



:bow Capcom, MTF is a beast! :lol
 
Just curious if anyone with a relatively recent Macbook Pro can give some stats via Bootcamp. I'm in the market for one and am curious how it would run...
 
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